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961

Объясните пожалуйста как устанавливать мод формата .sii ? т.е. так сказать как установить РТС? а то какой день уже бьюсь чет не понимаю что и как и куда ((

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962

kidmzk написал(а):

формата .sii

мода в таком формате не существует! Ты не о том говоришь.

kidmzk написал(а):

как установить РТС?

Читай файл ридми к описанию мода - там всё сказано предельно ясно.

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963

Kinssst@ написал(а):

Читай файл ридми к описанию мода - там всё сказано предельно ясно.

А у еня нет ридми, так что вот и спрашиваю что сделать?!

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964

kidmzk
Тебе написали уже что модов в формате .sii не бывает!Ты что то не так делаеш.
Мод должен быть в формате .scs)

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965

Разное / Other  - 161 пост.

Как подключаться? может кто-нибудь объяснить подробно? а то вроде подключаюсь, а тупо один на карте езжу

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966

Подскажите почему в РТС выкидывает когда едешь на Москву? И еще объясните что сделать вот поставил я новые фуры, а как сделать чтоб у них огни горели, а то не поворотники ни стопаки не горят.

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967

Подскажите  пробую зайти в мультиплеер а он выдает ошибку:http://s58.radikal.ru/i161/1104/40/886feaa15472t.jpg
все делал по инструкции

Отредактировано Дальник-15 (2011-04-02 12:36:43)

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968

Всем Привет,ребят вот такая фигня,сделал салон для мерса-814-го,но когда он в игре без пмд,т.е.После экспорта пмд в архив не кидал,текстуры сбились,потом пмд закинул,а тут вообще вылет!Лог на пмд гонят,очень много заноз перепробывал,которые сами пмд правят но толку никакого! :huh:
Помогите пожалуйста,может было у кого так(

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969

Скажите, какие оптимальные настройки в области "Видео" нужны, для того чтобы: картинка получалась качественной ?

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970

АНДРЮХА 22 RUS все на максимальной  :hobo:

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971

добрый день как можно включить сглажвание в игре????))))))) зарание спасибо))

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972

Dj sl@vik написал(а):

как можно включить сглажвание в игре????)))))))

В Опциях игры.
Настройки -> Экран -> Сглаживание

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973

Нашёл на просторах интернета пак колёс из хаулина, сконвертировал как положено, но при загрузке игры - вылет.
14:24:16 : [model] Model descriptor '/vehicle/wheel/saf6/rear_single.pmg' has incorrect file version 1349347089 - expected version 4
14:24:16 : No rwheel model found:
Кто знает в чём проблема?

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974

Sergey86RuS написал(а):

Кто знает в чём проблема?

написно же английским по белому - некорректная версия pmg файла. экпортируй с корректной версией.

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975

avmark написал(а):

экпортируй с корректной версией

Интересно как? Пробовал с занозой 2.2.3 и 2.2.5, так же ошибка. Иерархия папок соблюдена.

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976

Sergey86RuS написал(а):

Интересно как? Пробовал с занозой 2.2.3 и 2.2.5, так же ошибка. Иерархия папок соблюдена.

Sergey86RuS написал(а):

version 1349347089 - expected version 4

Не в папках дело.
1349347089 = 11676d50 - заголовок pmg.
4 - заголовок pmd. танцуй от этого.

Отредактировано avmark (2011-04-10 17:23:20)

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977

Народ, скажите а ртс модификация единственная? или еще кто то брался за такое дело? А то все не могу ее настроить чтобы артефакты не показывались да не вылетала, версия 1.03

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978

Здравствуйте, форумчане!!! В меня недавно начала вылетать гтс при загрузке, а прикол в том что в игре были одни и те же моды но почему то она начала вылетать а почему не знаю.... вот лог... Подскажите пожалуйста!!!

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21:47:30 : g_lang de_de
21:47:30 : g_ui_recache
21:47:44 : g_mode gl gl 1280x1024x32x75 1 16
21:47:44 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:47:44 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:47:44 : [gl] Context shutdown
21:47:45 : [gl] CDS shutdown: OK
21:47:45 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz
21:47:45 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz
21:47:45 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
21:47:45 : [gl] CDS init: OK
21:47:46 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
21:47:46 : [gl] wglCreateContext: OK
21:47:46 : [gl] OpenGL framebuffer context init OK
21:47:46 : [gfx] Created drawable (/procedural/truck0.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck1.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck2.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck3.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck4.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck5.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck6.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck7.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck8.tobj)
21:47:46 : [gfx] Created drawable (/procedural/truck9.tobj)
21:47:46 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:47:46 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:47:46 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:47:46 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:47:46 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:47:46 : [gfx] Created drawable (/procedural/water_env.tobj)
21:47:46 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:47:57 : game
21:47:57 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:48:19 : Loading resource server data ....
21:48:19 : Loading road data ....
21:48:19 : Loading terrain data ....
21:48:19 : Loading railing data ....
21:48:20 : Loading building data ....
21:48:20 : Loading model data ....
21:48:23 : Loading prefab data ....
21:48:24 : Loading sign data ....
21:48:25 : Loading traffic lights data ....
21:48:26 : Loading vegetation data ....
21:48:26 : Loading hinges data ....
21:48:26 : Loading stamp data ....
21:48:26 : Loading movers data ....
21:48:26 : Loading animated models ....
21:48:26 : Loading sound item data ....
21:48:26 : Loading live stream data ....
21:48:26 : Loading cargo data ....
21:48:26 : Loading company data ....
21:48:26 : Loading city data ....
21:48:26 : Loading cargo descriptions ....
21:48:26 : Map '/map/germany.mbd' loading started ....
21:48:27 : Map successfully loaded ....
21:48:29 : Starting the campaign ...

0

979

Vovka
Ха! Так ты же шрифт где то потерял. Она у тебя его ищет...
;)

0

980

S@ShooK мужик обьясни попроще, а то я не очень роздуплённый в схеме этой игры...  :D

0

981

Vovka, скачай русификатор просто говоря.

0

982

Sergey86RuS русификатор есть, а она вылетает  :canthearyou:

0

983

Ребят у меня проблемка в Zmodeler делаю "покраску вершин" машина красится, а вот бампер не хочет :'( , как бампер покрасить в единый цвет?, всю голову уже сломал %-) .Спасибо за помощь,буду очень благодарен.
http://s002.radikal.ru/i199/1104/b9/ce8cc8fe609et.jpg

Отредактировано Daniel (2011-04-11 18:03:16)

0

984

Daniel проверь стоит ли в свойствах бампера галочка у дифус колор.

0

985

Fint
нет не стоит

0

986

Daniel поставиш все и покраситься.

+1

987

Fint спасибо теперь все в порядке :jumping:

0

988

люди добрые, какого она фига вылетает????

Свернутый текст

******** : log created on : Monday April 11 2011 @ 21:14:34
21:14:34 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
21:14:34 : [sys] DirectX version : 4.09.00.0904
21:14:34 : [cpu] AuthenticAMD [AMD Athlon(tm) X2 Dual Core Processor BE-2350] at ~2100MHz.
21:14:34 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
21:14:34 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 2100240000Hz
21:14:34 : [mem] physical memory detected (2095532K/1485888K)
21:14:34 : [mem] virtual memory detected (2097024K/2044964K)
21:14:34 : [mem] Trying to allocate memory pool (819200K)
21:14:44 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
21:14:44 : [ufs] registered symlink from /custom_build/de_de to /
21:14:44 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
21:14:44 : [ufs] Home directory: 'E:/Мои документы/German Truck Simulator'.
21:14:44 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/1_DAF XF_c.scs
21:14:45 : [zipfs] 1_DAF XF_c.scs: mounted ok, 35 entries [0x86a9b996]
21:14:45 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Container Pack_1.scs
21:14:46 : [zipfs] 2_Container Pack_1.scs: mounted ok, 612 entries [0xa5e04307]
21:14:46 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Container Pack_2.scs
21:14:46 : [zipfs] 2_Container Pack_2.scs: mounted ok, 282 entries [0x3841d4e0]
21:14:46 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Dryliner_Pack_1.scs
21:14:46 : [zipfs] 2_Dryliner_Pack_1.scs: mounted ok, 317 entries [0x8c41d89e]
21:14:46 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Reefer_Pack.scs
21:14:48 : [zipfs] 2_Reefer_Pack.scs: mounted ok, 624 entries [0xddaaf257]
21:14:48 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Reefer_Pack_2.scs
21:14:48 : [zipfs] 2_Reefer_Pack_2.scs: mounted ok, 42 entries [0x763a781c]
21:14:48 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Sidevan_Pack_1.scs
21:14:49 : [zipfs] 2_Sidevan_Pack_1.scs: mounted ok, 480 entries [0x6879be0e]
21:14:49 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Sidevan_Pack_2.scs
21:14:49 : [zipfs] 2_Sidevan_Pack_2.scs: mounted ok, 248 entries [0x4e6f4819]
21:14:49 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Silos & Cistern Pack.scs
21:14:49 : [zipfs] 2_Silos & Cistern Pack.scs: mounted ok, 438 entries [0x81a4edbe]
21:14:49 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Special_trailer_Pack.scs
21:14:49 : [zipfs] 2_Special_trailer_Pack.scs: mounted ok, 219 entries [0x23df4079]
21:14:49 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Tilt_Pack_1.scs
21:14:49 : [zipfs] 2_Tilt_Pack_1.scs: mounted ok, 359 entries [0x910cf605]
21:14:49 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/2_Tipper_Pack.scs
21:14:49 : [zipfs] 2_Tipper_Pack.scs: mounted ok, 108 entries [0x3dd8d63f]
21:14:49 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/D-TEC.scs
21:14:49 : [zipfs] D-TEC.scs: mounted ok, 358 entries [0xac611866]
21:14:49 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/europe.scs
21:14:51 : [zipfs] europe.scs: mounted ok, 4254 entries [0x28f86125]
21:14:51 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/Flarepack.scs
21:14:51 : [zipfs] Flarepack.scs: mounted ok, 229 entries [0x2dbffa3a]
21:14:51 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/GTS_Daf105_b_kassa.scs
21:14:52 : [zipfs] GTS_Daf105_b_kassa.scs: mounted ok, 81 entries [0xa1e3cc6e]
21:14:52 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/GTS_Volvo_FH16_700_BE.scs
21:14:52 : [zipfs] GTS_Volvo_FH16_700_BE.scs: mounted ok, 225 entries [0x1382e4b0]
21:14:52 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/MAN TGA XXL 18.580 for GTS.scs
21:14:52 : [zipfs] MAN TGA XXL 18.580 for GTS.scs: mounted ok, 141 entries [0x81af0fce]
21:14:52 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/MOD_!.scs
21:14:52 : [zipfs] E:/Мои документы/German Truck Simulator/mod/MOD_!.scs: WWW.-

21:14:52 : [zipfs] E:/Мои документы/German Truck Simulator/mod/MOD_!.scs: WWWGAMERUSZONE.RU

21:14:52 : [zipfs] E:/Мои документы/German Truck Simulator/mod/MOD_!.scs: (C) ArsenaL 1996-2010

21:14:52 : [zipfs] E:/Мои документы/German Truck Simulator/mod/MOD_!.scs: Все права защищены
21:14:52 : [zipfs] MOD_!.scs: mounted ok, 406 entries [0x1263ded7]
21:14:52 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/MpMS.scs
21:14:52 : [zipfs] MpMS.scs: mounted ok, 91 entries [0x2f3692b9]
21:14:52 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/Renault Magnum 6x2.scs
21:14:53 : [zipfs] Renault Magnum 6x2.scs: mounted ok, 242 entries [0xcdc35725]
21:14:53 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/RUSATS.scs
21:14:53 : [zipfs] RUSATS.scs: mounted ok, 47 entries [0x9eabd897]
21:14:53 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/Scania R440.scs
21:14:53 : [zipfs] Scania R440.scs: mounted ok, 304 entries [0x5527cb5b]
21:14:53 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/weather_gts.scs
21:14:53 : [zipfs] weather_gts.scs: mounted ok, 22 entries [0x18ecf008]
21:14:53 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/zzz_Trailer-Storage-Traffic-mod.scs
21:14:53 : [zipfs] zzz_Trailer-Storage-Traffic-mod.scs: mounted ok, 19 entries [0x86cbdb4c]
21:14:53 : exec /home/config.cfg
21:14:53 : [sys] Executing /home/config.cfg ...
21:14:53 : uset g_minicon "0"
21:14:53 : uset g_console "1"
21:14:53 : uset g_trackir "1"
21:14:53 : uset g_developer "1"
21:14:53 : uset g_cargo_sort "0"
21:14:53 : uset g_save_idx "2"
21:14:53 : uset g_mouse_control "0"
21:14:53 : uset g_steering_func_param "0.0"
21:14:53 : uset g_joy_axis_brake_dz "0.0"
21:14:53 : uset g_joy_axis_brake "7"
21:14:53 : uset g_joy_ff_gain "1.0"
21:14:53 : uset g_joy_axis_throttle_dz "0.0"
21:14:53 : uset g_joy_axis_throttle "7"
21:14:53 : uset g_joy_axis_ff "0"
21:14:53 : uset g_joy_axis_combine "0"
21:14:53 : uset g_joy_axis_steer_sens "0.6"
21:14:53 : uset g_joy_axis_steer_dz "0.0"
21:14:53 : uset g_joy_axis_steer "7"
21:14:53 : uset g_tutorial "0"
21:14:53 : uset g_mirrors "1"
21:14:53 : uset g_fatigue "1"
21:14:53 : uset g_police "1"
21:14:53 : uset g_subtitles "0"
21:14:53 : uset g_clock_24 "1"
21:14:53 : uset g_quality "-1"
21:14:53 : uset g_reflection "1"
21:14:53 : uset g_mph "0"
21:14:53 : uset g_atrans "1"
21:14:53 : uset g_flyspeed "100.0"
21:14:53 : uset g_lang "de_de"
21:14:53 : uset g_colbox "0"
21:14:53 : uset r_gamma "0.75"
21:14:53 : uset r_path "5"
21:14:53 : uset r_msaa "16"
21:14:53 : uset r_fullscreen "1"
21:14:53 : uset r_mode "1280x1024x32x75"
21:14:53 : uset r_device "gl"
21:14:53 : uset r_driver "gl"
21:14:53 : uset g_detail_veg "2"
21:14:53 : uset g_texture_usage_stats "0"
21:14:53 : uset g_fps "0"
21:14:53 : uset g_stream_exts ".ogg;.mp3"
21:14:53 : uset ds8_mix_channels "2"
21:14:53 : uset ds8_mix_depth "16"
21:14:53 : uset ds8_mix_rate "44100"
21:14:53 : uset ds8_reverse_stereo "0"
21:14:53 : uset s_acceleration "0"
21:14:53 : uset s_mix_channels "2"
21:14:53 : uset s_mix_depth "16"
21:14:53 : uset s_mix_rate "44100"
21:14:53 : uset s_sfx_enabled "1"
21:14:53 : uset s_music_enabled "0"
21:14:53 : uset s_sfx_volume "1.0"
21:14:53 : uset s_music_volume "0.8"
21:14:53 : uset s_reverse_stereo "0"
21:14:53 : uset s_device "ds8"
21:14:53 : uset r_vsync "1"
21:14:53 : uset r_quirks "0"
21:14:53 : uset r_anisotropy_factor "1"
21:14:53 : uset r_texture_detail "0"
21:14:53 : uset i_force_gain "1.0"
21:14:53 : uset i_feedback "1"
21:14:53 : uset i_joystick2 "-1"
21:14:53 : uset i_joystick1 "-1"
21:14:53 : uset i_deadzone "0.0"
21:14:53 : uset i_device "di8"
21:14:53 : uset m_invert "0"
21:14:53 : uset m_sensitivity "0.33"
21:14:53 : uset m_filter "0"
21:14:53 : Austrian Truck Simulator init ver.1.31 (rev. 26665)
21:14:54 : [gl] ICD OpenGL driver detected.
21:14:54 : [gl] driver: GeForce GT 240/PCI/SSE2/3DNOW!
21:14:54 : [gl] vendor: NVIDIA Corporation
21:14:54 : [gl] version: 3.2.0
21:14:54 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:14:54 : [gl] GL_max_texture_size: 8192
21:14:54 : [gl] taking advantage of 'GL_multitexture'
21:14:54 : [gl] Sampler count: 4
21:14:54 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:14:54 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:14:54 : [gl] taking advantage of 'GL_texture_border_clamp'
21:14:54 : [gl] taking advantage of 'GL_texture_compression'
21:14:54 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:14:54 : [gl] taking advantage of 'GL_texture_cube_map'
21:14:54 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:14:54 : [gl] taking advantage of 'GL_texture_env_combine'
21:14:54 : [gl] taking advantage of 'GL_texture_rectangle'
21:14:54 : [gl] taking advantage of 'GL_transpose_matrix'
21:14:54 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:14:54 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:14:54 : [gl] Vertex attribute count: 16
21:14:54 : [gl] taking advantage of 'GL_shader_objects'
21:14:54 : [gl] taking advantage of 'GL_vertex_shader'
21:14:54 : [gl] taking advantage of 'GL_fragment_shader'
21:14:54 : [gl] taking advantage of 'GL_draw_buffers'
21:14:54 : [gl] taking advantage of 'GL_blend_color'
21:14:54 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:14:54 : [gl] taking advantage of 'GL_draw_range_elements'
21:14:54 : [gl] taking advantage of 'GL_rescale_normal'
21:14:54 : [gl] taking advantage of 'GL_secondary_color'
21:14:54 : [gl] taking advantage of 'GL_separate_spcular_color'
21:14:54 : [gl] taking advantage of 'GL_texture3D'
21:14:54 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:14:54 : [gl] taking advantage of 'GL_texture_env_add'
21:14:54 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:14:54 : [gl] Max anisotropy factor: 16
21:14:54 : [gl] taking advantage of 'GL_NV_register_combiners'
21:14:54 : [gl] taking advantage of 'GL_NV_register_combiners2'
21:14:54 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
21:14:54 : [gl] taking advantage of 'GL_NV_texture_shader'
21:14:54 : [gl] taking advantage of 'GL_NV_texture_shader2'
21:14:54 : [gl] taking advantage of 'GL_NV_texture_shader3'
21:14:54 : [gl] taking advantage of 'GL_NV_fragment_program'
21:14:54 : [gl] taking advantage of 'GL_NV_fragment_program_option'
21:14:54 : [gl] taking advantage of 'GL_NV_fragment_program2'
21:14:54 : [gl] taking advantage of 'GL_NV_vertex_program2'
21:14:54 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
21:14:54 : [gl] taking advantage of 'GL_NV_vertex_program3'
21:14:54 : [gl] taking advantage of 'GL_generate_mipmap'
21:14:54 : [gl] taking advantage of 'GL_framebuffer_object'
21:14:54 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:14:54 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop
21:14:54 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:14:54 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:14:54 : [gl] taking advantage of 'GL_ARB_multisample'
21:14:57 : [gl] Detected support for 16x anti-aliasing.
21:14:57 : [gl] Detected support for 8x anti-aliasing.
21:14:58 : [gl] Detected support for 4x anti-aliasing.
21:14:58 : [gl] Detected support for 2x anti-aliasing.
21:14:58 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
21:14:58 : Rendering path available: GL1X
21:14:58 : Rendering path available: ARB1
21:14:58 : Rendering path available: NV1X
21:14:58 : Rendering path available: NV2X
21:14:58 : Rendering path available: NV3X
21:14:58 : Rendering path available: NV4X
21:14:58 : Rendering path available: ARB2
21:14:58 : Rendering path available: GL2X
21:14:58 : [dx9] Direct3D9 detected.
21:14:58 : [dx9] Number of adapters found: 1
21:14:58 : [dx9] Adapter #0: NVIDIA GeForce GT 240 (nv4_disp.dll) [driver version: 6.14.11.9107]
21:14:58 : Rendering path available: SM2X
21:14:58 : Rendering path available: SM3X
21:14:58 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz
21:14:58 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz
21:14:58 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
21:14:59 : [gl] CDS init: OK
21:14:59 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
21:14:59 : [gl] wglCreateContext: OK
21:15:00 : [gl] OpenGL framebuffer context init OK
21:15:00 : [gfx] Created drawable (/procedural/truck0.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck1.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck2.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck3.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck4.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck5.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck6.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck7.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck8.tobj)
21:15:00 : [gfx] Created drawable (/procedural/truck9.tobj)
21:15:00 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:15:00 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:15:00 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:15:00 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:15:00 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:15:00 : [gfx] Created drawable (/procedural/water_env.tobj)
21:15:00 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:15:00 : Setting UI reference mode to: 1152x864...
21:15:01 : [snd] select device (ds8)
21:15:01 : [ds8] Available device : Первичный звуковой драйвер ().
21:15:01 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
21:15:01 : [ds8] Initialization OK.
21:15:01 : g_ui_recache
21:15:01 : exit
21:15:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:15:03 : Loading city data ....
21:15:03 : Loading cargo descriptions ....
21:15:29 : game
21:15:29 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:15:50 : Loading resource server data ....
21:15:50 : Loading road data ....
21:15:50 : Loading terrain data ....
21:15:50 : Loading railing data ....
21:15:50 : Loading building data ....
21:15:50 : Loading model data ....
21:15:53 : Loading prefab data ....
21:15:54 : Loading sign data ....
21:15:56 : Loading traffic lights data ....
21:15:56 : Loading vegetation data ....
21:15:56 : Loading hinges data ....
21:15:56 : Loading stamp data ....
21:15:56 : Loading movers data ....
21:15:56 : Loading animated models ....
21:15:56 : Loading sound item data ....
21:15:56 : Loading live stream data ....
21:15:56 : Loading cargo data ....
21:15:56 : Loading company data ....
21:15:56 : Loading city data ....
21:15:56 : Loading cargo descriptions ....
21:15:56 : Map '/map/germany.mbd' loading started ....
21:15:58 : Map successfully loaded ....
21:15:59 : Starting the campaign ...

0

989

Vovka написал(а):

S@ShooK мужик обьясни попроще, а то я не очень роздуплённый в схеме этой игры...  :D

Напиши в личку.
Бум разбираться...
Но для начала напиши, на какой карте играешь, и какая версия игры?

Или попробуй мой Русификатор, может быть сработает?

Отредактировано S@ShooK (2011-04-11 23:13:09)

+1

990

avmark, проблему с колёсами решил. Нужно было присвоить модели default material, после заново текстурить. Может кому пригодится.

0