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Тех помощь III / Have a question? Post it here III

Сообщений 31 страница 60 из 1000

31

Сконвертировал я прицеп из украинских просторов,и он получился без машин,и цвет не понятный! А в занозе смотрел было все нормально. в чем причина?
Вот скрин.
http://keep4u.ru/imgs/s/2009/11/15/35/35b58f9a8e16aafcab65f82b023cc6ff.jpg

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32

stalker45
Спасибо за инфу, но я имел в виду модели карты. Дома и пр.
Как пример, "трактор", типа "Беларуса" перенесся без проблем. А вот гостиница с австралийской карты вызывает ошибку программы и вылет. В логе ничего нет. Поэтому и хотелось бы узнать у знающих людей, в каком файле (pmg, pmd и пр.) может быть проблема...

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33

Товарищи...версия игры 1.0, поставил Пост 1.4, перестали работать светофоры, точнее гореть, они работают, но на какой свет я проезжаю не видно, скрипт работает, т.к. нарушение за проезд на красный получаю, как можно решить?

Отредактировано 10koneek (2009-11-15 23:05:29)

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34

Ребят, у меня такая проблемка: я прописал в trailer traffic storage и trailer storage прицепы. В архивах прицепов есть файлы формата .sii для траффика. Все сделал как положено, но в траффике их нет. Не подскажите что можно сделать? P.S.: играю с post ussr modом. Заранее спасибо

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35

Tee Jay55rus
Помоему в самом PUSSR 1.4 уже есть прицепы трафика... Зайди в нем vehicle-trailer_eu и посмотри, если есть, то из-за этого. Из того документа в тот перенеси(разархивированный) и удали тот, из которого перенес)))) А если нет, то где-то точно есть ибо не может быть такого))

+1

36

Volodya01UA, спс. Надо будет глянуть...

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37

Tee Jay55rus написал(а):

я прописал в trailer traffic storage и trailer storage прицепы

Игра видит только первые 5(пять)строчек traffic storage.Ты можешь прописать 20 прицепов,но в траффике будут только 5.Соответственно твои прицепы должны быть прописисанны первыми.

+1

38

А не подскажите почему дисплей не работает http://i002.radikal.ru/0911/6e/95044e51bcb1t.jpg   

Свернутый текст

Лог если нужно

Код:
16:02:25 : [gl] GL_max_texture_size: 8192
16:02:25 : [gl] taking advantage of 'GL_ARB_multitexture'
16:02:25 : [gl] Sampler count: 8
16:02:25 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:02:25 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:02:25 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:02:25 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:02:25 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:02:25 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:02:25 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
16:02:25 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:02:25 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:02:25 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:02:25 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:02:25 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:02:25 : [gl] Vertex attribute count: 16
16:02:25 : [gl] taking advantage of 'GL_ARB_shader_objects'
16:02:25 : [gl] taking advantage of 'GL_ARB_vertex_shader'
16:02:25 : [gl] taking advantage of 'GL_ARB_fragment_shader'
16:02:25 : [gl] taking advantage of 'GL_ATI_fragment_shader'
16:02:25 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:02:25 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
16:02:25 : [gl] taking advantage of 'GL_EXT_blend_color'
16:02:25 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:02:25 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
16:02:25 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:02:25 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:02:25 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:02:25 : [gl] taking advantage of 'GL_EXT_texture3D'
16:02:25 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:02:25 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:02:25 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:02:25 : [gl] Max anisotropy factor: 16
16:02:25 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:02:25 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:02:25 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context 
16:02:25 : [gl] taking advantage of 'WGL_EXT_swap_control'
16:02:25 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:02:25 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:02:25 : [gl] taking advantage of 'WGL_ARB_render_texture'
16:02:25 : [gl] taking advantage of 'GL_ARB_multisample'
16:02:25 : [gl] Detected support for 8x anti-aliasing.
16:02:25 : [gl] Detected support for 4x anti-aliasing.
16:02:25 : [gl] Detected support for 2x anti-aliasing.
16:02:25 : [gl] Detected support for 1x anti-aliasing.
16:02:25 : Rendering path available: GL1X
16:02:25 : Rendering path available: ARB1
16:02:25 : Rendering path available: R2XX
16:02:25 : Rendering path available: ARB2
16:02:25 : Rendering path available: GL2X
16:02:25 : [dx9] Direct3D9 detected.
16:02:25 : [dx9] Number of adapters found: 1
16:02:25 : [dx9] Adapter #0: ATI Radeon HD 4650 (ati2dvag.dll) [driver version: 6.14.10.6903]
16:02:25 : Rendering path available: SM2X
16:02:25 : Rendering path available: SM3X
16:02:25 : [gl] CDS init: OK
16:02:25 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
16:02:25 : [gl] wglCreateContext: OK
16:02:25 : [gl] OpenGL framebuffer context init OK
16:02:25 : [gfx] Created drawable (/procedural/dashboard.tobj)
16:02:25 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
16:02:25 : [gfx] Created drawable (/procedural/generic_env.tobj)
16:02:25 : [gfx] Created drawable (/procedural/water_env.tobj)
16:02:25 : [snd] select device (ds8)
16:02:25 : [ds8] Available device : Первичный звуковой драйвер ().
16:02:25 : [ds8] Available device : SoundMAX HD Audio (ADIHdAud.sys).
16:02:25 : [ds8] Initialization OK.
16:02:25 : [di8] Joystick/GamePad device: \bUSB Game Device
16:02:25 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
16:02:25 : g_ui_recache
16:02:25 : exit
16:02:26 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:02:26 : [fs] Unable to open file for reading. (/vehicle/truck/hood_mp3L/hood.pmd)
16:02:26 : [ld] failed to open /vehicle/truck/hood_mp3L/hood.pmd
16:02:26 : Loading city data ....
16:02:40 : game
16:02:40 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:02:40 : [fs] Unable to open file for reading. (/vehicle/truck/hood_mp3L/hood.pmd)
16:02:40 : [ld] failed to open /vehicle/truck/hood_mp3L/hood.pmd
16:02:42 : Loading resource server data ....
16:02:42 : Loading road data ....
16:02:42 : Loading terrain data ....
16:02:42 : Loading railing data ....
16:02:42 : Loading building data ....
16:02:42 : Loading model data ....
16:02:42 : Loading prefab data ....
16:02:42 : Loading sign data ....
16:02:42 : Loading traffic lights data ....
16:02:42 : Loading city data ....
16:02:42 : Loading vegetation data ....
16:02:42 : Loading hinges data ....
16:02:42 : Loading stamp data ....
16:02:42 : Loading movers data ....
16:02:49 : Map successfully loaded ....
16:02:49 : Starting the campaign ...
16:02:49 : [fs] Unable to open file for reading. (/ui/dashboard/daf_xf.sii)
16:02:49 : load_unit_tree() - Failed to open file (/ui/dashboard/daf_xf.sii)
16:02:49 : Failed to load ui script '/ui/dashboard/daf_xf.sii'
16:03:11 : [fs] Unable to open file for reading. (/ui/dashboard/daf_xf.sii)
16:03:11 : load_unit_tree() - Failed to open file (/ui/dashboard/daf_xf.sii)
16:03:11 : Failed to load ui script '/ui/dashboard/daf_xf.sii'
16:03:33 : screenshot
16:03:34 : Screenshot written: '/screenshot/ets_00000.png'.
16:03:39 : quit
16:03:39 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
16:03:39 : [gfx] Destroying drawable (/procedural/water_env.tobj)
16:03:39 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
16:03:39 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
16:03:39 : [gl] Context shutdown
16:03:39 : [gl] CDS shutdown: OK
16:03:39 : [sys] process shutdown

Отредактировано VIT72 (2009-11-16 14:04:45)

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39

magaris, дружище, спасибо огромное. Очень помог.

+1

40

Ребята, в общем такая проблема: у меня есть Фред (конверт из ET в ETS). Проблема состоит в том, что зеркала не так настроены. Вот собственно и  скрины http://pic.ipicture.ru/uploads/091116/thumbs/0AePbqA4V2.png и http://pic.ipicture.ru/uploads/091116/thumbs/BA4PxSRlDC.png

Как можно это исправить?

Заранее благодарен. :)

P.S. В ETS я чайник :blush:

Отредактировано OldTrucker (2009-11-16 20:01:57)

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41

Ребят у меня такой вопрос:Можно ли как нибудь руль от рено прописать салону вольво? Заранее примного благодарен

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42

РебяТ,кто знает.........
Как исправить эту проблему

Свернутый текст

http://i008.radikal.ru/0911/96/06842b1b6e57t.jpg

http://s54.radikal.ru/i143/0911/29/beea7877add4t.jpg

Файлы DDS Не видит игра.......
Всё нормально,а текстур невидит игра..........

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43

<MC KING>
А текстового лога нет? Разобрал только то что он ругается на ДДС...  :dontknow:
Проверь прописку шкур.

+1

44

<MC KING> Проверь tobj -ы. Я думаю в них проблема. :glasses:

Попробуй еще кинуть те текстурки на какие игра ругаеться в папку vehicle-->truck. Просто в эту папку и все.

Отредактировано Санчо (2009-11-17 00:20:23)

+1

45

Legionner   Санчо
Спасибо Вам большое ребят что помогли.....
Только теперь у меня другая проблема
http://i021.radikal.ru/0911/8c/ca4886b91998t.jpghttp://s40.radikal.ru/i087/0911/84/36beb25d3ffet.jpg

С одного угла всё норм горит,а вот с другого что то не очень,как это можно исправитЬ?

Отредактировано <MC KING> (2009-11-17 00:42:40)

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46

<MC KING>
Требуемые думмисы нужно повернуть так, как тебе нужно...

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47

Мужики, не знал куда написать, но все же это тех помощь. Проблема в занозе2.2.1. Устанавливаю, а когда запускаю пишет ошибку, что приложение не правильно настроено. Месяц назад работала. Переустанавливал. Не помогло. Помогите пожалуйста. Спасибо

Отредактировано Tee Jay55rus (2009-11-17 21:54:56)

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48

кто нить обьясните как + ставить а?

-1

49

в профиле каждого участника есть

Уважение в квадрате стоит плюс нужно на него жать

и минус есть это не уважение к участнику

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50

Мужики можете помочь, знающие, кароче такая проблема, решил под себя сделать ФРЕД поставил ТИР, Л, ТО, и получилась вот такая байда со стеклами

Свернутый текст

http://i072.radikal.ru/0911/70/d49132c2111f.jpg

В логе ничего нет(((

Отредактировано Volodya01UA (2009-11-18 13:42:15)

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51

Volodya01UA, скорее всего не тот эффект в мате. Попробуй взять вот этот мат, только путь к тобжу свой укажи:

material : "eut.none_spec.add.env.tintadd.fx" {
texture[0] : "твой .tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 1 , 1 , 1 }
diffuse : { 1 , 1 , 1 }
specular : { 0.87604 , 0.87604 , 0.87604 }
shininess : 30
tint : { 0 , 0 , 0 }
tint_opacity : 0.4
env_factor : { 0.95 , 0.95 , 0.95 }
}

Удачи :)

+1

52

Здрасте!
У меня вот такой вопросик:
Хочу на вольвовском дисплее ну т.е бортовом компе, поменять цвет и если такое возможно то и шрифт, может кто-то с таким сталкивался?

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53

Volodya01UAа мне кажется пмд кривой вышел... левая текстура на стекле

+1

54

Подскажите пожалуйста как создать карту покраски
хочу вот на этом траке http://i049.radikal.ru/0911/67/b8822996cb2d.jpg зарисовать боковое стекло вот такhttp://s46.radikal.ru/i114/0911/7c/cb9c70f5d1c4.jpg

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55

Шпунт
посмотри в техпомощи II уже ктото спрашивал про это, там написано где это это можно поменять, коды цветов можешь найти в яндексе, просто напиши какой цвет тебе нужен ^^

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56

Все мужики извините, спасибо большое, сам разобрался...

Отредактировано Volodya01UA (2009-11-18 19:22:05)

0

57

у меня такая проблема!!! поставил мод СССР1.4 и мод камаз от LEXANa вот а проблема в том что камаз мод не работает салон изменился а внешний вид нет!!! в чем может быть проблема?????

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58

Schumacher
Покажи свой лог, и скорее всего или у тебя уже есть что-то вместо вольвы, или у тебя просто напросто камаз не прописан)))

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59

Мужики, подскажите пожалуйста - когда включаю в "настройах графики" ARB-режим "Minimum" (вместо high-end или compatible) - с главного єкрана игры пропадает вращающийся грузовик и в "покупке грузовкика" тоже лажа какая-то - ничего не видно.
Как это лечится?

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60

Volodya01UA написал(а):

SchumacherПокажи свой лог, и скорее всего или у тебя уже есть что-то вместо вольвы, или у тебя просто напросто камаз не прописан)))

Воть:
******** : log created on : Wednesday November 18 2009 @ 21:47:35
21:47:35 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
21:47:35 : [sys] DirectX version : 4.09.00.0904
21:47:35 : [cpu] GenuineIntel [              Intel(R) Pentium(R) 4 CPU 3.20GHz] at ~3200MHz.
21:47:35 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:47:35 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 3200150000Hz
21:47:35 : physical memory detected (2096428K/1347232K)
21:47:35 : virtual memory detected (2097024K/2048356K)
21:47:35 : Trying to allocate memory pool (409600K)
21:47:35 : [zipfs] base.scs: mounted ok, 8588 entries [crc_0xb00875e8]
21:47:35 : [ufs] registered symlink from /custom_build/de_de to /
21:47:35 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x804ec7ce]
21:47:35 : [ufs] Home directory: 'C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator'.
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/benzovoz.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/benzovoz.scs: mounted ok, 27 entries [crc_0x2bd98dd9]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/ETS_KAMAZMOD_0.9.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/ETS_KAMAZMOD_0.9.scs: mounted ok, 183 entries [crc_0xdfc98409]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/ETS_maz5432.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/ETS_maz5432.scs: mounted ok, 353 entries [crc_0xc15a5871]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/ETS_maz5432_skin.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/ETS_maz5432_skin.scs: mounted ok, 9 entries [crc_0xd9836939]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/kamar.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/kamar.scs: mounted ok, 96 entries [crc_0xd4c27cae]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Maz 5440.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Maz 5440.scs: mounted ok, 89 entries [crc_0x2b1e5132]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/MAZ-938662-025.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/MAZ-938662-025.scs: mounted ok, 34 entries [crc_0x31e9f89f]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/maz543203.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/maz543203.scs: mounted ok, 497 entries [crc_0x7f18e8b0]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Nazvanija.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Nazvanija.scs: mounted ok, 15 entries [crc_0x9ced2135]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/nefazdb.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/nefazdb.scs: mounted ok, 23 entries [crc_0xf0bd2e6b]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Night.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Night.scs: mounted ok, 3 entries [crc_0x63f9ca57]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/odaz9370.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/odaz9370.scs: mounted ok, 23 entries [crc_0x4439ecf0]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Post_USSR_Mod_v1.4_full.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Post_USSR_Mod_v1.4_full.scs: mounted ok, 3293 entries [crc_0x86ac26de]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/real_logos.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/real_logos.scs: mounted ok, 43 entries [crc_0x4662be0e]
21:47:35 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Rusifikator.scs
21:47:35 : [zipfs] C:/Documents and Settings/Admin/Мои документы/Euro Truck Simulator/mod/Rusifikator.scs: mounted ok, 12 entries [crc_0x6f3aa9ee]
21:47:35 : exec /home/config.cfg
21:47:35 : [sys] Executing /home/config.cfg ...
21:47:35 : uset g_minicon "0"
21:47:35 : uset g_console "0"
21:47:35 : uset g_trackir "1"
21:47:35 : uset g_developer "0"
21:47:35 : uset g_save_idx "1"
21:47:35 : uset g_mouse_control "0"
21:47:35 : uset g_steering_func_param "0.0"
21:47:35 : uset g_joy_axis_brake_dz "0.0"
21:47:35 : uset g_joy_axis_brake "1"
21:47:35 : uset g_joy_ff_gain "1.0"
21:47:35 : uset g_joy_axis_throttle_dz "0.0"
21:47:35 : uset g_joy_axis_throttle "1"
21:47:35 : uset g_joy_axis_ff "0"
21:47:35 : uset g_joy_axis_combine "1"
21:47:35 : uset g_joy_axis_steer_sens "0.6"
21:47:35 : uset g_joy_axis_steer_dz "0.04"
21:47:35 : uset g_joy_axis_steer "0"
21:47:35 : uset g_tutorial "0"
21:47:35 : uset g_job_sort "0"
21:47:35 : uset g_gauges "1"
21:47:35 : uset g_mirrors "1"
21:47:35 : uset g_fatigue "1"
21:47:35 : uset g_police "1"
21:47:35 : uset g_subtitles "0"
21:47:35 : uset g_quality "2"
21:47:35 : uset g_reflection "1"
21:47:35 : uset g_atrans "0"
21:47:35 : uset g_flyspeed "100.0"
21:47:35 : uset g_lang "de_de"
21:47:35 : uset g_colbox "0"
21:47:35 : uset r_gamma "1.0"
21:47:35 : uset r_path "12"
21:47:35 : uset r_msaa "4"
21:47:35 : uset r_fullscreen "1"
21:47:35 : uset r_mode "1280x1024x32x60"
21:47:35 : uset r_device "gl"
21:47:35 : uset r_driver "gl"
21:47:35 : uset g_texture_usage_stats "0"
21:47:35 : uset g_fps "0"
21:47:35 : uset ds8_mix_channels "2"
21:47:35 : uset ds8_mix_depth "16"
21:47:35 : uset ds8_mix_rate "44100"
21:47:35 : uset ds8_reverse_stereo "0"
21:47:35 : uset s_acceleration "0"
21:47:35 : uset s_mix_channels "2"
21:47:35 : uset s_mix_depth "16"
21:47:35 : uset s_mix_rate "44100"
21:47:35 : uset s_sfx_enabled "1"
21:47:35 : uset s_music_enabled "1"
21:47:35 : uset s_sfx_volume "1.0"
21:47:35 : uset s_music_volume "1.0"
21:47:35 : uset s_reverse_stereo "0"
21:47:35 : uset s_device "ds8"
21:47:35 : uset r_vsync "1"
21:47:35 : uset r_quirks "0"
21:47:35 : uset r_anisotropy_factor "0.5"
21:47:35 : uset r_texture_detail "0"
21:47:35 : uset i_force_gain "1.0"
21:47:35 : uset i_feedback "1"
21:47:35 : uset i_joystick2 "-1"
21:47:35 : uset i_joystick1 "0"
21:47:35 : uset i_deadzone "0.0"
21:47:35 : uset i_device "di8"
21:47:35 : uset m_invert "0"
21:47:35 : uset m_sensitivity "0.33"
21:47:35 : uset m_filter "0"
21:47:35 : Euro Truck Simulator init ver.1.00 (rev. 23414)
21:47:35 : [gl] ICD OpenGL driver detected.
21:47:35 : [gl] driver: GeForce 8400 GS/PCI/SSE2
21:47:35 : [gl] vendor: NVIDIA Corporation
21:47:35 : [gl] version: 3.2.0
21:47:35 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:47:35 : [gl] GL_max_texture_size: 8192
21:47:35 : [gl] taking advantage of 'GL_ARB_multitexture'
21:47:35 : [gl] Sampler count: 4
21:47:35 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:47:35 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
21:47:35 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
21:47:35 : [gl] taking advantage of 'GL_ARB_texture_compression'
21:47:35 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:47:35 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
21:47:35 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
21:47:35 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
21:47:35 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
21:47:35 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
21:47:35 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
21:47:35 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:47:35 : [gl] Vertex attribute count: 16
21:47:35 : [gl] taking advantage of 'GL_ARB_shader_objects'
21:47:35 : [gl] taking advantage of 'GL_ARB_vertex_shader'
21:47:35 : [gl] taking advantage of 'GL_ARB_fragment_shader'
21:47:35 : [gl] taking advantage of 'GL_ATI_draw_buffers'
21:47:35 : [gl] taking advantage of 'GL_EXT_blend_color'
21:47:35 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:47:35 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
21:47:35 : [gl] taking advantage of 'GL_EXT_rescale_normal'
21:47:35 : [gl] taking advantage of 'GL_EXT_secondary_color'
21:47:35 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
21:47:35 : [gl] taking advantage of 'GL_EXT_texture3D'
21:47:35 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
21:47:35 : [gl] taking advantage of 'GL_EXT_texture_env_add'
21:47:35 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:47:35 : [gl] Max anisotropy factor: 16
21:47:35 : [gl] taking advantage of 'GL_NV_register_combiners'
21:47:35 : [gl] taking advantage of 'GL_NV_register_combiners2'
21:47:35 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
21:47:35 : [gl] taking advantage of 'GL_NV_texture_shader'
21:47:35 : [gl] taking advantage of 'GL_NV_texture_shader2'
21:47:35 : [gl] taking advantage of 'GL_NV_texture_shader3'
21:47:35 : [gl] taking advantage of 'GL_NV_fragment_program'
21:47:35 : [gl] taking advantage of 'GL_NV_fragment_program_option'
21:47:35 : [gl] taking advantage of 'GL_NV_fragment_program2'
21:47:35 : [gl] taking advantage of 'GL_NV_vertex_program'
21:47:35 : [gl] taking advantage of 'GL_NV_vertex_program2'
21:47:35 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
21:47:35 : [gl] taking advantage of 'GL_NV_vertex_program3'
21:47:35 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
21:47:35 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:47:35 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop
21:47:35 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:47:35 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:47:35 : [gl] taking advantage of 'WGL_ARB_pbuffer'
21:47:35 : [gl] taking advantage of 'WGL_ARB_render_texture'
21:47:35 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
21:47:35 : [gl] taking advantage of 'GL_ARB_multisample'
21:47:39 : [gl] Detected support for 16x anti-aliasing.
21:47:39 : [gl] Detected support for 8x anti-aliasing.
21:47:40 : [gl] Detected support for 4x anti-aliasing.
21:47:40 : [gl] Detected support for 2x anti-aliasing.
21:47:40 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
21:47:40 : Rendering path available: GL1X
21:47:40 : Rendering path available: ARB1
21:47:40 : Rendering path available: NV1X
21:47:40 : Rendering path available: NV2X
21:47:40 : Rendering path available: NV3X
21:47:40 : Rendering path available: NV4X
21:47:40 : Rendering path available: ARB2
21:47:40 : Rendering path available: GL2X
21:47:40 : [dx9] Direct3D9 detected.
21:47:40 : [dx9] Number of adapters found: 1
21:47:40 : [dx9] Adapter #0: NVIDIA GeForce 8400 GS  (nv4_disp.dll) [driver version: 6.14.11.9107]
21:47:40 : Rendering path available: SM2X
21:47:40 : Rendering path available: SM3X
21:47:40 : [gl] CDS init: OK
21:47:40 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
21:47:40 : [gl] wglCreateContext: OK
21:47:40 : [gl] OpenGL framebuffer context init OK
21:47:40 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:47:40 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:47:40 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:47:40 : [gfx] Created drawable (/procedural/water_env.tobj)
21:47:40 : [snd] select device (ds8)
21:47:40 : [ds8] Available device : Первичный звуковой драйвер ().
21:47:40 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
21:47:40 : [ds8] Initialization OK.
21:47:40 : [di8] Joystick/GamePad device: \bDouble Vibration steering wheel
21:47:40 : g_ui_recache
21:47:40 : exit
21:47:41 : [unit] File '/unit/hookup/vehicle_smoke.sii', line 3:
21:47:41 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
21:47:41 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:47:41 : [unit] File '/def/vehicle/sound/soundmk-mk_m_ext.sii', line 19:
21:47:41 : [unit] The unit 'sound.mk_m.ext' of type 'sound_group_data' has no attribute named 'reverse'.
21:47:41 : [unit] File '/def/vehicle/sound/soundmk-mk_m_int.sii', line 19:
21:47:41 : [unit] The unit 'sound.mk_m.int' of type 'sound_group_data' has no attribute named 'reverse'.
21:47:41 : Loading city data ....
21:47:57 : game
21:47:57 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:47:57 : [unit] File '/def/vehicle/sound/soundmk-mk_m_ext.sii', line 19:
21:47:57 : [unit] The unit 'sound.mk_m.ext' of type 'sound_group_data' has no attribute named 'reverse'.
21:47:57 : [unit] File '/def/vehicle/sound/soundmk-mk_m_int.sii', line 19:
21:47:57 : [unit] The unit 'sound.mk_m.int' of type 'sound_group_data' has no attribute named 'reverse'.
21:47:57 : Loading resource server data ....
21:47:57 : Loading road data ....
21:47:57 : Loading terrain data ....
21:47:57 : Loading railing data ....
21:47:57 : Loading building data ....
21:47:57 : Loading model data ....
21:47:57 : Loading prefab data ....
21:47:57 : Loading sign data ....
21:47:57 : Loading traffic lights data ....
21:47:57 : Loading city data ....
21:47:57 : Loading vegetation data ....
21:47:57 : Loading hinges data ....
21:47:57 : Loading stamp data ....
21:47:57 : Loading movers data ....
21:48:10 : Map successfully loaded ....
21:48:11 : [cargo_permanent_u] Cargo Бензин (нефаз) is not recieved by any valid company!
21:48:11 : [cargo_permanent_u] Cargo Бензин (нефаз) is not produced by any valid company!
21:48:11 : [cargo_permanent_u] Cargo Масло (LuKoiL) is not recieved by any valid company!
21:48:11 : [cargo_permanent_u] Cargo Масло (LuKoiL) is not produced by any valid company!
21:48:11 : [cargo_permanent_u] Cargo Пропан-Бутан (газ) is not recieved by any valid company!
21:48:11 : [cargo_permanent_u] Cargo Пропан-Бутан (газ) is not produced by any valid company!
21:48:11 : Starting the campaign ...
21:48:22 : quit
21:48:22 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:48:22 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:48:22 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:48:22 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:48:22 : [gl] Context shutdown
21:48:23 : [gl] CDS shutdown: OK
21:48:23 : [sys] process shutdown

0