Привет Можно ли сделать такую камеру на GTS? [реклама вместо картинки]
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Отредактировано MarTe (2012-06-20 12:46:46)
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Привет Можно ли сделать такую камеру на GTS? [реклама вместо картинки]
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Отредактировано MarTe (2012-06-20 12:46:46)
MarTe
видел как то, но как сделать не помню уже.
понял ,я Подождем кто знает
Кнокс Саня мутил....
Ку.
Можно ли вот этому Мерседесу (https://playtruck.2bb.ru/viewtopic.php?i … =3#p190716) заменить зеркала, ибо мод мне очень нравится, но с зеркалами просто беда. Конечно, ещё хотелось бы, чтобы трак красился (на скрине видно, что можно, но маляры в игре напрочь отказываются), да и навигатор в салоне не помешал бы.
Я, конечно, понимаю, что здесь не стол заказов - насчёт зеркал я просто спрашиваю, а вот насчёт покраски и навигатора - это прошу.
MarTe
в ГТС такую камеру не сделать, я пробовал. в sii есть лишние строки, несовместимые с этой игрой
Требуется помощь. Играю в GTS v.1.32. Карту брал здесь (пост 50) Карты / Maps. Есть 2 проблемы)
1..Думаю все понятно без слов. Играю на Windows Seven. Рендер OpenGL.
2. На данной карте, а так же на картах серии RTS нашел 2 места где игра вылитает с ошибкой. Вот что пишет лог.
******** : log created on : Saturday June 30 2012 @ 15:24:32
15:24:32 : [sys] running on x86 / Windows 7 (version 6.1) /
15:24:32 : [sys] DirectX version : 4.09.00.0904
15:24:32 : [cpu] AuthenticAMD [AMD Athlon(tm) II P320 Dual-Core Processor] at ~2094MHz.
15:24:32 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
15:24:32 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2045683Hz
15:24:32 : [mem] physical memory detected (2097151K/1584784K)
15:24:32 : [mem] virtual memory detected (2097024K/2040180K)
15:24:32 : [mem] Trying to allocate memory pool (819200K)
15:24:38 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
15:24:38 : [ufs] registered symlink from /custom_build/de_de to /
15:24:38 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
15:24:38 : [ufs] Home directory: 'C:/Users/Дмитрий/Documents/German Truck Simulator'.
15:24:38 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/company.scs
15:24:38 : [zipfs] company.scs: mounted ok, 72 entries [0x110fbeae]
15:24:38 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/Def.scs
15:24:38 : [zipfs] Def.scs: mounted ok, 5 entries [0x2ea75708]
15:24:38 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/DorZnaki (Lexan1992 & toshenbka).scs
15:24:38 : [zipfs] DorZnaki (Lexan1992 & toshenbka).scs: mounted ok, 525 entries [0x71568d63]
15:24:38 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/Flares_by_newS_SCS_ti.scs
15:24:38 : [zipfs] Flares_by_newS_SCS_ti.scs: mounted ok, 38 entries [0xc5dc7165]
15:24:38 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/Kamaz 1840.scs
15:24:39 : [zipfs] Kamaz 1840.scs: mounted ok, 119 entries [0xb12d5b97]
15:24:39 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/Kogel SN24.scs
15:24:39 : [zipfs] Kogel SN24.scs: mounted ok, 49 entries [0xee9f1629]
15:24:39 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/Krone Cool-Liner.scs
15:24:39 : [zipfs] Krone Cool-Liner.scs: mounted ok, 25 entries [0xd448b687]
15:24:39 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/Krone Cool-Liner_ti.scs
15:24:39 : [zipfs] Krone Cool-Liner_ti.scs: mounted ok, 25 entries [0x4f50b423]
15:24:39 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/map.scs
15:24:39 : [zipfs] map.scs: mounted ok, 2 entries [0x9ef11c5f]
15:24:39 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/model.zip
15:24:39 : [zipfs] model.zip: mounted ok, 737 entries [0xe3907cdc]
15:24:39 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/rebuilt.model.scs
15:24:47 : [zipfs] rebuilt.model.scs: mounted ok, 14147 entries [0x9bd03e]
15:24:47 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/RUSGTS.scs
15:24:47 : [zipfs] RUSGTS.scs: mounted ok, 80 entries [0xa1b47bfb]
15:24:47 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/rusik.scs
15:24:47 : [zipfs] rusik.scs: mounted ok, 45 entries [0x5a9eade]
15:24:47 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/scania r440 Var.A.scs
15:24:47 : [zipfs] scania r440 Var.A.scs: mounted ok, 4 entries [0xfd0220e8]
15:24:47 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/Scania R440.scs
15:24:48 : [zipfs] Scania R440.scs: mounted ok, 382 entries [0x65f8a8fe]
15:24:48 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/volvo_interier.scs
15:24:48 : [zipfs] volvo_interier.scs: mounted ok, 29 entries [0x97119430]
15:24:48 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/znaki-M-14.scs
15:24:50 : [zipfs] znaki-M-14.scs: mounted ok, 2321 entries [0xc5e043bc]
15:24:50 : Mounting extra package: C:/Users/Дмитрий/Documents/German Truck Simulator/mod/открытая карьера.scs
15:24:50 : [zipfs] открытая карьера.scs: mounted ok, 32 entries [0x597a57c1]
15:24:50 : exec /home/config.cfg
15:24:50 : [sys] Executing /home/config.cfg ...
15:24:50 : uset g_minicon "0"
15:24:50 : uset g_console "0"
15:24:50 : uset g_trackir "1"
15:24:50 : uset g_developer "0"
15:24:50 : uset g_cargo_sort "0"
15:24:50 : uset g_save_idx "3"
15:24:50 : uset g_mouse_control "0"
15:24:50 : uset g_steering_func_param "0.0"
15:24:50 : uset g_joy_axis_brake_dz "0.0"
15:24:50 : uset g_joy_axis_brake "7"
15:24:50 : uset g_joy_ff_gain "1.0"
15:24:50 : uset g_joy_axis_throttle_dz "0.0"
15:24:50 : uset g_joy_axis_throttle "7"
15:24:50 : uset g_joy_axis_ff "0"
15:24:50 : uset g_joy_axis_combine "0"
15:24:50 : uset g_joy_axis_steer_sens "0.6"
15:24:50 : uset g_joy_axis_steer_dz "0.0"
15:24:50 : uset g_joy_axis_steer "7"
15:24:50 : uset g_tutorial "0"
15:24:50 : uset g_mirrors "1"
15:24:50 : uset g_fatigue "1"
15:24:50 : uset g_police "1"
15:24:50 : uset g_subtitles "0"
15:24:50 : uset g_clock_24 "1"
15:24:50 : uset g_quality "-1"
15:24:50 : uset g_reflection "0"
15:24:50 : uset g_mph "0"
15:24:50 : uset g_atrans "1"
15:24:50 : uset g_flyspeed "100.0"
15:24:50 : uset g_lang "de_de"
15:24:50 : uset g_colbox "0"
15:24:50 : uset r_gamma "0.95"
15:24:50 : uset r_path "22"
15:24:50 : uset r_msaa "2"
15:24:50 : uset r_fullscreen "1"
15:24:50 : uset r_mode "1366x768x32x60"
15:24:50 : uset r_device "dx9"
15:24:50 : uset r_driver "dx9"
15:24:50 : uset g_detail_veg "0"
15:24:50 : uset g_texture_usage_stats "0"
15:24:50 : uset g_fps "0"
15:24:50 : uset g_stream_exts ".ogg;.mp3"
15:24:50 : uset ds8_mix_channels "2"
15:24:50 : uset ds8_mix_depth "16"
15:24:50 : uset ds8_mix_rate "44100"
15:24:50 : uset ds8_reverse_stereo "0"
15:24:50 : uset s_acceleration "0"
15:24:50 : uset s_mix_channels "2"
15:24:50 : uset s_mix_depth "16"
15:24:50 : uset s_mix_rate "44100"
15:24:50 : uset s_sfx_enabled "1"
15:24:50 : uset s_music_enabled "1"
15:24:50 : uset s_sfx_volume "1.0"
15:24:50 : uset s_music_volume "0.8"
15:24:50 : uset s_reverse_stereo "0"
15:24:50 : uset s_device "ds8"
15:24:50 : uset r_vsync "1"
15:24:50 : uset r_quirks "0"
15:24:50 : uset r_anisotropy_factor "1"
15:24:50 : uset r_texture_detail "0"
15:24:50 : uset i_force_gain "1.0"
15:24:50 : uset i_feedback "1"
15:24:50 : uset i_joystick2 "-1"
15:24:50 : uset i_joystick1 "-1"
15:24:50 : uset i_deadzone "0.0"
15:24:50 : uset i_device "di8"
15:24:50 : uset m_invert "0"
15:24:50 : uset m_sensitivity "0.33"
15:24:50 : uset m_filter "0"
15:24:50 : game_name init ver.1.32 (rev. 27280)
15:24:50 : [gl] ICD OpenGL driver detected.
15:24:50 : [gl] driver: AMD M880G with ATI Mobility Radeon HD 4250
15:24:50 : [gl] vendor: ATI Technologies Inc.
15:24:50 : [gl] version: 3.2.9704 Compatibility Profile Context
15:24:50 : [gl] GL extensions: GL_AMDX_name_gen_delete GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_shader_stencil_export GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
15:24:50 : [gl] GL_max_texture_size: 8192
15:24:50 : [gl] taking advantage of 'GL_multitexture'
15:24:50 : [gl] Sampler count: 8
15:24:50 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:24:50 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
15:24:50 : [gl] taking advantage of 'GL_texture_border_clamp'
15:24:50 : [gl] taking advantage of 'GL_texture_compression'
15:24:50 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:24:50 : [gl] taking advantage of 'GL_texture_cube_map'
15:24:50 : [gl] taking advantage of 'GL_texture_env_crossbar'
15:24:50 : [gl] taking advantage of 'GL_texture_env_combine'
15:24:50 : [gl] taking advantage of 'GL_texture_rectangle'
15:24:50 : [gl] taking advantage of 'GL_transpose_matrix'
15:24:50 : [gl] taking advantage of 'GL_vertex_buffer_object'
15:24:50 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:24:50 : [gl] Vertex attribute count: 16
15:24:50 : [gl] taking advantage of 'GL_shader_objects'
15:24:50 : [gl] taking advantage of 'GL_vertex_shader'
15:24:50 : [gl] taking advantage of 'GL_fragment_shader'
15:24:50 : [gl] taking advantage of 'GL_ATI_fragment_shader'
15:24:50 : [gl] taking advantage of 'GL_draw_buffers'
15:24:50 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
15:24:50 : [gl] taking advantage of 'GL_blend_color'
15:24:50 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:24:50 : [gl] taking advantage of 'GL_draw_range_elements'
15:24:50 : [gl] taking advantage of 'GL_rescale_normal'
15:24:50 : [gl] taking advantage of 'GL_secondary_color'
15:24:50 : [gl] taking advantage of 'GL_separate_spcular_color'
15:24:50 : [gl] taking advantage of 'GL_texture3D'
15:24:50 : [gl] taking advantage of 'GL_texture_edge_clamp'
15:24:50 : [gl] taking advantage of 'GL_texture_env_add'
15:24:50 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:24:50 : [gl] Max anisotropy factor: 16
15:24:50 : [gl] taking advantage of 'GL_generate_mipmap'
15:24:50 : [gl] taking advantage of 'GL_framebuffer_object'
15:24:50 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:24:50 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile
15:24:50 : [gl] taking advantage of 'WGL_EXT_swap_control'
15:24:50 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:24:50 : [gl] taking advantage of 'GL_ARB_multisample'
15:24:50 : [gl] Detected support for 4x anti-aliasing.
15:24:50 : [gl] Detected support for 2x anti-aliasing.
15:24:50 : [gl] Detected support for 1x anti-aliasing.
15:24:50 : Rendering path available: GL1X
15:24:50 : Rendering path available: ARB1
15:24:50 : Rendering path available: R2XX
15:24:50 : Rendering path available: ARB2
15:24:50 : Rendering path available: GL2X
15:24:50 : [dx9] Direct3D9Ex detected.
15:24:50 : [dx9] Number of adapters found: 1
15:24:50 : [dx9] Adapter #0: AMD M880G with ATI Mobility Radeon HD 4250 (atiu9pag.dll) [driver version: 8.14.1.6099]
15:24:50 : Rendering path available: SM2X
15:24:50 : Rendering path available: SM3X
15:24:51 : [dx9] D3D9 device sucessfully created [HWVP]
15:24:51 : [gfx] Created drawable (/procedural/truck0.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck1.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck2.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck3.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck4.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck5.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck6.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck7.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck8.tobj)
15:24:51 : [gfx] Created drawable (/procedural/truck9.tobj)
15:24:51 : [gfx] Created drawable (/procedural/dashboard.tobj)
15:24:51 : [gfx] Created drawable (/procedural/close_mirror.tobj)
15:24:51 : [gfx] Created drawable (/procedural/far_mirror.tobj)
15:24:51 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
15:24:51 : [gfx] Created drawable (/procedural/generic_env.tobj)
15:24:51 : [gfx] Created drawable (/procedural/water_env.tobj)
15:24:51 : [gfx] Created drawable (/procedural/ocean_env.tobj)
15:24:51 : Setting UI reference mode to: 1152x864...
15:24:51 : [snd] select device (ds8)
15:24:51 : [ds8] Available device : Первичный звуковой драйвер ().
15:24:51 : [ds8] Available device : Динамики (Realtek High Definition Audio) ({0.0.0.00000000}.{96f1dd35-1cb1-444d-81ad-c636accd961c}).
15:24:51 : [ds8] Initialization OK.
15:24:51 : g_ui_recache
15:24:51 : exit
15:24:55 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd'
15:24:55 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd'
15:24:55 : [model] Unknown look name 'leaves' on model '/model/particle/smoke.pmd'
15:24:55 : [model] Unknown look name 'dirt' on model '/model/particle/smoke.pmd'
15:24:55 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd'
15:24:55 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd'
15:24:55 : [fs] Unable to open file for reading. (/model/flare/rundum.pmd)
15:24:55 : [ld] failed to open /model/flare/rundum.pmd
15:24:55 : [unit] File '/unit/hookup/warn.sii', line 13:
15:24:55 : [unit] The requested value '/model/flare/rundum.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
15:24:55 : [model] Unknown look name 'dirt' on model '/model/particle/smoke.pmd'
15:24:55 : [model] Unknown look name 'rain' on model '/model/particle/smoke.pmd'
15:24:55 : [model] Unknown look name 'skid' on model '/model/particle/smoke.pmd'
15:24:55 : [model] Unknown look name 'snow' on model '/model/particle/smoke.pmd'
15:24:55 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:24:55 : Loading city data ....
15:24:55 : Loading cargo descriptions ....
15:25:21 : game
15:25:21 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:25:29 : Loading resource server data ....
15:25:29 : Loading road data ....
15:25:29 : Loading terrain data ....
15:25:29 : Loading railing data ....
15:25:29 : Loading building data ....
15:25:30 : Loading model data ....
15:25:32 : [fs] Unable to open file for reading. (/model/edovo/napitki/napitki1.pmd)
15:25:32 : [ld] failed to open /model/edovo/napitki/napitki1.pmd
15:25:32 : [fs] Unable to open file for reading. (/model/russia/tramvai/ktm51.pmd)
15:25:32 : [ld] failed to open /model/russia/tramvai/ktm51.pmd
15:25:32 : [fs] Unable to open file for reading. (/model/misc/bazaND/bazanorberg.pmd)
15:25:32 : [ld] failed to open /model/misc/bazaND/bazanorberg.pmd
15:25:32 : [fs] Unable to open file for reading. (/prefab/scales/stolb_1.pmd)
15:25:32 : [ld] failed to open /prefab/scales/stolb_1.pmd
15:25:33 : [fs] Unable to open file for reading. (/prefab/warehouse_grey/warehouse_large_grey_cepi.pmd)
15:25:33 : [ld] failed to open /prefab/warehouse_grey/warehouse_large_grey_cepi.pmd
15:25:33 : [fs] Unable to open file for reading. (/model/sign/kamab/bruecke63.pmd)
15:25:33 : [ld] failed to open /model/sign/kamab/bruecke63.pmd
15:25:33 : [fs] Unable to open file for reading. (/model/sign/kamaa/bruecke64.pmd)
15:25:33 : [ld] failed to open /model/sign/kamaa/bruecke64.pmd
15:25:33 : [fs] Unable to open file for reading. (/model/sign/kamaa/bruecke65.pmd)
15:25:33 : [ld] failed to open /model/sign/kamaa/bruecke65.pmd
15:25:33 : [fs] Unable to open file for reading. (/model/sign/kamab/bruecke64.pmd)
15:25:33 : [ld] failed to open /model/sign/kamab/bruecke64.pmd
15:25:33 : [fs] Unable to open file for reading. (/model/sign/kamab/bruecke65.pmd)
15:25:33 : [ld] failed to open /model/sign/kamab/bruecke65.pmd
15:25:34 : Loading prefab data ....
15:25:34 : Loading sign data ....
15:25:35 : Loading traffic lights data ....
15:25:35 : Loading vegetation data ....
15:25:35 : Loading hinges data ....
15:25:35 : Loading stamp data ....
15:25:35 : Loading movers data ....
15:25:36 : Loading animated models ....
15:25:36 : Loading sound item data ....
15:25:36 : Loading live stream data ....
15:25:36 : Loading cargo data ....
15:25:36 : Loading company data ....
15:25:36 : Loading city data ....
15:25:36 : Loading cargo descriptions ....
15:25:36 : Cannot find cargo unit (cargo.permanent.zre)!
15:25:36 : Map '/map/germany.mbd' loading started ....
15:25:36 : Map successfully loaded ....
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.euroacres.salzburg)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.euroacres.wien)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.innsbruck)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.salzburg)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.wien)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.stokes.wien)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.itcc.linz)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.nbfc.linz)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.posped.linz)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.sanbuilders.salzburg)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.sellplan.wien)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.transinet.salzburg)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.trameri.innsbruck)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.tree_et.innsbruck)
15:25:36 : [company_u] Unable to find the kdop_link (kdop_link.quarry_sb.salzburg)
15:25:36 : Starting the saved game (/home/save/autosave) ...
15:28:45 : [dx9] Failed to create 2D texture. [0x8876086c]
15:28:45 : [dx9] Failed to create texture in hw_load().
15:28:45 : Fixme: Texture hw handle invalid.
15:28:45 : [dx9] [render_item] 0 vtx/ 0 idx, mat /model/vaz_ment/obod_01.obod_01.mat - [fx /effect/eut/dif_spec/eut.dif_spec.rfx, bias 0] (tx /model/vaz_ment/obod_01.tobj - <none>)
15:28:45 : [dx9] Failed to create 2D texture. [0x8876086c]
15:28:45 : [dx9] Failed to create texture in hw_load().
15:28:45 : Fixme: Texture hw handle invalid.
15:28:45 : [dx9] [render_item] 0 vtx/ 0 idx, mat /model/vaz_ment/prote.prote.mat - [fx /effect/eut/dif_spec/eut.dif_spec.rfx, bias 0] (tx /model/vaz_ment/prote.tobj - <none>)
15:30:17 : [model] Unknown look name 'rus_m7' on model '/model/sign/overlay/road.pmd'
15:30:21 : Geometry data overflow!
15:30:54 : [model] Unknown look name 'rus_m7' on model '/model/sign/overlay/road.pmd'
15:31:02 : [dx9] Failed to create 2D texture. [0x8876086c]
15:31:02 : [dx9] Failed to create texture in hw_load().
15:31:02 : Fixme: Texture hw handle invalid.
15:31:02 : [dx9] [render_item] 0 vtx/ 0 idx, mat /model/vaz_ment/obod_01.obod_01.mat - [fx /effect/eut/dif_spec/eut.dif_spec.rfx, bias 0] (tx /model/vaz_ment/obod_01.tobj - <none>)
15:31:04 : [dx9] Failed to create 2D texture. [0x8876086c]
15:31:04 : [dx9] Failed to create texture in hw_load().
15:31:04 : Fixme: Texture hw handle invalid.
15:31:04 : [dx9] [render_item] 0 vtx/ 0 idx, mat /model/vaz_ment/obod_01.obod_01.mat - [fx /effect/eut/dif_spec/eut.dif_spec.rfx, bias 0] (tx /model/vaz_ment/obod_01.tobj - <none>)
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:09 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:10 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:11 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:12 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
15:31:13 : Geometry data overflow!
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15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:14 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:15 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:16 : Geometry data overflow!
15:31:17 : Geometry data overflow!
15:31:17 : Geometry data overflow!
15:31:17 : Geometry data overflow!
15:31:17 : Geometry data overflow!
15:31:17 : Geometry data overflow!
15:31:17 : Geometry data overflow!
15:31:17 : Geometry data overflow!
15:31:17 : Geometry data overflow!
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15:31:17 : Geometry data overflow!
15:31:17 : Geometry data overflow!
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15:31:17 : Geometry data overflow!
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15:31:18 : Geometry data overflow!
15:31:18 : Geometry data overflow!
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15:31:18 : Geometry data overflow!
15:31:18 : Geometry data overflow!
15:31:18 : Geometry data overflow!
15:31:18 : Geometry data overflow!
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15:31:18 : Geometry data overflow!
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15:31:19 : Geometry data overflow!
15:31:19 : Geometry data overflow!
15:31:19 : Geometry data overflow!
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15:31:19 : Geometry data overflow!
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15:31:21 : Geometry data overflow!
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15:31:21 : Geometry data overflow!
15:31:25 : [dx9] Failed to create 2D texture. [0x8876086c]
15:31:25 : [dx9] Failed to create texture in hw_load().
15:31:25 : Fixme: Texture hw handle invalid.
15:31:25 : [dx9] [render_item] 0 vtx/ 0 idx, mat /model/vaz_ment/obod_01.obod_01.mat - [fx /effect/eut/dif_spec/eut.dif_spec.rfx, bias 0] (tx /model/vaz_ment/obod_01.tobj - <none>)
15:31:25 : [dx9] Failed to create 2D texture. [0x8876086c]
15:31:25 : [dx9] Failed to create texture in hw_load().
15:31:25 : Fixme: Texture hw handle invalid.
15:31:25 : [dx9] [render_item] 0 vtx/ 0 idx, mat /model/vaz_ment/prote.prote.mat - [fx /effect/eut/dif_spec/eut.dif_spec.rfx, bias 0] (tx /model/vaz_ment/prote.tobj - <none>)
15:31:49 : .\dx9_context_buffer.cpp(44): ?get_dynamic_buffer@context_t@dx9@prism@@QAEPAVr_streaming_buffer_t@23@I_N@Z: FIXME: unhandled condition: buffer needs to be reallocated. (this needs to be fixed prior the game release!!!)
Такой же вылет был в Карте RTS 2.0 С чем может быть связано не могу предположить, т.к логи читать не умею.
P.S. Приношу извинения, если такой вопрос уже был. К сожалению, на прочтение четырех тем нужно много времени, которого у меня нет. Надеюсь на вашу помощь.
Dimanzz
В личку автору карты отправь лог игры, пусть малёха подправит своё детище....
GTSник
в ГТС такую камеру не сделать, я пробовал. в sii есть лишние строки, несовместимые с этой игрой
Ищи мод от knox xss...
Вот от Alhaim: http://depositfiles.com/files/z2yie1umo
Отредактировано ШАМАН (2012-06-30 16:19:29)
Ребят, скажите как исправить, желательно в пошаговом порядке, ( бочка слишком яркая, в занозе все нормально)
Ну ты покажи сразу как и в занозе выглядит. А вообще мат попробуй другой.
DANZ
Я попробовал затемнить текстуру, получилось.
ШАМАН, большое спасибо коллега
Слушайте, у меня почему-то лог всё время пишет эту строку
11:19:33 : detail_vegetation generation overlow! (498)
и деревья на горизонте почему-то виднеются прозрачными. в чём дело?
привет
есть способ, чтобы изменить направление вращения указатель против часовой стрелки?
Я создаю интерьер Scania, у меня есть, чтобы изменить направление вращения указателя.
Мой руль
Отредактировано freddmasterr (2012-07-08 09:49:58)
Ребят, как можно в занозе выделить несколько файлов что бы добавить в иарархиацию ? заранее спасибо
Что-то у меня не так с игрой. Проезжаешь мимо сплайн барьера, а ударяюсь о него на самой дороге! чё за фиг?!
andrey_778
Select>Single>Выделяй ПКМ
Отредактировано GTSник (2012-07-09 14:27:33)
GTSник, спасибо
А как можно камеру на 360 градусов сделать в салоне ?
andrey_778
Насколько я знаю, таскать приходится по одной детали...
GTSник
Слишком длинный участок дороги... Попробуй короче отрезки...
Отредактировано ШАМАН (2012-07-09 15:30:30)
ШАМАН
понятно
ШАМАН
понятно
Есть у кого нибудь нормальные фотки или текстуры грязи, если не жалко поделитесь.
ШАМАН
не помогло. тупо врезаюсь в никуда!
---------
ага, всё! не той стороной сплайн построил просто. коллизия выходила на дорогу
Отредактировано GTSник (2012-07-09 18:33:27)
народ подскажите почему на кабине грузовика деталей нехватает:дверей,крыши и тд. как это можно исправить.Фото добавить не могу
ARmZ
Ты наверно имеешь в виду камеру вид с крыши?
Здравствуйте подскажите как сделать лод для прицепа
andrey_778
А он разве куда то нужен?
S@ShooK. Я просто новичок, и мне кто то сказал что если у прицепа пропадают текстуры на расстояние, то нужно делать лод .
Столкнулся с такой проблемой - поставил зеркала от FH на Вольво-америку,и зеркала стали отображать мир вверх ногами,также пропал бортовой компьютер,вместо него теперь зеркало. Вот скрин: [реклама вместо картинки]
Подскажите,что и где надо исправить?
Отредактировано Twist (2012-07-13 09:59:38)
andrey_778, лод делается только для грузовиков. Для прицепа он не нужен (и если посмотришь базу игры, то ты его также не найдёшь).
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