M-O Большой респект!
Тех. помощь - III / Have a question? Post it here (Part III)
Сообщений 211 страница 240 из 996
Поделиться2122009-04-24 22:51:28
Приветствую.Подскажите,где в редакторе отключается запрет выезда на встречную полосу дороги.Спасибо.
Поделиться2132009-04-27 14:43:54
Almiт.е чтобы шкала нарушений не повышалась при выезде на встречку? тут кажесь без вариатнов... никак это не отключить. говорили уже много раз, но повторюсь еще: в этой игре можно переделать почти все, но добавить или убрать - никак!
Поделиться2142009-04-27 22:47:44
Спасибо.
Поделиться2152009-05-09 18:18:48
Помогите пожалуйста.Я хочу попробовать доделать карту Mapa Polski 0.8.Чтобы начинать над ней работать,она должна быть в модификациях?
Поделиться2162009-05-09 21:28:15
classick
Да карта должна быть в модификациях. Тебе помимо этого надо создать в папке с игрой папку base а в ней map. После этого начинай редактировать. Загружай игру в окне и пиши в консоле *edit america3* и вперёд!))
Поделиться2172009-05-09 21:48:36
Actros 1843
Спасибо за инфу!!!!
Поделиться2182009-05-09 21:53:50
Да карта должна быть в модификациях. Тебе помимо этого надо создать в папке с игрой папку base а в ней map. После этого начинай редактировать. Загружай игру в окне и пиши в консоле *edit america3* и вперёд!))
Спасибо за инфу!!!!
Да уж... как всё просто )))
Хотя с этого всё и начинается...
Поделиться2192009-05-09 21:58:00
Actros 1843
Блин!!!!У меня после ввода edit america3 выбивает ошибку...
Вот лог:
20:55:53 : [ld] failed to open /signs/blomberg2285.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2286.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2286.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2287.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2287.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2288.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2288.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2289.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2289.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2290.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2290.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2291.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2291.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2292.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2292.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2293.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2293.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2294.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2294.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2295.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2295.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2296.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2296.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2297.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2297.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2298.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2298.pmd
20:55:53 : [fs] file open failed! (/signs/blomberg2299.pmd:0)
20:55:53 : [ld] failed to open /signs/blomberg2299.pmd
20:55:53 : Loading traffic light data ....
20:55:53 : Loading city data ....
20:55:53 : Loading vegetation data ....
20:55:53 : Loading particles data ....
20:55:53 : Loading hinges data ....
20:55:53 : Loading stamp data ....
20:55:53 : Loading movers data ....
20:55:53 : mm_flush
20:56:21 : Map successfully loaded ....
Поделиться2202009-05-09 22:00:24
classick
Помоеиу перед этим надо в конфиге изменить строку *uset g_developer* и поставить 1 вместо 0
Возможно я ошибаюсь.
Отредактировано Actros 1843 (2009-05-09 22:02:04)
Поделиться2212009-05-09 22:03:44
Actros 1843
у меня стоит 1
Поделиться2222009-05-09 22:07:48
classick
вот мой конфиг:
uset g_minicon "0"
uset g_console "1"
uset g_trackir "1"
uset g_developer "1"
uset g_steering_func_param "0.0"
uset g_joy_axis_brake_dz "0.0"
uset g_joy_axis_brake "7"
uset g_joy_ff_gain "1.0"
uset g_joy_axis_throttle_dz "0.0"
uset g_joy_axis_throttle "7"
uset g_joy_axis_ff "0"
uset g_joy_axis_combine "0"
uset g_joy_axis_steer_sens "0.6"
uset g_joy_axis_steer_dz "0.0"
uset g_joy_axis_steer "7"
uset g_fatigue "1"
uset g_police "1"
uset g_subtitles "0"
uset g_clock_24 "1"
uset g_quality "-1"
uset g_reflection "0"
uset g_mph "0"
uset g_show_map "1"
uset g_points "0.0"
uset g_atrans "1"
uset g_flyspeed "5.0"
uset g_lang "en"
uset g_colbox "0"
uset g_texture_usage_stats "0"
uset g_fps "0"
uset r_gamma "1.0"
uset r_path "5"
uset r_fullscreen "0"
uset r_mode "800x600x32x0"
uset r_device "gl"
uset r_driver "gl"
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_reverse_stereo "0"
uset s_acceleration "0"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "44100"
uset s_sfx_enabled "1"
uset s_music_enabled "0"
uset s_sfx_volume "1.0"
uset s_music_volume "1.0"
uset s_reverse_stereo "0"
uset s_device "ds8"
uset r_quirks "0"
uset r_anisotropy_factor "0.5"
uset r_texture_detail "0"
uset i_force_gain "1.0"
uset i_feedback "1"
uset i_joystick2 "-1"
uset i_joystick1 "-1"
uset i_deadzone "0.0"
uset i_device "di8"
uset m_invert "0"
uset m_sensitivity "0.33"
uset m_filter "0"
Поделиться2232009-05-09 22:48:54
Actros 1843Всё равно ошибка вылетает...
Вот начало ошибки:
21:46:22 : [model] Model descriptor '/signs/1bstand70m.pmd' has incorrect file version 20 - expected version 4
21:46:23 : [fs] file open failed! (/signs/blomberg0552.pmd:0)
21:46:23 : [ld] failed to open /signs/blomberg0552.pmd
21:46:23 : [fs] file open failed! (/signs/blomberg0553.pmd:0)
21:46:23 : [ld] failed to open /signs/blomberg0553.pmd
21:46:23 : [fs] file open failed! (/signs/blomberg0554.pmd:0)
21:46:23 : [ld] failed to open /signs/blomberg0554.pmd
21:46:23 : [fs] file open failed! (/signs/blomberg0555.pmd:0)
21:46:23 : [ld] failed to open /signs/blomberg0555.pmd
21:46:23 : [fs] file open failed! (/signs/blomberg0556.pmd:0)
21:46:23 : [ld] failed to open /signs/blomberg0556.pmd
21:46:23 : [fs] file open failed! (/signs/blomberg0557.pmd:0)
21:46:23 : [ld] failed to open /signs/blomberg0557.pmd
Отредактировано classick (2009-05-11 23:13:36)
Поделиться2252009-05-12 18:15:42
classick
в занозе думмисы раставь поближе к осям
Поделиться2262009-05-12 20:20:11
classick
Ежели не умеешь польз. занозой, можешь поставить колёса от другого паравоза.
Поделиться2272009-05-13 08:38:38
stalker45
Actros 1843
спасибо!!!!!
Ребят,кто знает в чём тут проблема?Вот лог:
09:24:21 : e:\devel\prism_hauling\src\p3core\collections/arrays/arrays_base_impl.h(1333): unknown fn: [array_t] boundary check failed - index overflow
Отредактировано classick (2009-05-17 10:27:26)
Поделиться2282009-05-17 18:53:06
classick
скорее всего это неправильно отредактированный pmd
Поделиться2292009-05-17 19:52:03
classick
а как исправить,не в курсе?
Поделиться2302009-05-17 20:08:19
classick
смотря после чего у тебя это пишет, что ты устанавливал или конвертировал?
Поделиться2312009-05-17 20:39:57
stalker45
Я установил Сканию автовоз от SheryO и Рэно Магнум Euro 5 паровоз от SheryO.Эта ошибка вылетает после того,когда я выбираю время отдыха и нажимаю "отдыхать".
Отредактировано classick (2009-05-17 20:42:37)
Поделиться2322009-05-21 23:16:01
Помогите решить проблемку. Установил Kenworth T600 Studio Sleeper из 14 поста Моды от Big Bob [персональная тема]. Поставил по инструкции,запускаю ,а игра зависает на картинке 18 WoS: Haulin .
Вот что пишет лог:
23:08:08 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The unit 'vehicle.t600bigbob' of type 'driveable_vehicle_data' has dangling pointer (to 'chasis.ken') in the attribute named 'chasis_data'.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The unit 'vehicle.t600bigbob' of type 'driveable_vehicle_data' has dangling pointer (to 'sound.99.int') in the attribute named 'sdata_int'.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The unit 'vehicle.t600bigbob' of type 'driveable_vehicle_data' has dangling pointer (to 'sound.99.ext') in the attribute named 'sdata_ext'.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The unit 'vehicle.t600bigbob' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.interior.2004w900l') in the attribute named 'interior_camera'.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The unit 'vehicle.t600bigbob' of type 'driveable_vehicle_data' has dangling pointer (to 'interior.2004w900l') in the attribute named 'interior_data'.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The pointer to 'chasis.ken' looks like dangling pointer.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The pointer to 'sound.99.ext' looks like dangling pointer.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The pointer to 'sound.99.int' looks like dangling pointer.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The pointer to 'camera.interior.2004w900l' looks like dangling pointer.
23:08:08 : [unit] File '/vehicle/truck/truck_storage.sii':
23:08:08 : [unit] The pointer to 'interior.2004w900l' looks like dangling pointer.
23:08:08 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
23:08:14 : Loading city data ....
PS:прописку трака проверял раза 3 ,всё по правильно прописано.
Поделиться2332009-05-22 00:23:19
Blackfox, у этого грузовика должна быть еще своя физика (dangling pointer (to 'chasis.ken')), салон (dangling pointer (to 'camera.interior.2004w900l')) и звук (dangling pointer (to 'sound.99.ext')). каждый из этих элементов мало того, что должен присутствовать, дык еще и прописан тоже правильно. либо найди все элементы, либо перепиши дефинишн трака, оставив дефолтные звуки и салон
Поделиться2342009-05-22 11:36:30
bra2s
Спасибо за полный ответ. А не дадите хотябы наводку где это добро искать?
Отредактировано Blackfox (2009-05-22 17:35:14)
Поделиться2352009-05-26 15:41:54
вылетает при старте новой игры
может запускаться только с отключёнными шейдарами
что делать?
видюха радеон 4850
Поделиться2362009-05-26 16:09:07
srmitriy покажи лог, но тут скорее всего либо дрова ставить подходящие либо железо менять...
Поделиться2372009-05-26 16:16:56
******** : log created on : Tuesday May 26 2009 @ 16:15:44
16:15:44 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
16:15:44 : [sys] DirectX version : 4.09.00.0904
16:15:44 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz] at ~2395MHz.
16:15:44 : [cpu] Features utilized: fpu cmov mmx sse sse2.
16:15:44 : [mm] physical memory detected (2097151K/2097151K)
16:15:44 : [mm] virtual memory detected (2097151K/2097151K)
16:15:44 : [mm] Trying to allocate memory pool (153600K)
16:15:44 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
16:15:44 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
16:15:44 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
16:15:44 : Home directory: 'F:/Documents and Settings/Mitriy/md/18 WoS Haulin'
16:15:44 : exec /home/config.cfg
16:15:44 : [cor] executing /home/config.cfg
16:15:44 : uset g_minicon "0"
16:15:44 : uset g_console "1"
16:15:44 : uset g_trackir "1"
16:15:44 : uset g_developer "1"
16:15:44 : uset g_steering_func_param "0.0"
16:15:44 : uset g_joy_axis_brake_dz "0.0"
16:15:44 : uset g_joy_axis_brake "7"
16:15:44 : uset g_joy_ff_gain "1.0"
16:15:44 : uset g_joy_axis_throttle_dz "0.0"
16:15:44 : uset g_joy_axis_throttle "7"
16:15:44 : uset g_joy_axis_ff "0"
16:15:44 : uset g_joy_axis_combine "0"
16:15:44 : uset g_joy_axis_steer_sens "0.6"
16:15:44 : uset g_joy_axis_steer_dz "0.0"
16:15:44 : uset g_joy_axis_steer "7"
16:15:44 : uset g_fatigue "1"
16:15:44 : uset g_police "1"
16:15:44 : uset g_subtitles "0"
16:15:44 : uset g_clock_24 "0"
16:15:44 : uset g_quality "2"
16:15:44 : uset g_reflection "1"
16:15:44 : uset g_mph "1"
16:15:44 : uset g_show_map "1"
16:15:44 : uset g_points "0.0"
16:15:44 : uset g_atrans "1"
16:15:44 : uset g_flyspeed "0.0"
16:15:44 : uset g_lang "en"
16:15:44 : uset g_colbox "0"
16:15:44 : uset g_texture_usage_stats "0"
16:15:44 : uset g_fps "0"
16:15:44 : uset r_gamma "1.0"
16:15:44 : uset r_path "3"
16:15:44 : uset r_fullscreen "1"
16:15:44 : uset r_mode "1280x1024x32x75"
16:15:44 : uset r_device "gl"
16:15:44 : uset r_driver "gl"
16:15:44 : uset ds8_mix_channels "2"
16:15:44 : uset ds8_mix_depth "16"
16:15:44 : uset ds8_mix_rate "44100"
16:15:44 : uset ds8_reverse_stereo "0"
16:15:44 : uset s_acceleration "0"
16:15:44 : uset s_mix_channels "2"
16:15:44 : uset s_mix_depth "16"
16:15:44 : uset s_mix_rate "44100"
16:15:44 : uset s_sfx_enabled "1"
16:15:44 : uset s_music_enabled "1"
16:15:44 : uset s_sfx_volume "1.0"
16:15:44 : uset s_music_volume "1.0"
16:15:44 : uset s_reverse_stereo "0"
16:15:44 : uset s_device "ds8"
16:15:44 : uset r_quirks "0"
16:15:44 : uset r_anisotropy_factor "0.5"
16:15:44 : uset r_texture_detail "0"
16:15:44 : uset i_force_gain "1.0"
16:15:44 : uset i_feedback "1"
16:15:44 : uset i_joystick2 "-1"
16:15:44 : uset i_joystick1 "-1"
16:15:44 : uset i_deadzone "0.0"
16:15:44 : uset i_device "di8"
16:15:44 : uset m_invert "0"
16:15:44 : uset m_sensitivity "0.33"
16:15:44 : uset m_filter "0"
16:15:44 : uset g_view_dist "1.0"
16:15:45 : [gl] driver: ATI Radeon HD 4800 Series
16:15:45 : [gl] vendor: ATI Technologies Inc.
16:15:45 : [gl] version: 2.1.8664
16:15:45 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
16:15:45 : [gl] GL_max_texture_size: 8192
16:15:45 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:15:45 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:15:45 : [gl] taking advantage of 'GL_ARB_multitexture'
16:15:45 : [gl] sampler count 8
16:15:45 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:15:45 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:15:45 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:15:45 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:15:45 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
16:15:45 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:15:45 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:15:45 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:15:45 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:15:45 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:15:45 : [gl] taking advantage of 'GL_ARB_shader_objects'
16:15:45 : [gl] taking advantage of 'GL_ARB_vertex_shader'
16:15:45 : [gl] taking advantage of 'GL_ARB_fragment_shader'
16:15:45 : [gl] taking advantage of 'GL_ATI_fragment_shader'
16:15:45 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:15:45 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
16:15:45 : [gl] taking advantage of 'GL_EXT_blend_color'
16:15:45 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:15:45 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
16:15:45 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:15:45 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:15:45 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:15:45 : [gl] taking advantage of 'GL_EXT_texture3D'
16:15:45 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:15:45 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:15:45 : [gl] max anisotropy factor : 16
16:15:45 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:15:45 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:15:45 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:15:45 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association
16:15:45 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:15:45 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:15:45 : [gl] taking advantage of 'WGL_ARB_render_texture'
16:15:45 : [gl] CDS init: OK
16:15:46 : [gl] SetPixelFormat: OK
16:15:46 : [gl] wglCreateContext: OK
16:15:46 : [gl] OpenGL framebuffer context init OK
16:15:46 : [snd] select device (ds8)
16:15:46 : [ds8] Available device : Первичный звуковой драйвер ().
16:15:46 : [ds8] Available device : SoundMAX HD Audio (ADIHdAud.sys).
16:15:46 : [ds8] Initialization OK.
16:15:46 : [game] Trying to mount MOD archive: F:/Documents and Settings/Mitriy/md/18 WoS Haulin/mod/379s_Haulin.scs
16:15:47 : [zipfs] F:/Documents and Settings/Mitriy/md/18 WoS Haulin/mod/379s_Haulin.scs successfully mounted [crc_0x8e6c2252]
16:15:47 : [game] Trying to mount MOD archive: F:/Documents and Settings/Mitriy/md/18 WoS Haulin/mod/Storages_all.scs
16:15:47 : [zipfs] F:/Documents and Settings/Mitriy/md/18 WoS Haulin/mod/Storages_all.scs successfully mounted [crc_0x1d6da48b]
16:15:47 : [inp] Joystick/GamePad device: \bSaitek R220
16:15:47 : [inp] error disabling autocenter
16:15:47 : g_ui_recache
16:15:47 : exit
16:15:49 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
16:15:55 : Loading city data ....
16:16:04 : map /def/economy/initial_saves/medium albuquerque Player
16:16:04 : Trying to restore game state from (/def/economy/initial_saves/medium)...
16:16:04 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
16:16:04 : Loading resource server data ....
16:16:04 : Loading road data ....
16:16:05 : Loading terrain data ....
16:16:05 : Loading railing data ....
16:16:05 : Loading building data ....
16:16:05 : Loading model data ....
16:16:06 : Loading prefab data ....
16:16:07 : Loading sign data ....
16:16:07 : Loading traffic light data ....
16:16:07 : Loading city data ....
16:16:07 : Loading vegetation data ....
16:16:07 : Loading particles data ....
16:16:07 : Loading hinges data ....
16:16:07 : Loading stamp data ....
16:16:07 : Loading movers data ....
16:16:13 : Map successfully loaded ....
Поделиться2382009-05-26 16:35:21
srmitriy, странно, лог чистый... а без пита маузера запускается али нет? да при чем тут пит то... вечно с этими рейдонами траблы...
Поделиться2392009-05-26 18:21:30
я обнаружил что вылетает когда ставишь настройки отражения на макс.
Поделиться2402009-05-26 18:38:00
я обнаружил что вылетает когда ставишь настройки отражения на макс.
Ну и не ставь отражение на максимум. Сам не мог догадаться?