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Сообщений 751 страница 780 из 1000

751

Elodar, альфу текстуры настрой и в занозе, в настройках текстуры, галочку блеска снимии, можешь ещё и нормали пересчитать, для подстраховки ;)
http://s001.radikal.ru/i194/1101/f5/c9458c79d626t.jpg

0

752

Tee Jay55rus Блеск текстур выключен, вот у меня только на некоторые текстуры блестят, а некоторые нормально, маты отредактировал все

0

753

Ребята если не сложно можите сделать инструкцию как правельно прописывать прицепы в игру,просто я не понимаю в каком файле именно это делать:(

0

754

Всем доброго времени суток.Есть такой вопрос...Как сделать альфу в фотошопе или паинте???

-1

755

"Александр Вячеславович"
Это интересно

0

756

stalker45,Благодарю))

-1

757

Что не кто не обьяснит новечкам как именно прописывать прицепы и траки,просто я не могу понять в каком файле это делаеться и где он лежит:(.

0

758

а почему у меня с Russian map for GTS вылетает игра если ставишь моды грузовиков, хотя без этой карты они работают нормально? пожалуйста подскажите, что делать
версия игры 1.03

0

759

Добрый вечер у меня такая проблема переустановил винду хп  установил дейвера которые были зетем устоновил игру German Truck Simulator при запуске игры такая штука http://s007.radikal.ru/i302/1101/1b/d749b5817f0dt.jpgни как игра вообще не запускается пробывал  переустоновить  directx не помагает пожалуйста помогите

0

760

Здравствуйте.ecт проблема Не ходите неaдиН мод.Boт  Наалачa http://s011.radikal.ru/i318/1101/9c/28f2ec275cf8.jpg  noToM http://s010.radikal.ru/i311/1101/06/42f8f4ecc96c.jpg Dont send i i vibrosit ot igri. :(

0

761

интер, лог в студию :question:  Находится здесь Мои документы/German Truck Simulator/germantrucks.txt из последнего файла (germantrucks.txt) копируешь последние 10-20 строчек и сюда.
Dj sl@vik, ничего не видно... PrintScreen тебе на клавиатуре зачем?

0

762

так видно http://i031.radikal.ru/1101/ad/ba2d0efe4cd7.jpg

0

763

badka написал(а):

интер, лог в студию   Находится здесь Мои документы/German Truck Simulator/germantrucks.txt из последнего файла (germantrucks.txt) копируешь последние 10-20 строчек и сюда.

19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
19:36:25 : Part 'vis' not found in model /model/otboinik/otboinik.pmd
****** The log file exceeded its limit size, truncated.

0

764

Dj sl@vik, видно. С таким не сталкивался... :dontknow:
интер, из твоего лога видно, что проблема с моделью отбойника. Могу только посоветовать найти версию 1.0, а не 1.03

+1

765

badka написал(а):

Dj sl@vik, видно. С таким не сталкивался... 
интер, из твоего лога видно, что проблема с моделью отбойника. Могу только посоветовать найти версию 1.0, а не 1.03

спасибо, вот только нашёл нужную версию(1.0) правда скорость скачивания маленькая(

Отредактировано интер (2011-01-16 15:42:02)

0

766

Всех с прошедшими праздниками! Нагулялись?  :crazyfun:

Парни, подскажите, что за хрень?

00:44:47 : [projected_decal_builder_t::operator()] Decal index overflow!
00:44:47 : [projected_decal_builder_t::operator()] Decal index overflow!
00:44:47 : [projected_decal_builder_t::operator()] Decal index overflow!
00:44:47 : [projected_decal_builder_t::operator()] Decal index overflow!

Ну и так дальше, строк 200-300 (не считал)
А после минут 15-20 и игра виснет...
:dontknow:

0

767

Всем привет! не подскажите как колизию редактировать?

0

768

ребята,помогите.установил русскую карту с русскими городами, при переходе в независимый водитель выкидывает в пространство,трак есть но кругом всё белое.по почте приходит предложение купить грузовик в немец.городах.как исправить?

0

769

Помогите прописать стандартные "gooseneck" и "car_transporter" в траффик.
Пытался просто добавить строчки
@include "definition/car_transporter.sii" и @include "definition/gooseneck.sii" в trailer_traffic_storage.sii
но игра постоянно вылетает. Выдаёт примерно такой текст:

Свернутый текст

******** : log created on : Wednesday January 19 2011 @ 21:11:21
21:11:21 : [sys] running on x86 / Windows 7 (version 6.1) /
21:11:21 : [sys] DirectX version : 4.09.00.0904
21:11:21 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz] at ~2999MHz.
21:11:21 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:11:21 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2929404Hz
21:11:21 : [mem] physical memory detected (2097151K/2097151K)
21:11:21 : [mem] virtual memory detected (2097024K/2040416K)
21:11:21 : [mem] Trying to allocate memory pool (819200K)
21:11:21 : [zipfs] base.scs: mounted ok, 13674 entries [0x3677e796]
21:11:21 : [ufs] registered symlink from /custom_build/de_de to /
21:11:21 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
21:11:21 : [ufs] Home directory: 'C:/Users/Александр Кузьмин/Documents/German Truck Simulator'.
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/1.scs
21:11:21 : [zipfs] 1.scs: mounted ok, 5 entries [0x10d7bb30]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/Container.scs
21:11:21 : [zipfs] Container.scs: mounted ok, 13 entries [0x58ff4a2b]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/FlarePack.scs
21:11:21 : [zipfs] FlarePack.scs: mounted ok, 138 entries [0x46f3907a]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/g_u_h_map_4_4.scs
21:11:21 : [zipfs] g_u_h_map_4_4.scs: mounted ok, 51 entries [0xe0616836]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/night_navigation_gts_ats.scs
21:11:21 : [zipfs] night_navigation_gts_ats.scs: mounted ok, 180 entries [0xf32ac381]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/pete379jp_other_ai_neoplan_tourliner.scs
21:11:21 : [zipfs] pete379jp_other_ai_neoplan_tourliner.scs: mounted ok, 51 entries [0x97e3c9f2]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/SkyLightMod by Mishuk (Final).scs
21:11:21 : [zipfs] SkyLightMod by Mishuk (Final).scs: mounted ok, 52 entries [0x6de1dc5]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/speed_limit.scs
21:11:21 : [zipfs] speed_limit.scs: mounted ok, 2 entries [0x4bab6897]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/TZ_food-cistern.scs
21:11:21 : [zipfs] TZ_food-cistern.scs: mounted ok, 37 entries [0x468def7d]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/Volvo VN 630T - By VeVe.scs
21:11:21 : [zipfs] Volvo VN 630T - By VeVe.scs: mounted ok, 372 entries [0xeb6ac1d4]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/zzz_Truck.scs
21:11:21 : [zipfs] zzz_Truck.scs: mounted ok, 232 entries [0xb50b6e8d]
21:11:21 : Mounting extra package: C:/Users/Александр Кузьмин/Documents/German Truck Simulator/mod/zzz_Truck_Sound.scs
21:11:21 : [zipfs] zzz_Truck_Sound.scs: mounted ok, 157 entries [0x48ef8f3e]
21:11:21 : exec /home/config.cfg
21:11:21 : [sys] Executing /home/config.cfg ...
21:11:21 : uset g_minicon "0"
21:11:21 : uset g_console "1"
21:11:21 : uset g_trackir "1"
21:11:21 : uset g_developer "1"
21:11:21 : uset g_cargo_sort "0"
21:11:21 : uset g_save_idx "1"
21:11:21 : uset g_mouse_control "0"
21:11:21 : uset g_steering_func_param "0.0"
21:11:21 : uset g_joy_axis_brake_dz "0.0"
21:11:21 : uset g_joy_axis_brake "7"
21:11:21 : uset g_joy_ff_gain "1.0"
21:11:21 : uset g_joy_axis_throttle_dz "0.0"
21:11:21 : uset g_joy_axis_throttle "7"
21:11:21 : uset g_joy_axis_ff "0"
21:11:21 : uset g_joy_axis_combine "0"
21:11:21 : uset g_joy_axis_steer_sens "0.6"
21:11:21 : uset g_joy_axis_steer_dz "0.0"
21:11:21 : uset g_joy_axis_steer "7"
21:11:21 : uset g_tutorial "0"
21:11:21 : uset g_mirrors "1"
21:11:21 : uset g_fatigue "1"
21:11:21 : uset g_police "1"
21:11:21 : uset g_subtitles "0"
21:11:21 : uset g_clock_24 "1"
21:11:21 : uset g_quality "-1"
21:11:21 : uset g_reflection "1"
21:11:21 : uset g_mph "0"
21:11:21 : uset g_atrans "1"
21:11:21 : uset g_flyspeed "100.0"
21:11:21 : uset g_lang "de_de"
21:11:21 : uset g_colbox "0"
21:11:21 : uset r_gamma "1.0"
21:11:21 : uset r_path "5"
21:11:21 : uset r_msaa "4"
21:11:21 : uset r_fullscreen "1"
21:11:21 : uset r_mode "1280x1024x32x75"
21:11:21 : uset r_device "gl"
21:11:21 : uset r_driver "gl"
21:11:21 : uset g_detail_veg "2"
21:11:21 : uset g_texture_usage_stats "0"
21:11:21 : uset g_fps "0"
21:11:21 : uset g_stream_exts ".ogg;.mp3"
21:11:21 : uset ds8_mix_channels "2"
21:11:21 : uset ds8_mix_depth "16"
21:11:21 : uset ds8_mix_rate "44100"
21:11:21 : uset ds8_reverse_stereo "0"
21:11:21 : uset s_acceleration "0"
21:11:21 : uset s_mix_channels "2"
21:11:21 : uset s_mix_depth "16"
21:11:21 : uset s_mix_rate "44100"
21:11:21 : uset s_sfx_enabled "1"
21:11:21 : uset s_music_enabled "1"
21:11:21 : uset s_sfx_volume "0.86"
21:11:21 : uset s_music_volume "0.21"
21:11:21 : uset s_reverse_stereo "0"
21:11:21 : uset s_device "ds8"
21:11:21 : uset r_vsync "1"
21:11:21 : uset r_quirks "0"
21:11:21 : uset r_anisotropy_factor "0"
21:11:21 : uset r_texture_detail "0"
21:11:21 : uset i_force_gain "1.0"
21:11:21 : uset i_feedback "1"
21:11:21 : uset i_joystick2 "-1"
21:11:21 : uset i_joystick1 "-1"
21:11:21 : uset i_deadzone "0.0"
21:11:21 : uset i_device "di8"
21:11:21 : uset m_invert "0"
21:11:21 : uset m_sensitivity "0.33"
21:11:21 : uset m_filter "0"
21:11:21 : German Truck Simulator init ver.1.32 (rev. 27280)
21:11:21 : [gl] ICD OpenGL driver detected.
21:11:21 : [gl] driver: ATI Radeon HD 4800 Series         
21:11:21 : [gl] vendor: ATI Technologies Inc.
21:11:21 : [gl] version: 3.3.10188 Compatibility Profile Context
21:11:21 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
21:11:21 : [gl] GL_max_texture_size: 8192
21:11:21 : [gl] taking advantage of 'GL_multitexture'
21:11:21 : [gl] Sampler count: 8
21:11:21 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:11:21 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:11:21 : [gl] taking advantage of 'GL_texture_border_clamp'
21:11:21 : [gl] taking advantage of 'GL_texture_compression'
21:11:21 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:11:21 : [gl] taking advantage of 'GL_texture_cube_map'
21:11:21 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:11:21 : [gl] taking advantage of 'GL_texture_env_combine'
21:11:21 : [gl] taking advantage of 'GL_texture_rectangle'
21:11:21 : [gl] taking advantage of 'GL_transpose_matrix'
21:11:21 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:11:21 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:11:21 : [gl] Vertex attribute count: 16
21:11:21 : [gl] taking advantage of 'GL_shader_objects'
21:11:21 : [gl] taking advantage of 'GL_vertex_shader'
21:11:21 : [gl] taking advantage of 'GL_fragment_shader'
21:11:21 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:11:21 : [gl] taking advantage of 'GL_draw_buffers'
21:11:21 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:11:21 : [gl] taking advantage of 'GL_blend_color'
21:11:21 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:11:21 : [gl] taking advantage of 'GL_draw_range_elements'
21:11:21 : [gl] taking advantage of 'GL_rescale_normal'
21:11:21 : [gl] taking advantage of 'GL_secondary_color'
21:11:21 : [gl] taking advantage of 'GL_separate_spcular_color'
21:11:21 : [gl] taking advantage of 'GL_texture3D'
21:11:21 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:11:21 : [gl] taking advantage of 'GL_texture_env_add'
21:11:21 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:11:21 : [gl] Max anisotropy factor: 16
21:11:21 : [gl] taking advantage of 'GL_generate_mipmap'
21:11:21 : [gl] taking advantage of 'GL_framebuffer_object'
21:11:21 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:11:21 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
21:11:21 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:11:21 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:11:21 : [gl] taking advantage of 'GL_ARB_multisample'
21:11:21 : [gl] Detected support for 8x anti-aliasing.
21:11:21 : [gl] Detected support for 4x anti-aliasing.
21:11:21 : [gl] Detected support for 2x anti-aliasing.
21:11:21 : [gl] Detected support for 1x anti-aliasing.
21:11:21 : Rendering path available: GL1X
21:11:21 : Rendering path available: ARB1
21:11:21 : Rendering path available: R2XX
21:11:21 : Rendering path available: ARB2
21:11:21 : Rendering path available: GL2X
21:11:21 : [dx9] Direct3D9Ex detected.
21:11:21 : [dx9] Number of adapters found: 1
21:11:21 : [dx9] Adapter #0: ATI Radeon HD 4800 Series          (aticfx32.dll) [driver version: 8.17.10.1043]
21:11:21 : Rendering path available: SM2X
21:11:21 : Rendering path available: SM3X
21:11:21 : [gl] CDS init: OK
21:11:21 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
21:11:21 : [gl] wglCreateContext: OK
21:11:21 : [gl] OpenGL framebuffer context init OK
21:11:21 : [gfx] Created drawable (/procedural/truck0.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck1.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck2.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck3.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck4.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck5.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck6.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck7.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck8.tobj)
21:11:21 : [gfx] Created drawable (/procedural/truck9.tobj)
21:11:21 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:11:21 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:11:21 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:11:21 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:11:21 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:11:21 : [gfx] Created drawable (/procedural/water_env.tobj)
21:11:21 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:11:21 : Setting UI reference mode to: 1152x864...
21:11:21 : [snd] select device (ds8)
21:11:21 : [ds8] Available device : Первичный звуковой драйвер ().
21:11:21 : [ds8] Available device : Динамики (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{8b6f47a5-2ba3-4417-bc7d-a42d2d2fee04}).
21:11:21 : [ds8] Available device : Цифровое аудио (S/PDIF) (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{24ae95d8-a3aa-4d49-83d2-9b0bb38ecddb}).
21:11:21 : [ds8] Available device : Цифровое аудио (S/PDIF) (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{c9b9b8a2-d24a-438c-a7ad-0859eef3f89b}).
21:11:21 : [ds8] Initialization OK.
21:11:21 : [di8] Joystick/GamePad/Wheel device: \bMetalStrike Pro
21:11:21 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
21:11:22 : g_ui_recache
21:11:22 : exit
21:11:26 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:11:26 : Loading city data ....
21:11:26 : Loading cargo descriptions ....
21:11:36 : game
21:11:36 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:11:38 : [unit] File '/vehicle/trailer_eu/definition/gooseneck.sii', line 2:
21:11:38 : Included at '/vehicle/trailer_eu/trailer_traffic_storage.sii', line 2:
21:11:38 : [unit] The unit name 'trailer.gooseneck' is already taken by an existing unit (of type 'trailer_vehicle_data').
21:11:38 : load_filtered_unit_array() - Failed to load units from file (/vehicle/trailer_eu/trailer_traffic_storage.sii)
21:11:39 : Loading resource server data ....
21:11:39 : Loading road data ....
21:11:39 : Loading terrain data ....
21:11:39 : Loading railing data ....
21:11:39 : Loading building data ....
21:11:39 : Loading model data ....
21:11:39 : Loading prefab data ....
21:11:39 : Loading sign data ....
21:11:39 : Loading traffic lights data ....
21:11:39 : Loading vegetation data ....
21:11:39 : Loading hinges data ....
21:11:39 : Loading stamp data ....
21:11:39 : Loading movers data ....
21:11:39 : Loading animated models ....
21:11:39 : Loading sound item data ....
21:11:39 : Loading live stream data ....
21:11:39 : Loading cargo data ....
21:11:39 : Loading company data ....
21:11:39 : Loading city data ....
21:11:39 : Loading cargo descriptions ....
21:11:39 : Map '/map/germany.mbd' loading started ....
21:11:39 : Map successfully loaded ....
21:11:39 : c:\devel\de_trucks\prism\src\p3core\collections/arrays/arrays_base_impl.h(466): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.

Может я вообще не правильно пытаюсь прописать? Тогда, подскажите, что нужно сделать, чтобы эти прицепы появились в трафике.

0

770

AKuzmin написал(а):

Помогите прописать стандартные "gooseneck" и "car_transporter" в траффик.

Тебе надо переименовать файлы car_transporter.sii и gooseneck.sii на car_transporter_traffic.sii и gooseneck_traffic.sii,затем открываем их и в строках trailer_vehicle_data: переименовываем названия на traffic.trailer.car_trans и traffic.trailer.gooseneck
сохраняем.Теперь прописываем в trailer_traffic_storage.sii строки @include "definition/gooseneck_traffic.sii" и @include "definition/car_transporter_traffic.sii".
P.S.проверь чтобы файл trailer_traffic_storage.sii у тебя не дублировался(посмотри не лежит ли где нибудь в модах ещё этот файл).

+2

771

Mr.D написал(а):

Тебе надо переименовать файлы car_transporter.sii и gooseneck.sii на car_transporter_traffic.sii и gooseneck_traffic.sii,затем открываем их и в строках trailer_vehicle_data: переименовываем названия на traffic.trailer.car_trans и traffic.trailer.gooseneck
сохраняем.Теперь прописываем в trailer_traffic_storage.sii строки @include "definition/gooseneck_traffic.sii" и @include "definition/car_transporter_traffic.sii".
P.S.проверь чтобы файл trailer_traffic_storage.sii у тебя не дублировался(посмотри не лежит ли где нибудь в модах ещё этот файл).

Спасибо! всё получилось.

0

772

******** : log created on : Thursday January 20 2011 @ 19:46:45
19:46:45 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
19:46:45 : [sys] DirectX version : 4.09.00.0904
19:46:45 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 6000+] at ~3013MHz.
19:46:45 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
19:46:45 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
19:46:45 : [mem] physical memory detected (2097151K/2097151K)
19:46:45 : [mem] virtual memory detected (2097024K/2062960K)
19:46:45 : [mem] Trying to allocate memory pool (409600K)
19:46:46 : [zipfs] base.scs: mounted ok, 12310 entries [0xd3092740]
19:46:46 : [ufs] registered symlink from /custom_build/de_de to /
19:46:46 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0xddfd4b97]
19:46:46 : [ufs] Home directory: 'C:/Documents and Settings/renis/My Documents/German Truck Simulator'.
19:46:46 : Mounting extra package: C:/Documents and Settings/renis/My Documents/German Truck Simulator/mod/Scania_164L_by_wanEX-.scs
19:46:46 : [zipfs] Scania_164L_by_wanEX-.scs: mounted ok, 63 entries [0xad372bbd]
19:46:46 : exec /home/config.cfg
19:46:46 : [sys] Executing /home/config.cfg ...
19:46:46 : uset g_minicon "0"
19:46:46 : uset g_console "0"
19:46:46 : uset g_trackir "1"
19:46:46 : uset g_developer "0"
19:46:46 : uset g_cargo_sort "0"
19:46:46 : uset g_save_idx "1"
19:46:46 : uset g_mouse_control "0"
19:46:46 : uset g_steering_func_param "0.0"
19:46:46 : uset g_joy_axis_brake_dz "0.0"
19:46:46 : uset g_joy_axis_brake "7"
19:46:46 : uset g_joy_ff_gain "1.0"
19:46:46 : uset g_joy_axis_throttle_dz "0.0"
19:46:46 : uset g_joy_axis_throttle "7"
19:46:46 : uset g_joy_axis_ff "0"
19:46:46 : uset g_joy_axis_combine "0"
19:46:46 : uset g_joy_axis_steer_sens "0.6"
19:46:46 : uset g_joy_axis_steer_dz "0.0"
19:46:46 : uset g_joy_axis_steer "7"
19:46:46 : uset g_tutorial "1"
19:46:46 : uset g_mirrors "1"
19:46:46 : uset g_fatigue "1"
19:46:46 : uset g_police "1"
19:46:46 : uset g_subtitles "0"
19:46:46 : uset g_clock_24 "1"
19:46:46 : uset g_quality "2"
19:46:46 : uset g_reflection "1"
19:46:46 : uset g_mph "0"
19:46:46 : uset g_atrans "1"
19:46:46 : uset g_flyspeed "100.0"
19:46:46 : uset g_lang "de_de"
19:46:46 : uset g_colbox "0"
19:46:46 : uset r_gamma "1.0"
19:46:46 : uset r_path "12"
19:46:46 : uset r_msaa "16"
19:46:46 : uset r_fullscreen "1"
19:46:46 : uset r_mode "1440x900x32x75"
19:46:46 : uset r_device "gl"
19:46:46 : uset r_driver "gl"
19:46:46 : uset g_detail_veg "2"
19:46:46 : uset g_texture_usage_stats "0"
19:46:46 : uset g_fps "0"
19:46:46 : uset ds8_mix_channels "2"
19:46:46 : uset ds8_mix_depth "16"
19:46:46 : uset ds8_mix_rate "44100"
19:46:46 : uset ds8_reverse_stereo "0"
19:46:46 : uset s_acceleration "0"
19:46:46 : uset s_mix_channels "2"
19:46:46 : uset s_mix_depth "16"
19:46:46 : uset s_mix_rate "44100"
19:46:46 : uset s_sfx_enabled "1"
19:46:46 : uset s_music_enabled "1"
19:46:46 : uset s_sfx_volume "1.0"
19:46:46 : uset s_music_volume "0.8"
19:46:46 : uset s_reverse_stereo "0"
19:46:46 : uset s_device "ds8"
19:46:46 : uset r_vsync "1"
19:46:46 : uset r_quirks "0"
19:46:46 : uset r_anisotropy_factor "0.5"
19:46:46 : uset r_texture_detail "0"
19:46:46 : uset i_force_gain "1.0"
19:46:46 : uset i_feedback "1"
19:46:46 : uset i_joystick2 "-1"
19:46:46 : uset i_joystick1 "-1"
19:46:46 : uset i_deadzone "0.0"
19:46:46 : uset i_device "di8"
19:46:46 : uset m_invert "0"
19:46:46 : uset m_sensitivity "0.33"
19:46:46 : uset m_filter "0"
19:46:46 : uset g_view_dist "1.0"
19:46:46 : German Truck Simulator init ver.1.04 (rev. 26248)
19:46:46 : [gl] ICD OpenGL driver detected.
19:46:46 : [gl] driver: GeForce 9600 GT/PCI/SSE2/3DNOW!
19:46:46 : [gl] vendor: NVIDIA Corporation
19:46:46 : [gl] version: 3.2.0
19:46:46 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
19:46:46 : [gl] GL_max_texture_size: 8192
19:46:46 : [gl] taking advantage of 'GL_multitexture'
19:46:46 : [gl] Sampler count: 4
19:46:46 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:46:46 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:46:46 : [gl] taking advantage of 'GL_texture_border_clamp'
19:46:46 : [gl] taking advantage of 'GL_texture_compression'
19:46:46 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:46:46 : [gl] taking advantage of 'GL_texture_cube_map'
19:46:46 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:46:46 : [gl] taking advantage of 'GL_texture_env_combine'
19:46:46 : [gl] taking advantage of 'GL_texture_rectangle'
19:46:46 : [gl] taking advantage of 'GL_transpose_matrix'
19:46:46 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:46:46 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:46:46 : [gl] Vertex attribute count: 16
19:46:46 : [gl] taking advantage of 'GL_shader_objects'
19:46:46 : [gl] taking advantage of 'GL_vertex_shader'
19:46:46 : [gl] taking advantage of 'GL_fragment_shader'
19:46:46 : [gl] taking advantage of 'GL_draw_buffers'
19:46:46 : [gl] taking advantage of 'GL_blend_color'
19:46:46 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:46:46 : [gl] taking advantage of 'GL_draw_range_elements'
19:46:46 : [gl] taking advantage of 'GL_rescale_normal'
19:46:46 : [gl] taking advantage of 'GL_secondary_color'
19:46:46 : [gl] taking advantage of 'GL_separate_spcular_color'
19:46:46 : [gl] taking advantage of 'GL_texture3D'
19:46:46 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:46:46 : [gl] taking advantage of 'GL_texture_env_add'
19:46:46 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:46:46 : [gl] Max anisotropy factor: 16
19:46:46 : [gl] taking advantage of 'GL_NV_register_combiners'
19:46:46 : [gl] taking advantage of 'GL_NV_register_combiners2'
19:46:46 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
19:46:46 : [gl] taking advantage of 'GL_NV_texture_shader'
19:46:46 : [gl] taking advantage of 'GL_NV_texture_shader2'
19:46:46 : [gl] taking advantage of 'GL_NV_texture_shader3'
19:46:46 : [gl] taking advantage of 'GL_NV_fragment_program'
19:46:46 : [gl] taking advantage of 'GL_NV_fragment_program_option'
19:46:46 : [gl] taking advantage of 'GL_NV_fragment_program2'
19:46:46 : [gl] taking advantage of 'GL_NV_vertex_program2'
19:46:46 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
19:46:46 : [gl] taking advantage of 'GL_NV_vertex_program3'
19:46:46 : [gl] taking advantage of 'GL_generate_mipmap'
19:46:46 : [gl] taking advantage of 'GL_framebuffer_object'
19:46:46 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:46:46 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop
19:46:46 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:46:46 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:46:46 : [gl] taking advantage of 'GL_ARB_multisample'
19:46:48 : [gl] Detected support for 16x anti-aliasing.
19:46:49 : [gl] Detected support for 8x anti-aliasing.
19:46:49 : [gl] Detected support for 4x anti-aliasing.
19:46:49 : [gl] Detected support for 2x anti-aliasing.
19:46:49 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
19:46:49 : Rendering path available: GL1X
19:46:49 : Rendering path available: ARB1
19:46:49 : Rendering path available: NV1X
19:46:49 : Rendering path available: NV2X
19:46:49 : Rendering path available: NV3X
19:46:49 : Rendering path available: NV4X
19:46:49 : Rendering path available: ARB2
19:46:49 : Rendering path available: GL2X
19:46:49 : [dx9] Direct3D9 detected.
19:46:49 : [dx9] Number of adapters found: 1
19:46:49 : [dx9] Adapter #0: NVIDIA GeForce 9600 GT (nv4_disp.dll) [driver version: 6.14.11.9713]
19:46:49 : Rendering path available: SM2X
19:46:49 : Rendering path available: SM3X
19:46:49 : [gl] CDS init: OK
19:46:49 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
19:46:49 : [gl] wglCreateContext: OK
19:46:49 : [gl] OpenGL framebuffer context init OK
19:46:49 : [gfx] Created drawable (/procedural/truck0.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck1.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck2.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck3.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck4.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck5.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck6.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck7.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck8.tobj)
19:46:49 : [gfx] Created drawable (/procedural/truck9.tobj)
19:46:49 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:46:49 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:46:49 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:46:49 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:46:49 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:46:49 : [gfx] Created drawable (/procedural/water_env.tobj)
19:46:49 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:46:49 : Setting UI reference mode to: 1152x864...
19:46:49 : [snd] select device (ds8)
19:46:49 : [ds8] Available device : Primary Sound Driver ().
19:46:49 : [ds8] Available device : SoundMAX HD Audio (ADIHdAud.sys).
19:46:49 : [ds8] Initialization OK.
19:46:49 : g_ui_recache
19:46:49 : exit
19:46:53 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:46:53 : Loading city data ....
19:46:53 : Loading cargo descriptions ....
19:47:10 : game
19:47:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:47:11 : [unit] File '/vehicle/truck/definition/scania_rcab_a.sii', line 41:
19:47:11 : Included at '/vehicle/truck/truck_storage.sii', line 4:
19:47:11 : [unit] The unit 'vehicle.scania.rcab.a' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
19:47:11 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
19:47:13 : Loading resource server data ....
19:47:13 : Loading road data ....
19:47:13 : Loading terrain data ....
19:47:13 : Loading railing data ....
19:47:13 : Loading building data ....
19:47:13 : Loading model data ....
19:47:13 : Loading prefab data ....
19:47:13 : Loading sign data ....
19:47:13 : Loading traffic lights data ....
19:47:13 : Loading vegetation data ....
19:47:13 : Loading hinges data ....
19:47:13 : Loading stamp data ....
19:47:13 : Loading movers data ....
19:47:13 : Loading animated models ....
19:47:13 : Loading sound item data ....
19:47:13 : Loading cargo data ....
19:47:13 : Loading company data ....
19:47:13 : Loading city data ....
19:47:13 : Loading cargo descriptions ....
19:47:13 : Map '/map/germany.mbd' loading started ....
19:47:13 : Map successfully loaded ....
19:47:13 : [unit] File '/def/initial_save/normal/game.sii':
19:47:13 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
19:47:13 : [unit] File '/def/initial_save/normal/game.sii':
19:47:13 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
19:47:13 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
19:47:13 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

-2

773

-Kaleidoscope-, а под спойлер такой длинный Лог не судьба была спрятать? :canthearyou:  Что за неуважение к форуму?

Теперь по делу: проверь дефинишен прописки грузовика - как я понял из лога, в нём присутствуют лишние строки или наоборот, отсутствуют:

-Kaleidoscope- написал(а):

19:47:11 : [unit] File '/vehicle/truck/definition/scania_rcab_a.sii', line 41:19:47:11 : Included at '/vehicle/truck/truck_storage.sii', line 4:19:47:11 : [unit] The unit 'vehicle.scania.rcab.a' of type 'driveable_vehicle_data' has no attribute named 'game_points'.19:47:11 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)

0

774

подскажите если создается прицеп с несколькими текстурами как потом править пмд?

Отредактировано Дальник-15 (2011-01-22 12:26:07)

0

775

Дальник-15
У тебя какая заноза?Если 2.2.2 то просто,где collision рядом поставь (ABC) И всё нормально будет)))В архив с траком кидай файлы с форматом pmg И pmd и всё будет норм)

0

776

Начал переписывать трак из ET2 в GTS и вот какая постоянно ошибка.
15:14:40 : [unit] The unit '_nameless.39E2.00B8' of type 'vehicle' has dangling pointer (to 'vehicle.scania.rcab.b') in the attribute named 'permanent_vehicle_data'.
15:14:40 : [unit] File '/save/7/game.sii':
15:14:40 : [unit] The pointer to 'vehicle.scania.rcab.b' looks like dangling pointer.
Кто уже пробовал переписать может подскажете, салон тоже переписывается или надо всё же в занозе с ним работать?

0

777

Привет! не подскажите как настроеть мат чтобы вот эту яркость убрать с кузова?
http://s010.radikal.ru/i314/1101/ff/68e29af36baat.jpg

0

778

Fanis, diffuse поменьше сделай, shininess 100

+1

779

Sergey86RuS
спасибо помогло!

0

780

Ребят у меня тут крупная проблемка нарисовалась, я зделал всю заднюю оптику на тягаче на диодах, она работает(задний ход, габариты,стоп-сигналы) только при включенном свете, но если свет выключен ни задний ход, ни стопаки ни габариты не горят.Как мне быть.Спасибо буду очень благодарен :flag:

0