Ребята,у меня такая фигня возникла в ГТС...
начал я новую игру с модом пустых прицепов версии 1.1,что в файловой зоне...играл-играл,пора была уже покупать свой тягач, довез груз и должен ехать был за первым своим грузовиком Скания в Росток,но после отцепки бревен в Бремене,игра грузится и пишет как обычно ,что я еду на стоянку в Росток и у меня выбивает игру...
вылезает табличка с текстом:
Инструкция по адресу "0х0040351f" обратилась к памяти по адресу "0х00000024". Память не может быть "read" и две кнопки "ОК" и "Отмена", при нажатии котырых я получаю рабочий стол...
вопрос в том,что это за память и почему она читалась раннее,а сейчас не может???
комп у меня заряжен отлично!!!а вот лог прилагаю,хотя в нем ниче странного я не вижу...
******** : log created on : Saturday December 18 2010 @ 17:42:11
17:42:11 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
17:42:11 : [sys] DirectX version : 4.09.00.0904
17:42:11 : [cpu] GenuineIntel [Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz] at ~1405MHz.
17:42:11 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:42:11 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 1405020000Hz
17:42:11 : [mem] physical memory detected (1047724K/650388K)
17:42:11 : [mem] virtual memory detected (2097024K/2062984K)
17:42:11 : [mem] Trying to allocate memory pool (409600K)
17:42:11 : [zipfs] base.scs: mounted ok, 12772 entries [0x887cd860]
17:42:11 : [ufs] registered symlink from /custom_build/ru_ru to /
17:42:11 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0xfa119daa]
17:42:11 : [ufs] Home directory: 'C:/Documents and Settings/Admin/Мои документы/German Truck Simulator'.
17:42:11 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/German Truck Simulator/mod/Empty_trailers_mod_v1.1_for_ATS_by_knox_xss.scs
17:42:11 : [zipfs] Empty_trailers_mod_v1.1_for_ATS_by_knox_xss.scs: mounted ok, 127 entries [0x5cf4df2e]
17:42:11 : exec /home/config.cfg
17:42:11 : [sys] Executing /home/config.cfg ...
17:42:11 : uset g_minicon "0"
17:42:11 : uset g_console "1"
17:42:11 : uset g_trackir "1"
17:42:11 : uset g_developer "1"
17:42:11 : uset g_cargo_sort "0"
17:42:11 : uset g_save_idx "1"
17:42:11 : uset g_mouse_control "0"
17:42:11 : uset g_steering_func_param "0.0"
17:42:11 : uset g_joy_axis_brake_dz "0.0"
17:42:11 : uset g_joy_axis_brake "7"
17:42:11 : uset g_joy_ff_gain "1.0"
17:42:11 : uset g_joy_axis_throttle_dz "0.0"
17:42:11 : uset g_joy_axis_throttle "7"
17:42:11 : uset g_joy_axis_ff "0"
17:42:11 : uset g_joy_axis_combine "0"
17:42:11 : uset g_joy_axis_steer_sens "0.6"
17:42:11 : uset g_joy_axis_steer_dz "0.0"
17:42:11 : uset g_joy_axis_steer "7"
17:42:11 : uset g_tutorial "0"
17:42:11 : uset g_mirrors "1"
17:42:11 : uset g_fatigue "1"
17:42:11 : uset g_police "0"
17:42:11 : uset g_subtitles "0"
17:42:11 : uset g_clock_24 "1"
17:42:11 : uset g_quality "2"
17:42:11 : uset g_reflection "1"
17:42:11 : uset g_mph "0"
17:42:11 : uset g_atrans "1"
17:42:11 : uset g_flyspeed "100.0"
17:42:11 : uset g_lang "ru_ru"
17:42:11 : uset g_colbox "0"
17:42:11 : uset r_gamma "1.0"
17:42:11 : uset r_path "5"
17:42:11 : uset r_msaa "4"
17:42:11 : uset r_fullscreen "1"
17:42:11 : uset r_mode "1280x1024x32x60"
17:42:11 : uset r_device "gl"
17:42:11 : uset r_driver "gl"
17:42:11 : uset g_detail_veg "2"
17:42:11 : uset g_texture_usage_stats "0"
17:42:11 : uset g_fps "0"
17:42:11 : uset ds8_mix_channels "2"
17:42:11 : uset ds8_mix_depth "16"
17:42:11 : uset ds8_mix_rate "44100"
17:42:11 : uset ds8_reverse_stereo "0"
17:42:11 : uset s_acceleration "0"
17:42:11 : uset s_mix_channels "2"
17:42:11 : uset s_mix_depth "16"
17:42:11 : uset s_mix_rate "44100"
17:42:11 : uset s_sfx_enabled "1"
17:42:11 : uset s_music_enabled "1"
17:42:11 : uset s_sfx_volume "1.0"
17:42:11 : uset s_music_volume "0.8"
17:42:11 : uset s_reverse_stereo "0"
17:42:11 : uset s_device "ds8"
17:42:11 : uset r_vsync "1"
17:42:11 : uset r_quirks "0"
17:42:11 : uset r_anisotropy_factor "0.5"
17:42:11 : uset r_texture_detail "0"
17:42:11 : uset i_force_gain "1.0"
17:42:11 : uset i_feedback "1"
17:42:11 : uset i_joystick2 "-1"
17:42:11 : uset i_joystick1 "-1"
17:42:11 : uset i_deadzone "0.0"
17:42:11 : uset i_device "di8"
17:42:11 : uset m_invert "0"
17:42:11 : uset m_sensitivity "0.33"
17:42:11 : uset m_filter "0"
17:42:11 : uset g_view_dist "1.0"
17:42:11 : German Truck Simulator init ver.1.03 (rev. 26197)
17:42:12 : [gl] ICD OpenGL driver detected.
17:42:12 : [gl] driver: GeForce GTX 275/PCI/SSE2
17:42:12 : [gl] vendor: NVIDIA Corporation
17:42:12 : [gl] version: 3.1.0
17:42:12 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
17:42:12 : [gl] GL_max_texture_size: 8192
17:42:12 : [gl] taking advantage of 'GL_multitexture'
17:42:12 : [gl] Sampler count: 4
17:42:12 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:42:12 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
17:42:12 : [gl] taking advantage of 'GL_texture_border_clamp'
17:42:12 : [gl] taking advantage of 'GL_texture_compression'
17:42:12 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:42:12 : [gl] taking advantage of 'GL_texture_cube_map'
17:42:12 : [gl] taking advantage of 'GL_texture_env_crossbar'
17:42:12 : [gl] taking advantage of 'GL_texture_env_combine'
17:42:12 : [gl] taking advantage of 'GL_texture_rectangle'
17:42:12 : [gl] taking advantage of 'GL_transpose_matrix'
17:42:12 : [gl] taking advantage of 'GL_vertex_buffer_object'
17:42:12 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:42:12 : [gl] Vertex attribute count: 16
17:42:12 : [gl] taking advantage of 'GL_shader_objects'
17:42:12 : [gl] taking advantage of 'GL_vertex_shader'
17:42:12 : [gl] taking advantage of 'GL_fragment_shader'
17:42:12 : [gl] taking advantage of 'GL_draw_buffers'
17:42:12 : [gl] taking advantage of 'GL_blend_color'
17:42:12 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:42:12 : [gl] taking advantage of 'GL_draw_range_elements'
17:42:12 : [gl] taking advantage of 'GL_rescale_normal'
17:42:12 : [gl] taking advantage of 'GL_secondary_color'
17:42:12 : [gl] taking advantage of 'GL_separate_spcular_color'
17:42:12 : [gl] taking advantage of 'GL_texture3D'
17:42:12 : [gl] taking advantage of 'GL_texture_edge_clamp'
17:42:12 : [gl] taking advantage of 'GL_texture_env_add'
17:42:12 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:42:12 : [gl] Max anisotropy factor: 16
17:42:12 : [gl] taking advantage of 'GL_NV_register_combiners'
17:42:12 : [gl] taking advantage of 'GL_NV_register_combiners2'
17:42:12 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
17:42:12 : [gl] taking advantage of 'GL_NV_texture_shader'
17:42:12 : [gl] taking advantage of 'GL_NV_texture_shader2'
17:42:12 : [gl] taking advantage of 'GL_NV_texture_shader3'
17:42:12 : [gl] taking advantage of 'GL_NV_fragment_program'
17:42:12 : [gl] taking advantage of 'GL_NV_fragment_program_option'
17:42:12 : [gl] taking advantage of 'GL_NV_fragment_program2'
17:42:12 : [gl] taking advantage of 'GL_NV_vertex_program2'
17:42:12 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
17:42:12 : [gl] taking advantage of 'GL_NV_vertex_program3'
17:42:12 : [gl] taking advantage of 'GL_generate_mipmap'
17:42:12 : [gl] taking advantage of 'GL_framebuffer_object'
17:42:12 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:42:12 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
17:42:12 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:42:12 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:42:12 : [gl] taking advantage of 'GL_ARB_multisample'
17:42:15 : [gl] Detected support for 16x anti-aliasing.
17:42:16 : [gl] Detected support for 8x anti-aliasing.
17:42:16 : [gl] Detected support for 4x anti-aliasing.
17:42:16 : [gl] Detected support for 2x anti-aliasing.
17:42:16 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
17:42:16 : Rendering path available: GL1X
17:42:16 : Rendering path available: ARB1
17:42:16 : Rendering path available: NV1X
17:42:16 : Rendering path available: NV2X
17:42:16 : Rendering path available: NV3X
17:42:16 : Rendering path available: NV4X
17:42:16 : Rendering path available: ARB2
17:42:16 : Rendering path available: GL2X
17:42:16 : [dx9] Direct3D9 detected.
17:42:16 : [dx9] Number of adapters found: 1
17:42:16 : [dx9] Adapter #0: NVIDIA GeForce GTX 275 (nv4_disp.dll) [driver version: 6.14.11.9062]
17:42:16 : Rendering path available: SM2X
17:42:16 : Rendering path available: SM3X
17:42:16 : [gl] CDS init: OK
17:42:16 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
17:42:16 : [gl] wglCreateContext: OK
17:42:16 : [gl] OpenGL framebuffer context init OK
17:42:16 : [gfx] Created drawable (/procedural/truck0.tobj)
17:42:16 : [gfx] Created drawable (/procedural/truck1.tobj)
17:42:17 : [gfx] Created drawable (/procedural/truck2.tobj)
17:42:17 : [gfx] Created drawable (/procedural/truck3.tobj)
17:42:17 : [gfx] Created drawable (/procedural/truck4.tobj)
17:42:17 : [gfx] Created drawable (/procedural/truck5.tobj)
17:42:17 : [gfx] Created drawable (/procedural/truck6.tobj)
17:42:17 : [gfx] Created drawable (/procedural/truck7.tobj)
17:42:17 : [gfx] Created drawable (/procedural/truck8.tobj)
17:42:17 : [gfx] Created drawable (/procedural/truck9.tobj)
17:42:17 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:42:17 : [gfx] Created drawable (/procedural/close_mirror.tobj)
17:42:17 : [gfx] Created drawable (/procedural/far_mirror.tobj)
17:42:17 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:42:17 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:42:17 : [gfx] Created drawable (/procedural/water_env.tobj)
17:42:17 : [gfx] Created drawable (/procedural/ocean_env.tobj)
17:42:17 : Setting UI reference mode to: 1152x864...
17:42:17 : [snd] select device (ds8)
17:42:17 : [ds8] Available device : Первичный звуковой драйвер ().
17:42:17 : [ds8] Available device : SoundMAX HD Audio O (ADIHdAud.sys).
17:42:17 : [ds8] Available device : Bluetooth AV/HS Audio (blueletaudio.sys).
17:42:17 : [ds8] Initialization OK.
17:42:17 : g_ui_recache
17:42:17 : exit
17:42:18 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:42:18 : Loading city data ....
17:42:18 : Loading cargo descriptions ....
17:42:42 : game
17:42:42 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:42:45 : Loading resource server data ....
17:42:45 : Loading road data ....
17:42:45 : Loading terrain data ....
17:42:45 : Loading railing data ....
17:42:45 : Loading building data ....
17:42:45 : Loading model data ....
17:42:45 : Loading prefab data ....
17:42:45 : Loading sign data ....
17:42:45 : Loading traffic lights data ....
17:42:45 : Loading vegetation data ....
17:42:45 : Loading hinges data ....
17:42:45 : Loading stamp data ....
17:42:45 : Loading movers data ....
17:42:45 : Loading animated models ....
17:42:45 : Loading sound item data ....
17:42:45 : Loading cargo data ....
17:42:45 : Loading company data ....
17:42:45 : Loading city data ....
17:42:45 : Loading cargo descriptions ....
17:42:45 : Map '/map/germany.mbd' loading started ....
17:42:46 : Map successfully loaded ....
17:42:46 : Starting the saved game (/home/save/1) ...
после ответа тему удалите пожалуста или перенесите!!!
спасибо...
Отредактировано timoff (2010-12-18 19:07:23)