******** : log created on : Tuesday February 10 2009 @ 16:58:16
16:58:16 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
16:58:16 : [sys] DirectX version : 4.09.00.0904
16:58:16 : [cpu] GenuineIntel [ Intel(R) Celeron(R) CPU 2.80GHz] at ~2813MHz.
16:58:16 : [cpu] Features utilized: fpu cmov mmx sse sse2.
16:58:16 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
16:58:16 : physical memory detected (785904K/296628K)
16:58:16 : virtual memory detected (2097024K/2055204K)
16:58:16 : Trying to allocate memory pool (392952K)
16:58:18 : [zipfs] base.scs: mounted ok, 8588 entries [crc_0x165be8b6]
16:58:18 : [ufs] registered symlink from /custom_build/ru_ru to /
16:58:18 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x343c90c9]
16:58:18 : [ufs] Home directory: 'F:/Мои документы/Euro Truck Simulator'.
16:58:18 : Mounting extra package: F:/Мои документы/Euro Truck Simulator/mod/frontiere_free_by_hard.scs
16:58:18 : [zipfs] F:/Мои документы/Euro Truck Simulator/mod/frontiere_free_by_hard.scs: mounted ok, 15 entries [crc_0xf6f42e74]
16:58:18 : Mounting extra package: F:/Мои документы/Euro Truck Simulator/mod/Nazvanija.scs
16:58:18 : [zipfs] F:/Мои документы/Euro Truck Simulator/mod/Nazvanija.scs: mounted ok, 15 entries [crc_0x9ced2135]
16:58:18 : Mounting extra package: F:/Мои документы/Euro Truck Simulator/mod/Post USSR Mod.scs
16:58:18 : [zipfs] Unsupported compression method used: 8 for record #351 - def/economy/country/poland.sii from 'F:/Мои документы/Euro Truck Simulator/mod/Post USSR Mod.scs'.
16:58:18 : [zipfs] Unsupported compression method used: 8 for record #1355 - model/russ_mods/belarus.dds from 'F:/Мои документы/Euro Truck Simulator/mod/Post USSR Mod.scs'.
16:58:18 : [zipfs] Unsupported compression method used: 8 for record #1408 - model/russ_mods/russia1.dds from 'F:/Мои документы/Euro Truck Simulator/mod/Post USSR Mod.scs'.
16:58:18 : [zipfs] Unsupported compression method used: 8 for record #2246 - map/europe.mbd from 'F:/Мои документы/Euro Truck Simulator/mod/Post USSR Mod.scs'.
16:58:18 : [zipfs] F:/Мои документы/Euro Truck Simulator/mod/Post USSR Mod.scs: mounted ok, 2247 entries [crc_0x37e0d07f]
16:58:18 : Mounting extra package: F:/Мои документы/Euro Truck Simulator/mod/real_logos.scs
16:58:18 : [zipfs] F:/Мои документы/Euro Truck Simulator/mod/real_logos.scs: mounted ok, 43 entries [crc_0x4662be0e]
16:58:18 : Mounting extra package: F:/Мои документы/Euro Truck Simulator/mod/zvyk.scs
16:58:18 : [zipfs] F:/Мои документы/Euro Truck Simulator/mod/zvyk.scs: mounted ok, 3 entries [crc_0x4135df93]
16:58:18 : exec /home/config.cfg
16:58:18 : [sys] Executing /home/config.cfg ...
16:58:18 : uset g_minicon "0"
16:58:18 : uset g_console "1"
16:58:18 : uset g_trackir "1"
16:58:18 : uset g_developer "0"
16:58:18 : uset g_save_idx "3"
16:58:18 : uset g_mouse_control "0"
16:58:18 : uset g_steering_func_param "0.0"
16:58:18 : uset g_joy_axis_brake_dz "0.0"
16:58:18 : uset g_joy_axis_brake "7"
16:58:18 : uset g_joy_ff_gain "1.0"
16:58:18 : uset g_joy_axis_throttle_dz "0.0"
16:58:18 : uset g_joy_axis_throttle "7"
16:58:18 : uset g_joy_axis_ff "0"
16:58:18 : uset g_joy_axis_combine "0"
16:58:18 : uset g_joy_axis_steer_sens "0.6"
16:58:18 : uset g_joy_axis_steer_dz "0.0"
16:58:18 : uset g_joy_axis_steer "7"
16:58:18 : uset g_tutorial "0"
16:58:18 : uset g_job_sort "2"
16:58:18 : uset g_gauges "1"
16:58:18 : uset g_mirrors "1"
16:58:18 : uset g_fatigue "1"
16:58:18 : uset g_police "1"
16:58:18 : uset g_subtitles "0"
16:58:18 : uset g_quality "-1"
16:58:18 : uset g_reflection "1"
16:58:18 : uset g_atrans "1"
16:58:18 : uset g_flyspeed "100.0"
16:58:18 : uset g_lang "ru_ru"
16:58:18 : uset g_colbox "0"
16:58:18 : uset r_gamma "1.07"
16:58:18 : uset r_path "5"
16:58:18 : uset r_msaa "6"
16:58:18 : uset r_fullscreen "1"
16:58:18 : uset r_mode "1024x768x32x75"
16:58:18 : uset r_device "gl"
16:58:18 : uset r_driver "gl"
16:58:18 : uset g_texture_usage_stats "0"
16:58:18 : uset g_fps "0"
16:58:18 : uset ds8_mix_channels "2"
16:58:18 : uset ds8_mix_depth "16"
16:58:18 : uset ds8_mix_rate "44100"
16:58:18 : uset ds8_reverse_stereo "1"
16:58:18 : uset s_acceleration "0"
16:58:18 : uset s_mix_channels "2"
16:58:18 : uset s_mix_depth "16"
16:58:18 : uset s_mix_rate "44100"
16:58:18 : uset s_sfx_enabled "1"
16:58:18 : uset s_music_enabled "1"
16:58:18 : uset s_sfx_volume "1.0"
16:58:18 : uset s_music_volume "1.0"
16:58:18 : uset s_reverse_stereo "1"
16:58:18 : uset s_device "ds8"
16:58:18 : uset r_vsync "1"
16:58:18 : uset r_quirks "0"
16:58:18 : uset r_anisotropy_factor "0.4375"
16:58:18 : uset r_texture_detail "0"
16:58:18 : uset i_force_gain "1.0"
16:58:18 : uset i_feedback "1"
16:58:18 : uset i_joystick2 "-1"
16:58:18 : uset i_joystick1 "-1"
16:58:18 : uset i_deadzone "0.0"
16:58:18 : uset i_device "di8"
16:58:18 : uset m_invert "0"
16:58:18 : uset m_sensitivity "0.33"
16:58:18 : uset m_filter "0"
16:58:18 : Euro Truck Simulator init ver.1.00 (rev. 23463)
16:58:20 : [gl] ICD OpenGL driver detected.
16:58:20 : [gl] driver: RADEON 9800 SE x86/SSE2
16:58:20 : [gl] vendor: ATI Technologies Inc.
16:58:20 : [gl] version: 2.0.6012 WinXP Release
16:58:20 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
16:58:20 : [gl] GL_max_texture_size: 2048
16:58:20 : [gl] taking advantage of 'GL_ARB_multitexture'
16:58:20 : [gl] Sampler count: 8
16:58:20 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:58:20 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:58:20 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:58:20 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:58:20 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:58:20 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:58:20 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
16:58:20 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:58:20 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:58:20 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:58:20 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:58:20 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:58:20 : [gl] Vertex attribute count: 32
16:58:20 : [gl] The attribute count limit clamped down to 16 from 32.
16:58:20 : [gl] taking advantage of 'GL_ARB_shader_objects'
16:58:20 : [gl] taking advantage of 'GL_ARB_vertex_shader'
16:58:20 : [gl] taking advantage of 'GL_ARB_fragment_shader'
16:58:20 : [gl] taking advantage of 'GL_ATI_fragment_shader'
16:58:20 : [gl] taking advantage of 'GL_ATI_vertex_array_object'
16:58:20 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:58:20 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
16:58:20 : [gl] taking advantage of 'GL_EXT_blend_color'
16:58:20 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:58:20 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
16:58:20 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:58:20 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:58:20 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:58:20 : [gl] taking advantage of 'GL_EXT_texture3D'
16:58:20 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:58:20 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:58:20 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:58:20 : [gl] Max anisotropy factor: 16
16:58:20 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:58:20 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:58:20 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
16:58:20 : [gl] taking advantage of 'WGL_EXT_swap_control'
16:58:20 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:58:20 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:58:20 : [gl] taking advantage of 'WGL_ARB_render_texture'
16:58:20 : [gl] taking advantage of 'GL_ARB_multisample'
16:58:20 : [gl] Detected support for 6x anti-aliasing.
16:58:20 : [gl] Detected support for 4x anti-aliasing.
16:58:20 : [gl] Detected support for 2x anti-aliasing.
16:58:20 : Rendering path available: GL1X
16:58:20 : Rendering path available: ARB1
16:58:20 : Rendering path available: R2XX
16:58:20 : Rendering path available: ARB2
16:58:20 : Rendering path available: GL2X
16:58:20 : [dx9] Direct3D9 detected.
16:58:20 : [dx9] Number of adapters found: 1
16:58:20 : [dx9] Adapter #0: RADEON 9800 SERIES (ati2dvag.dll) [driver version: 6.14.10.6631]
16:58:20 : Rendering path available: SM2X
16:58:22 : [gl] CDS init: OK
16:58:22 : [gl] SetPixelFormat: OK (15, color 32 bits, depth 24 bits).
16:58:22 : [gl] wglCreateContext: OK
16:58:22 : [gl] OpenGL framebuffer context init OK
16:58:23 : [gfx] Created drawable (/procedural/dashboard.tobj)
16:58:23 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
16:58:23 : [gfx] Created drawable (/procedural/generic_env.tobj)
16:58:23 : [gfx] Created drawable (/procedural/water_env.tobj)
16:58:24 : [snd] select device (ds8)
16:58:24 : [ds8] Available device : Первичный звуковой драйвер ().
16:58:24 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS).
16:58:24 : [ds8] Available device : Модем №0, линейный выход (эмуляция) (WaveOut 1).
16:58:24 : [ds8] Initialization OK.
16:58:25 : g_ui_recache
16:58:25 : exit
16:58:27 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:58:35 : Loading city data ....
16:58:45 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia.mat)
16:58:45 : [material] Can not open '/material/ui/logo/rondomedia.mat'
16:58:45 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia_focus.mat)
16:58:45 : [material] Can not open '/material/ui/logo/rondomedia_focus.mat'
16:58:53 : game
16:58:54 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:59:02 : Loading resource server data ....
16:59:02 : Loading road data ....
16:59:02 : Loading terrain data ....
16:59:02 : Loading railing data ....
16:59:02 : Loading building data ....
16:59:02 : Loading model data ....
16:59:06 : Loading prefab data ....
16:59:06 : Loading sign data ....
16:59:07 : Loading traffic lights data ....
16:59:07 : Loading city data ....
16:59:07 : Loading vegetation data ....
16:59:07 : Loading hinges data ....
16:59:07 : Loading stamp data ....
16:59:07 : Loading movers data ....
16:59:17 : Map successfully loaded ....
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.euroacres.kiev)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.euroacres.kursk)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.euroacres.minsk)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.odessa)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.riga)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.kaliningrad)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.vilnius)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.fcp.moscow)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.itcc.odessa)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.lkwlog.odessa)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.posped.kiev)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.posped.doneck)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.sellplan.kaliningrad)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.sellplan.vilnius)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.tradeaux.moscow)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.tradeaux.minsk)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.transinet.doneck)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.tree_et.moscow)
16:59:18 : [company_u] Unable to find the kdop_link (kdop_link.tree_et.lvov)
16:59:18 : Starting the campaign ...
17:00:25 : pause
17:00:33 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
17:00:33 : [gfx] Destroying drawable (/procedural/water_env.tobj)
17:00:33 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
17:00:33 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
17:00:34 : [gl] Context shutdown
17:00:37 : [gl] CDS shutdown: OK
17:00:51 : [gl] CDS init: OK
17:00:52 : [gl] SetPixelFormat: OK (15, color 32 bits, depth 24 bits).
17:00:52 : [gl] wglCreateContext: OK
17:00:52 : [gl] OpenGL framebuffer context init OK
17:00:53 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:00:53 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:00:53 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:00:53 : [gfx] Created drawable (/procedural/water_env.tobj)
17:00:57 : pause
17:03:44 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
17:03:44 : [gfx] Destroying drawable (/procedural/water_env.tobj)
17:03:44 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
17:03:44 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
17:03:44 : [gl] Context shutdown
17:03:46 : [gl] CDS shutdown: OK
17:03:57 : [gl] CDS init: OK
17:03:57 : [gl] SetPixelFormat: OK (15, color 32 bits, depth 24 bits).
17:03:57 : [gl] wglCreateContext: OK
17:03:58 : [gl] OpenGL framebuffer context init OK
17:03:59 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:03:59 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:03:59 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:03:59 : [gfx] Created drawable (/procedural/water_env.tobj)
17:04:11 : Creating save-game file (/home/save/3/game.sii) ...