PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator

Информация о пользователе

Привет, Гость! Войдите или зарегистрируйтесь.



Тех. помощь - II / Have a question? Post it here (Part II)

Сообщений 481 страница 510 из 999

481

18:25:05 : [game] Trying to mount MOD archive: C:/Documents and Settings/Rastoff/Мои документы/18 WoS Haulin/mod/kamaz5410.scs
18:25:05 : [zipfs] C:/Documents and Settings/Rastoff/Мои документы/18 WoS Haulin/mod/kamaz5410.scs successfully mounted [crc_0x95cc849d]
18:25:05 : [game] Trying to mount MOD archive: C:/Documents and Settings/Rastoff/Мои документы/18 WoS Haulin/mod/Volvo FH 12 Car transport.scs
18:25:05 : [zipfs] C:/Documents and Settings/Rastoff/Мои документы/18 WoS Haulin/mod/Volvo FH 12 Car transport.scs successfully mounted [crc_0x99063a5b]
18:25:05 : [game] Trying to mount MOD archive: C:/Documents and Settings/Rastoff/Мои документы/18 WoS Haulin/mod/volvo.scs
18:25:05 : [zipfs] C:/Documents and Settings/Rastoff/Мои документы/18 WoS Haulin/mod/volvo.scs successfully mounted [crc_0xc2947c9f]
18:25:05 : g_ui_recache
18:25:05 : exit
18:25:06 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
18:25:07 : [fs] file open failed! (/vehicle/truck/definition/volvcr_traffic.sii:0)
18:25:07 : [unit] File '/vehicle/truck/traffic_storage.sii', line 3:
18:25:07 : Failed to open the file '/vehicle/truck/definition/volvcr_traffic.sii'.
18:25:07 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/traffic_storage.sii)
18:25:13 : Loading city data ....
18:25:31 : [fs] file open failed! (/vehicle/truck/fh12new/ui_paint1.mat:0)
18:25:31 : [material] Can not open '/vehicle/truck/fh12new/ui_paint1.mat'
18:25:31 : [fs] file open failed! (/vehicle/truck/fh12new/ui_paint0.mat:0)
18:25:31 : [material] Can not open '/vehicle/truck/fh12new/ui_paint0.mat'
18:25:38 : [fs] file open failed! (/vehicle/truck/volvcr//gloss.png:0)
18:25:38 : [png] Can not load '/vehicle/truck/volvcr//gloss.png'
18:25:38 : [fs] file open failed! (/vehicle/truck/volvcr/ui_paint1.mat:0)
18:25:38 : [material] Can not open '/vehicle/truck/volvcr/ui_paint1.mat'
18:25:38 : [fs] file open failed! (/vehicle/truck/volvcr/ui_paint0.mat:0)
18:25:38 : [material] Can not open '/vehicle/truck/volvcr/ui_paint0.mat'
18:25:38 : [fs] file open failed! (/vehicle/truck/volvcr/ui_paint2.mat:0)
18:25:38 : [material] Can not open '/vehicle/truck/volvcr/ui_paint2.mat'
18:25:50 : map /def/economy/initial_saves/medium charleston Игрок
18:25:50 : Trying to restore game state from (/def/economy/initial_saves/medium)...
18:25:50 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
18:25:51 : [fs] file open failed! (/vehicle/truck/definition/volvcr_traffic.sii:0)
18:25:51 : [unit] File '/vehicle/truck/traffic_storage.sii', line 3:
18:25:51 : Failed to open the file '/vehicle/truck/definition/volvcr_traffic.sii'.
18:25:51 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/traffic_storage.sii)
18:25:51 : Loading resource server data ....
18:25:51 : Loading road data ....
18:25:51 : Loading terrain data ....
18:25:51 : Loading railing data ....
18:25:51 : Loading building data ....
18:25:51 : Loading model data ....
18:25:51 : Loading prefab data ....
18:25:51 : Loading sign data ....
18:25:51 : Loading traffic light data ....
18:25:51 : Loading city data ....
18:25:51 : Loading vegetation data ....
18:25:51 : Loading particles data ....
18:25:51 : Loading hinges data ....
18:25:51 : Loading stamp data ....
18:25:51 : Loading movers data ....
18:26:10 : Map successfully loaded ....
18:26:10 : c:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(1333): unknown fn: [array_t] boundary check failed - index overflow

что за ошибка,кто мне может помоч???

0

482

Rastoff, горбатый мод корзина исправит!!! выкинь ты эти вольвы корявые на которые игра ругается!!!

0

483

Rastoff Ну вот я ж говорил так оно и сталось... сноси вольвы  :) Или просто не вставляй в трафик их

Отредактировано Legionner (2008-07-03 18:44:50)

0

484

А ты все свои моды попробуй скрестить в один большой, как я, например сегодня сделал, кстати, ошибок больше нет! Ну по крайней мере, проехал 3 маршрута без вылетов...
Значит так, создай какую-нибудь папку - любое название (например "18 WoS Haulin"), и извлекай туда содержимое своих модов, которые ты качал и хочешь видеть в игре, а потом все папки и файлы внутри твоей папки "18 WoS Haulin" выдели и отправь в архив... без сжатия, тип файла .zip и назови его любым названием, главное, чтобы оно заканчивалось на .scs, ну например, "haulin.scs" (без ковычек). И кидай этот .scs файл в папку "mod" твоей папки "18 WoS Haulin" в "Моих документах" и не забудь удалить все прежние .scs архивы из папки "mod" - оставь только этот. Ну ты попробуй, по крайней мере мне помогло...

Отредактировано Bradshaw (2008-07-04 01:06:21)

0

485

Не подумайте чего плохого, просто наболело. Rastoff, ты блин даешь. Тут уже миллион раз обсуждалась эта ошибка в отношении большого колличества модов. И тебе персонально уже пару раз написали, но ты один фиг еще раз об этом спрашиваешь! Неужели последний?! Включайте мозги, братцы. И хоть чуть-чуть вдумывайтесь что Вам пишут в ответ на Ваши посты...

P.S.  Может кто-нибудь подсказать почему временами при повороте камеры пропадает блеск/отражение?
http://i033.radikal.ru/0807/2c/397147595f4bt.jpg http://i015.radikal.ru/0807/35/627731f0b084t.jpg

Отредактировано DANZ (2008-07-04 04:24:02)

0

486

DANZ написал(а):

Может кто-нибудь подсказать почему временами при повороте камеры пропадает блеск/отражение?

Баг движка скорее всего.

0

487

DANZ написал(а):

P.S.  Может кто-нибудь подсказать почему временами при повороте камеры пропадает блеск/отражение?

кривость мат файлов или тобж,.... у меня тоже пропадает на некоротых машинах. на тех которых я зделал все норм...

DANZ написал(а):

Тут уже миллион раз обсуждалась эта ошибка в отношении большого колличества модов

на счет этого, несогласен полностью. у меня в папке мод 132 архива...  общим весом в 1.75 ГБ. и нечего не вылетает... ошибка вызвана кривостью рук автора мода.

0

488

Mark Endersen написал(а):

кривость мат файлов или тобж

Ты б лучше написал как это исправить. Сам знаю из-за чего это )) Просто может не так выразился.

Mark Endersen написал(а):

у меня в папке мод 132 архива...  общим весом в 1.75 ГБ. и нечего не вылетает... ошибка вызвана кривостью рук автора мода.

А речь как раз и шла о кривых модах, а не о том, что сделал ты ) У меня около 700М (пока), все сборка различных чужих модов, но ошибок нет... Каждый мод требует доработки. У кого голова есть у того все норм, а кто тупо кидает все в MOD потом пишет сюдна одни и теже вопросы.

0

489

******** : log created on : Saturday July 05 2008 @ 09:11:09
09:11:09 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
09:11:09 : [sys] DirectX version : 4.09.00.0904
09:11:09 : [cpu] GenuineIntel [Intel(R) Core(TM)2 CPU          6300  @ 1.86GHz] at ~1862MHz.
09:11:09 : [cpu] Features utilized: fpu cmov mmx sse sse2.
09:11:09 : [mm] physical memory detected (1048044K/495828K)
09:11:09 : [mm] virtual memory detected (2097024K/2061904K)
09:11:09 : [mm] Trying to allocate memory pool (153600K)
09:11:09 : [zipfs] base.scs successfully mounted [crc_0x65a20595]
09:11:09 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
09:11:09 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
09:11:09 : Home directory: 'C:/Documents and Settings/Администратор/Мои документы/18 WoS Haulin'
09:11:09 : exec /home/config.cfg
09:11:09 : [cor] executing /home/config.cfg
09:11:09 : uset g_minicon "0"
09:11:09 : uset g_console "1"
09:11:09 : uset g_trackir "1"
09:11:09 : uset g_developer "1"
09:11:09 : uset g_steering_func_param "0.0"
09:11:09 : uset g_joy_axis_brake_dz "0.0"
09:11:09 : uset g_joy_axis_brake "7"
09:11:09 : uset g_joy_ff_gain "1.0"
09:11:09 : uset g_joy_axis_throttle_dz "0.0"
09:11:09 : uset g_joy_axis_throttle "0"
09:11:09 : uset g_joy_axis_ff "0"
09:11:09 : uset g_joy_axis_combine "0"
09:11:09 : uset g_joy_axis_steer_sens "0.32"
09:11:09 : uset g_joy_axis_steer_dz "0.0"
09:11:09 : uset g_joy_axis_steer "0"
09:11:09 : uset g_fatigue "1"
09:11:09 : uset g_police "1"
09:11:09 : uset g_subtitles "0"
09:11:09 : uset g_clock_24 "0"
09:11:09 : uset g_quality "2"
09:11:09 : uset g_reflection "1"
09:11:09 : uset g_mph "0"
09:11:09 : uset g_show_map "1"
09:11:09 : uset g_points "0.0"
09:11:09 : uset g_atrans "0"
09:11:09 : uset g_flyspeed "20.0"
09:11:09 : uset g_lang "en"
09:11:09 : uset g_colbox "0"
09:11:09 : uset g_texture_usage_stats "0"
09:11:09 : uset g_fps "0"
09:11:09 : uset r_gamma "1.31"
09:11:09 : uset r_path "3"
09:11:09 : uset r_fullscreen "1"
09:11:09 : uset r_mode "1280x1024x32x75"
09:11:09 : uset r_device "gl"
09:11:09 : uset r_driver "gl"
09:11:09 : uset ds8_mix_channels "2"
09:11:09 : uset ds8_mix_depth "16"
09:11:09 : uset ds8_mix_rate "44100"
09:11:09 : uset ds8_reverse_stereo "0"
09:11:09 : uset s_acceleration "0"
09:11:09 : uset s_mix_channels "2"
09:11:09 : uset s_mix_depth "16"
09:11:09 : uset s_mix_rate "44100"
09:11:09 : uset s_sfx_enabled "1"
09:11:09 : uset s_music_enabled "0"
09:11:09 : uset s_sfx_volume "0.22"
09:11:09 : uset s_music_volume "0"
09:11:09 : uset s_reverse_stereo "0"
09:11:09 : uset s_device "ds8"
09:11:09 : uset r_quirks "0"
09:11:09 : uset r_anisotropy_factor "0.5"
09:11:09 : uset r_texture_detail "0"
09:11:09 : uset i_force_gain "1.0"
09:11:09 : uset i_feedback "1"
09:11:09 : uset i_joystick2 "-1"
09:11:09 : uset i_joystick1 "-1"
09:11:09 : uset i_deadzone "0.0"
09:11:09 : uset i_device "di8"
09:11:09 : uset m_invert "0"
09:11:09 : uset m_sensitivity "0.33"
09:11:09 : uset m_filter "0"
09:11:09 : [gl] driver: ASUS X1650 Series x86/SSE2
09:11:09 : [gl] vendor: ATI Technologies Inc.
09:11:09 : [gl] version: 2.0.6012 WinXP Release
09:11:09 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
09:11:09 : [gl] GL_max_texture_size: 4096
09:11:09 : [gl] taking advantage of 'GL_ARB_fragment_program'
09:11:09 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
09:11:09 : [gl] taking advantage of 'GL_ARB_multitexture'
09:11:09 : [gl] sampler count 8
09:11:09 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
09:11:09 : [gl] taking advantage of 'GL_ARB_texture_compression'
09:11:09 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
09:11:09 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
09:11:09 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
09:11:09 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
09:11:09 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
09:11:09 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
09:11:09 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
09:11:09 : [gl] taking advantage of 'GL_ARB_vertex_program'
09:11:09 : [gl] taking advantage of 'GL_ARB_shader_objects'
09:11:09 : [gl] taking advantage of 'GL_ARB_vertex_shader'
09:11:09 : [gl] taking advantage of 'GL_ARB_fragment_shader'
09:11:09 : [gl] taking advantage of 'GL_ATI_fragment_shader'
09:11:09 : [gl] taking advantage of 'GL_ATI_vertex_array_object'
09:11:09 : [gl] taking advantage of 'GL_ATI_draw_buffers'
09:11:09 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
09:11:09 : [gl] taking advantage of 'GL_ATIX_texture_env_route'
09:11:09 : [gl] taking advantage of 'GL_EXT_blend_color'
09:11:09 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
09:11:09 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
09:11:09 : [gl] taking advantage of 'GL_EXT_rescale_normal'
09:11:09 : [gl] taking advantage of 'GL_EXT_secondary_color'
09:11:09 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
09:11:09 : [gl] taking advantage of 'GL_EXT_texture3D'
09:11:09 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
09:11:09 : [gl] taking advantage of 'GL_EXT_texture_env_add'
09:11:09 : [gl] max anisotropy factor : 16
09:11:09 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
09:11:09 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
09:11:09 : [gl] taking advantage of 'WGL_ARB_extensions_string'
09:11:09 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
09:11:09 : [gl] taking advantage of 'WGL_ARB_pixel_format'
09:11:09 : [gl] taking advantage of 'WGL_ARB_pbuffer'
09:11:09 : [gl] taking advantage of 'WGL_ARB_render_texture'
09:11:10 : [gl] CDS init: OK
09:11:10 : [gl] SetPixelFormat: OK
09:11:10 : [gl] wglCreateContext: OK
09:11:10 : [gl] OpenGL framebuffer context init OK
09:11:11 : [snd] select device (ds8)
09:11:11 : [ds8] Available device : Первичный звуковой драйвер ().
09:11:11 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
09:11:12 : [ds8] Initialization OK.
09:11:12 : [game] Trying to mount MOD archive: C:/Documents and Settings/Администратор/Мои документы/18 WoS Haulin/mod/truck.scs
09:11:12 : [zipfs] C:/Documents and Settings/Администратор/Мои документы/18 WoS Haulin/mod/truck.scs successfully mounted [crc_0xa67e87e]
09:11:14 : g_ui_recache
09:11:14 : exit
09:11:21 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
09:11:26 : [model] Model descriptor '/vehicle/truck/ural/lod.pmd' has incorrect file version 0 - expected version 4
09:11:33 : Loading city data ....
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/black.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/black.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/frame2.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/frame2.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/shtora.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/shtora.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/paint1.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/paint1.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/sidaki.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/sidaki.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/gray.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/gray.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/zapaska.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/zapaska.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/rundum.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/rundum.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/sedlo.dds:0)
09:11:51 : [dds] Can not load '/vehicle/truck/ural/sedlo.dds'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/ui_paint1.mat:0)
09:11:51 : [material] Can not open '/vehicle/truck/ural/ui_paint1.mat'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/ui_paint0.mat:0)
09:11:51 : [material] Can not open '/vehicle/truck/ural/ui_paint0.mat'
09:11:51 : [fs] file open failed! (/vehicle/truck/ural/ui_paint2.mat:0)
09:11:51 : [material] Can not open '/vehicle/truck/ural/ui_paint2.mat'

Я пытался конвертнуть и РТТМ в Хаулинь грузовик, и вот такая ошибка.
Мне подскзали, что это не прописаные текстуры, как прописать текстуры?

0

490

МАЗ
Ты текстурыто которые использовал кинул в папку урала?
И у тебя какая заноза?2.0.8?

0

491

Заноза да. Текстуры заноза сама кинула. Я сам лично ни чего не кидал....

0

492

Вот вчера скачал ну где то 5-6 траков, зашел в игру, и только из 6, работают 3 трака....из-за чего это хня? как я правильно понял, новые машины, заменяют стандартные..ведь так? Если я загрузил в папку мод, Volvo, Scania, Рено, MB - Actros, они должны все в игре появится или только 1, так как они заменяют определенную машину?
И какой нужен мод, чтоб мигалки ставить на крышу фур?

0

493

c[T]yDeHT
ЧИТАЙ ВСЮ ТЕМУ И ПЕРВУЮ ТЕХ ПОМОЩЬ ИХ НАДО ЕЩЁ ПРОПИСЫВАТЬ

0

494

у меня проблема тележкои не знаю что делать :'(  :'(
http://i006.radikal.ru/0807/39/a46ec849bcc3t.jpg http://i022.radikal.ru/0807/ea/b191eaebf3f6t.jpg
что ета такое ? :dontknow:

0

495

Это изза доп. колес! Удали их, и всё будет норм  8-)

0

496

У тебя наверняка стоят OLS'овские МАЗы 6422.... Вот из-за них, потому что ОЛС вставил колеса для прицепов. А они почему-то расскраску портять.  8-)

0

497

МАЗ
Не пиши выа поста подряд!
-Semir-
В архивах мазов во всех вроде удали в папке vehicle папку trailer и всё будет норм.

0

498

джо, понял, а ты можешь мне подсказать что сделать мне с этими текстурами..? Пожалуйста.

0

499

13:41:41 : [unit] File '/def/economy/initial_saves/easy/game.sii':
13:41:41 : [unit] The unit 'start_truck' of type 'vehicle' has dangling pointer (to 'vehicle.k5410') in the attribute named 'permanent_vehicle_data'.
13:41:41 : [unit] File '/def/economy/initial_saves/easy/game.sii':
13:41:41 : [unit] The pointer to 'vehicle.k5410' looks like dangling pointer.
13:41:41 : load_unit_tree() - Failed to load unit tree from file (/def/economy/initial_saves/easy/game.sii)
13:41:41 : .\management\game_ctrl.cpp(630): unknown fn: Unable to create economy unit!

что это за ошибка при загрузке карты? как её исправить?

0

500

Bradshaw написал(а):

13:41:41 : [unit] File '/def/economy/initial_saves/easy/game.sii':13:41:41 : [unit] The unit 'start_truck' of type 'vehicle' has dangling pointer (to 'vehicle.k5410') in the attribute named 'permanent_vehicle_data'.13:41:41 : [unit] File '/def/economy/initial_saves/easy/game.sii':13:41:41 : [unit] The pointer to 'vehicle.k5410' looks like dangling pointer.13:41:41 : load_unit_tree() - Failed to load unit tree from file (/def/economy/initial_saves/easy/game.sii)13:41:41 : .\management\game_ctrl.cpp(630): unknown fn: Unable to create economy unit!

2 способа.Установить камаз лексана или переписать стартовый грузовик.

0

501

этот КаМАЗ у меня есть

Всё, с первой проблемой разобрался - всё это было на уровне EASY, а на HARD всё ок! ;)

Но вот ещё какая лажа случилась....:
Вот что за одну секунду мне в логе пишет (и такое каждую секунду, даже лога не хватило на это...):

20:56:39 : Loading building data ....
20:56:39 : [fs] file open failed! (/model/building/tablica.pmd:0)
20:56:39 : [ld] failed to open /model/building/tablica.pmd
20:56:39 : Loading model data ....
20:56:40 : [model] Model descriptor '/model/romania/flag2.pmd' has incorrect file version 538976260 - expected version 4
20:56:45 : Map successfully loaded ....
20:56:46 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:46 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:46 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:46 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:46 : [mem] Caching of the resource '/vehicle/truck/mb_actros/glass01.tobj' failed.
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [fs] file open failed! (/vehicle/truck/mb_actros/glass01.tobj:0)
20:56:54 : [tobj] Can not open '/vehicle/truck/mb_actros/glass01.tobj'
20:56:54 : [gl] texture_object: NULL item data (/vehicle/truck/mb_actros/glass01.tobj)
****** The log file exceeded its limit size, truncated. (ещё не знаю из-за чего вылет был...)

Насколько я понял -это нехватка тех или иных файлов, кто может выложить таковые, если проблема именно в нехватке файлов (в указанных папках в логе и правда таких файлов не было...)
Подскажите и помогите, пожалуйста...

Отредактировано Bradshaw (2008-07-06 01:34:35)

0

502

Товарищи! Кто может подсказать, как правильно добавлять текстуры дорог? Именно добавлять, а не заменять.

0

503

Bradshaw, все просто. Добавь сюда vehicle/truck/mb_actros/  вот это  glass01.tobj. Взять можно с любого трака (простейший вариант)

0

504

Подскажите. Делаю трак, донор fcol2. Можно как-нибудь сменить папку с PMG и прочим на любое другое название? Вернее ясно что можно, но вот как правильно? 2 раза пытался и в итоге имел ошибку.

0

505

Парни! Помогите пожалуйста с текстурами! Просто скажите, в чём проблема?
******** : log created on : Sunday July 06 2008 @ 10:05:35
10:05:35 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
10:05:35 : [sys] DirectX version : 4.09.00.0904
10:05:35 : [cpu] GenuineIntel [Intel(R) Core(TM)2 CPU          6300  @ 1.86GHz] at ~1862MHz.
10:05:35 : [cpu] Features utilized: fpu cmov mmx sse sse2.
10:05:35 : [mm] physical memory detected (1048044K/485588K)
10:05:35 : [mm] virtual memory detected (2097024K/2061904K)
10:05:35 : [mm] Trying to allocate memory pool (153600K)
10:05:36 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
10:05:36 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
10:05:36 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
10:05:36 : Home directory: 'C:/Documents and Settings/Администратор/Мои документы/18 WoS Haulin'
10:05:36 : exec /home/config.cfg
10:05:36 : [cor] executing /home/config.cfg
10:05:36 : uset g_minicon "0"
10:05:36 : uset g_console "1"
10:05:36 : uset g_trackir "1"
10:05:36 : uset g_developer "1"
10:05:36 : uset g_steering_func_param "0.0"
10:05:36 : uset g_joy_axis_brake_dz "0.0"
10:05:36 : uset g_joy_axis_brake "7"
10:05:36 : uset g_joy_ff_gain "1.0"
10:05:36 : uset g_joy_axis_throttle_dz "0.0"
10:05:36 : uset g_joy_axis_throttle "0"
10:05:36 : uset g_joy_axis_ff "0"
10:05:36 : uset g_joy_axis_combine "0"
10:05:36 : uset g_joy_axis_steer_sens "0.32"
10:05:36 : uset g_joy_axis_steer_dz "0.0"
10:05:36 : uset g_joy_axis_steer "0"
10:05:36 : uset g_fatigue "1"
10:05:36 : uset g_police "1"
10:05:36 : uset g_subtitles "0"
10:05:36 : uset g_clock_24 "0"
10:05:36 : uset g_quality "2"
10:05:36 : uset g_reflection "1"
10:05:36 : uset g_mph "0"
10:05:36 : uset g_show_map "1"
10:05:36 : uset g_points "0.0"
10:05:36 : uset g_atrans "0"
10:05:36 : uset g_flyspeed "20.0"
10:05:36 : uset g_lang "en"
10:05:36 : uset g_colbox "0"
10:05:36 : uset g_texture_usage_stats "0"
10:05:36 : uset g_fps "0"
10:05:36 : uset r_gamma "1.31"
10:05:36 : uset r_path "3"
10:05:36 : uset r_fullscreen "1"
10:05:36 : uset r_mode "1280x1024x32x75"
10:05:36 : uset r_device "gl"
10:05:36 : uset r_driver "gl"
10:05:36 : uset ds8_mix_channels "2"
10:05:36 : uset ds8_mix_depth "16"
10:05:36 : uset ds8_mix_rate "44100"
10:05:36 : uset ds8_reverse_stereo "0"
10:05:36 : uset s_acceleration "0"
10:05:36 : uset s_mix_channels "2"
10:05:36 : uset s_mix_depth "16"
10:05:36 : uset s_mix_rate "44100"
10:05:36 : uset s_sfx_enabled "1"
10:05:36 : uset s_music_enabled "0"
10:05:36 : uset s_sfx_volume "0.22"
10:05:36 : uset s_music_volume "0"
10:05:36 : uset s_reverse_stereo "0"
10:05:36 : uset s_device "ds8"
10:05:36 : uset r_quirks "0"
10:05:36 : uset r_anisotropy_factor "0.5"
10:05:36 : uset r_texture_detail "0"
10:05:36 : uset i_force_gain "1.0"
10:05:36 : uset i_feedback "1"
10:05:36 : uset i_joystick2 "-1"
10:05:36 : uset i_joystick1 "-1"
10:05:36 : uset i_deadzone "0.0"
10:05:36 : uset i_device "di8"
10:05:36 : uset m_invert "0"
10:05:36 : uset m_sensitivity "0.33"
10:05:36 : uset m_filter "0"
10:05:36 : [gl] driver: ASUS X1650 Series x86/SSE2
10:05:36 : [gl] vendor: ATI Technologies Inc.
10:05:36 : [gl] version: 2.0.6012 WinXP Release
10:05:36 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
10:05:36 : [gl] GL_max_texture_size: 4096
10:05:36 : [gl] taking advantage of 'GL_ARB_fragment_program'
10:05:36 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
10:05:36 : [gl] taking advantage of 'GL_ARB_multitexture'
10:05:36 : [gl] sampler count 8
10:05:36 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
10:05:36 : [gl] taking advantage of 'GL_ARB_texture_compression'
10:05:36 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
10:05:36 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
10:05:36 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
10:05:36 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
10:05:36 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
10:05:36 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
10:05:36 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
10:05:36 : [gl] taking advantage of 'GL_ARB_vertex_program'
10:05:36 : [gl] taking advantage of 'GL_ARB_shader_objects'
10:05:36 : [gl] taking advantage of 'GL_ARB_vertex_shader'
10:05:36 : [gl] taking advantage of 'GL_ARB_fragment_shader'
10:05:36 : [gl] taking advantage of 'GL_ATI_fragment_shader'
10:05:36 : [gl] taking advantage of 'GL_ATI_vertex_array_object'
10:05:36 : [gl] taking advantage of 'GL_ATI_draw_buffers'
10:05:36 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
10:05:36 : [gl] taking advantage of 'GL_ATIX_texture_env_route'
10:05:36 : [gl] taking advantage of 'GL_EXT_blend_color'
10:05:36 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
10:05:36 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
10:05:36 : [gl] taking advantage of 'GL_EXT_rescale_normal'
10:05:36 : [gl] taking advantage of 'GL_EXT_secondary_color'
10:05:36 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
10:05:36 : [gl] taking advantage of 'GL_EXT_texture3D'
10:05:36 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
10:05:36 : [gl] taking advantage of 'GL_EXT_texture_env_add'
10:05:36 : [gl] max anisotropy factor : 16
10:05:36 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
10:05:36 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
10:05:36 : [gl] taking advantage of 'WGL_ARB_extensions_string'
10:05:36 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
10:05:36 : [gl] taking advantage of 'WGL_ARB_pixel_format'
10:05:36 : [gl] taking advantage of 'WGL_ARB_pbuffer'
10:05:36 : [gl] taking advantage of 'WGL_ARB_render_texture'
10:05:36 : [gl] CDS init: OK
10:05:36 : [gl] SetPixelFormat: OK
10:05:36 : [gl] wglCreateContext: OK
10:05:36 : [gl] OpenGL framebuffer context init OK
10:05:38 : [snd] select device (ds8)
10:05:38 : [ds8] Available device : Первичный звуковой драйвер ().
10:05:38 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
10:05:38 : [ds8] Initialization OK.
10:05:38 : [game] Trying to mount MOD archive: C:/Documents and Settings/Администратор/Мои документы/18 WoS Haulin/mod/truck.scs
10:05:38 : [zipfs] C:/Documents and Settings/Администратор/Мои документы/18 WoS Haulin/mod/truck.scs successfully mounted [crc_0xf7a09abf]
10:05:38 : g_ui_recache
10:05:38 : exit
10:05:38 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
10:05:38 : [fs] file open failed! (/vehicle/truck/pttm/pttm.pmd:0)
10:05:38 : [ld] failed to open /vehicle/truck/pttm/pttm.pmd
10:05:38 : [fs] file open failed! (/vehicle/truck/pttm/pttm.pmc:0)
10:05:38 : [ld] failed to open /vehicle/truck/pttm/pttm.pmc
10:05:38 : No base model found: @@PTTM@@
10:05:39 : [fs] file open failed! (/vehicle/truck/pttm/pttm.pmd:0)
10:05:39 : [ld] failed to open /vehicle/truck/pttm/pttm.pmd
10:05:39 : [fs] file open failed! (/vehicle/truck/pttm/lod.pmd:0)
10:05:39 : [ld] failed to open /vehicle/truck/pttm/lod.pmd
10:05:39 : [fs] file open failed! (/vehicle/truck/pttm/pttm.pmc:0)
10:05:39 : [ld] failed to open /vehicle/truck/pttm/pttm.pmc
10:05:39 : No base model found:
10:05:45 : Loading city data ....

0

506

МАЗ написал(а):

Парни! Помогите пожалуйста с текстурами!

Текстуры здесьне причём.Здесь тынапортачилспутями кфайлам пмд\пмс.Проверь в занозе путьк файлам пмд пмс.Наверняка ты допустил там ошибку.

0

507

19:49:01 : [zipfs] C:/Documents and Settings/Администратор/Мои документы/18 WoS Haulin/mod/truck.scs successfully mounted [crc_0xb029b350]
19:49:01 : g_ui_recache
19:49:01 : exit
19:49:02 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:49:02 : [fs] file open failed! (/vehicle/truck/mazi/pttm.pmg:0)
19:49:02 : [ld] failed to open /vehicle/truck/mazi/pttm.pmg
19:49:08 : Loading city data ....

Щас такая фигня... Что делать?   :huh:

0

508

17:33:13 : [fs] file open failed! (/vehicle/ai/chevrolet_venture/gloss.tobj:0)
17:33:13 : [tobj] Can not open '/vehicle/ai/chevrolet_venture/gloss.tobj'
17:33:13 : [fs] file open failed! (/vehicle/ai/chevrolet_venture/gloss.tobj:0)
17:33:13 : [tobj] Can not open '/vehicle/ai/chevrolet_venture/gloss.tobj'
17:33:13 : [mem] Caching of the resource '/vehicle/ai/chevrolet_venture/gloss.tobj' failed.
17:33:18 : [fs] file open failed! (/vehicle/ai/chevrolet_venture/gloss.tobj:0)
17:33:18 : [tobj] Can not open '/vehicle/ai/chevrolet_venture/gloss.tobj'
17:33:18 : [fs] file open failed! (/vehicle/ai/chevrolet_venture/gloss.tobj:0)
17:33:18 : [tobj] Can not open '/vehicle/ai/chevrolet_venture/gloss.tobj'
17:33:18 : [gl] texture_object: NULL item data (/vehicle/ai/chevrolet_venture/gloss.tobj)
17:33:18 : [fs] file open failed! (/vehicle/ai/chevrolet_venture/gloss.tobj:0)
17:33:18 : [tobj] Can not open '/vehicle/ai/chevrolet_venture/gloss.tobj'
(это лишь кусочек... лога тоже не хватило)
теперь такая ошибка... :( Старый способ с прошлой ошибкой прошёл, а вот с этой не прошёл... Скопировал я gloss.tobj в нужную папку и всё равно выкидывает из игры и показывает такую ошибку... И уже удалил папку с этим авто и из дефинишна удалил его файл и прописку из сторэджа удалил... и всё равно эта ошибка - что на сей раз делать-то? Уже не знаю как быть...

Отредактировано Bradshaw (2008-07-06 19:00:28)

0

509

19:03:35 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:03:35 : [model] Model geometry '/vehicle/trailer/bochka/trailer.pmg' is malformed.
19:03:35 : [model] Model geometry '/vehicle/trailer/bochka/trailer.pmg' is malformed.

Подскажите что это означает?  :crazy:

0

510

Legionner написал(а):

19:03:35 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:03:35 : [model] Model geometry '/vehicle/trailer/bochka/trailer.pmg' is malformed.
19:03:35 : [model] Model geometry '/vehicle/trailer/bochka/trailer.pmg' is malformed.

:idea:

Ты наверное поставил в мод цистерну и в ней какаято ошибка...

0