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931

GTSник
Ну это я знаю,я просто хочу свои личные звуки от Volvo FH12..

0

932

создай тогда новый файл /def/vehicle/sound/имя файла.sii, в нём пропиши свои звуки, естественно затолкай их в архив и тот самый файл пропиши в sdata характеристики.
п.с. сделай лучше 2 файла, скопируй :jumping:

+1

933

GTSник
Спасибо.

0

934

ШАМАН написал(а):

egor77
файл: game_data.sii

строка: blinker_auto_off_limit: 0.7 // 70% of maximum angle of steering wheel

Отредактировано ШАМАН (2012-10-14 05:26:27)

Подпись автора

    http://emem.ru/WoT/stat/4659519/sv22-jzy8u8.jpg

спасибо!!!

0

935

Подскажите как решить эту проблему.как только начинаются спец. грузы игра виснет.карта стоит GTS MARIO 11.2, моды тоже от нее.

Свернутый текст

******** : log created on : Tuesday October 23 2012 @ 15:01:42
15:01:42 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
15:01:42 : [sys] DirectX version : 4.09.00.0904
15:01:42 : [cpu] GenuineIntel [        Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz] at ~3093MHz.
15:01:42 : [cpu] Features utilized: fpu cmov mmx sse sse2.
15:01:42 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 3020546Hz
15:01:42 : [mem] physical memory detected (4194303K/4194303K)
15:01:42 : [mem] virtual memory detected (2097024K/2024328K)
15:01:42 : [mem] Trying to allocate memory pool (819200K)
15:01:42 : [zipfs] base.scs: mounted ok, 14082 entries [0xb1264d78]
15:01:42 : [ufs] registered symlink from /custom_build/de_de to /
15:01:42 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
15:01:42 : [ufs] Home directory: 'C:/Users/Admin/Documents/German Truck Simulator'.
15:01:42 : Mounting extra package: C:/Users/Admin/Documents/German Truck Simulator/mod/GTS_1.32_11.2_ru.scs
15:01:42 : [zipfs] GTS_1.32_11.2_ru.scs: mounted ok, 25774 entries [0x75efe558]
15:01:42 : exec /home/config.cfg
15:01:42 : [sys] Executing /home/config.cfg ...
15:01:42 : uset g_minicon "0"
15:01:42 : uset g_console "0"
15:01:42 : uset g_trackir "1"
15:01:42 : uset g_developer "0"
15:01:42 : uset g_cargo_sort "0"
15:01:42 : uset g_save_idx "3"
15:01:42 : uset g_mouse_control "0"
15:01:42 : uset g_steering_func_param "0"
15:01:42 : uset g_joy_axis_brake_dz "0.0"
15:01:42 : uset g_joy_axis_brake "5"
15:01:42 : uset g_joy_ff_gain "0.24"
15:01:42 : uset g_joy_axis_throttle_dz "0.39"
15:01:42 : uset g_joy_axis_throttle "1"
15:01:42 : uset g_joy_axis_ff "1"
15:01:42 : uset g_joy_axis_combine "0"
15:01:42 : uset g_joy_axis_steer_sens "1"
15:01:42 : uset g_joy_axis_steer_dz "0"
15:01:42 : uset g_joy_axis_steer "0"
15:01:42 : uset g_tutorial "0"
15:01:42 : uset g_mirrors "1"
15:01:42 : uset g_fatigue "1"
15:01:42 : uset g_police "1"
15:01:42 : uset g_subtitles "0"
15:01:42 : uset g_clock_24 "1"
15:01:42 : uset g_quality "-1"
15:01:42 : uset g_reflection "1"
15:01:42 : uset g_mph "0"
15:01:42 : uset g_atrans "0"
15:01:42 : uset g_flyspeed "100.0"
15:01:42 : uset g_lang "de_de"
15:01:42 : uset g_colbox "0"
15:01:42 : uset r_gamma "1.0"
15:01:42 : uset r_path "5"
15:01:42 : uset r_msaa "4"
15:01:42 : uset r_fullscreen "1"
15:01:42 : uset r_mode "1920x1080x32x0"
15:01:42 : uset r_device "gl"
15:01:42 : uset r_driver "gl"
15:01:42 : uset g_detail_veg "1"
15:01:42 : uset g_texture_usage_stats "0"
15:01:42 : uset g_fps "0"
15:01:42 : uset g_stream_exts ".ogg;.mp3"
15:01:42 : uset ds8_mix_channels "2"
15:01:42 : uset ds8_mix_depth "16"
15:01:42 : uset ds8_mix_rate "44100"
15:01:42 : uset ds8_reverse_stereo "0"
15:01:42 : uset s_acceleration "0"
15:01:42 : uset s_mix_channels "2"
15:01:42 : uset s_mix_depth "16"
15:01:42 : uset s_mix_rate "44100"
15:01:42 : uset s_sfx_enabled "1"
15:01:42 : uset s_music_enabled "1"
15:01:42 : uset s_sfx_volume "1.0"
15:01:42 : uset s_music_volume "0.8"
15:01:42 : uset s_reverse_stereo "0"
15:01:42 : uset s_device "ds8"
15:01:42 : uset r_vsync "1"
15:01:42 : uset r_quirks "0"
15:01:42 : uset r_anisotropy_factor "0.2"
15:01:42 : uset r_texture_detail "0"
15:01:42 : uset i_force_gain "1.0"
15:01:42 : uset i_feedback "1"
15:01:42 : uset i_joystick2 "-1"
15:01:42 : uset i_joystick1 "0"
15:01:42 : uset i_deadzone "0.0"
15:01:42 : uset i_device "di8"
15:01:42 : uset m_invert "0"
15:01:42 : uset m_sensitivity "0.33"
15:01:42 : uset m_filter "0"
15:01:42 : German Truck Simulator init ver.1.32 (rev. 27280)
15:01:42 : [gl] ICD OpenGL driver detected.
15:01:42 : [gl] driver: AMD Radeon HD 7700 Series
15:01:42 : [gl] vendor: ATI Technologies Inc.
15:01:42 : [gl] version: 4.2.11762 Compatibility Profile Context
15:01:42 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
15:01:42 : [gl] GL_max_texture_size: 16384
15:01:42 : [gl] taking advantage of 'GL_multitexture'
15:01:42 : [gl] Sampler count: 8
15:01:42 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:01:42 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
15:01:42 : [gl] taking advantage of 'GL_texture_border_clamp'
15:01:42 : [gl] taking advantage of 'GL_texture_compression'
15:01:42 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:01:42 : [gl] taking advantage of 'GL_texture_cube_map'
15:01:42 : [gl] taking advantage of 'GL_texture_env_crossbar'
15:01:42 : [gl] taking advantage of 'GL_texture_env_combine'
15:01:42 : [gl] taking advantage of 'GL_texture_rectangle'
15:01:42 : [gl] taking advantage of 'GL_transpose_matrix'
15:01:42 : [gl] taking advantage of 'GL_vertex_buffer_object'
15:01:42 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:01:42 : [gl] Vertex attribute count: 29
15:01:42 : [gl] The attribute count limit clamped down to 16 from 29.
15:01:42 : [gl] taking advantage of 'GL_shader_objects'
15:01:42 : [gl] taking advantage of 'GL_vertex_shader'
15:01:42 : [gl] taking advantage of 'GL_fragment_shader'
15:01:42 : [gl] taking advantage of 'GL_ATI_fragment_shader'
15:01:42 : [gl] taking advantage of 'GL_draw_buffers'
15:01:42 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
15:01:42 : [gl] taking advantage of 'GL_blend_color'
15:01:42 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:01:42 : [gl] taking advantage of 'GL_draw_range_elements'
15:01:42 : [gl] taking advantage of 'GL_rescale_normal'
15:01:42 : [gl] taking advantage of 'GL_secondary_color'
15:01:42 : [gl] taking advantage of 'GL_separate_spcular_color'
15:01:42 : [gl] taking advantage of 'GL_texture3D'
15:01:42 : [gl] taking advantage of 'GL_texture_edge_clamp'
15:01:42 : [gl] taking advantage of 'GL_texture_env_add'
15:01:42 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:01:42 : [gl] Max anisotropy factor: 16
15:01:42 : [gl] taking advantage of 'GL_generate_mipmap'
15:01:42 : [gl] taking advantage of 'GL_framebuffer_object'
15:01:42 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:01:42 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
15:01:42 : [gl] taking advantage of 'WGL_EXT_swap_control'
15:01:42 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:01:42 : [gl] taking advantage of 'GL_ARB_multisample'
15:01:42 : [gl] Detected support for 8x anti-aliasing.
15:01:42 : [gl] Detected support for 4x anti-aliasing.
15:01:42 : [gl] Detected support for 2x anti-aliasing.
15:01:42 : [gl] Detected support for 1x anti-aliasing.
15:01:42 : Rendering path available: GL1X
15:01:42 : Rendering path available: ARB1
15:01:42 : Rendering path available: R2XX
15:01:42 : Rendering path available: ARB2
15:01:42 : Rendering path available: GL2X
15:01:42 : [dx9] Direct3D9Ex detected.
15:01:42 : [dx9] Number of adapters found: 1
15:01:42 : [dx9] Adapter #0: AMD Radeon HD 7700 Series (aticfx32.dll) [driver version: 8.17.10.1140]
15:01:42 : Rendering path available: SM2X
15:01:42 : Rendering path available: SM3X
15:01:43 : [gl] CDS init: OK
15:01:43 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
15:01:43 : [gl] wglCreateContext: OK
15:01:43 : [gl] OpenGL framebuffer context init OK
15:01:43 : [gfx] Created drawable (/procedural/truck0.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck1.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck2.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck3.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck4.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck5.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck6.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck7.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck8.tobj)
15:01:43 : [gfx] Created drawable (/procedural/truck9.tobj)
15:01:43 : [gfx] Created drawable (/procedural/dashboard.tobj)
15:01:43 : [gfx] Created drawable (/procedural/close_mirror.tobj)
15:01:43 : [gfx] Created drawable (/procedural/far_mirror.tobj)
15:01:43 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
15:01:43 : [gfx] Created drawable (/procedural/generic_env.tobj)
15:01:43 : [gfx] Created drawable (/procedural/water_env.tobj)
15:01:43 : [gfx] Created drawable (/procedural/ocean_env.tobj)
15:01:43 : Setting UI reference mode to: 1152x864...
15:01:43 : [snd] select device (ds8)
15:01:43 : [ds8] Available device : Первичный звуковой драйвер ().
15:01:43 : [ds8] Available device : Динамики (Realtek High Definition Audio) ({0.0.0.00000000}.{3416ab5a-9435-4640-b061-b0ebd66c8abf}).
15:01:43 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{dc0fc1d3-5499-4074-a2b3-1e0c4d11bb8f}).
15:01:43 : [ds8] Initialization OK.
15:01:43 : [di8] Joystick/GamePad/Wheel device: \bLogitech G27 Racing Wheel USB
15:01:43 : g_ui_recache
15:01:43 : exit
15:01:43 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:01:43 : Loading city data ....
15:01:43 : Loading cargo descriptions ....
15:01:54 : g_lang ru_ru
15:01:54 : g_ui_recache
15:01:57 : game
15:01:57 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:01:58 : Loading resource server data ....
15:01:58 : Loading road data ....
15:01:58 : Loading terrain data ....
15:01:58 : Loading railing data ....
15:01:58 : Loading building data ....
15:01:58 : Loading model data ....
15:01:58 : Loading prefab data ....
15:01:58 : Loading sign data ....
15:01:58 : Loading traffic lights data ....
15:01:58 : Loading vegetation data ....
15:01:58 : Loading hinges data ....
15:01:58 : Loading stamp data ....
15:01:58 : Loading movers data ....
15:01:58 : Loading animated models ....
15:01:58 : Loading sound item data ....
15:01:58 : Loading live stream data ....
15:01:58 : Loading cargo data ....
15:01:58 : Loading company data ....
15:01:58 : Loading city data ....
15:01:58 : Loading cargo descriptions ....
15:01:58 : Map '/map/germany.mbd' loading started ....
15:01:59 : Map successfully loaded ....
15:02:00 : Starting the saved game (/home/save/4) ...
15:02:18 : Special cargo generated! (Экскаватор 500)

может зависнуть между городами,может в городе. как исправить? надоело заново все начинать.

0

936

ребята помогите .... у меня в ГТС не доижая до нескольких городов выбрасывает из игры .. в чем проблема?

Отредактировано MAYOR (2012-10-27 16:32:17)

0

937

MAYOR, вся проблема в тебе, а именно в русском языке...

0

938

Yatsuk Alexandr
Масштаб карты не уменьшить.
И отключение усталости скорее всего не подойдет.

0

939

Свернутый текст

******** : log created on : Thursday October 25 2012 @ 16:58:00
16:58:00 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
16:58:00 : [sys] DirectX version : 4.09.00.0904
16:58:00 : [cpu] GenuineIntel [        Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz] at ~3292MHz.
16:58:00 : [cpu] Features utilized: fpu cmov mmx sse sse2.
16:58:00 : [sys] using QPC / unknown timer (thread affinity: 2), frequency 3215429Hz
16:58:00 : [mem] physical memory detected (4194303K/4194303K)
16:58:00 : [mem] virtual memory detected (2097024K/2022724K)
16:58:00 : [mem] Trying to allocate memory pool (409600K)
16:58:00 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
16:58:00 : [ufs] registered symlink from /custom_build/de_de to /
16:58:00 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
16:58:00 : [ufs] Home directory: 'C:/Users/11/Documents/German Truck Simulator'.
16:58:00 : exec /home/config.cfg
16:58:00 : [sys] Executing /home/config.cfg ...
16:58:00 : uset g_minicon "0"
16:58:00 : uset g_console "0"
16:58:00 : uset g_trackir "1"
16:58:00 : uset g_developer "0"
16:58:00 : uset g_cargo_sort "0"
16:58:00 : uset g_save_idx "1"
16:58:00 : uset g_mouse_control "0"
16:58:00 : uset g_steering_func_param "0.0"
16:58:00 : uset g_joy_axis_brake_dz "0.0"
16:58:00 : uset g_joy_axis_brake "7"
16:58:00 : uset g_joy_ff_gain "1.0"
16:58:00 : uset g_joy_axis_throttle_dz "0.0"
16:58:00 : uset g_joy_axis_throttle "7"
16:58:00 : uset g_joy_axis_ff "0"
16:58:00 : uset g_joy_axis_combine "0"
16:58:00 : uset g_joy_axis_steer_sens "0.6"
16:58:00 : uset g_joy_axis_steer_dz "0.0"
16:58:00 : uset g_joy_axis_steer "7"
16:58:00 : uset g_tutorial "1"
16:58:00 : uset g_mirrors "1"
16:58:00 : uset g_fatigue "1"
16:58:00 : uset g_police "1"
16:58:00 : uset g_subtitles "0"
16:58:00 : uset g_clock_24 "1"
16:58:00 : uset g_quality "2"
16:58:00 : uset g_reflection "1"
16:58:00 : uset g_atrans "1"
16:58:00 : uset g_flyspeed "100.0"
16:58:00 : uset g_lang "de_de"
16:58:00 : uset g_colbox "0"
16:58:00 : uset r_gamma "1.0"
16:58:00 : uset r_path "5"
16:58:00 : uset r_msaa "4"
16:58:00 : uset r_fullscreen "1"
16:58:00 : uset r_mode "1360x768x32x60"
16:58:00 : uset r_device "gl"
16:58:00 : uset r_driver "gl"
16:58:00 : uset g_detail_veg "2"
16:58:00 : uset g_texture_usage_stats "0"
16:58:00 : uset g_fps "0"
16:58:00 : uset ds8_mix_channels "2"
16:58:00 : uset ds8_mix_depth "16"
16:58:00 : uset ds8_mix_rate "44100"
16:58:00 : uset ds8_reverse_stereo "0"
16:58:00 : uset s_acceleration "0"
16:58:00 : uset s_mix_channels "2"
16:58:00 : uset s_mix_depth "16"
16:58:00 : uset s_mix_rate "44100"
16:58:00 : uset s_sfx_enabled "1"
16:58:00 : uset s_music_enabled "1"
16:58:00 : uset s_sfx_volume "1.0"
16:58:00 : uset s_music_volume "0.8"
16:58:00 : uset s_reverse_stereo "0"
16:58:00 : uset s_device "ds8"
16:58:00 : uset r_vsync "1"
16:58:00 : uset r_quirks "0"
16:58:00 : uset r_anisotropy_factor "0.5"
16:58:00 : uset r_texture_detail "0"
16:58:00 : uset i_force_gain "1.0"
16:58:00 : uset i_feedback "1"
16:58:00 : uset i_joystick2 "-1"
16:58:00 : uset i_joystick1 "-1"
16:58:00 : uset i_deadzone "0.0"
16:58:00 : uset i_device "di8"
16:58:00 : uset m_invert "0"
16:58:00 : uset m_sensitivity "0.33"
16:58:00 : uset m_filter "0"
16:58:00 : uset g_view_dist "1.0"
16:58:00 : German Truck Simulator init ver.1.00 (rev. 25903)
16:58:01 : [gl] ICD OpenGL driver detected.
16:58:01 : [gl] driver: AMD Radeon HD 6670
16:58:01 : [gl] vendor: ATI Technologies Inc.
16:58:01 : [gl] version: 4.2.11631 Compatibility Profile Context
16:58:01 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
16:58:01 : [gl] GL_max_texture_size: 16384
16:58:01 : [gl] taking advantage of 'GL_multitexture'
16:58:01 : [gl] Sampler count: 8
16:58:01 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:58:01 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
16:58:01 : [gl] taking advantage of 'GL_texture_border_clamp'
16:58:01 : [gl] taking advantage of 'GL_texture_compression'
16:58:01 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:58:01 : [gl] taking advantage of 'GL_texture_cube_map'
16:58:01 : [gl] taking advantage of 'GL_texture_env_crossbar'
16:58:01 : [gl] taking advantage of 'GL_texture_env_combine'
16:58:01 : [gl] taking advantage of 'GL_texture_rectangle'
16:58:01 : [gl] taking advantage of 'GL_transpose_matrix'
16:58:01 : [gl] taking advantage of 'GL_vertex_buffer_object'
16:58:01 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:58:01 : [gl] Vertex attribute count: 29
16:58:01 : [gl] The attribute count limit clamped down to 16 from 29.
16:58:01 : [gl] taking advantage of 'GL_shader_objects'
16:58:01 : [gl] taking advantage of 'GL_vertex_shader'
16:58:01 : [gl] taking advantage of 'GL_fragment_shader'
16:58:01 : [gl] taking advantage of 'GL_ATI_fragment_shader'
16:58:01 : [gl] taking advantage of 'GL_draw_buffers'
16:58:01 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
16:58:01 : [gl] taking advantage of 'GL_blend_color'
16:58:01 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:58:01 : [gl] taking advantage of 'GL_draw_range_elements'
16:58:01 : [gl] taking advantage of 'GL_rescale_normal'
16:58:01 : [gl] taking advantage of 'GL_secondary_color'
16:58:01 : [gl] taking advantage of 'GL_separate_spcular_color'
16:58:01 : [gl] taking advantage of 'GL_texture3D'
16:58:01 : [gl] taking advantage of 'GL_texture_edge_clamp'
16:58:01 : [gl] taking advantage of 'GL_texture_env_add'
16:58:01 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:58:01 : [gl] Max anisotropy factor: 16
16:58:01 : [gl] taking advantage of 'GL_generate_mipmap'
16:58:01 : [gl] taking advantage of 'GL_framebuffer_object'
16:58:01 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:58:01 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
16:58:01 : [gl] taking advantage of 'WGL_EXT_swap_control'
16:58:01 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:58:01 : [gl] taking advantage of 'GL_ARB_multisample'
16:58:01 : [gl] Detected support for 8x anti-aliasing.
16:58:01 : [gl] Detected support for 4x anti-aliasing.
16:58:01 : [gl] Detected support for 2x anti-aliasing.
16:58:01 : [gl] Detected support for 1x anti-aliasing.
16:58:01 : Rendering path available: GL1X
16:58:01 : Rendering path available: ARB1
16:58:01 : Rendering path available: R2XX
16:58:01 : Rendering path available: ARB2
16:58:01 : Rendering path available: GL2X
16:58:01 : [dx9] Direct3D9Ex detected.
16:58:01 : [dx9] Number of adapters found: 1
16:58:01 : [dx9] Adapter #0: AMD Radeon HD 6670 (aticfx32.dll) [driver version: 8.17.10.1124]
16:58:01 : Rendering path available: SM2X
16:58:01 : Rendering path available: SM3X
16:58:01 : [gl] CDS init: OK
16:58:01 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
16:58:01 : [gl] wglCreateContext: OK
16:58:01 : [gl] OpenGL framebuffer context init OK
16:58:01 : [gfx] Created drawable (/procedural/truck0.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck1.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck2.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck3.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck4.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck5.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck6.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck7.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck8.tobj)
16:58:01 : [gfx] Created drawable (/procedural/truck9.tobj)
16:58:01 : [gfx] Created drawable (/procedural/dashboard.tobj)
16:58:01 : [gfx] Created drawable (/procedural/left_mirror.tobj)
16:58:01 : [gfx] Created drawable (/procedural/right_mirror.tobj)
16:58:01 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
16:58:01 : [gfx] Created drawable (/procedural/generic_env.tobj)
16:58:01 : [gfx] Created drawable (/procedural/water_env.tobj)
16:58:01 : [gfx] Created drawable (/procedural/ocean_env.tobj)
16:58:01 : Setting UI reference mode to: 1152x864...
16:58:01 : [snd] select device (ds8)
16:58:01 : [ds8] Available device : Первичный звуковой драйвер ().
16:58:01 : [ds8] Available device : Динамики (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{9e84d1b0-e1fc-4a72-b964-6a1f1bf143d9}).
16:58:01 : [ds8] Available device : Цифровое аудио (HDMI) (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{b30857bb-c706-44db-926e-3794ab41c59e}).
16:58:01 : [ds8] Initialization OK.
16:58:01 : g_ui_recache
16:58:01 : exit
16:58:01 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:58:01 : Loading city data ....
16:58:01 : Loading cargo descriptions ....
16:58:06 : game
16:58:06 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:58:07 : Loading resource server data ....
16:58:07 : Loading road data ....
16:58:07 : Loading terrain data ....
16:58:07 : Loading railing data ....
16:58:07 : Loading building data ....
16:58:07 : Loading model data ....
16:58:07 : Loading prefab data ....
16:58:07 : Loading sign data ....
16:58:07 : Loading traffic lights data ....
16:58:07 : Loading vegetation data ....
16:58:07 : Loading hinges data ....
16:58:07 : Loading stamp data ....
16:58:07 : Loading movers data ....
16:58:07 : Loading animated models ....
16:58:07 : Loading sound item data ....
16:58:07 : Loading cargo data ....
16:58:07 : Loading company data ....
16:58:07 : Loading city data ....
16:58:07 : Loading cargo descriptions ....
16:58:07 : Map '/map/germany.mbd' loading started ....
16:58:08 : Map successfully loaded ....
16:58:08 : Starting the campaign ...
16:58:40 : quit
16:58:40 : [gfx] Destroying drawable (/procedural/truck0.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck1.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck2.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck3.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck4.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck5.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck6.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck7.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck8.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/truck9.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/left_mirror.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/right_mirror.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/water_env.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
16:58:40 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
16:58:40 : [gl] Context shutdown
16:58:40 : [gl] CDS shutdown: OK
16:58:41 : [sys] process shutdown

выкидывает  на руской карте в гтс

Отредактировано MAYOR (2012-10-28 00:00:33)

0

940

Yatsuk Alexandr написал(а):

Скажите пожалуйста а где можно найти файл в котором показаны логи

germantrucks открывается блокнотом находиться папке мои документы\German truck simulator

0

941

всем привет. подскажите как как сделать чтобы в новой игре свой тягач можно было взять?

0

942

egor77
Заработать и купить.
Или поставить мод Открытая карьера.

0

943

Yatsuk Alexandr, попробуй убрать из папки мод русский траффик...

0

944

скачал карту Russian Map byOSTeam /Карта России для German Truck Simulator
вылет при загрузке с таким логом:

Свернутый текст

20:49:51 : [fs] Unable to open file for reading. (/model/edovo/napitki/napitki1.pmd)
20:49:51 : [ld] failed to open /model/edovo/napitki/napitki1.pmd
20:49:51 : [fs] Unable to open file for reading. (/model/russia/tramvai/ktm51.pmd)
20:49:51 : [ld] failed to open /model/russia/tramvai/ktm51.pmd
20:49:51 : [fs] Unable to open file for reading. (/model/misc/bazaND/bazanorberg.pmd)
20:49:51 : [ld] failed to open /model/misc/bazaND/bazanorberg.pmd
20:49:51 : [fs] Unable to open file for reading. (/prefab/scales/stolb_1.pmd)
20:49:51 : [ld] failed to open /prefab/scales/stolb_1.pmd
20:49:51 : [fs] Unable to open file for reading. (/prefab/warehouse_grey/warehouse_large_grey_cepi.pmd)
20:49:51 : [ld] failed to open /prefab/warehouse_grey/warehouse_large_grey_cepi.pmd
20:49:51 : [fs] Unable to open file for reading. (/model/sign/kamab/bruecke63.pmd)
20:49:51 : [ld] failed to open /model/sign/kamab/bruecke63.pmd
20:49:51 : [fs] Unable to open file for reading. (/model/sign/kamaa/bruecke64.pmd)
20:49:51 : [ld] failed to open /model/sign/kamaa/bruecke64.pmd
20:49:51 : [fs] Unable to open file for reading. (/model/sign/kamaa/bruecke65.pmd)
20:49:51 : [ld] failed to open /model/sign/kamaa/bruecke65.pmd
20:49:51 : [fs] Unable to open file for reading. (/model/sign/kamab/bruecke64.pmd)
20:49:51 : [ld] failed to open /model/sign/kamab/bruecke64.pmd
20:49:51 : [fs] Unable to open file for reading. (/model/sign/kamab/bruecke65.pmd)
20:49:51 : [ld] failed to open /model/sign/kamab/bruecke65.pmd
20:49:51 : [fs] Unable to open file for reading. (/newmod/ural/ural.pmd)
20:49:51 : [ld] failed to open /newmod/ural/ural.pmd
20:49:51 : [fs] Unable to open file for reading. (/model/misc/znaki/wysepka.pmd)
20:49:51 : [ld] failed to open /model/misc/znaki/wysepka.pmd
20:49:51 : Loading prefab data ....
20:49:52 : Loading sign data ....
20:49:52 : Loading traffic lights data ....
20:49:52 : Loading vegetation data ....
20:49:52 : Loading hinges data ....
20:49:52 : Loading stamp data ....
20:49:52 : Loading movers data ....
20:49:52 : Loading animated models ....
20:49:52 : Loading sound item data ....
20:49:52 : Loading cargo data ....
20:49:52 : Loading company data ....
20:49:52 : Loading city data ....
20:49:52 : Loading cargo descriptions ....
20:49:52 : Map '/map/germany.mbd' loading started ....
20:49:52 : Map successfully loaded ....
20:49:52 : Company item with missing counter part in the economy! (company_name: ) (city_name: goroxovec)
20:49:52 : Starting the campaign ...
20:49:53 : Geometry data overflow!
20:49:53 : Geometry data overflow!
20:49:54 : [dx9] Failed to allocate vertex buffer of 0 bytes (pool: default). [0x8876086c]
20:49:54 : .\dx9_buffer.cpp(114): ??0vertex_buffer_t@dx9@prism@@QAE@IQAVr_buffer_t@2@QAVdevice_t@12@@Z: Failed to allocate vertex buffer

подскажите в чем проблема пжл..
видновс 7-ой,других модов нету..

0

945

Товарищи подскажите а трудно модели из 18 Стальных колес в German Truck Simulator перегнать. если можно по подробнее

0

946

Marat_X
импортируешь модели из Колёс и ГТС. сверяешь структуру, и перебрасываешь "одно" к "другому". модели (объекты без названий) из структуры ГТС удаляешь, в Properties указываешь конечную папку, где будет сохранена модель. И всё - экспорт. проверь маты, если будет типа такая строка эффекта

Код:
eut.buliding.add.env.tintadd.fx

то лучше пропиши

Код:
eut.dif_lum.fx или eut.dif_spec.fx

иначе будут вылеты

0

947

isuzu19 написал(а):

скачал карту Russian Map byOSTeam /Карта России для German Truck Simulator
вылет при загрузке с таким логом:
Свернутый текст

подскажите в чем проблема пжл..
видновс 7-ой,других модов нету..

а какой у тебя пачт ?

0

948

http://s2.uploads.ru/t/xJovK.png  чо за фігня ?

0

949

Качал карту отсюда + некоторые моды (открытая карьера, летний мод, Low AI Mod), ссылки на которое лежат в том же сообщении, что и сама карта.
Игра буквально на финальной стадии загрузки валится. В логе следующее:

Свернутый текст

******** : log created on : Thursday November 08 2012 @ 20:57:07
20:57:07 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
20:57:07 : [sys] DirectX version : 4.09.00.0904
20:57:07 : [cpu] AuthenticAMD [AMD Athlon(tm) II X3 435 Processor] at ~2913MHz.
20:57:07 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
20:57:07 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2845039Hz
20:57:07 : [mem] physical memory detected (2097151K/2097151K)
20:57:07 : [mem] virtual memory detected (2097024K/2040252K)
20:57:07 : [mem] Trying to allocate memory pool (819200K)
20:57:10 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:57:10 : [ufs] registered symlink from /custom_build/de_de to /
20:57:10 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
20:57:10 : [ufs] Home directory: 'D:/Users/Faktor/Documents/German Truck Simulator'.
20:57:10 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/0_AI_Pack.scs
20:57:11 : [zipfs] 0_AI_Pack.scs: mounted ok, 1134 entries [0x3c423e16]
20:57:11 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/0axor.scs
20:57:12 : [zipfs] 0axor.scs: mounted ok, 64 entries [0x3f050211]
20:57:12 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/0Kenworth_wheels.scs
20:57:12 : [zipfs] 0Kenworth_wheels.scs: mounted ok, 20 entries [0xbf1f8ca6]
20:57:12 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/0p379rs_ti.scs
20:57:12 : [zipfs] 0p379rs_ti.scs: mounted ok, 241 entries [0x4c1543aa]
20:57:12 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/0petruha379_v1.scs
20:57:12 : [zipfs] 0petruha379_v1.scs: mounted ok, 106 entries [0x3487efcf]
20:57:12 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/0zil131.scs
20:57:12 : [zipfs] 0zil131.scs: mounted ok, 83 entries [0xe61d282b]
20:57:12 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/1_schwerlast_pack.scs
20:57:12 : [zipfs] 1_schwerlast_pack.scs: mounted ok, 427 entries [0x29f17191]
20:57:12 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Container Pack_1.scs
20:57:13 : [zipfs] 2_Container Pack_1.scs: mounted ok, 612 entries [0xa5e04307]
20:57:13 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Container Pack_2.scs
20:57:13 : [zipfs] 2_Container Pack_2.scs: mounted ok, 282 entries [0x3841d4e0]
20:57:13 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Dryliner_Pack_1.scs
20:57:14 : [zipfs] 2_Dryliner_Pack_1.scs: mounted ok, 317 entries [0x8c41d89e]
20:57:14 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Reefer_Pack.scs
20:57:14 : [zipfs] 2_Reefer_Pack.scs: mounted ok, 624 entries [0xddaaf257]
20:57:14 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Reefer_Pack_2.scs
20:57:14 : [zipfs] 2_Reefer_Pack_2.scs: mounted ok, 42 entries [0x763a781c]
20:57:14 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Sidevan_Pack_1.scs
20:57:14 : [zipfs] 2_Sidevan_Pack_1.scs: mounted ok, 480 entries [0x6879be0e]
20:57:14 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Sidevan_Pack_2.scs
20:57:14 : [zipfs] 2_Sidevan_Pack_2.scs: mounted ok, 248 entries [0x4e6f4819]
20:57:14 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Silos & Cistern Pack.scs
20:57:15 : [zipfs] 2_Silos & Cistern Pack.scs: mounted ok, 438 entries [0x81a4edbe]
20:57:15 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Special_trailer_Pack.scs
20:57:15 : [zipfs] 2_Special_trailer_Pack.scs: mounted ok, 219 entries [0xd6a8584e]
20:57:15 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Tilt_Pack_1.scs
20:57:16 : [zipfs] 2_Tilt_Pack_1.scs: mounted ok, 358 entries [0x51f35d9d]
20:57:16 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/2_Tipper_Pack.scs
20:57:16 : [zipfs] 2_Tipper_Pack.scs: mounted ok, 108 entries [0x3dd8d63f]
20:57:16 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/D-TEC.scs
20:57:17 : [zipfs] D-TEC.scs: mounted ok, 358 entries [0xac611866]
20:57:17 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Extras.scs
20:57:17 : [zipfs] Extras.scs: mounted ok, 16 entries [0xa19a8be]
20:57:17 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Mails.scs
20:57:17 : [zipfs] Mails.scs: mounted ok, 19 entries [0x762002b1]
20:57:17 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Reale Firmen.scs
20:57:17 : [zipfs] Reale Firmen.scs: mounted ok, 102 entries [0x87a75d28]
20:57:17 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Truckextras.scs
20:57:19 : [zipfs] Truckextras.scs: mounted ok, 3802 entries [0xf3cc6cdb]
20:57:19 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Trucks1.scs
20:57:23 : [zipfs] Trucks1.scs: mounted ok, 2070 entries [0xcf1af439]
20:57:23 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Trucks2.scs
20:57:28 : [zipfs] Trucks2.scs: mounted ok, 3159 entries [0x8cb20f50]
20:57:28 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Trucks3.scs
20:57:31 : [zipfs] Trucks3.scs: mounted ok, 2540 entries [0x30caf4c7]
20:57:31 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Trucks4.scs
20:57:33 : [zipfs] Trucks4.scs: mounted ok, 2004 entries [0x698bf8d8]
20:57:33 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Trucks5.scs
20:57:35 : [zipfs] Trucks5.scs: mounted ok, 819 entries [0xe29447fd]
20:57:35 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/Truckwheels.scs
20:57:38 : [zipfs] Truckwheels.scs: mounted ok, 1979 entries [0x3641ce01]
20:57:38 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/zzdefinitions.scs
20:57:38 : [zipfs] zzdefinitions.scs: mounted ok, 956 entries [0xfed2c96f]
20:57:38 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/zzmainmap.scs
20:57:45 : [zipfs] zzmainmap.scs: mounted ok, 25443 entries [0x6e0e1fa6]
20:57:45 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/zzy_low_ai_mod_5.scs
20:57:45 : [zipfs] zzy_low_ai_mod_5.scs: mounted ok, 5 entries [0xbea3dac1]
20:57:45 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/zzyFlarepack.scs
20:57:45 : [zipfs] zzyFlarepack.scs: mounted ok, 568 entries [0xd116e49c]
20:57:45 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/zzyy_ocm_5.scs
20:57:45 : [zipfs] zzyy_ocm_5.scs: mounted ok, 5 entries [0xdeda1a1]
20:57:45 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/zzyylowtrailertraffic.scs
20:57:45 : [zipfs] zzyylowtrailertraffic.scs: mounted ok, 18 entries [0xa4e69d9f]
20:57:45 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/zzzyyy_summer_spring_mod.scs
20:57:45 : [zipfs] zzzyyy_summer_spring_mod.scs: mounted ok, 260 entries [0x1a48f4dc]
20:57:45 : Mounting extra package: D:/Users/Faktor/Documents/German Truck Simulator/mod/zzzzzmoredrivers.scs
20:57:45 : [zipfs] zzzzzmoredrivers.scs: mounted ok, 2 entries [0x2a0d5fb4]
20:57:45 : exec /home/config.cfg
20:57:45 : [sys] Executing /home/config.cfg ...
20:57:45 : uset g_minicon "0"
20:57:45 : uset g_console "1"
20:57:45 : uset g_trackir "1"
20:57:45 : uset g_developer "1"
20:57:45 : uset g_cargo_sort "0"
20:57:45 : uset g_save_idx "1"
20:57:45 : uset g_mouse_control "0"
20:57:45 : uset g_steering_func_param "0.0"
20:57:45 : uset g_joy_axis_brake_dz "0.0"
20:57:45 : uset g_joy_axis_brake "7"
20:57:45 : uset g_joy_ff_gain "1.0"
20:57:45 : uset g_joy_axis_throttle_dz "0.0"
20:57:45 : uset g_joy_axis_throttle "7"
20:57:45 : uset g_joy_axis_ff "0"
20:57:45 : uset g_joy_axis_combine "0"
20:57:45 : uset g_joy_axis_steer_sens "0.6"
20:57:45 : uset g_joy_axis_steer_dz "0.0"
20:57:45 : uset g_joy_axis_steer "7"
20:57:45 : uset g_tutorial "1"
20:57:45 : uset g_mirrors "1"
20:57:45 : uset g_fatigue "1"
20:57:45 : uset g_police "0"
20:57:45 : uset g_subtitles "0"
20:57:45 : uset g_clock_24 "1"
20:57:45 : uset g_quality "-1"
20:57:45 : uset g_reflection "0"
20:57:45 : uset g_mph "0"
20:57:45 : uset g_atrans "1"
20:57:45 : uset g_flyspeed "100.0"
20:57:45 : uset g_lang "de_de"
20:57:45 : uset g_colbox "0"
20:57:45 : uset r_gamma "1.0"
20:57:45 : uset r_path "5"
20:57:45 : uset r_msaa "0"
20:57:45 : uset r_fullscreen "1"
20:57:45 : uset r_mode "1366x768x32x0"
20:57:45 : uset r_device "gl"
20:57:45 : uset r_driver "gl"
20:57:45 : uset g_detail_veg "0"
20:57:45 : uset g_texture_usage_stats "0"
20:57:45 : uset g_fps "0"
20:57:45 : uset g_stream_exts ".ogg;.mp3"
20:57:45 : uset ds8_mix_channels "2"
20:57:45 : uset ds8_mix_depth "16"
20:57:45 : uset ds8_mix_rate "44100"
20:57:45 : uset ds8_reverse_stereo "0"
20:57:45 : uset s_acceleration "0"
20:57:45 : uset s_mix_channels "2"
20:57:45 : uset s_mix_depth "16"
20:57:45 : uset s_mix_rate "44100"
20:57:45 : uset s_sfx_enabled "1"
20:57:45 : uset s_music_enabled "1"
20:57:45 : uset s_sfx_volume "1.0"
20:57:45 : uset s_music_volume "0.8"
20:57:45 : uset s_reverse_stereo "0"
20:57:45 : uset s_device "ds8"
20:57:45 : uset r_vsync "1"
20:57:45 : uset r_quirks "0"
20:57:45 : uset r_anisotropy_factor "0"
20:57:45 : uset r_texture_detail "1"
20:57:45 : uset i_force_gain "1.0"
20:57:45 : uset i_feedback "1"
20:57:45 : uset i_joystick2 "-1"
20:57:45 : uset i_joystick1 "-1"
20:57:45 : uset i_deadzone "0.0"
20:57:45 : uset i_device "di8"
20:57:45 : uset m_invert "0"
20:57:45 : uset m_sensitivity "0.33"
20:57:45 : uset m_filter "0"
20:57:45 : German Truck Simulator init ver.1.32 (rev. 27280)
20:57:46 : [gl] ICD OpenGL driver detected.
20:57:46 : [gl] driver: GeForce 310/PCIe/SSE2/3DNOW!
20:57:46 : [gl] vendor: NVIDIA Corporation
20:57:46 : [gl] version: 3.3.0
20:57:46 : [gl] GL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:57:46 : [gl] GL_max_texture_size: 8192
20:57:46 : [gl] taking advantage of 'GL_multitexture'
20:57:46 : [gl] Sampler count: 4
20:57:46 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:57:46 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:57:46 : [gl] taking advantage of 'GL_texture_border_clamp'
20:57:46 : [gl] taking advantage of 'GL_texture_compression'
20:57:46 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:57:46 : [gl] taking advantage of 'GL_texture_cube_map'
20:57:46 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:57:46 : [gl] taking advantage of 'GL_texture_env_combine'
20:57:46 : [gl] taking advantage of 'GL_texture_rectangle'
20:57:46 : [gl] taking advantage of 'GL_transpose_matrix'
20:57:46 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:57:46 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:57:46 : [gl] Vertex attribute count: 16
20:57:46 : [gl] taking advantage of 'GL_shader_objects'
20:57:46 : [gl] taking advantage of 'GL_vertex_shader'
20:57:46 : [gl] taking advantage of 'GL_fragment_shader'
20:57:46 : [gl] taking advantage of 'GL_draw_buffers'
20:57:46 : [gl] taking advantage of 'GL_blend_color'
20:57:46 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:57:46 : [gl] taking advantage of 'GL_draw_range_elements'
20:57:46 : [gl] taking advantage of 'GL_rescale_normal'
20:57:46 : [gl] taking advantage of 'GL_secondary_color'
20:57:46 : [gl] taking advantage of 'GL_separate_spcular_color'
20:57:46 : [gl] taking advantage of 'GL_texture3D'
20:57:46 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:57:46 : [gl] taking advantage of 'GL_texture_env_add'
20:57:46 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:57:46 : [gl] Max anisotropy factor: 16
20:57:46 : [gl] taking advantage of 'GL_NV_register_combiners'
20:57:46 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:57:46 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:57:46 : [gl] taking advantage of 'GL_NV_texture_shader'
20:57:46 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:57:46 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:57:46 : [gl] taking advantage of 'GL_NV_fragment_program'
20:57:46 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:57:46 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:57:46 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:57:46 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:57:46 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:57:46 : [gl] taking advantage of 'GL_generate_mipmap'
20:57:46 : [gl] taking advantage of 'GL_framebuffer_object'
20:57:46 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:57:46 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:57:46 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:57:46 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:57:46 : [gl] taking advantage of 'GL_ARB_multisample'
20:57:46 : [gl] Detected support for 16x anti-aliasing.
20:57:46 : [gl] Detected support for 8x anti-aliasing.
20:57:46 : [gl] Detected support for 4x anti-aliasing.
20:57:46 : [gl] Detected support for 2x anti-aliasing.
20:57:46 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
20:57:46 : Rendering path available: GL1X
20:57:46 : Rendering path available: ARB1
20:57:46 : Rendering path available: NV1X
20:57:46 : Rendering path available: NV2X
20:57:46 : Rendering path available: NV3X
20:57:46 : Rendering path available: NV4X
20:57:46 : Rendering path available: ARB2
20:57:46 : Rendering path available: GL2X
20:57:46 : [dx9] Direct3D9Ex detected.
20:57:46 : [dx9] Number of adapters found: 1
20:57:46 : [dx9] Adapter #0: NVIDIA GeForce 310  (nvd3dum.dll) [driver version: 9.18.13.623]
20:57:46 : Rendering path available: SM2X
20:57:46 : Rendering path available: SM3X
20:57:46 : [gl] CDS init: OK
20:57:46 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
20:57:46 : [gl] wglCreateContext: OK
20:57:46 : [gl] OpenGL framebuffer context init OK
20:57:46 : [gfx] Created drawable (/procedural/truck0.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck1.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck2.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck3.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck4.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck5.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck6.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck7.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck8.tobj)
20:57:46 : [gfx] Created drawable (/procedural/truck9.tobj)
20:57:46 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:57:46 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:57:46 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:57:46 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:57:46 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:57:46 : [gfx] Created drawable (/procedural/water_env.tobj)
20:57:46 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:57:46 : Setting UI reference mode to: 1152x864...
20:57:46 : [snd] select device (ds8)
20:57:46 : [ds8] Available device : Первичный звуковой драйвер ().
20:57:46 : [ds8] Available device : Динамики (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{0153c32f-3841-4f24-9575-757b0f146d5c}).
20:57:46 : [ds8] Available device : Цифровое аудио (S/PDIF) (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{164e5b1d-d430-4bb1-83ac-9d410f1d1d24}).
20:57:46 : [ds8] Initialization OK.
20:57:47 : g_ui_recache
20:57:47 : exit
20:57:48 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:57:48 : Loading city data ....
20:57:48 : Loading cargo descriptions ....
20:57:54 : g_lang bg_bg
20:57:54 : [def scan] /script/bg_bg/local.def:334 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:334 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:334 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:334 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:334 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:334 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:335 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:335 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:335 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:335 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:335 unknown token : ' '
20:57:54 : [def scan] /script/bg_bg/local.def:335 unknown token : ' '
20:57:54 : g_ui_recache
20:58:10 : game
20:58:10 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:59:18 : Loading resource server data ....
20:59:18 : Loading road data ....
20:59:18 : Loading terrain data ....
20:59:18 : Loading railing data ....
20:59:18 : Loading building data ....
20:59:18 : Loading model data ....
20:59:19 : Loading prefab data ....
20:59:20 : Loading sign data ....
20:59:20 : Loading traffic lights data ....
20:59:20 : Loading vegetation data ....
20:59:20 : Loading hinges data ....
20:59:20 : Loading stamp data ....
20:59:20 : Loading movers data ....
20:59:20 : Loading animated models ....
20:59:20 : Loading sound item data ....
20:59:20 : Loading live stream data ....
20:59:20 : Loading cargo data ....
20:59:20 : Loading company data ....
20:59:21 : Loading city data ....
20:59:21 : Loading cargo descriptions ....
20:59:21 : Map '/map/germany.mbd' loading started ....
20:59:23 : Map successfully loaded ....
21:03:04 : Starting the campaign ...

Отредактировано Faktor (2012-11-08 21:14:13)

0

950

Всем привет!!! Подскажите пожалуйста путь к прописке цвета в салоне и капота (Зил 4421...6х4), чтоб цвет был как на моём траке, или где он прописывается(покраска кабины и капота при виде из салона)? Если есть возможность, можно путь и немного наглядности)) P.s.: Грузовик Renault CBH 385

Свернутый текст

Этот цвет http://s2.uploads.ru/t/t9GyB.jpghttp://s2.uploads.ru/t/jkbPI.jpg
вместо этого синего http://s2.uploads.ru/t/CSmR9.jpg

Отредактировано Defakto (2012-11-13 15:12:16)

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951

Defakto написал(а):

Всем привет!!! Подскажите пожалуйста путь к прописке цвета в салоне и капота (Зил 4421...6х4), чтоб цвет был как на моём траке, или где он прописывается(покраска кабины и капота при виде из салона)? Если есть возможность, можно путь и немного наглядности)) P.s.: Грузовик Renault CBH 385

Путь к прописке, без мода, тебе никто не даст, потому что в каждом моде он может быть свой.
Чтобы перекрасить капот, может быть 2 варианта:
1- Если машина красится, то найди мат капота и в первой строчке поставь "paint.", например: material : "eut.paint.dif_spec.add.env.fx"
И при этом саму текстуру капота лучше перекрасить в серый цвет.
2- Если машина не красится, то текстуру капота надо перекрасить в цвет машины, а "paint.", если он есть в мате, убрать.
Ну а уж текстуры и маты придется искать самому.

+1

952

MAYOR написал(а):

чо за фігня ?

Попробуй пережать текстуры в Фотошопе, в DXT5.

0

953

ага спосибо..попробую :cool:

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954

S@ShooK Спасибо, попробую))

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955

парни помогите :flag:   скоко по прописке прицепов в гтс..к приверу  reefer. contuner. ну вот вроде так ..помогите очень прошу :flag:

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956

Привет ребята немогу понять почему у меня ГТС что с модами то без модов всё равно вылетает через некоторое время!!! Что делать подскажите?!!

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957

Как нащёт системных требований, видеокарта выдерживает? У меня было, я настройки графы уменьшил, пошло нормально.

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958

С графикой вроде всё хорошо!! настроил как пологается!! поиграю один рейс а на второй рейс полдороги проежаю и вылет с ошибкой((

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959

проблемы с новыми камазами помогите игра выдает ошибку

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960

А ошибку, то какую выдаёт. Как здесь писали, экстрасенсов здесь нет. Лог покажи может и помогут, а так подсказки это пальцем б небо.
Это ответ обоим кто просит помоч.

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