Вот вирусы задрали
Пришлось переустановить висту
Когда переустановил скачал игру с сайта wwwslamauser.3dn.ru и начал устанавливать
потом установил патч и запускать игру пробовл неполучилось
искал в поиске темы, тоже ничё ненашёл
Поиогите пожалуйста что делать?
а вот лог
******** : log created on : Tuesday July 22 2008 @ 17:13:37
17:13:37 : [sys] running on x86 / Unknown (version 6.0) /
17:13:37 : [sys] DirectX version : 4.10.00.6000
17:13:37 : [cpu] GenuineIntel [Intel(R) Pentium(R) Dual CPU E2140 @ 1.60GHz] at ~1591MHz.
17:13:37 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:13:37 : [mm] physical memory detected (1038016K/374260K)
17:13:37 : [mm] virtual memory detected (2097024K/2047708K)
17:13:37 : [mm] Trying to allocate memory pool (153600K)
17:13:37 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
17:13:37 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
17:13:37 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
17:13:37 : Home directory: 'C:/Users/Sergei/Documents/18 WoS Haulin'
17:13:37 : exec /home/config.cfg
17:13:37 : [cor] executing /home/config.cfg
17:13:37 : uset g_view_dist "1.0"
17:13:37 : uset g_reflection "0"
17:13:37 : uset g_quality "1"
17:13:37 : uset r_texture_detail "0"
17:13:37 : uset r_anisotropy_factor "0.2"
17:13:37 : uset r_device "gl"
17:13:37 : uset r_path "3"
17:13:37 : uset r_mode "800x600x16x0"
17:13:37 : uset r_fullscreen "0"
17:13:37 : uset s_sfx_enabled "1"
17:13:37 : uset s_acceleration "0"
17:13:37 : uset s_mix_rate "44100"
17:13:38 : [gl] driver: Intel Bear Lake B
17:13:38 : [gl] vendor: Intel
17:13:38 : [gl] version: 1.4.0 - Build 7.14.10.1329
17:13:38 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
17:13:38 : [gl] GL_max_texture_size: 2048
17:13:38 : [gl] taking advantage of 'GL_ARB_multitexture'
17:13:38 : [gl] sampler count 8
17:13:38 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
17:13:38 : [gl] taking advantage of 'GL_ARB_texture_compression'
17:13:38 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:13:38 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
17:13:38 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
17:13:38 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
17:13:38 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
17:13:38 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
17:13:38 : [gl] taking advantage of 'GL_EXT_blend_color'
17:13:38 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:13:38 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
17:13:38 : [gl] taking advantage of 'GL_EXT_rescale_normal'
17:13:38 : [gl] taking advantage of 'GL_EXT_secondary_color'
17:13:38 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
17:13:38 : [gl] taking advantage of 'GL_EXT_texture3D'
17:13:38 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
17:13:38 : [gl] taking advantage of 'GL_EXT_texture_env_add'
17:13:38 : [gl] max anisotropy factor : 4
17:13:38 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:13:38 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
17:13:38 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:13:38 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
17:13:38 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:13:38 : [gl] taking advantage of 'WGL_ARB_pbuffer'
17:13:38 : [gl] SetPixelFormat: OK
17:13:38 : [gl] wglCreateContext: OK
17:13:38 : [gl] OpenGL framebuffer context init OK
17:13:38 : [snd] select device (ds8)
17:13:38 : [ds8] Available device : Primary Sound Driver ().
17:13:38 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{19d24b82-1d3a-45b0-9dc7-5a0ecface490}).
17:13:38 : [ds8] Available device : Realtek HDMI Output (Realtek High Definition Audio) ({0.0.0.00000000}.{c00cde90-a226-462e-8787-734c0bf47e26}).
17:13:38 : [ds8] Initialization OK.
Этого не надо делать.


их там немеренно и время много зайиёт...

