iiNunit
{
game_data : .game.data {
# Version of the structure used by the game to reduce some mod compatibility issues.
version: 1
road_color: 0xFF707070 //Advisor undiscovered route
discovered_color: 0xFF4cc6ff //Advisor discovered route
outline_color: 0xFF000000 //Advisor route outline
navigation_color: 0xFF0C0CCF //Navigation path color
navigation_arrow_color: 0xFF06FB11 //Navigation crossroad arrows color
job_road_color: 0x50353535 //JobMarket map route
job_discovered_color: 0xFF2b3436 //JobMarket map discovered route
world_road_color: 0xFF707070 //Main Map undiscovered route
world_discovered_color: 0xFF4cc6ff //Main Map discovered route
zoom_uplift[0]: 50.0 // close zoom for 3d map
zoom_uplift[1]: 220.0 // far zoom for 3d map
zoom_uplift[2]: 900.0 // close zoom for minimap
zoom_uplift[3]: 4000.0 // far zoom for minimap
zoom_uplift[4]: 1000.0 // city detail zoom for world map
zoom_uplift[5]: 5000.0 // closest zoom for world map
zoom_uplift[6]: 18500.0 // middle zoom for world map
zoom_uplift[7]: 45000.0 // whole world map zoom
player_size[0]: 15.0
player_size[1]: 35.0
player_size[2]: 120.0
player_size[3]: 500.0
player_size[4]: 90.0
player_size[5]: 350.0
player_size[6]: 900.0
player_size[7]: 2200.0
road_size_factor[0]: 1.0
road_size_factor[1]: 1.0
road_size_factor[2]: 1.5
road_size_factor[3]: 3.0
road_size_factor[4]: 1.0
road_size_factor[5]: 1.5
road_size_factor[6]: 4.5
road_size_factor[7]: 8.0
full_detail[0]: true
full_detail[1]: true
full_detail[2]: true
full_detail[3]: true
full_detail[4]: true
full_detail[5]: true
full_detail[6]: false
full_detail[7]: false
icon_size[0]: (13.0, 13.0)
icon_size[1]: (10.0, 10.0)
icon_size[2]: (7.0, 7.0)
icon_size[3]: (7.0, 7.0)
icon_size[4]: (17.0, 17.0)
icon_size[5]: (13.0, 13.0)
icon_size[6]: (11.0, 11.0)
icon_size[7]: (13.0, 13.0)
company_icon_size[0]: (32.0, 8.0)
company_icon_size[1]: (20.0, 5.0)
company_icon_size[2]: (0.0, 0.0)
company_icon_size[3]: (0.0, 0.0)
company_icon_size[4]: (60.0, 15.0)
company_icon_size[5]: (40.0, 10.0)
company_icon_size[6]: (16.0, 4.0)
company_icon_size[7]: (16.0, 4.0)
camera_limits_min[0]: (-4000000.0, -4000000.0)
camera_limits_min[1]: (-4000000.0, -4000000.0)
camera_limits_min[2]: (-4000000.0, -4000000.0)
camera_limits_min[3]: (-4000000.0, -4000000.0)
camera_limits_min[4]: (-240000.0, -240000.0)
camera_limits_min[5]: (-240000.0, -240000.0)
camera_limits_min[6]: (-240000.0, -240000.0)
camera_limits_min[7]: (-240000.0, -240000.0)
camera_limits_max[0]: (4000000.0, 4000000.0)
camera_limits_max[1]: (4000000.0, 4000000.0)
camera_limits_max[2]: (4000000.0, 4000000.0)
camera_limits_max[3]: (4000000.0, 4000000.0)
camera_limits_max[4]: (350000.0, 240000.0)
camera_limits_max[5]: (350000.0, 240000.0)
camera_limits_max[6]: (350000.0, 240000.0)
camera_limits_max[7]: (350000.0, 240000.0)
map_items_flags[0]: 0x1FFF
map_items_flags[1]: 0x1FFF
map_items_flags[2]: 0x1F7F // no parkings
map_items_flags[3]: 0x1F7F // no parkings
map_items_flags[4]: 0x1FAF // target, cities, roads, gas stations, dealers, recruitments, garages, companies, parkings, services
map_items_flags[5]: 0x1F27 // target, cities, roads, gas stations, dealers, recruitments, garages, companies
map_items_flags[6]: 0x1407 // target, cities, roads, gas stations
map_items_flags[7]: 0x1402 // target, cities
map_3d_camera_pitch: 40.0 // camera pitch in 3d map
refund_coef: 0.6
interior_sound_volume: 0.05 // Interior sound attenuation value (the outside sounds will have 5% of original volume)
interior_sound_pitch: 0.6 // SOund pitch for outside sound group when camera is in interior
blinker_auto_off_limit: 0.27 // 27% of maximum angle of steering wheel
hud_bright_att: 0.7 // the hud opacity during night (70%)
hud_bright_att_start: 1260 // it starts hud brightness attenuation at 21:00
hud_bright_att_end: 300 // it ends hud brightness attenuation at 5:00
hud_bright_att_delay: 120 // hud brightness attenuation transition takes 2 hours
mirror_fov[]: 55.0f // close mirror
mirror_fov[]: 90.0f // close small mirror
mirror_fov[]: 55.0f // far mirror
mirror_fov[]: 90.0f // far small mirror
mirror_fov[]: 60.0f // side mirror
mirror_fov[]: 100.0f // front mirror
tiny_garages[]: prefab.poor_garage
tiny_garages[]: prefab.279
small_garages[]: prefab.81
small_garages[]: prefab.280
large_garages[]: prefab.82
large_garages[]: prefab.281
truck_damage_coef: 0.0007 // truck damage coef per hit, impact speed squared modified by weights
trailer_damage_coef: 0.0007
truck_to_trailer_dmg: 0.2 // how much damage is transferred from truck to trailer (and vice versa)
used_truck_odometer_min: 500000
used_truck_odometer_max: 600000
# R G B
truck_tex_normal_bcg: (255, 255, 255)
truck_tex_selected_bcg: (255, 194, 77)
world_to_ui_off: (16820.431472081218274111675126904, 25202.148809523809523809523809524) // float2(3313625.0f / 197.0f, 4233961.0f / 168.0f);
world_to_ui_coef: (0.012278733482921964597357267514336, 0.012460134984795668619743380553289) // float2(197.0f / 16044.0f, 168.0f / 13483.0f);
ui_map_center: (-29000.0, 4500.0) // in game units
ui_unit_to_km: 1.0 // number of real km per game unit
ui_map_size: (217800.0, 210000.0) // map texture in real km
ui_map_camera_min: (-240000.0, -240000.0)
ui_map_camera_max: (350000.0, 240000.0)
discount_truck_offers: 14
discount_truck_offers[0]: .employee.data.truck.discount.01
discount_truck_offers[1]: .employee.data.truck.discount.02
discount_truck_offers[2]: .employee.data.truck.discount.03
discount_truck_offers[3]: .employee.data.truck.discount.04
discount_truck_offers[4]: .employee.data.truck.discount.05
discount_truck_offers[5]: .employee.data.truck.discount.06
discount_truck_offers[6]: .employee.data.truck.discount.07
discount_truck_offers[7]: .employee.data.truck.discount.08
discount_truck_offers[8]: .employee.data.truck.discount.09
discount_truck_offers[9]: .employee.data.truck.discount.10
discount_truck_offers[10]: .employee.data.truck.discount.11
discount_truck_offers[11]: .employee.data.truck.discount.12
discount_truck_offers[12]: .employee.data.truck.discount.13
discount_truck_offers[13]: .employee.data.truck.discount.14
blur_effect_name[0]: blur
blur_effect_name[1]: blur
blur_effect_name[2]: blur
blur_effect_name[3]: desaturate
blur_effect_name[4]: brightness
blur_effect_name[5]: levels
blur_effect_values[0]: (2, 0, 0)
blur_effect_values[1]: (5, 0, 0)
blur_effect_values[2]: (6,0, 0)
blur_effect_values[3]: (0.2, 0, 0)
blur_effect_values[4]: (17, 0, 0)
blur_effect_values[5]: (0, 0.5, 120)
# stream volume | stream path
city_loops[]: "0.5|/sound/environment/city_loop_1.ogg"
city_loops[]: "0.5|/sound/environment/city_loop_2.ogg"
city_loops[]: "0.5|/sound/environment/city_loop_3.ogg"
country_loops[]: "0.75|/sound/environment/forest_2.ogg"
# Currently we use only first lod class for trees.
leaves_lod_start: (240.0, 400.0, 50.0)
leaves_lod_end: (300.0, 460.0, 100.0)
rain_cube_strength: 0.16
rain_planar_strength: 0.16
rain_fake_shadow_scale: 1.25
no_hdr_truck_light_boost: 3.3
glass_config: .glass.config
default_truck_front_wheels: "/def/vehicle/f_wheel/steel.sii"
default_truck_rear_wheels: "/def/vehicle/r_wheel/steel.sii"
# navigation params
navigation_city_penalty: 3.0
navigation_slow_road_penalty: 5.0
cargo_groups[]: machinery
cargo_groups[]: adr
cargo_groups[]: containers
cargo_groups[]: refrigerated
cargo_groups[]: liquid
cargo_groups[]: fragile
cargo_groups[]: construction
cargo_groups[]: bulk
}
truck_discount_offer : .employee.data.truck.discount.01 {
truck_ref: "vehicle.man.tgx.c"
price: 10550
city: murmansk new_truck: false
}
truck_discount_offer : .employee.data.truck.discount.02 {
truck_ref: "vehicle.scania.rcab.c"
price: 11200
city: kiev
new_truck: false
}
truck_discount_offer : .employee.data.truck.discount.03 {
truck_ref: "vehicle.mercedes.actros.c"
price: 10800
city: lipeck
new_truck: false
}
truck_discount_offer : .employee.data.truck.discount.04 {
truck_ref: "vehicle.man.tgx.c"
price: 0.90
city: orel
}
truck_discount_offer : .employee.data.truck.discount.05 {
truck_ref: "vehicle.iveco.stralis.c"
price: 0.85
city: tambov
}
truck_discount_offer : .employee.data.truck.discount.06 {
truck_ref: "vehicle.daf.xf.c"
price: 0.90
city: voroneg
}
truck_discount_offer : .employee.data.truck.discount.07 {
truck_ref: "vehicle.mercedes.actros.b"
price: 0.80
city: vladimir
}
truck_discount_offer : .employee.data.truck.discount.08 {
truck_ref: "vehicle.scania.rcab.a"
price: 0.85
city: tula
}
truck_discount_offer : .employee.data.truck.discount.09 {
truck_ref: "vehicle.renault.magnum.b"
price: 0.90
city: minsk
}
truck_discount_offer : .employee.data.truck.discount.10 {
truck_ref: "vehicle.man.tgx.a"
price: 0.95
city: pskov
}
truck_discount_offer : .employee.data.truck.discount.11 {
truck_ref: "vehicle.volvo.fh16.a"
price: 0.90
city: tver
}
truck_discount_offer : .employee.data.truck.discount.12 {
truck_ref: "vehicle.daf.xf.a"
price: 0.85
city: bransk
}
truck_discount_offer : .employee.data.truck.discount.13 {
truck_ref: "vehicle.iveco.stralis.a"
price: 0.95
city: kursk
}
truck_discount_offer : .employee.data.truck.discount.14 {
truck_ref: "vehicle.mercedes.actros.a"
price: 0.80
city: belgorod
}
core_interior_glass_config : .glass.config {
drop_count_per_meter: 5000
initial_splash_scale: 3.333
splash_duration: 0.2
minimal_lifetime: 1
maximal_lifetime: 8
minimal_fadeout: 0.3
maximal_fadeout: 2.0
distortion_strength: 1.0
blur_strength: 1.0
deformation_duration: 0.8
maximal_deformation: 3.0
moving_size_threshold: 0.5
vertical_acceleration_factor: -0.1
movement_acceleration_factor: 0.01
min_adhesion_factor: 0.2
max_adhesion_factor: 0.9
min_speed_effect_mps: 0.83
max_speed_effect_mps: 5.55
min_angle_cosine: 0.05
max_angle_cosine: 0.5
min_angle_factor: 0.12
max_angle_factor: 0.8
}
}