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Тех. помощь II

Сообщений 721 страница 750 из 974

721

Вопрос по коробке передач. На что влияет этот параметр: trans_speed? При изменении его значения скорость автомобиля не меняется. Где находится значение главной передачи (передаточное число моста)? Заранее благодарен!

0

722

Lukas
Да нету его,этого передаточного числа моста.
Все зависит от передаточных чисел самих передач и параметра мощности - сам в этом убедился.

Ставь на свои коробки передаточные числа с реальных кпп. Это лучший вариант(лучше если передач много)

0

723

Дубас Игорь Борисович
На playground.ru

...мля в пору FAQ писать на игру...

0

724

Дубас Игорь Борисович
No CD

Отредактировано Жека28 (2013-03-23 17:07:55)

0

725

Дубас Игорь Борисович написал(а):

И куда его ставить?

Думаю в папку с игрой

0

726

Подскажите пожалуйста! В игре на некоторых машинах цвет кузова или других деталей "хромированный". Вот:

Свернутый текст

http://s2.uploads.ru/t/iwLsU.jpg
http://s3.uploads.ru/t/eclNO.jpg

Как это можно изменить, чтобы цвет стал без хрома?

0

727

Lukas
Альфа текстуры стала белой.
Открываешь прогу DXTbmp закидываешь туда саму текстуру и делаешь альфа-канал черным(альфа это квадратик сверху справа)
альфу можно импортировать из другой картинки
После сохраняешь текстуру как .dds с параметром DXT 5  и кидаешь обратно в share самой модели,ну или в папку с колесами

+1

728

Второй день мучаю прицеп и всё никак не пойму как это исправить
http://s3.uploads.ru/t/DpZeS.jpg

А именно,он парит над землёй и оси почему то ниже центра колеса.
Пробовал настраивать колеса,ниже становится,а выше нет.Поднимал и опускал сам прицеп,изменения только в шоуруме.....

0

729

Жека28 проблема проста, открой файл прописки колёс description и там где прописано твоё колесо играй с цифрой при конце. Чем выше значение, тем ниже будут опускаться колёса. Я так же игрался с колёсами для Спринтера, поставил значение 20 и тогда он стал на дорогу. Эта проблема с колёсами если они меньше или больше дефолтных. Большие колёса, надо уменьшать значение вплоть до -, маленькие увеличивать.

Отредактировано selonik (2013-03-25 19:23:44)

+2

730

selonik
На самом Камазе именно так я и справил провал в землю,с прицепом и в плюс и в минус пробовал,но существенных изменений не заметил,но раз дело исключительно в этом,то буду пробовать дальше.Спасибо.

0

731

Есть на этом сайте много хороших объектов для другой игры
http://carcazzz.ucoz.ru/load кто знает можно ли их как-то переконвертировать в педали?

0

732

selonik
А вот это интересный вопрос,сам когда то задавался этим вопросом,тут без любителей TRS не обойтись.

У меня вопрос по выхлопному дыму,кто то эксперементировал с текстурой?Я вот делаю почти совсем прозрачную,а дымок все равно черный,хотел сизого цвета сделать

0

733

Парни может не по теме ну извените если что.
Почему когда запускаю игру с модом "шум дорог" последняя версия уже под конец загрузки новой игры выдаёт ошибку?
Может я не так установил её?

0

734

MAZ46RUS написал(а):

Может я не так установил её?

Лог смотреть надо prism3d текстовик.Открой его скопируй и тут в спойлере выложили.

0

735

Kamazist86 а где он находиться?

0

736

Мои документы/18 WoS Pedal to the Metal текстовый документ prism3d.Если его нет,то при запуске окно вылизит.Там галочку ставиш справа,там че то про Лог написанно.

0

737

******** : log created on : Tue Mar 26 01:19:57 2013
******** : engine v2.0 Aug  5 2004 14:34:00
01:19:57 : [sys] init ...
01:19:57 : [sys] running on WinXP version 5.1
01:19:58 : [sys] DirectX 8.1 or better detected
01:19:58 : [sys] using zlib version 1.2.1
01:19:58 : [cpu] detecting cpu...
01:19:59 : [cpu] GenuineIntel [Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz] at ~2197MHz.
01:19:59 : [cpu] Setting up code base to default C++ versions
01:19:59 : [cpu] cpu features utilized: fpu cmov mmx sse sse2
01:19:59 : [sys] startup ...
01:19:59 : [mm] physical memory detected (1047724K/299204K)
01:19:59 : [mm] virtual memory detected (1049300K/1773252K)
01:19:59 : [mm] trying to allocate memory pool (153600K)
01:19:59 : [ds8] Available device : Первичный звуковой драйвер ()
01:19:59 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys)
01:19:59 : [game] 18 WoS Pedal to the Metal init ver.1.00 (rev. 6010)
01:19:59 : [game] home directory @ "C:/Documents and Settings/kirill/Мои документы/18 WoS Pedal to the Metal/"
01:20:06 : mount -o ro,p2 base.scs /
01:20:06 : [zipfs] base.scs [crc32_0x5fa1b8d]
01:20:06 : mount -o ro,p1 data.scs /
01:20:06 : [zipfs] data.scs [crc32_0x7c96ebd]
01:20:06 : exec /config.cfg
01:20:06 : [cor] executing /config.cfg
01:20:06 : uset r_gamma 1
01:20:06 : uset r_path 4
01:20:06 : uset r_fullscreen 1
01:20:06 : uset r_mode 1280x1024x32x60
01:20:06 : uset r_device gl
01:20:06 : uset r_driver gl
01:20:06 : uset g_boffy 0
01:20:06 : uset g_boffx 0
01:20:06 : uset g_bsizey 3000000
01:20:06 : uset g_bsizex 3000000
01:20:06 : uset g_ode_timings 0
01:20:06 : uset g_mouse_control 0
01:20:06 : uset g_joy_axis_brake_dz 0.0
01:20:06 : uset g_joy_axis_brake 16
01:20:06 : uset g_joy_ff_gain 1.0
01:20:06 : uset g_joy_axis_throttle_dz 0.0
01:20:06 : uset g_joy_axis_throttle 16
01:20:06 : uset g_joy_axis_ff 0
01:20:06 : uset g_joy_axis_combine 0
01:20:06 : uset g_joy_axis_steer_sens 0.6
01:20:06 : uset g_joy_axis_steer_dz 0.0
01:20:06 : uset g_joy_axis_steer 16
01:20:06 : uset g_view_dist 0.81
01:20:06 : uset g_upgrade_anywhere 1
01:20:06 : uset g_time_cargo 0
01:20:06 : uset g_police 0
01:20:06 : uset g_fatigue 1
01:20:06 : uset g_cb_enabled 1
01:20:06 : uset g_blinkers_auto 1
01:20:06 : uset g_wipers_auto 0
01:20:06 : uset g_trans_auto 0
01:20:06 : uset g_target_arrow 1
01:20:06 : uset g_traffic_density 1
01:20:06 : uset g_game_details 2
01:20:06 : uset g_player_mode 1
01:20:06 : uset g_player_hq Курск
01:20:06 : uset g_player_face 29
01:20:06 : uset g_player_name Kiryha
01:20:06 : uset g_quality -1
01:20:06 : uset g_level 1
01:20:06 : uset g_flyspeed 5000.0
01:20:06 : uset g_traffic 1
01:20:06 : uset g_colbox 0
01:20:06 : uset g_fps 0
01:20:06 : uset g_minicon 0
01:20:06 : uset g_console 0
01:20:06 : uset ds8_mix_channels 2
01:20:06 : uset ds8_mix_depth 16
01:20:06 : uset ds8_mix_rate 44100
01:20:06 : uset ds8_3d_emulated 0
01:20:06 : uset ds8_sfx_enabled 1
01:20:06 : uset ds8_music_enabled 0
01:20:06 : uset ds8_sfx_volume 0.61
01:20:06 : uset ds8_music_volume 0.16
01:20:06 : uset ds8_reverse_stereo 0
01:20:06 : uset s_device ds8
01:20:06 : uset s_mix_channels 2
01:20:06 : uset s_mix_depth 16
01:20:06 : uset s_mix_rate 44100
01:20:06 : uset s_3d_emulated 0
01:20:06 : uset s_sfx_enabled 1
01:20:06 : uset s_music_enabled 1
01:20:06 : uset s_sfx_scheme 0
01:20:06 : uset s_music_scheme 0
01:20:06 : uset s_sfx_volume 1.0
01:20:06 : uset s_music_volume 1.0
01:20:06 : uset s_reverse_stereo 0
01:20:06 : uset i_force_gain 1.0
01:20:06 : uset i_feedback 1
01:20:06 : uset i_joystick2 -1
01:20:06 : uset i_joystick1 -1
01:20:06 : uset i_deadzone 0.0
01:20:06 : uset i_device di8
01:20:06 : uset m_invert 0
01:20:06 : uset m_sensitivity 0.33
01:20:06 : uset m_filter 0
01:20:06 : [snd] select device (ds8)
01:20:06 : [ds8] distance factor:1
01:20:06 : [gl] low driver: GeForce 9400 GT/PCI/SSE2
01:20:06 : [gl] vendor: NVIDIA Corporation
01:20:06 : [gl] version: 2.1.2
01:20:06 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
01:20:06 : [gl] GL_max_texture_size: 8192
01:20:06 : [gl] taking advantage of 'GL_ARB_fragment_program'
01:20:06 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
01:20:06 : [gl] taking advantage of 'GL_ARB_multitexture'
01:20:06 : [gl] sampler count 4
01:20:06 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
01:20:06 : [gl] taking advantage of 'GL_ARB_texture_compression'
01:20:06 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
01:20:06 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
01:20:06 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
01:20:06 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
01:20:06 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
01:20:06 : [gl] taking advantage of 'GL_ARB_vertex_program'
01:20:06 : [gl] taking advantage of 'GL_ATI_draw_buffers'
01:20:06 : [gl] taking advantage of 'GL_EXT_blend_color'
01:20:06 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
01:20:06 : [gl] taking advantage of 'GL_EXT_rescale_normal'
01:20:06 : [gl] taking advantage of 'GL_EXT_secondary_color'
01:20:06 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
01:20:06 : [gl] taking advantage of 'GL_EXT_texture3D'
01:20:06 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
01:20:06 : [gl] taking advantage of 'GL_EXT_texture_env_add'
01:20:06 : [gl] taking advantage of 'GL_NV_texture_rectangle'
01:20:06 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
01:20:06 : [gl] max anisotropy factor : 16
01:20:06 : [gl] taking advantage of 'GL_NV_register_combiners'
01:20:06 : [gl] taking advantage of 'GL_NV_register_combiners2'
01:20:06 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
01:20:06 : [gl] taking advantage of 'GL_NV_texture_shader'
01:20:06 : [gl] taking advantage of 'GL_NV_texture_shader2'
01:20:06 : [gl] taking advantage of 'GL_NV_texture_shader3'
01:20:06 : [gl] taking advantage of 'GL_NV_fragment_program'
01:20:06 : [gl] taking advantage of 'GL_NV_fragment_program2'
01:20:06 : [gl] taking advantage of 'GL_NV_vertex_program'
01:20:06 : [gl] taking advantage of 'GL_NV_vertex_program2'
01:20:06 : [gl] taking advantage of 'GL_NV_vertex_program3'
01:20:06 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
01:20:06 : [gl] taking advantage of WGL_ARB_extensions_string
01:20:06 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
01:20:06 : [gl] taking advantage of 'WGL_ARB_pixel_format'
01:20:06 : [gl] taking advantage of 'WGL_ARB_pbuffer'
01:20:06 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
01:20:07 : [gl] CDS init: OK
01:20:07 : [gl] SetPixelFormat: OK
01:20:07 : [gl] wglCreateContext: OK
01:20:07 : [gl] OpenGL framebuffer context init OK
01:20:08 : [ds8] distance factor:0.01
01:20:08 : main_menu
01:20:41 : map america
01:20:41 : Loading resource server data ....
01:20:41 : Loading road data bounds ....
01:20:42 : Loading terrain data bounds ....
01:20:42 : Loading railing data bounds ....
01:20:42 : Loading building data bounds ....
01:20:42 : Loading model data bounds ....
01:20:42 : Loading prefab data bounds ....
01:20:42 : Loading sing data bounds ....
01:20:42 : Loading city data bounds ....
01:20:42 : Loading company data bounds ....
01:20:42 : Loading vegetation data bounds ....
01:20:42 : Loading particles data bounds ....
01:20:42 : Loading hinges data bounds ....
01:20:42 : Loading stamp data bounds ....
01:20:42 : Loading movers data bounds ....
01:20:42 : Loading movers ....
01:20:44 : *** ERROR *** wrong mover look definition (look50). Model40 has 2 parts, but look defines 1 materials
01:20:44 : *** ERROR *** wrong mover look definition (look53). Model42 has 2 parts, but look defines 1 materials
01:20:44 : Loading roads ....
01:20:48 : Loading terrains ....
01:20:49 : Loading railings ....
01:20:50 : *** ERROR *** psm_get_num_parts(mi[kk]->model_info) != 2
01:20:51 : *** ERROR *** psm_get_num_parts(mi[kk]->model_info) != 2
01:20:51 : *** ERROR *** psm_get_num_parts(mi[kk]->model_info) != 2
01:20:51 : Loading buildings ....
01:21:01 : *** ERROR *** [material_loader] can'open /russmod/models/buildings/hr2_l.mat
01:21:01 : *** ERROR *** [tobj] can't load : /russmod/models/buildings/notfound.tobj (No such file or directory)
01:21:01 : *** ERROR *** <tga> can't load : /russmod/models/buildings/notfound.tga (No such file or directory)
01:21:01 : *** ERROR *** [material_loader] can'open /russmod/models/buildings/hr_l.mat
01:21:01 : *** ERROR *** [material_loader] can'open /russmod/models/buildings/9-1_l.mat
01:21:01 : *** ERROR *** [material_loader] can'open /russmod/models/buildings/9-2_l.mat
01:21:01 : *** ERROR *** [material_loader] can'open /russmod/models/buildings/9-3_l.mat
01:21:03 : *** ERROR *** wrong look definition (look353). Model156 has 2 parts, but look defines 1 materials
01:21:03 : *** ERROR *** wrong look definition (look384). Model168 has 2 parts, but look defines 1 materials
01:21:03 : *** ERROR *** wrong look definition (look385). Model169 has 2 parts, but look defines 1 materials
01:21:03 : Loading models ....
01:21:13 : *** ERROR *** [psm] error reading geometry file (/russmod/models/vehicles/Naczepa3/naczepa3.psm)
01:21:13 : *** ERROR *** [psm] error reading geometry file (/russmod/models/vehicles/Naczepa3/naczepa3.psm)
01:21:13 : *** ERROR *** [psm] failed to load g_data for /russmod/models/vehicles/Naczepa3/naczepa3.psm
01:21:13 : *** ERROR *** [psm] error reading geometry file (/russmod/models/vehicles/Naczepa3/naczepa3.psm)
01:21:13 : *** ERROR *** [psm] error reading geometry file (/russmod/models/vehicles/Naczepa3/naczepa3.psm)
01:21:13 : *** ERROR *** [psm] failed to load g_data for /russmod/models/vehicles/Naczepa3/naczepa3.psm
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:21 : *** ERROR *** [psm] error opening file  (file doesn't have extension)
01:21:34 : *** ERROR *** [material_loader] can'open /prefabs/gas/gas6/details3.mat
01:21:34 : *** ERROR *** [tobj] can't load : /prefabs/gas/gas6/notfound.tobj (No such file or directory)
01:21:34 : *** ERROR *** <tga> can't load : /prefabs/gas/gas6/notfound.tga (No such file or directory)
01:21:34 : *** ERROR *** [material_loader] can'open /prefabs/gas/gas6/board3.mat
01:21:34 : *** ERROR *** [material_loader] can'open /prefabs/gas/gas6/wall3.mat
01:21:34 : *** ERROR *** [material_loader] can'open /prefabs/gas/gas6/glass.mat
01:21:34 : *** ERROR *** [material_loader] can'open /prefabs/gas/gas6/wall3_n.mat
01:21:34 : *** ERROR *** [material_loader] can'open /prefabs/gas/gas6/board3_n.mat
01:21:34 : *** ERROR *** [material_loader] can'open /russmod/models/stella_oblast/67.mat
01:21:34 : *** ERROR *** [tobj] can't load : /russmod/models/stella_oblast/notfound.tobj (No such file or directory)
01:21:34 : *** ERROR *** <tga> can't load : /russmod/models/stella_oblast/notfound.tga (No such file or directory)
01:21:35 : *** ERROR *** [material_loader] can'open /russmod/models/roaditems/lpg/lpg.mat
01:21:35 : *** ERROR *** [tobj] can't load : /russmod/models/roaditems/lpg/notfound.tobj (No such file or directory)
01:21:35 : *** ERROR *** <tga> can't load : /russmod/models/roaditems/lpg/notfound.tga (No such file or directory)
01:21:39 : *** ERROR *** [tobj] can't load : /models/misc/industrial/industrial1_n.tobj (No such file or directory)
01:21:39 : *** ERROR *** <tga> can't load : /models/misc/industrial/notfound.tga (No such file or directory)
01:21:40 : *** ERROR *** [material_loader] can'open /models/ai/ikarus/ikarus.mat.mat
01:21:40 : *** ERROR *** [tobj] can't load : /models/ai/ikarus/notfound.tobj (No such file or directory)
01:21:40 : *** ERROR *** <tga> can't load : /models/ai/ikarus/notfound.tga (No such file or directory)
01:21:45 : *** ERROR *** [tobj] can't load : /models/ai/3110/gloss_3110.tobj (No such file or directory)
01:21:45 : *** ERROR *** <tga> can't load : /models/ai/3110/notfound.tga (No such file or directory)
01:21:49 : *** ERROR *** [material_loader] can'open /russmod/models/misc/dom01/03_l.mat
01:21:49 : *** ERROR *** [tobj] can't load : /russmod/models/misc/dom01/notfound.tobj (No such file or directory)
01:21:49 : *** ERROR *** <tga> can't load : /russmod/models/misc/dom01/notfound.tga (No such file or directory)
01:21:54 : *** ERROR *** [material_loader] can'open /russmod/models/misc/house/houseparts_l.mat
01:21:54 : *** ERROR *** [tobj] can't load : /russmod/models/misc/house/notfound.tobj (No such file or directory)
01:21:54 : *** ERROR *** <tga> can't load : /russmod/models/misc/house/notfound.tga (No such file or directory)
01:21:55 : *** ERROR *** [material_loader] can'open /models/misc/new_azs/board_l.mat
01:21:55 : *** ERROR *** [tobj] can't load : /models/misc/new_azs/notfound.tobj (No such file or directory)
01:21:55 : *** ERROR *** <tga> can't load : /models/misc/new_azs/notfound.tga (No such file or directory)
01:21:55 : *** ERROR *** [material_loader] can'open /models/misc/new_azs/azs_l.mat
01:21:55 : *** ERROR *** [material_loader] can'open /models/misc/doma/shifer007.mat
01:21:55 : *** ERROR *** [tobj] can't load : /models/misc/doma/notfound.tobj (No such file or directory)
01:21:55 : *** ERROR *** <tga> can't load : /models/misc/doma/notfound.tga (No such file or directory)
01:21:56 : *** ERROR *** [material_loader] can'open /models/misc/doma/shifer008.mat
01:21:56 : *** ERROR *** [material_loader] can'open /models/misc/azs/lukoil_n.mat
01:21:56 : *** ERROR *** [tobj] can't load : /models/misc/azs/notfound.tobj (No such file or directory)
01:21:56 : *** ERROR *** <tga> can't load : /models/misc/azs/notfound.tga (No such file or directory)
01:21:56 : *** ERROR *** [material_loader] can'open /models/misc/new_azs/board_mtk_l.mat
01:21:56 : *** ERROR *** [material_loader] can'open /models/misc/new_azs/azs_mtk_l.mat
01:21:59 : *** ERROR *** [material_loader] can'open /models/misc/vehicles/mat/flcc_darl.mat
01:21:59 : *** ERROR *** [tobj] can't load : /models/misc/vehicles/mat/notfound.tobj (No such file or directory)
01:21:59 : *** ERROR *** <tga> can't load : /models/misc/vehicles/mat/notfound.tga (No such file or directory)
01:22:00 : *** ERROR *** [material_loader] can'open /models/misc/new_azs/board_wog_l.mat
01:22:00 : *** ERROR *** [material_loader] can'open /models/misc/new_azs/azs_wog_l.mat
01:22:00 : *** ERROR *** [material_loader] can'open /models/misc/azs/uk_petrol_n.mat
01:22:00 : *** ERROR *** [material_loader] can'open /models/misc/azs/uk_petrol_board_n.mat
01:22:01 : *** ERROR *** [material_loader] can'open /models/misc/azs/uk_nafta_n.mat
01:22:01 : *** ERROR *** [material_loader] can'open /models/misc/azs/uk_nafta_board_n.mat
01:22:01 : *** ERROR *** [material_loader] can'open /models/misc/azs/anp_board_l.mat
01:22:01 : *** ERROR *** [tobj] can't load : /models/misc/azs/okko_l.tobj (No such file or directory)
01:22:01 : *** ERROR *** [material_loader] can'open /models/misc/azs/okko_l.mat
01:22:01 : *** ERROR *** [material_loader] can'open /models/misc/azs/okko_board_l.mat
01:22:04 : *** ERROR *** [material_loader] can'open /models/misc/azs/petrol_n.mat
01:22:04 : *** ERROR *** [material_loader] can'open /models/misc/azs/petrol_board_n.mat
01:22:04 : *** ERROR *** wrong model look definition (look509). Model317 has 2 parts, but look defines 1 materials
01:22:04 : *** ERROR *** wrong model look definition (look515). Model323 has 0 parts, but look defines 1 materials
01:22:04 : *** ERROR *** wrong model look definition (look764). Model362 has 1 parts, but look defines 2 materials
01:22:04 : *** ERROR *** wrong model look definition (look772). Model370 has 8 parts, but look defines 2 materials
01:22:04 : *** ERROR *** wrong model look definition (look825). Model387 has 7 parts, but look defines 8 materials
01:22:04 : *** ERROR *** wrong model look definition (look913). Model424 has 4 parts, but look defines 5 materials
01:22:04 : *** ERROR *** wrong model look definition (look1108). Model671 has -1 parts, but look defines 1 materials
01:22:04 : Loading prefabs ....
01:22:12 : *** ERROR *** [material_loader] can'open /makes/truck/p351/share/paint0.mat
01:22:12 : *** ERROR *** [tobj] can't load : /makes/truck/p351/share/notfound.tobj (No such file or directory)
01:22:12 : *** ERROR *** <tga> can't load : /makes/truck/p351/share/notfound.tga (No such file or directory)
01:22:12 : *** ERROR *** [material_loader] can'open /makes/truck/p351/share/parts.mat
01:22:12 : *** ERROR *** [material_loader] can'open /makes/truck/p351/interior/int_glass.mat
01:22:12 : *** ERROR *** [tobj] can't load : /makes/truck/p351/interior/notfound.tobj (No such file or directory)
01:22:12 : *** ERROR *** <tga> can't load : /makes/truck/p351/interior/notfound.tga (No such file or directory)
01:22:14 : Loading signs ....
01:22:27 : Loading city props ....
01:22:28 : Loading company props ....
01:22:29 : Loading vegetation ....
01:22:31 : Loading particles ....
01:22:31 : Loading hinges ....
01:22:31 : Loading stamps ....
01:22:31 : Loading target models ....
01:22:31 : Loading headquarters models ....
01:22:31 : resource server memory usage : 75090 kB
01:22:41 : *** ERROR *** no wheel make (kt2000) !
01:22:50 : *** ERROR *** Part 'barierka' not found in model /makes/trailer/hopper/share/wywrotka.psm
01:22:53 : *** ERROR *** no wheel make (lb_excv ) !
01:23:04 : [game_ctrl] Map /maps/america.mbd successfuly loaded ....
01:23:04 : [economy_ctrl] Cargo subsystem initialized in 0.002633 s
01:23:04 : [economy_ctrl] Initial job count = 195
01:23:05 : *** ERROR *** [def scan] /defs/voices/weather_ask_0.def:4 unterminated string constant
01:23:05 : *** ERROR *** [def parse] /defs/voices/weather_ask_0.def:4 syntax error [ token '' ]

01:23:05 : *** ERROR *** [def scan] /defs/voices/weather_ask_0.def:4 unterminated string constant
01:23:05 : *** ERROR *** [def parse] /defs/voices/weather_ask_0.def:4 syntax error [ token '' ]

01:23:05 : *** ERROR *** Unable to load def /defs/voices/weather_ask_0.def
01:23:06 : *** ERROR *** no wheel make (fcl) !
01:23:31 : quit
01:23:31 : quit
01:23:31 : quit

0

738

selonik
нужен архиватор или анлокер какой-то,чтоб открыть архив,а после уже модели доставать

0

739

MAZ46RUS написал(а):

01:23:06 : *** ERROR *** no wheel make (fcl) !

С колесами проблема!В Папке Мои документы/18 WoS Pedal to the Metal/makes/trucks исчи папку fcl в ней есть папки wheels0,wheels1 итд в них попробуй поменять индексы.
К примеру там будет стоять wheelf_idx: 2
                                  wheelr_idx: 2
смени 2 на 0.
Там в многих грузовиках с колесами косяк,как я вижу.Везде надо смотреть,папку kt2000 покрайней мере точно надо.

Отредактировано Kamazist86 (2013-03-26 01:42:40)

0

740

Kamazist86спс большое сейчас попробую!

0

741

Kamazist86 у меня вообще такой папки нету!

0

742

MAZ46RUS написал(а):

Kamazist86 у меня вообще такой папки нету!

Значит надо взять из другого грузовика

0

743

playtruckcool ребят честно сказать в PTTM не разбераюсь! И какую папку взять не знаю!
Вот в ЕТС  и ГТС шарю, а в PTTM 0.

0

744

MAZ46RUS написал(а):

playtruckcool ребят честно сказать в PTTM не разбераюсь! И какую папку взять не знаю!
Вот в ЕТС  и ГТС шарю, а в PTTM 0.

Папку wheels0 и wheels1 из другого грузовика

0

745

Я имею ввиду папки fcl

0

746

MAZ46RUS написал(а):

Я имею ввиду папки fcl

Надо добавить в  Мои документы/18 WoS Pedal to the Metal/makes/trucks/fcl

0

747

playtruckcool Что то я вообще не въезжаю(

0

748

MAZ46RUS написал(а):

playtruckcool Что то я вообще не въезжаю(

Там где у тебя заинсталированная игра,есть папка base ,открой её раром.Найди раздел makes/trucks и перетяни в Мои Документы/18Wos Pedal to the Metal/makes

0

749

Kamazist86

Свернутый текст

******** : log created on : Tue Mar 26 16:29:10 2013
******** : engine v2.0 Aug  5 2004 14:34:00
16:29:10 : [sys] init ...
16:29:10 : [sys] running on WinXP version 5.1
16:29:10 : [sys] DirectX 8.1 or better detected
16:29:10 : [sys] using zlib version 1.2.1
16:29:10 : [cpu] detecting cpu...
16:29:11 : [cpu] GenuineIntel [Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz] at ~2197MHz.
16:29:11 : [cpu] Setting up code base to default C++ versions
16:29:11 : [cpu] cpu features utilized: fpu cmov mmx sse sse2
16:29:11 : [sys] startup ...
16:29:11 : [mm] physical memory detected (1047724K/390276K)
16:29:11 : [mm] virtual memory detected (1049300K/1682180K)
16:29:11 : [mm] trying to allocate memory pool (153600K)
16:29:11 : [ds8] Available device : Первичный звуковой драйвер ()
16:29:11 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys)
16:29:11 : [game] 18 WoS Pedal to the Metal init ver.1.00 (rev. 6010)
16:29:11 : [game] home directory @ "C:/Documents and Settings/kirill/Мои документы/18 WoS Pedal to the Metal/"
16:29:16 : mount -o ro,p2 base.scs /
16:29:16 : [zipfs] base.scs [crc32_0x5fa1b8d]
16:29:16 : mount -o ro,p1 data.scs /
16:29:16 : [zipfs] data.scs [crc32_0x7c96ebd]
16:29:16 : exec /config.cfg
16:29:16 : [cor] executing /config.cfg
16:29:16 : uset r_gamma 1
16:29:16 : uset r_path 4
16:29:16 : uset r_fullscreen 1
16:29:16 : uset r_mode 1280x1024x32x60
16:29:16 : uset r_device gl
16:29:16 : uset r_driver gl
16:29:16 : uset g_boffy 0
16:29:16 : uset g_boffx 0
16:29:16 : uset g_bsizey 3000000
16:29:16 : uset g_bsizex 3000000
16:29:16 : uset g_ode_timings 0
16:29:16 : uset g_mouse_control 0
16:29:16 : uset g_joy_axis_brake_dz 0.0
16:29:16 : uset g_joy_axis_brake 16
16:29:16 : uset g_joy_ff_gain 1.0
16:29:16 : uset g_joy_axis_throttle_dz 0.0
16:29:16 : uset g_joy_axis_throttle 16
16:29:16 : uset g_joy_axis_ff 0
16:29:16 : uset g_joy_axis_combine 0
16:29:16 : uset g_joy_axis_steer_sens 0.6
16:29:16 : uset g_joy_axis_steer_dz 0.0
16:29:16 : uset g_joy_axis_steer 16
16:29:16 : uset g_view_dist 0.81
16:29:16 : uset g_upgrade_anywhere 1
16:29:16 : uset g_time_cargo 0
16:29:16 : uset g_police 1
16:29:16 : uset g_fatigue 1
16:29:16 : uset g_cb_enabled 1
16:29:16 : uset g_blinkers_auto 1
16:29:16 : uset g_wipers_auto 0
16:29:16 : uset g_trans_auto 0
16:29:16 : uset g_target_arrow 1
16:29:16 : uset g_traffic_density 1
16:29:16 : uset g_game_details 2
16:29:16 : uset g_player_mode 1
16:29:16 : uset g_player_hq Курск
16:29:16 : uset g_player_face 98
16:29:16 : uset g_player_name Kiryha
16:29:16 : uset g_quality -1
16:29:16 : uset g_level 1
16:29:16 : uset g_flyspeed 5000.0
16:29:16 : uset g_traffic 1
16:29:16 : uset g_colbox 0
16:29:16 : uset g_fps 0
16:29:16 : uset g_minicon 0
16:29:16 : uset g_console 0
16:29:16 : uset ds8_mix_channels 2
16:29:16 : uset ds8_mix_depth 16
16:29:16 : uset ds8_mix_rate 44100
16:29:16 : uset ds8_3d_emulated 0
16:29:16 : uset ds8_sfx_enabled 1
16:29:16 : uset ds8_music_enabled 0
16:29:16 : uset ds8_sfx_volume 0.61
16:29:16 : uset ds8_music_volume 0.16
16:29:16 : uset ds8_reverse_stereo 0
16:29:16 : uset s_device ds8
16:29:16 : uset s_mix_channels 2
16:29:16 : uset s_mix_depth 16
16:29:16 : uset s_mix_rate 44100
16:29:16 : uset s_3d_emulated 0
16:29:16 : uset s_sfx_enabled 1
16:29:16 : uset s_music_enabled 1
16:29:16 : uset s_sfx_scheme 0
16:29:16 : uset s_music_scheme 0
16:29:16 : uset s_sfx_volume 1.0
16:29:16 : uset s_music_volume 1.0
16:29:16 : uset s_reverse_stereo 0
16:29:16 : uset i_force_gain 1.0
16:29:16 : uset i_feedback 1
16:29:16 : uset i_joystick2 -1
16:29:16 : uset i_joystick1 -1
16:29:16 : uset i_deadzone 0.0
16:29:16 : uset i_device di8
16:29:16 : uset m_invert 0
16:29:16 : uset m_sensitivity 0.33
16:29:16 : uset m_filter 0
16:29:16 : [snd] select device (ds8)
16:29:16 : [ds8] distance factor:1
16:29:16 : [gl] low driver: GeForce 9400 GT/PCI/SSE2
16:29:16 : [gl] vendor: NVIDIA Corporation
16:29:16 : [gl] version: 2.1.2
16:29:16 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:29:16 : [gl] GL_max_texture_size: 8192
16:29:16 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:29:16 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:29:16 : [gl] taking advantage of 'GL_ARB_multitexture'
16:29:16 : [gl] sampler count 4
16:29:16 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:29:16 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:29:16 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:29:16 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:29:16 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:29:16 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:29:16 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:29:16 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:29:16 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:29:16 : [gl] taking advantage of 'GL_EXT_blend_color'
16:29:16 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:29:16 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:29:16 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:29:16 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:29:16 : [gl] taking advantage of 'GL_EXT_texture3D'
16:29:16 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:29:16 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:29:16 : [gl] taking advantage of 'GL_NV_texture_rectangle'
16:29:16 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:29:16 : [gl] max anisotropy factor : 16
16:29:16 : [gl] taking advantage of 'GL_NV_register_combiners'
16:29:16 : [gl] taking advantage of 'GL_NV_register_combiners2'
16:29:16 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
16:29:16 : [gl] taking advantage of 'GL_NV_texture_shader'
16:29:16 : [gl] taking advantage of 'GL_NV_texture_shader2'
16:29:16 : [gl] taking advantage of 'GL_NV_texture_shader3'
16:29:16 : [gl] taking advantage of 'GL_NV_fragment_program'
16:29:16 : [gl] taking advantage of 'GL_NV_fragment_program2'
16:29:16 : [gl] taking advantage of 'GL_NV_vertex_program'
16:29:16 : [gl] taking advantage of 'GL_NV_vertex_program2'
16:29:16 : [gl] taking advantage of 'GL_NV_vertex_program3'
16:29:16 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:29:16 : [gl] taking advantage of WGL_ARB_extensions_string
16:29:16 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
16:29:16 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:29:16 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:29:16 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
16:29:17 : [gl] CDS init: OK
16:29:17 : [gl] SetPixelFormat: OK
16:29:17 : [gl] wglCreateContext: OK
16:29:17 : [gl] OpenGL framebuffer context init OK
16:29:18 : [ds8] distance factor:0.01
16:29:18 : main_menu

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И что это означает?Вроде Ошибок нет.Запустилась чтоль?

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