для начало спрячь это все под спойлер
Тех. помощь II
Сообщений 421 страница 450 из 974
Поделиться4222012-08-17 16:10:32
Вылет из за машин,карта не при делах.В твоём случае в прописке машин много лишнего вписанно,надо боротся с краснотой грузовика удалять лишнее в прописке.Недумаю что ты понял как это зделать.
VolvoF12,m5440,maz64228 считаю наиболее проблемными!
Отредактировано Kamazist86 (2012-08-17 16:19:04)
Поделиться4232012-08-17 16:25:02
Sasha1995
Еще траффик смотри чтото ругает он его.
Поделиться4242012-08-18 15:48:27
Ребят, нужна помощь.
Игра периодически вылетает. В логе пишет "*** ERROR *** no wheel make (p379) !"
Все стандартные модели я удалил, прописал новые, колёса тоже новый.
Что не так-то?
И ещё в /defs/economy.def прописал новые грузовики, но при новой игре вылетает, пришлось ставить стандартный первый грузовик.
Отредактировано SergeyPro (2012-08-18 15:54:14)
Поделиться4252012-08-18 17:23:35
В логе пишет "*** ERROR *** no wheel make (p379) !"
Колёса у этого грузовика посмотри.
Поделиться4262012-08-18 17:35:23
SergeyPro а ты пропиши заново колеса и всё и проблем не будет
Поделиться4272012-08-18 17:43:57
Колёса у этого грузовика посмотри.
так я его удалил
а ты пропиши заново колеса и всё и проблем не будет
колёса у грузовиков или в /makes/wheels/ ?
Поделиться4282012-08-18 17:50:18
везде пропиши так лучше
Поделиться4292012-08-18 20:30:45
так я его удалил
Ты заменил дефолтный трак p379 на свой?
Поделиться4302012-08-18 20:47:45
Ты заменил дефолтный трак p379 на свой?
да, только папку переименовал
Поделиться4312012-08-18 21:56:48
Переименовал в корне игры?
Поделиться4322012-09-01 17:03:34
У меня проблемы с PttM: когда я ставлю в конфиге traffic density 100, то у меня начинает игра тормозить. Подскажите что мне делать, а то я хотел постоять в реальных пробках
попробуй поставить число 250 у меня вроде работает
Поделиться4332012-09-04 19:25:31
Ребят, я понимаю что вопрос слегка туповат и может быть да же не в тему, но как вы делаете скриншоты аля ЕТС? (от земли и прочее).
Поделиться4342012-09-04 22:12:00
Икарыч вопрос не туповат. Это не так легко как кажется. Нужно лезть в карту и настраивать отдельные участки дороги, где хочешь снять такой скрин.
Тут я выкладывал видео как это сделать смотри, если дружишь с едитором то всё получиться.
Поделиться4352012-09-05 19:02:22
Друзья первый раз пишу с проблемой-поставил в игру вместо стандартного полуприцепа уникальный и теперь наблюдаю картину красного цвета прицеп и надписи шейдеры.Как вылечить данную проблему?
Поделиться4362012-09-05 19:07:12
с текстурой что то не так или прописаны не правильно поковыряйся в прописках и все нормально будет
Поделиться4372012-09-05 21:08:27
PttM[vert], судя по описанию, просто не прописан груз
Поделиться4382012-09-06 00:48:11
PttM[vert] если модель красная значить текстур нет. Смотри в лог файле там указывается каких текстур нет. Это чтобы долго не ковыряться.
Поделиться4392012-09-07 13:23:09
помогите пожалуста,заранее спасибо,я играю в кубанское раздолье,и на дороге из Тимашевска в Краснодар,заезжаю в краснодар и на кольцевой игруха вылетает,кто знает помогите.
Поделиться4402012-09-07 13:44:33
road to nowhere
Посмотри лог, или скинь сюда. посмотрим в чем проблема. Она может быть из-за дополнительных грузов, или из-за новых грузовиков
Поделиться4412012-09-07 15:18:32
м не хочу показаться дураком,где мне лог посмотреть)?
Поделиться4422012-09-07 15:21:29
Цитировать
мои документы/18 WoS pedal to the metal/там должен быть файл prism3d его открываешь блокнотом
Поделиться4432012-09-07 18:27:15
мои документы/18 WoS pedal to the metal/там должен быть файл prism3d его открываешь блокнотом
благодарю братишка)
Поделиться4442012-09-07 20:04:01
//=====================================================
Crash log created on : Wed Sep 05 20:31:31 2012
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 7C34FEDC 01:0000EEDC C:\Users\0000\Documents\18 Wheels of Steel - Pedal to the Metal\MSVCR71.dll
Registers:
EAX:FF4D9182
EBX:006FD173
ECX:7FFFFFFE
EDX:0018B779
ESI:0018B4CC
EDI:04182980
CS:EIP: 0023:7C34FEDC
SS:ESP: 002B:0018B48C EBP:0018B518
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210202
EIP preamble: 84 80 FE FF FF 83 E8 03 0F 85 A5 01 00 00 C7 45
98 27 00 00 00 EB 45 49 66 83 38 00 74 06 40 40
85 C9 75 F3 2B 45 BC D1 F8 E9 82 01 00 00 85 C0
75 08 A1 64 F1 38 7C 89 45 BC 8B 45 BC EB 07 49
EIP bytecode: 80 38 00 74 05 40 85 C9 75 F5 2B 45 BC E9 5E 01
00 00 C7 45 C0 08 00 00 00 89 4D 98 F6 45 C4 80
C7 45 B8 10 00 00 00 0F 84 1F FE FF FF 8A 45 98
04 51 C6 45 B0 30 88 45 B1 C7 45 AC 02 00 00 00
Call stack:
Address Frame
7C34FEDC 0018B518 setvbuf+73A
BC1C9EED 0018B534 0000:00000000
76F3E38C 0018B5BC RtlInitUnicodeString+164
76F3E38C 0018B5C0 RtlInitUnicodeString+164
76F3E0F2 0018B600 RtlAllocateHeap+AC
7C342811 0018B608 strchr+0
//=====================================================
Crash log created on : Wed Sep 05 20:49:49 2012
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 7C34FEDC 01:0000EEDC C:\Users\0000\Documents\18 Wheels of Steel - Pedal to the Metal\MSVCR71.dll
Registers:
EAX:00000009
EBX:01DAD973
ECX:7FFFFFFE
EDX:0018C5C5
ESI:0018C318
EDI:03FD2980
CS:EIP: 0023:7C34FEDC
SS:ESP: 002B:0018C2D8 EBP:0018C364
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210202
EIP preamble: 84 80 FE FF FF 83 E8 03 0F 85 A5 01 00 00 C7 45
98 27 00 00 00 EB 45 49 66 83 38 00 74 06 40 40
85 C9 75 F3 2B 45 BC D1 F8 E9 82 01 00 00 85 C0
75 08 A1 64 F1 38 7C 89 45 BC 8B 45 BC EB 07 49
EIP bytecode: 80 38 00 74 05 40 85 C9 75 F5 2B 45 BC E9 5E 01
00 00 C7 45 C0 08 00 00 00 89 4D 98 F6 45 C4 80
C7 45 B8 10 00 00 00 0F 84 1F FE FF FF 8A 45 98
04 51 C6 45 B0 30 88 45 B1 C7 45 AC 02 00 00 00
Call stack:
Address Frame
7C34FEDC 0018C364 setvbuf+73A
BAA18BB0 0018C37C 0000:00000000
76F3E38C 0018C404 RtlInitUnicodeString+164
76F3E38C 0018C408 RtlInitUnicodeString+164
76F3E0F2 0018C44C RtlAllocateHeap+AC
7C342811 0018C454 strchr+0
//=====================================================
Crash log created on : Thu Sep 06 13:39:47 2012
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 7C34FEDC 01:0000EEDC C:\Users\0000\Documents\18 Wheels of Steel - Pedal to the Metal\MSVCR71.dll
Registers:
EAX:00000009
EBX:0228C673
ECX:7FFFFFFE
EDX:0018B77D
ESI:0018B4D0
EDI:04002980
CS:EIP: 0023:7C34FEDC
SS:ESP: 002B:0018B490 EBP:0018B51C
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210202
EIP preamble: 84 80 FE FF FF 83 E8 03 0F 85 A5 01 00 00 C7 45
98 27 00 00 00 EB 45 49 66 83 38 00 74 06 40 40
85 C9 75 F3 2B 45 BC D1 F8 E9 82 01 00 00 85 C0
75 08 A1 64 F1 38 7C 89 45 BC 8B 45 BC EB 07 49
EIP bytecode: 80 38 00 74 05 40 85 C9 75 F5 2B 45 BC E9 5E 01
00 00 C7 45 C0 08 00 00 00 89 4D 98 F6 45 C4 80
C7 45 B8 10 00 00 00 0F 84 1F FE FF FF 8A 45 98
04 51 C6 45 B0 30 88 45 B1 C7 45 AC 02 00 00 00
Call stack:
Address Frame
7C34FEDC 0018B51C setvbuf+73A
BC2C2ABD 0018B534 0000:00000000
76F3E38C 0018B5BC RtlInitUnicodeString+164
76F3E38C 0018B5C0 RtlInitUnicodeString+164
76F3E0F2 0018B604 RtlAllocateHeap+AC
7C342811 0018B60C strchr+0
//=====================================================
Crash log created on : Thu Sep 06 21:43:53 2012
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 03EDBAD5 01:0000AAD5 C:\Users\0000\Documents\18 Wheels of Steel - Pedal to the Metal\lib\game.dll
Registers:
EAX:00000000
EBX:05317B3C
ECX:00000000
EDX:2E64335F
ESI:0E038DA0
EDI:0E034AF8
CS:EIP: 0023:03EDBAD5
SS:ESP: 002B:0018F858 EBP:19E4ECB8
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210246
EIP preamble: 85 F6 0F 84 8F 00 00 00 6A FF 68 54 15 02 04 8B
CD FF 15 FC 08 02 04 50 68 30 15 02 04 8D 44 24
3C 68 00 01 00 00 50 FF 15 C4 08 02 04 8D 4C 24
44 6A 2E 51 FF 15 C8 00 02 04 8B 15 24 15 02 04
EIP bytecode: 89 10 8B 0D 28 15 02 04 89 48 04 8A 15 2C 15 02
04 88 50 08 E8 B2 33 0E 00 8D 4C 24 4C 51 6A 00
68 98 20 05 04 50 FF 15 CC 20 05 04 8B 46 5C 83
C4 28 48 89 46 5C 75 16 F6 06 03 75 11 8B 46 54
Call stack:
Address Frame
03EDBAD5 0018F8C0 0001:0000AAD5 C:\Users\0000\Documents\18 Wheels of Steel - Pedal to the Metal\lib\game.dll
0040FA8D 0018F8CC vfs_close+1D
Отредактировано road to nowhere (2012-09-07 20:04:50)
Поделиться4452012-09-07 20:51:08
road to nowhere
Это не то..нужен файл мои документы/18 WoS pedal to the metal/prism3d.log !,а не prism3d.crash
Поделиться4462012-09-08 13:03:57
опа а у меня и нету вобще такого...
Поделиться4472012-09-08 13:13:42
опа а у меня и нету вобще такого...
когда включаешь игру на там появляется окно что бы начать играть справа там есть надпись write of log как то так
ставишь там галочку должен после вылета игры появится лог файл
Поделиться4492012-09-08 18:30:15
******** : log created on : Sat Sep 08 18:20:20 2012
******** : engine v2.0 Nov 3 2004 13:03:37
18:20:20 : [sys] init ...
18:20:20 : [sys] running on Unknown version 6.1 Service Pack 1
18:20:20 : [sys] DirectX 8.1 or better detected
18:20:20 : [sys] using zlib version 1.2.1
18:20:20 : [cpu] detecting cpu...
18:20:21 : [cpu] GenuineIntel [ Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz] at ~2289MHz.
18:20:21 : [cpu] Setting up code base to default C++ versions
18:20:21 : [cpu] cpu features utilized: fpu cmov mmx sse sse2
18:20:21 : [sys] startup ...
18:20:21 : [mm] physical memory detected (4026736K/1412800K)
18:20:21 : [mm] virtual memory detected (2264592K/622480K)
18:20:21 : [mm] trying to allocate memory pool (153600K)
18:20:22 : [ds8] Available device : Первичный звуковой драйвер ()
18:20:22 : [ds8] Available device : Динамики (Realtek High Definition Audio) ({0.0.0.00000000}.{386b4861-ee1b-4d75-b3b0-c9e206a702f6})
18:20:22 : [game] 18 WoS Pedal to the Metal init ver.1.07 (rev. 6619) retail version.
18:20:22 : [game] home directory @ "C:/Users/0000/Documents/18 WoS Pedal to the Metal/"
18:20:26 : mount -o ro,p2 base.scs /
18:20:26 : [zipfs] base.scs [crc32_0x5b15d284]
18:20:26 : mount -o ro,p3 patch_1_07.scs /
18:20:26 : [zipfs] patch_1_07.scs [crc32_0xe8aa0001]
18:20:26 : mount -o ro,p1 data.scs /
18:20:26 : [zipfs] data.scs [crc32_0x7c96ebd]
18:20:26 : mount -o ro,p4 russian.scs /
18:20:26 : [zipfs] russian.scs [crc32_0x646f5412]
18:20:26 : exec /config.cfg
18:20:26 : [cor] executing /config.cfg
18:20:26 : uset r_gamma 1.0
18:20:26 : uset r_path 4
18:20:26 : uset r_fullscreen 1
18:20:26 : uset r_mode 1600x900x32x60
18:20:26 : uset r_device gl
18:20:26 : uset r_driver gl
18:20:26 : uset g_boffy 0
18:20:26 : uset g_boffx 0
18:20:26 : uset g_bsizey 3000000
18:20:26 : uset g_bsizex 3000000
18:20:26 : uset g_ode_timings 0
18:20:26 : uset g_mouse_control 0
18:20:26 : uset g_steering_func_param 0
18:20:26 : uset g_joy_axis_brake_dz 0.0
18:20:26 : uset g_joy_axis_brake 16
18:20:26 : uset g_joy_ff_gain 1.0
18:20:26 : uset g_joy_axis_throttle_dz 0.0
18:20:26 : uset g_joy_axis_throttle 16
18:20:26 : uset g_joy_axis_ff 0
18:20:26 : uset g_joy_axis_combine 0
18:20:26 : uset g_joy_axis_steer_sens 0.6
18:20:26 : uset g_joy_axis_steer_dz 0.0
18:20:26 : uset g_joy_axis_steer 16
18:20:26 : uset g_view_dist 1.0
18:20:26 : uset g_upgrade_anywhere 1
18:20:26 : uset g_time_cargo 0
18:20:26 : uset g_police 0
18:20:26 : uset g_fatigue 0
18:20:26 : uset g_cb_enabled 1
18:20:26 : uset g_blinkers_auto 1
18:20:26 : uset g_wipers_auto 1
18:20:26 : uset g_trans_auto 1
18:20:26 : uset g_target_arrow 1
18:20:26 : uset g_traffic_density 1
18:20:26 : uset g_game_details 2
18:20:26 : uset g_player_mode 1
18:20:26 : uset g_player_hq Тимашевск
18:20:26 : uset g_player_face 63
18:20:26 : uset g_player_name Dragon
18:20:26 : uset g_quality 2
18:20:26 : uset g_level 1
18:20:26 : uset g_flyspeed 5000.0
18:20:26 : uset g_traffic 1
18:20:26 : uset g_colbox 0
18:20:26 : uset g_fps 0
18:20:26 : uset g_minicon 0
18:20:26 : uset g_console 1
18:20:26 : uset ds8_mix_channels 2
18:20:26 : uset ds8_mix_depth 16
18:20:26 : uset ds8_mix_rate 44100
18:20:26 : uset ds8_3d_emulated 0
18:20:26 : uset ds8_sfx_enabled 1
18:20:26 : uset ds8_music_enabled 1
18:20:26 : uset ds8_sfx_volume 1
18:20:26 : uset ds8_music_volume 0
18:20:26 : uset ds8_reverse_stereo 0
18:20:26 : uset s_device ds8
18:20:26 : uset s_mix_channels 2
18:20:26 : uset s_mix_depth 16
18:20:26 : uset s_mix_rate 44100
18:20:26 : uset s_3d_emulated 0
18:20:26 : uset s_sfx_enabled 1
18:20:26 : uset s_music_enabled 1
18:20:26 : uset s_sfx_scheme 0
18:20:26 : uset s_music_scheme 0
18:20:26 : uset s_sfx_volume 1.0
18:20:26 : uset s_music_volume 1.0
18:20:26 : uset s_reverse_stereo 0
18:20:26 : uset i_force_gain 1.0
18:20:26 : uset i_feedback 1
18:20:26 : uset i_joystick2 -1
18:20:26 : uset i_joystick1 -1
18:20:26 : uset i_deadzone 0.0
18:20:26 : uset i_device di8
18:20:26 : uset m_invert 0
18:20:26 : uset m_sensitivity 0.099010
18:20:26 : uset m_filter 0
18:20:26 : [snd] select device (ds8)
18:20:26 : [ds8] distance factor:1
18:20:26 : [gl] low driver: Intel(R) HD Graphics 3000
18:20:26 : [gl] vendor: Intel
18:20:26 : [gl] version: 3.1.0 - Build 8.15.10.2712
18:20:26 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_vertex_array_object GL_ARB_provoking_vertex
18:20:26 : [gl] GL_max_texture_size: 8192
18:20:26 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:20:26 : [gl] taking advantage of 'GL_ARB_multitexture'
18:20:26 : [gl] sampler count 8
18:20:26 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
18:20:26 : [gl] taking advantage of 'GL_ARB_texture_compression'
18:20:26 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:20:26 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
18:20:26 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
18:20:26 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
18:20:26 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
18:20:26 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
18:20:26 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:20:26 : [gl] taking advantage of 'GL_EXT_blend_color'
18:20:26 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:20:26 : [gl] taking advantage of 'GL_EXT_rescale_normal'
18:20:26 : [gl] taking advantage of 'GL_EXT_secondary_color'
18:20:26 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
18:20:26 : [gl] taking advantage of 'GL_EXT_texture3D'
18:20:26 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
18:20:26 : [gl] taking advantage of 'GL_EXT_texture_env_add'
18:20:26 : [gl] taking advantage of 'GL_EXT_texture_rectangle'
18:20:26 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:20:26 : [gl] max anisotropy factor : 16
18:20:26 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
18:20:26 : [gl] taking advantage of WGL_ARB_extensions_string
18:20:26 : [gl] WGL_extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control_tear
18:20:26 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:20:26 : [gl] taking advantage of 'WGL_ARB_pbuffer'
18:20:27 : [gl] CDS init: OK
18:20:27 : [gl] SetPixelFormat: OK
18:20:27 : [gl] wglCreateContext: OK
18:20:27 : [gl] OpenGL framebuffer context init OK
18:20:28 : [ds8] distance factor:0.01
18:20:28 : main_menu
18:20:52 : map america
18:20:53 : Loading resource server data ....
18:20:53 : Loading road data bounds ....
18:20:53 : Loading terrain data bounds ....
18:20:53 : Loading railing data bounds ....
18:20:53 : Loading building data bounds ....
18:20:53 : Loading model data bounds ....
18:20:53 : Loading prefab data bounds ....
18:20:53 : Loading sing data bounds ....
18:20:53 : Loading city data bounds ....
18:20:53 : Loading company data bounds ....
18:20:53 : Loading vegetation data bounds ....
18:20:53 : Loading particles data bounds ....
18:20:53 : Loading hinges data bounds ....
18:20:53 : Loading stamp data bounds ....
18:20:53 : Loading movers data bounds ....
18:20:53 : Loading movers ....
18:20:54 : Loading roads ....
18:20:57 : Loading terrains ....
18:20:58 : Loading railings ....
18:20:58 : *** ERROR *** psm_get_num_parts(mi[kk]->model_info) != 2
18:20:58 : *** ERROR *** psm_get_num_parts(mi[kk]->model_info) != 2
18:20:58 : *** ERROR *** psm_get_num_parts(mi[kk]->model_info) != 2
18:20:58 : Loading buildings ....
18:21:05 : Loading models ....
18:21:24 : Loading prefabs ....
18:21:27 : Loading signs ....
18:21:33 : Loading city props ....
18:21:33 : Loading company props ....
18:21:33 : *** ERROR *** Wrong company index (Vector Kuban' is ovewriten by Dig Witch Constructions)
18:21:34 : *** ERROR *** Wrong company index (Agroprom is ovewriten by Military base)
18:21:34 : *** ERROR *** Wrong company index (Automobile is ovewriten by Car dealer)
18:21:34 : Loading vegetation ....
18:21:34 : Loading particles ....
18:21:34 : Loading hinges ....
18:21:34 : Loading stamps ....
18:21:35 : Loading target models ....
18:21:35 : Loading headquarters models ....
18:21:35 : resource server memory usage : 35205 kB
18:21:39 : *** ERROR *** Part 'zapaska' not found in model /makes/trailer/sv_bvrg/share/container.psm
18:21:39 : *** ERROR *** Part 'cooler' not found in model /makes/trailer/sv_bvrg/share/container.psm
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 2)
18:21:42 : *** ERROR *** Part 'cooler' not found in model /makes/trailer/sv_bvrg/share/container.psm
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 5)
18:21:43 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 4 (passed 5)
18:21:44 : *** ERROR *** Part 'zapaska' not found in model /makes/trailer/sv_bvrg/share/container.psm
18:21:44 : *** ERROR *** Part 'cooler' not found in model /makes/trailer/sv_bvrg/share/container.psm
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 2)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 2)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 2)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 2)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 2)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 2)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 3)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 3)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 3)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 3)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 3)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/hopper/share/container.psm. Valid variants are 0 - 1 (passed 3)
18:21:44 : *** ERROR *** Part 'zapaska' not found in model /makes/trailer/sv_bvrg/share/container.psm
18:21:44 : *** ERROR *** Part 'cooler' not found in model /makes/trailer/sv_bvrg/share/container.psm
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Wrong material variant for model /makes/trailer/sv_bvrg/share/container.psm. Valid variants are 0 - 0 (passed 1)
18:21:44 : *** ERROR *** Part 'cooler' not found in model /makes/trailer/sv_bvrg/share/container.psm
18:21:46 : *** ERROR *** Wrong material variant for model /makes/trailer/aero_dynamic/share/aero_dynamic.psm. Valid variants are 0 - 0 (passed 1)
18:21:46 : *** ERROR *** Wrong material variant for model /makes/trailer/aero_dynamic/share/aero_dynamic.psm. Valid variants are 0 - 0 (passed 1)
18:21:46 : *** ERROR *** Wrong material variant for model /makes/trailer/aero_dynamic/share/aero_dynamic.psm. Valid variants are 0 - 0 (passed 1)
18:21:48 : [game_ctrl] Map /maps/america.mbd successfuly loaded ....
18:21:50 : [economy_ctrl] Cargo subsystem initialized in 0.003681 s
18:21:50 : [economy_ctrl] Initial job count = 462
18:21:57 : ui t console:system_02
18:22:05 : cheat all
18:22:05 : cheat dealers
18:22:05 : [game] Access to all truck dealers was granted.
18:22:05 : cheat drivers
18:22:05 : [economy_ctrl] Access to all free drivers was granted.
18:22:05 : cheat money
18:22:05 : [economy_ctrl] $ 100,000,- was wired to your bank account.
18:22:05 : cheat money
18:22:05 : [economy_ctrl] $ 100,000,- was wired to your bank account.
18:22:05 : cheat money
18:22:05 : [economy_ctrl] $ 100,000,- was wired to your bank account.
18:22:05 : cheat money
18:22:05 : [economy_ctrl] $ 100,000,- was wired to your bank account.
18:22:05 : cheat money
18:22:05 : [economy_ctrl] $ 100,000,- was wired to your bank account.
18:22:05 : cheat money
18:22:05 : [economy_ctrl] $ 100,000,- was wired to your bank account.
18:22:05 : cheat stars
18:22:05 : [economy_ctrl] Your prestige was set to max.
18:22:07 : ui t console:system_02
18:22:17 : game_menu
18:22:18 : game_menu
18:25:32 : game_menu
18:25:34 : [snd] device count : 1
18:25:53 : game_menu
Поделиться4502012-09-08 19:12:02
road to nowhere
Вполне вероятно вылетает из-за не правильной прописки следующих прицепов:sv_bvrg,aero_dynamic,hopper
А, и еще, лог почему то не полный, почему все заканчивается на меню игры, в меню чтоли вылетает? И от себя: Читами не хорошо пользоваться