Fint
начинаю новую игру....
попробую удалить, спасибо)
Спасибо, всё заработало)
Отредактировано keeper35 (2011-02-23 22:40:52)
PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator |
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Вы здесь » PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator » German Truck Simulator & UK Truck Simulator » Тех помощь / Have a question? Post it here II
Fint
начинаю новую игру....
попробую удалить, спасибо)
Спасибо, всё заработало)
Отредактировано keeper35 (2011-02-23 22:40:52)
Не помог...
Ты галочку альфы на текстуре поставил?
Ты галочку альфы на текстуре поставил?
По умничал?
Конечно...
Приветик!
Ребята, подскажите, пожалуйста
версия 1,03 от Акеллы
у меня руль Topway, все настраивается, кроме поворотов (имею ввиду - не поворачивает, а в настройках в игре даже не могу открыть эти 2 пункта)!!!!! что сделать?
Отредактировано Yuliais (2011-02-24 23:39:04)
Ребят, кто разбирается подскажите подскажите пожалуйста почему игра вылетает?
вот лог
19:12:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:12:17 : Loading resource server data ....
19:12:17 : Loading road data ....
19:12:17 : Loading terrain data ....
19:12:17 : Loading railing data ....
19:12:17 : Loading building data ....
19:12:17 : Loading model data ....
19:12:17 : [fs] Unable to open file for reading. (/model/edovo/napitki/napitki1.pmd)
19:12:17 : [ld] failed to open /model/edovo/napitki/napitki1.pmd
19:12:17 : [fs] Unable to open file for reading. (/model/russia/tramvai/ktm51.pmd)
19:12:17 : [ld] failed to open /model/russia/tramvai/ktm51.pmd
19:12:17 : [fs] Unable to open file for reading. (/model/misc/bazaND/bazanorberg.pmd)
19:12:17 : [ld] failed to open /model/misc/bazaND/bazanorberg.pmd
19:12:17 : Loading prefab data ....
19:12:17 : Loading sign data ....
19:12:17 : Loading traffic lights data ....
19:12:17 : Loading vegetation data ....
19:12:17 : Loading hinges data ....
19:12:17 : Loading stamp data ....
19:12:17 : Loading movers data ....
19:12:17 : Loading animated models ....
19:12:17 : Loading sound item data ....
19:12:17 : Loading cargo data ....
19:12:17 : Loading company data ....
19:12:17 : Loading city data ....
19:12:17 : Loading cargo descriptions ....
19:12:17 : Map '/map/germany.mbd' loading started ....
19:12:17 : Map successfully loaded ....
19:12:18 : Starting the saved game (/home/save/3) ...
19:12:18 : [fs] Unable to open file for reading. (/vehicle/truck/volvo_fh/Default Material.Default Material.mat)
19:12:18 : [material] Can not open '/vehicle/truck/volvo_fh/Default Material.Default Material.mat'
19:12:25 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/volvo_fh/glass.dif_spec.add.env.tintadd.mat'.
19:12:26 : There are vegetation models with differing materials used on single item 4313: '/automat/18/582b77.mat' and '/automat/18/582b78.mat'.
19:12:30 : There are vegetation models with differing materials used on single item 4312: '/automat/18/582b77.mat' and '/automat/18/582b78.mat'.
19:12:31 : There are vegetation models with differing materials used on single item 4313: '/automat/18/582b77.mat' and '/automat/18/582b78.mat'.
19:12:38 : There are vegetation models with differing materials used on single item 4312: '/automat/18/582b77.mat' and '/automat/18/582b78.mat'.
19:12:39 : detail_vegetation generation overlow! (2136)
19:13:03 : detail_vegetation generation overlow! (1981)
19:13:04 : detail_vegetation generation overlow! (2105)
19:13:10 : detail_vegetation generation overlow! (2105)
19:13:13 : Geometry data overflow!
19:13:14 : Cannot find hookup template!
19:13:14 : Cannot find hookup template!
19:13:23 : Geometry data overflow!
19:13:37 : detail_vegetation generation overlow! (1710)
19:13:48 : Geometry data overflow!
19:13:56 : [fs] Unable to open file for reading. (/automat/83/red000.mat)
19:13:56 : [material] Can not open '/automat/83/red000.mat'
19:13:56 : [fs] Unable to open file for reading. (/automat/83/red001.mat)
19:13:56 : [material] Can not open '/automat/83/red001.mat'
19:14:31 : detail_vegetation generation overlow! (1710)
19:15:05 : [fs] Unable to open file for reading. (/vehicle/truck/volvo_fh/Default Material.Default Material.mat)
19:15:05 : [material] Can not open '/vehicle/truck/volvo_fh/Default Material.Default Material.mat'
19:15:18 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/volvo_fh/glass.dif_spec.add.env.tintadd.mat'.
19:15:18 : [segment_cache] Removing deleted segment.
19:15:18 : [segment_cache] Removing deleted segment.
19:17:55 : Cannot find hookup template!
19:17:55 : Cannot find hookup template!
19:19:48 : [fs] Unable to open file for reading. (/automat/83/red000.mat)
19:19:48 : [material] Can not open '/automat/83/red000.mat'
19:19:48 : [fs] Unable to open file for reading. (/automat/83/red001.mat)
19:19:48 : [material] Can not open '/automat/83/red001.mat'
19:31:45 : Empty segment! (item 31)
19:34:20 : Cannot find hookup template!
19:34:20 : Cannot find hookup template!
19:13:56 : [fs] Unable to open file for reading. (/automat/83/red000.mat)19:13:56 : [material] Can not open '/automat/83/red000.mat'19:13:56 : [fs] Unable to open file for reading. (/automat/83/red001.mat)19:13:56 : [material] Can not open '/automat/83/red001.mat'19:14:31 : detail_vegetation generation overlow! (1710)19:15:05 : [fs] Unable to open file for reading. (/vehicle/truck/volvo_fh/Default Material.Default Material.mat)19:15:05 : [material] Can not open '/vehicle/truck/volvo_fh/Default Material.Default Material.mat'19:15:18 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/volvo_fh/glass.dif_spec.add.env.tintadd.mat'.19:15:18 : [segment_cache] Removing deleted segment.19:15:18 : [segment_cache] Removing deleted segment.19:17:55 : Cannot find hookup template!19:17:55 : Cannot find hookup template!19:19:48 : [fs] Unable to open file for reading. (/automat/83/red000.mat)19:19:48 : [material] Can not open '/automat/83/red000.mat'19:19:48 : [fs] Unable to open file for reading. (/automat/83/red001.mat)19:19:48 : [material] Can not open '/automat/83/red001.mat'19:31:45 : Empty segment! (item 31)19:34:20 : Cannot find hookup template!19:34:20 : Cannot find hookup template!
Вылет из за матов
Empty segment! (item 31)
Из-за этого может. Проблема с картой.
И что можно сделать?
Отредактировано CAHEK (2011-02-26 19:55:42)
19:12:18 : [fs] Unable to open file for reading. (/vehicle/truck/volvo_fh/Default Material.Default Material.mat)
19:12:18 : [material] Can not open '/vehicle/truck/volvo_fh/Default Material.Default Material.mat'
В занозе убери галочку с дефолтного материала перед экспортом, либо проверяй все ли маты и остальные файлы на месте.
19:12:25 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/volvo_fh/glass.dif_spec.add.env.tintadd.mat'.
тут в мате стекла нужно добавить строчку
env_factor : { 0.95 , 0.95 , 0.95 }
Народ кто знает? Пользуюсь GTS от Акеллы 1.03 и не работают мультимедийные кнопки на клавиатуре (в оконном режиме тоже не пашут). Как заставить их работать? Уж очень не хочеться перегоднять в ogg все нужные мне песенки)
Fint Так?
material : "eut.dif_spec.add.env.tintadd.fx" {
texture[0] : "glass.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
diffuse : { 1 , 1 , 1 }
shininess : 100
specular : { 0.90082 , 0.90082 , 0.90082 }
tint : { 0.7 , 0.7 , 0.7 }
ambient : { 1 , 1 , 1 }
env_factor : { 0.95 , 0.95 , 0.95 }
Отредактировано CAHEK (2011-02-27 11:49:43)
Ребят помогите,в чем у меня проблема????
******** : log created on : Sunday February 27 2011 @ 13:27:50
13:27:50 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
13:27:50 : [sys] DirectX version : 4.09.00.0904
13:27:50 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 245 Processor] at ~2912MHz.
13:27:50 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
13:27:50 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
13:27:50 : [mem] physical memory detected (2093140K/1044260K)
13:27:50 : [mem] virtual memory detected (2097024K/2063084K)
13:27:50 : [mem] Trying to allocate memory pool (409600K)
13:27:50 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
13:27:50 : [ufs] registered symlink from /custom_build/de_de to /
13:27:50 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
13:27:50 : [ufs] Home directory: 'C:/Documents and Settings/El Platano/my documents/German Truck Simulator'.
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/4310_KamazZ.scs
13:27:50 : [zipfs] 4310_KamazZ.scs: mounted ok, 356 entries [0xa49375b]
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/def.zip
13:27:50 : [zipfs] def.zip: mounted ok, 48 entries [0x6b509d75]
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/map.scs
13:27:50 : [zipfs] map.scs: mounted ok, 16 entries [0xe22a882d]
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/menu.zip
13:27:50 : [zipfs] menu.zip: mounted ok, 23 entries [0xcfd38e5e]
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/model.scs
13:27:50 : [zipfs] Failed to process incompatible zip entry: model/traffic_light
13:27:50 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/1New Material.dif_spec.add.env.mat
13:27:50 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/bari.dds
13:27:50 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/bari.tobj
13:27:50 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/city
13:27:50 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/city/1New Material.dif_spec.add.env.mat
13:27:50 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/city/bari.dds
13:27:50 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/city/bari.tobj
13:27:50 : [zipfs] model.scs: mounted ok, 5514 entries [0xae2acc38]
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/New Rain mod.scs
13:27:50 : [zipfs] New Rain mod.scs: mounted ok, 3 entries [0xee80accd]
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/rusik.scs
13:27:50 : [zipfs] rusik.scs: mounted ok, 44 entries [0x709471]
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/sky.zip
13:27:50 : [zipfs] sky.zip: mounted ok, 28 entries [0x249bad03]
13:27:50 : Mounting extra package: C:/Documents and Settings/El Platano/my documents/German Truck Simulator/mod/физика с инерцией.scs
13:27:50 : [zipfs] физика с инерцией.scs: mounted ok, 33 entries [0xfd7aae91]
13:27:50 : exec /home/config.cfg
13:27:50 : [sys] Executing /home/config.cfg ...
13:27:50 : uset g_minicon "0"
13:27:50 : uset g_console "0"
13:27:50 : uset g_trackir "1"
13:27:50 : uset g_developer "0"
13:27:50 : uset g_cargo_sort "0"
13:27:50 : uset g_save_idx "1"
13:27:50 : uset g_mouse_control "1"
13:27:50 : uset g_steering_func_param "0.0"
13:27:50 : uset g_joy_axis_brake_dz "0.0"
13:27:50 : uset g_joy_axis_brake "7"
13:27:50 : uset g_joy_ff_gain "0.11"
13:27:50 : uset g_joy_axis_throttle_dz "0.0"
13:27:50 : uset g_joy_axis_throttle "7"
13:27:50 : uset g_joy_axis_ff "0"
13:27:50 : uset g_joy_axis_combine "0"
13:27:50 : uset g_joy_axis_steer_sens "0.11"
13:27:50 : uset g_joy_axis_steer_dz "0.0"
13:27:50 : uset g_joy_axis_steer "7"
13:27:50 : uset g_tutorial "0"
13:27:50 : uset g_mirrors "1"
13:27:50 : uset g_fatigue "1"
13:27:50 : uset g_police "1"
13:27:50 : uset g_subtitles "0"
13:27:50 : uset g_clock_24 "1"
13:27:50 : uset g_quality "2"
13:27:50 : uset g_reflection "1"
13:27:50 : uset g_mph "0"
13:27:50 : uset g_atrans "0"
13:27:50 : uset g_flyspeed "100.0"
13:27:50 : uset g_lang "de_de"
13:27:50 : uset g_colbox "0"
13:27:50 : uset r_gamma "1.04"
13:27:50 : uset r_path "5"
13:27:50 : uset r_msaa "16"
13:27:50 : uset r_fullscreen "1"
13:27:50 : uset r_mode "1280x1024x32x60"
13:27:50 : uset r_device "gl"
13:27:50 : uset r_driver "gl"
13:27:50 : uset g_detail_veg "2"
13:27:50 : uset g_texture_usage_stats "0"
13:27:50 : uset g_fps "0"
13:27:50 : uset g_stream_exts ".ogg;.mp3"
13:27:50 : uset ds8_mix_channels "2"
13:27:50 : uset ds8_mix_depth "16"
13:27:50 : uset ds8_mix_rate "44100"
13:27:50 : uset ds8_reverse_stereo "0"
13:27:50 : uset s_acceleration "0"
13:27:50 : uset s_mix_channels "2"
13:27:50 : uset s_mix_depth "16"
13:27:50 : uset s_mix_rate "44100"
13:27:50 : uset s_sfx_enabled "1"
13:27:50 : uset s_music_enabled "1"
13:27:50 : uset s_sfx_volume "1.0"
13:27:50 : uset s_music_volume "0.8"
13:27:50 : uset s_reverse_stereo "0"
13:27:50 : uset s_device "ds8"
13:27:50 : uset r_vsync "1"
13:27:50 : uset r_quirks "0"
13:27:50 : uset r_anisotropy_factor "0.5"
13:27:50 : uset r_texture_detail "0"
13:27:50 : uset i_force_gain "1.0"
13:27:50 : uset i_feedback "1"
13:27:50 : uset i_joystick2 "-1"
13:27:50 : uset i_joystick1 "-1"
13:27:50 : uset i_deadzone "0.0"
13:27:50 : uset i_device "di8"
13:27:50 : uset m_invert "0"
13:27:50 : uset m_sensitivity "0.33"
13:27:50 : uset m_filter "0"
13:27:50 : uset g_view_dist "1.0"
13:27:50 : game_name init ver.1.00 (rev. 25903)
13:27:50 : [gl] ICD OpenGL driver detected.
13:27:50 : [gl] driver: GeForce 9800 GT/PCI/SSE2/3DNOW!
13:27:50 : [gl] vendor: NVIDIA Corporation
13:27:50 : [gl] version: 3.3.0
13:27:50 : [gl] GL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
13:27:50 : [gl] GL_max_texture_size: 8192
13:27:50 : [gl] taking advantage of 'GL_multitexture'
13:27:50 : [gl] Sampler count: 4
13:27:50 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:27:50 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
13:27:50 : [gl] taking advantage of 'GL_texture_border_clamp'
13:27:50 : [gl] taking advantage of 'GL_texture_compression'
13:27:50 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
13:27:50 : [gl] taking advantage of 'GL_texture_cube_map'
13:27:50 : [gl] taking advantage of 'GL_texture_env_crossbar'
13:27:50 : [gl] taking advantage of 'GL_texture_env_combine'
13:27:50 : [gl] taking advantage of 'GL_texture_rectangle'
13:27:50 : [gl] taking advantage of 'GL_transpose_matrix'
13:27:50 : [gl] taking advantage of 'GL_vertex_buffer_object'
13:27:50 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:27:50 : [gl] Vertex attribute count: 16
13:27:50 : [gl] taking advantage of 'GL_shader_objects'
13:27:50 : [gl] taking advantage of 'GL_vertex_shader'
13:27:50 : [gl] taking advantage of 'GL_fragment_shader'
13:27:50 : [gl] taking advantage of 'GL_draw_buffers'
13:27:50 : [gl] taking advantage of 'GL_blend_color'
13:27:50 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
13:27:50 : [gl] taking advantage of 'GL_draw_range_elements'
13:27:50 : [gl] taking advantage of 'GL_rescale_normal'
13:27:50 : [gl] taking advantage of 'GL_secondary_color'
13:27:50 : [gl] taking advantage of 'GL_separate_spcular_color'
13:27:50 : [gl] taking advantage of 'GL_texture3D'
13:27:50 : [gl] taking advantage of 'GL_texture_edge_clamp'
13:27:50 : [gl] taking advantage of 'GL_texture_env_add'
13:27:50 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:27:50 : [gl] Max anisotropy factor: 16
13:27:50 : [gl] taking advantage of 'GL_NV_register_combiners'
13:27:50 : [gl] taking advantage of 'GL_NV_register_combiners2'
13:27:50 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
13:27:50 : [gl] taking advantage of 'GL_NV_texture_shader'
13:27:50 : [gl] taking advantage of 'GL_NV_texture_shader2'
13:27:50 : [gl] taking advantage of 'GL_NV_texture_shader3'
13:27:50 : [gl] taking advantage of 'GL_NV_fragment_program'
13:27:50 : [gl] taking advantage of 'GL_NV_fragment_program_option'
13:27:50 : [gl] taking advantage of 'GL_NV_fragment_program2'
13:27:50 : [gl] taking advantage of 'GL_NV_vertex_program2'
13:27:50 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
13:27:50 : [gl] taking advantage of 'GL_NV_vertex_program3'
13:27:50 : [gl] taking advantage of 'GL_generate_mipmap'
13:27:50 : [gl] taking advantage of 'GL_framebuffer_object'
13:27:50 : [gl] taking advantage of 'WGL_ARB_extensions_string'
13:27:50 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
13:27:50 : [gl] taking advantage of 'WGL_EXT_swap_control'
13:27:50 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:27:50 : [gl] taking advantage of 'GL_ARB_multisample'
13:27:52 : [gl] Detected support for 16x anti-aliasing.
13:27:52 : [gl] Detected support for 8x anti-aliasing.
13:27:53 : [gl] Detected support for 4x anti-aliasing.
13:27:53 : [gl] Detected support for 2x anti-aliasing.
13:27:53 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
13:27:53 : Rendering path available: GL1X
13:27:53 : Rendering path available: ARB1
13:27:53 : Rendering path available: NV1X
13:27:53 : Rendering path available: NV2X
13:27:53 : Rendering path available: NV3X
13:27:53 : Rendering path available: NV4X
13:27:53 : Rendering path available: ARB2
13:27:53 : Rendering path available: GL2X
13:27:53 : [dx9] Direct3D9 detected.
13:27:53 : [dx9] Number of adapters found: 1
13:27:53 : [dx9] Adapter #0: NVIDIA GeForce 9800 GT (nv4_disp.dll) [driver version: 6.14.12.6658]
13:27:53 : Rendering path available: SM2X
13:27:53 : Rendering path available: SM3X
13:27:53 : [gl] CDS init: OK
13:27:53 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
13:27:53 : [gl] wglCreateContext: OK
13:27:53 : [gl] OpenGL framebuffer context init OK
13:27:53 : [gfx] Created drawable (/procedural/truck0.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck1.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck2.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck3.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck4.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck5.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck6.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck7.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck8.tobj)
13:27:53 : [gfx] Created drawable (/procedural/truck9.tobj)
13:27:53 : [gfx] Created drawable (/procedural/dashboard.tobj)
13:27:53 : [gfx] Created drawable (/procedural/left_mirror.tobj)
13:27:53 : [gfx] Created drawable (/procedural/right_mirror.tobj)
13:27:53 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
13:27:53 : [gfx] Created drawable (/procedural/generic_env.tobj)
13:27:53 : [gfx] Created drawable (/procedural/water_env.tobj)
13:27:53 : [gfx] Created drawable (/procedural/ocean_env.tobj)
13:27:53 : Setting UI reference mode to: 1152x864...
13:27:53 : [snd] select device (ds8)
13:27:53 : [ds8] Available device : Первичный звуковой драйвер ().
13:27:53 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
13:27:53 : [ds8] Initialization OK.
13:27:53 : g_ui_recache
13:27:53 : exit
13:27:54 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd'
13:27:54 : [model] Unknown look name 'leaves' on model '/model/particle/smoke.pmd'
13:27:54 : [model] Unknown look name 'dirt' on model '/model/particle/smoke.pmd'
13:27:54 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd'
13:27:54 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd'
13:27:54 : [model] Unknown look name 'dirt' on model '/model/particle/smoke.pmd'
13:27:54 : [model] Unknown look name 'rain' on model '/model/particle/smoke.pmd'
13:27:54 : [model] Unknown look name 'skid' on model '/model/particle/smoke.pmd'
13:27:54 : [model] Unknown look name 'snow' on model '/model/particle/smoke.pmd'
13:27:54 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:27:54 : Loading city data ....
13:27:55 : Loading cargo descriptions ....
13:27:59 : game
13:28:00 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:28:11 : Loading resource server data ....
13:28:11 : Loading road data ....
13:28:11 : Loading terrain data ....
13:28:11 : Loading railing data ....
13:28:11 : Loading building data ....
13:28:11 : Loading model data ....
13:28:11 : [fs] Unable to open file for reading. (/model/edovo/napitki/napitki1.pmd)
13:28:11 : [ld] failed to open /model/edovo/napitki/napitki1.pmd
13:28:11 : [fs] Unable to open file for reading. (/model/russia/tramvai/ktm51.pmd)
13:28:11 : [ld] failed to open /model/russia/tramvai/ktm51.pmd
13:28:11 : [fs] Unable to open file for reading. (/model/misc/bazaND/bazanorberg.pmd)
13:28:11 : [ld] failed to open /model/misc/bazaND/bazanorberg.pmd
13:28:11 : Loading prefab data ....
13:28:11 : Loading sign data ....
13:28:11 : Loading traffic lights data ....
13:28:11 : Loading vegetation data ....
13:28:11 : Loading hinges data ....
13:28:11 : Loading stamp data ....
13:28:11 : Loading movers data ....
13:28:11 : Loading animated models ....
13:28:11 : Loading sound item data ....
13:28:11 : Loading cargo data ....
13:28:11 : Loading company data ....
13:28:11 : Loading city data ....
13:28:11 : Loading cargo descriptions ....
13:28:11 : Map '/map/germany.mbd' loading started ....
13:28:11 : Map successfully loaded ....
13:28:11 : [unit] File '/save/1/game.sii':
13:28:11 : [unit] The unit 'company.volatile.quarry_sb.salzburg' of type 'company' has dangling pointer (to 'company.permanent.quarry_sb') in the attribute named 'permanent_data'.
13:28:11 : [unit] File '/save/1/game.sii':
13:28:11 : [unit] The pointer to 'company.permanent.quarry_sb' looks like dangling pointer.
13:28:11 : load_unit_tree() - Failed to load unit tree from file (/home/save/1/game.sii)
13:28:11 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!
Приветствую Всех! Ребят, подскажите пожалуйста что нужно сделать, чтобы в GTS на контейнерах нормально отображались огни? У меня на моделях из модов вместо огней белые квадраты. Я скачал много модов, но у многих моделей не горели фары вообще, тогда я добавил мод flarepack_by_Samson_mit_einer_LED. Фары стали гореть нормально, но боковые огни и огни на прицепах и контейнерах отображаются неправильно, а вместо них, как я уже написал выше, белые квадраты. Подскажите, кто знает, какие моды нужно установить, чтобы решить эту ситуацию? Просто напишите какие моды есть похожие а я уже скачаю и выберу, что подойдёт, или если знаете, то напишите пожалуйста точно, что для этого нужно. Буду вам очень благодарен!
teinaava, держи http://rghost.ru/4567112
Sergey86RuS Спасибо тебе огромное! Всё работает! Я нигде не видел этот мод для GTS, а у меня был только для ETS. Теперь всё класс, огни на месте! И ещё спасибо всем вам за ваши прекрасные моды, я только недавно начал играть в эту игру, поэтому многого ещё не знаю. Игра балдёжная)) Удачи вам!!!
Отредактировано teinaava (2011-03-01 01:55:49)
ребята подскажите пжл можно ли в салон одного трака одновременно прописать несколько худов?
помогите пожалуйста как можно настроить управление с клавиатуры кидает резко машину нет плвного поворота я не фан ДБ3 но там что с руля что с клавиатуры можно плавно поворачивать трак
17:31:22 : [fs] Unable to open file for reading. (/model/flare/brakelk100.pmd)
17:31:22 : [ld] failed to open /model/flare/brakelk100.pmd
17:31:22 : [unit] File '/unit/hookup/brakelk100.sii', line 11:
17:31:22 : [unit] The requested value '/model/flare/brakelk100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [fs] Unable to open file for reading. (/model/flare/greenk100.pmd)
17:31:22 : [ld] failed to open /model/flare/greenk100.pmd
17:31:22 : [unit] File '/unit/hookup/greenk100.sii', line 10:
17:31:22 : [unit] The requested value '/model/flare/greenk100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [fs] Unable to open file for reading. (/model/flare/headlk100.pmd)
17:31:22 : [ld] failed to open /model/flare/headlk100.pmd
17:31:22 : [unit] File '/unit/hookup/headlhik100.sii', line 10:
17:31:22 : [unit] The requested value '/model/flare/headlk100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [fs] Unable to open file for reading. (/model/flare/headlk100.pmd)
17:31:22 : [ld] failed to open /model/flare/headlk100.pmd
17:31:22 : [unit] File '/unit/hookup/headlk100.sii', line 10:
17:31:22 : [unit] The requested value '/model/flare/headlk100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [fs] Unable to open file for reading. (/model/flare/blinkerk100.pmd)
17:31:22 : [ld] failed to open /model/flare/blinkerk100.pmd
17:31:22 : [unit] File '/unit/hookup/lblinkerk100.sii', line 10:
17:31:22 : [unit] The requested value '/model/flare/blinkerk100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [fs] Unable to open file for reading. (/model/flare/blinkerk100.pmd)
17:31:22 : [ld] failed to open /model/flare/blinkerk100.pmd
17:31:22 : [unit] File '/unit/hookup/rblinkerk100.sii', line 10:
17:31:22 : [unit] The requested value '/model/flare/blinkerk100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [fs] Unable to open file for reading. (/model/flare/rearlk100.pmd)
17:31:22 : [ld] failed to open /model/flare/rearlk100.pmd
17:31:22 : [unit] File '/unit/hookup/rearlk100.sii', line 10:
17:31:22 : [unit] The requested value '/model/flare/rearlk100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [fs] Unable to open file for reading. (/model/flare/reverselk100.pmd)
17:31:22 : [ld] failed to open /model/flare/reverselk100.pmd
17:31:22 : [unit] File '/unit/hookup/reverselk100.sii', line 10:
17:31:22 : [unit] The requested value '/model/flare/reverselk100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [fs] Unable to open file for reading. (/model/flare/sidek100.pmd)
17:31:22 : [ld] failed to open /model/flare/sidek100.pmd
17:31:22 : [unit] File '/unit/hookup/sidek100.sii', line 10:
17:31:22 : [unit] The requested value '/model/flare/sidek100.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:31:22 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
17:31:22 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
17:31:22 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:31:22 : Loading city data ....
17:31:22 : Loading cargo descriptions ....
17:31:56 : game
17:31:56 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:31:56 : [unit] File '/vehicle/truck/definition/volvo_fh16_b.sii', line 41:
17:31:56 : Included at '/vehicle/truck/truck_storage.sii', line 2:
17:31:56 : [unit] The unit 'vehicle.volvo.fh16.b' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
17:31:56 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
17:31:58 : Loading resource server data ....
17:31:58 : Loading road data ....
17:31:58 : Loading terrain data ....
17:31:58 : Loading railing data ....
17:31:58 : Loading building data ....
17:31:58 : Loading model data ....
17:31:58 : Loading prefab data ....
17:31:58 : Loading sign data ....
17:31:58 : Loading traffic lights data ....
17:31:58 : Loading vegetation data ....
17:31:58 : Loading hinges data ....
17:31:58 : Loading stamp data ....
17:31:58 : Loading movers data ....
17:31:58 : Loading animated models ....
17:31:58 : Loading sound item data ....
17:31:58 : Loading cargo data ....
17:31:58 : Loading company data ....
17:31:58 : Loading city data ....
17:31:58 : Loading cargo descriptions ....
17:31:58 : Map '/map/germany.mbd' loading started ....
17:31:58 : Map successfully loaded ....
17:31:59 : [unit] File '/def/initial_save/normal/game.sii':
17:31:59 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
17:31:59 : [unit] File '/def/initial_save/normal/game.sii':
17:31:59 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
17:31:59 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
17:31:59 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!
Информация: ГТС 1.03 Акелловская.
Из модов стоят: пак Камазов от Lexan, Mack, Маз 5440, Маз 6422, Камаз 65116 и Коронадо. Все модели, кроме пака, заменяют разные грузовики, совпадений нет.
Помогите с этим разобраться пожалуйста.
Отредактировано Faktor (2011-03-02 17:41:46)
В общем, думал, что разобрался, но нет, снова ничего не выходит, поэтому прощу помощи! Я хочу заменить звук двигателя у MAN. Что я делаю: скачал мод, на звук двигателя MAN, распаковал его 7zip-ом, заменил все файлы в точности на такие же, только двигателя DAF, запаковал архив без сжатия. Игра запускается, ошибок и вылетов нет, но звуки не меняются, хотя сам плагин в первоначальном виде работает. Файлы абсолютно одинаковые, наверное я делаю что-то не так или вообще ничего не понимаю... Подскажите пожалуйста как мне правильно упаковать мод или какую я ошибку допускаю? Буду вам очень благодарен.
скажите пожалуйста в чём причина вылета игры?? Пожалуйста!!
01:18 : [fs] Unable to open file for reading. (/model/sign/traffic/fuel_left.pmc)
10:01:18 : [ld] failed to open /model/sign/traffic/fuel_left.pmc
10:01:18 : Loading traffic lights data ....
10:01:18 : Loading vegetation data ....
10:01:18 : Loading hinges data ....
10:01:18 : Loading stamp data ....
10:01:18 : Loading movers data ....
10:01:18 : Loading animated models ....
10:01:18 : Loading sound item data ....
10:01:18 : Loading cargo data ....
10:01:18 : Loading company data ....
10:01:18 : Loading city data ....
10:01:18 : Loading cargo descriptions ....
10:01:18 : Map '/map/germany.mbd' loading started ....
10:01:18 : Map successfully loaded ....
10:01:19 : Starting the campaign ...
10:01:28 : [fs] Unable to open file for reading. (/vehicle/truck/nos/bodypaint01.dds)
10:01:28 : [dds] Can not load '/vehicle/truck/nos/bodypaint01.dds'
10:04:25 : .\m_manager.cpp(1175): ?alloc_mem@memory_manager_t@prism@@QAEPAXIPAVc_item_t@2@@Z: [mem] unable to get an empty memory block...
Vovka, судя по последней строке, что-то с памятью. Скорее всего, нехватка памяти.
судя по последней строке...
Не по последней, а по предыдущим
Vovka
Can not load '/vehicle/truck/nos/bodypaint01.dds
Это у тебя проблема с пропиской трака или еще чего то (hood, интерьер)
S@ShooK, а у меня с чем проблема тогда? 890-ый пост...Перечитал лог еще раз, но ничего не понял...
10:01:28 : [dds] Can not load '/vehicle/truck/nos/bodypaint01.dds'
Игра не находит текстуру: "bodypaint01.dds"
Игра не находит текстуру: "bodypaint01.dds"
И коллизию стандартного знака, который находится в base.scs. А вылет из-за ошибки распределения памяти.
Что-то с самой игрой. Попробуй переустановить.
спасибо всем. Я знал что там не находит файл "bodypaint01.dds", но меня больше всего интересовала последняя строка... игра обычно вылетает или при входе в автосалон, или при самой загрузке игры, и вот эта вот последняя ошибка найбольше удивляла... хм.. лан спасибо, буду чё то делать
Можно вопрос.
У меня на диске мало место, можно папку с модами поставить на другой диск?
Tomix Врятли потому что игра сама путь назначает..
У меня на диске мало место, можно папку с модами поставить на другой диск?
Можно "мои документы" поставить на другой диск. А вместе с ними и папку с модами. Еще вариант - фильмы с рабочего стола удалить.
Можно "мои документы" поставить на другой диск. А вместе с ними и папку с модами.
А можете пожалуйста подробнее рассказать
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