в грузовике нет такой папки((
Тех помощь / Have a question? Post it here II
Сообщений 451 страница 480 из 1000
Поделиться4522010-10-29 17:06:53
Всем Привет!Стоит ГТС и АТС...Захотелось поиграть в АТС,удалил русик для ГТС,так как в АТС он не обозначал города,убрал,всё норм,начинаю новую игру,загрузка доходит до половины и игры вылетает,вот лог:
******** : log created on : Friday October 29 2010 @ 17:02:58
17:02:58 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
17:02:58 : [sys] DirectX version : 4.09.00.0904
17:02:58 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 3600+] at ~2008MHz.
17:02:58 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
17:02:58 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
17:02:58 : [mem] physical memory detected (1047784K/475536K)
17:02:58 : [mem] virtual memory detected (2097024K/2045072K)
17:02:58 : [mem] Trying to allocate memory pool (523892K)
17:03:05 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
17:03:05 : [ufs] registered symlink from /custom_build/de_de to /
17:03:05 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
17:03:05 : [ufs] Home directory: 'C:/Documents and Settings/Admin/Мои документы/German Truck Simulator'.
17:03:05 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/German Truck Simulator/mod/Schmitz.scs
17:03:05 : [zipfs] Schmitz.scs: mounted ok, 48 entries [0x6f827eaa]
17:03:05 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/German Truck Simulator/mod/SchwarzmБller Thermo 2009 by Kisbrekusz & RS.scs
17:03:05 : [zipfs] SchwarzmБller Thermo 2009 by Kisbrekusz & RS.scs: mounted ok, 65 entries [0x18fd09a1]
17:03:05 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/German Truck Simulator/mod/Volvo F10.scs
17:03:05 : [zipfs] Volvo F10.scs: mounted ok, 346 entries [0x29587c0d]
17:03:05 : Mounting extra package: C:/Documents and Settings/Admin/Мои документы/German Truck Simulator/mod/zZz_TGX_Custom.scs
17:03:06 : [zipfs] zZz_TGX_Custom.scs: mounted ok, 252 entries [0xa49c16cc]
17:03:06 : exec /home/config.cfg
17:03:06 : [sys] Executing /home/config.cfg ...
Поделиться4532010-10-29 18:19:04
taras1, текстуру потерял, посмотри логи.
а где их найти?
Отредактировано taras1 (2010-10-29 18:19:38)
Поделиться4542010-10-29 18:27:53
стандартное нахожение логов таково: C:\Documents and Settings\User\Мои документы\German Truck Simulator открываешь файл germantrucks.log и смотришь логи.
Поделиться4552010-10-29 19:23:09
а когда ставлю прицепы у меня на вольво ночью фонари горят а впереди них квадраты! флаетпак не исправляет этот баг
Если я правильно понял, то у меня такая "проблема" была...
Смотри мой пост 408 и ответы на него
Поделиться4562010-10-29 19:46:04
спасибо я уже разобрался отдельное спасибо Sergey86RuS
Поделиться4572010-10-29 20:39:39
стандартное нахожение логов таково: C:\Documents and Settings\User\Мои документы\German Truck Simulator открываешь файл germantrucks.log и смотришь логи.
нашел лог,что дальше делать?
Поделиться4582010-10-29 21:28:31
)))) а дальше спроси у более опытного моделера,участника форума.
p.s выложи лог сюда, может он многое скажет)
Поделиться4592010-10-30 00:33:56
p.s выложи лог сюда, может он многое скажет)
вот лог)))))
******** : log created on : Thursday October 28 2010 @ 21:49:01
21:49:01 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
21:49:01 : [sys] DirectX version : 4.09.00.0904
21:49:01 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 Processor 3200+] at ~2000MHz.
21:49:01 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
21:49:01 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
21:49:01 : [mem] physical memory detected (1047920K/540948K)
21:49:01 : [mem] virtual memory detected (2097024K/2061164K)
21:49:01 : [mem] Trying to allocate memory pool (409600K)
21:49:04 : [zipfs] base.scs: mounted ok, 12327 entries [0xe0bf1aa6]
21:49:04 : [ufs] registered symlink from /custom_build/de_de to /
21:49:04 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x7b6673b6]
21:49:04 : [ufs] Home directory: 'C:/Documents and Settings/andros33/Мои документы/German Truck Simulator'.
21:49:04 : Mounting extra package: C:/Documents and Settings/andros33/Мои документы/German Truck Simulator/mod/DAF_XF_for_GTS_1.02.scs
21:49:04 : [zipfs] DAF_XF_for_GTS_1.02.scs: mounted ok, 178 entries [0x1a8aac0d]
21:49:04 : Mounting extra package: C:/Documents and Settings/andros33/Мои документы/German Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs
21:49:04 : [zipfs] Flarepack.by.Samson.SCS_ti.scs: mounted ok, 122 entries [0xdb087bbd]
21:49:04 : Mounting extra package: C:/Documents and Settings/andros33/Мои документы/German Truck Simulator/mod/Flares_by_newS_SCS_ti.scs
21:49:04 : [zipfs] Flares_by_newS_SCS_ti.scs: mounted ok, 38 entries [0xc5dc7165]
21:49:04 : Mounting extra package: C:/Documents and Settings/andros33/Мои документы/German Truck Simulator/mod/RUSGTS.scs
21:49:04 : [zipfs] RUSGTS.scs: mounted ok, 80 entries [0xa1b47bfb]
21:49:04 : exec /home/config.cfg
21:49:04 : [sys] Executing /home/config.cfg ...
21:49:04 : uset g_minicon "0"
21:49:04 : uset g_console "0"
21:49:04 : uset g_trackir "1"
21:49:04 : uset g_developer "0"
21:49:04 : uset g_cargo_sort "0"
21:49:04 : uset g_save_idx "1"
21:49:04 : uset g_mouse_control "1"
21:49:04 : uset g_steering_func_param "0"
21:49:04 : uset g_joy_axis_brake_dz "0.0"
21:49:04 : uset g_joy_axis_brake "1"
21:49:04 : uset g_joy_ff_gain "0.91"
21:49:04 : uset g_joy_axis_throttle_dz "0.0"
21:49:04 : uset g_joy_axis_throttle "1"
21:49:04 : uset g_joy_axis_ff "1"
21:49:04 : uset g_joy_axis_combine "1"
21:49:04 : uset g_joy_axis_steer_sens "0.28"
21:49:04 : uset g_joy_axis_steer_dz "0.0"
21:49:04 : uset g_joy_axis_steer "0"
21:49:04 : uset g_tutorial "1"
21:49:04 : uset g_mirrors "1"
21:49:04 : uset g_fatigue "1"
21:49:04 : uset g_police "1"
21:49:04 : uset g_subtitles "0"
21:49:04 : uset g_clock_24 "1"
21:49:04 : uset g_quality "-1"
21:49:04 : uset g_reflection "0"
21:49:04 : uset g_mph "0"
21:49:04 : uset g_atrans "1"
21:49:04 : uset g_flyspeed "100.0"
21:49:04 : uset g_lang "de_de"
21:49:04 : uset g_colbox "0"
21:49:04 : uset r_gamma "1"
21:49:04 : uset r_path "5"
21:49:04 : uset r_msaa "4"
21:49:04 : uset r_fullscreen "1"
21:49:04 : uset r_mode "1360x768x32x0"
21:49:04 : uset r_device "gl"
21:49:04 : uset r_driver "gl"
21:49:04 : uset g_detail_veg "0"
21:49:04 : uset g_texture_usage_stats "0"
21:49:04 : uset g_fps "0"
21:49:04 : uset g_stream_exts ".ogg;.mp3"
21:49:04 : uset ds8_mix_channels "2"
21:49:04 : uset ds8_mix_depth "16"
21:49:04 : uset ds8_mix_rate "44100"
21:49:04 : uset ds8_reverse_stereo "0"
21:49:04 : uset s_acceleration "0"
21:49:04 : uset s_mix_channels "2"
21:49:04 : uset s_mix_depth "16"
21:49:04 : uset s_mix_rate "44100"
21:49:04 : uset s_sfx_enabled "1"
21:49:04 : uset s_music_enabled "1"
21:49:04 : uset s_sfx_volume "1"
21:49:04 : uset s_music_volume "0.26"
21:49:04 : uset s_reverse_stereo "0"
21:49:04 : uset s_device "ds8"
21:49:04 : uset r_vsync "1"
21:49:04 : uset r_quirks "0"
21:49:04 : uset r_anisotropy_factor "0.0"
21:49:04 : uset r_texture_detail "2"
21:49:04 : uset i_force_gain "1.0"
21:49:04 : uset i_feedback "1"
21:49:04 : uset i_joystick2 "-1"
21:49:04 : uset i_joystick1 "-1"
21:49:04 : uset i_deadzone "0.0"
21:49:04 : uset i_device "di8"
21:49:04 : uset m_invert "0"
21:49:04 : uset m_sensitivity "0.33"
21:49:04 : uset m_filter "0"
21:49:04 : German Truck Simulator init ver.1.09 (rev. 26444)
21:49:04 : [gl] ICD OpenGL driver detected.
21:49:04 : [gl] driver: Radeon X1300/X1550 Series
21:49:04 : [gl] vendor: ATI Technologies Inc.
21:49:04 : [gl] version: 2.1.8544 Release
21:49:04 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
21:49:04 : [gl] GL_max_texture_size: 4096
21:49:04 : [gl] taking advantage of 'GL_multitexture'
21:49:04 : [gl] Sampler count: 8
21:49:04 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:49:04 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:49:04 : [gl] taking advantage of 'GL_texture_border_clamp'
21:49:04 : [gl] taking advantage of 'GL_texture_compression'
21:49:04 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:49:04 : [gl] taking advantage of 'GL_texture_cube_map'
21:49:04 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:49:04 : [gl] taking advantage of 'GL_texture_env_combine'
21:49:04 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
21:49:04 : [gl] taking advantage of 'GL_transpose_matrix'
21:49:04 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:49:04 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:49:04 : [gl] Vertex attribute count: 16
21:49:04 : [gl] taking advantage of 'GL_shader_objects'
21:49:04 : [gl] taking advantage of 'GL_vertex_shader'
21:49:04 : [gl] taking advantage of 'GL_fragment_shader'
21:49:04 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:49:04 : [gl] taking advantage of 'GL_draw_buffers'
21:49:04 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:49:04 : [gl] taking advantage of 'GL_blend_color'
21:49:04 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:49:04 : [gl] taking advantage of 'GL_draw_range_elements'
21:49:04 : [gl] taking advantage of 'GL_rescale_normal'
21:49:04 : [gl] taking advantage of 'GL_secondary_color'
21:49:04 : [gl] taking advantage of 'GL_separate_spcular_color'
21:49:04 : [gl] taking advantage of 'GL_texture3D'
21:49:04 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:49:04 : [gl] taking advantage of 'GL_texture_env_add'
21:49:04 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:49:04 : [gl] Max anisotropy factor: 16
21:49:04 : [gl] taking advantage of 'GL_generate_mipmap'
21:49:04 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
21:49:04 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:49:04 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association
21:49:04 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:49:04 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:49:04 : [gl] taking advantage of 'GL_ARB_multisample'
21:49:04 : [gl] Detected support for 6x anti-aliasing.
21:49:04 : [gl] Detected support for 4x anti-aliasing.
21:49:04 : [gl] Detected support for 2x anti-aliasing.
21:49:04 : [gl] Detected support for 1x anti-aliasing.
21:49:04 : Rendering path available: GL1X
21:49:04 : Rendering path available: ARB1
21:49:04 : Rendering path available: R2XX
21:49:04 : Rendering path available: ARB2
21:49:04 : Rendering path available: GL2X
21:49:05 : [dx9] Direct3D9 detected.
21:49:05 : [dx9] Number of adapters found: 1
21:49:05 : [dx9] Adapter #0: Radeon X1300/X1550 Series (ati2dvag.dll) [driver version: 6.14.10.6925]
21:49:05 : Rendering path available: SM2X
21:49:05 : Rendering path available: SM3X
21:49:06 : [gl] CDS init: OK
21:49:06 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
21:49:07 : [gl] wglCreateContext: OK
21:49:07 : [gl] OpenGL framebuffer context init OK
21:49:07 : [gfx] Created drawable (/procedural/truck0.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck1.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck2.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck3.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck4.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck5.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck6.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck7.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck8.tobj)
21:49:07 : [gfx] Created drawable (/procedural/truck9.tobj)
21:49:07 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:49:07 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:49:07 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:49:07 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:49:07 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:49:07 : [gfx] Created drawable (/procedural/water_env.tobj)
21:49:07 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:49:07 : Setting UI reference mode to: 1152x864...
21:49:07 : [snd] select device (ds8)
21:49:07 : [ds8] Available device : Первичный звуковой драйвер ().
21:49:07 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
21:49:07 : [ds8] Initialization OK.
21:49:07 : g_ui_recache
21:49:07 : exit
21:49:10 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:49:10 : Loading city data ....
21:49:10 : Loading cargo descriptions ....
21:49:13 : game
21:49:13 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:49:16 : Loading resource server data ....
21:49:16 : Loading road data ....
21:49:16 : Loading terrain data ....
21:49:16 : Loading railing data ....
21:49:16 : Loading building data ....
21:49:16 : Loading model data ....
21:49:16 : Loading prefab data ....
21:49:16 : Loading sign data ....
21:49:16 : Loading traffic lights data ....
21:49:16 : Loading vegetation data ....
21:49:16 : Loading hinges data ....
21:49:16 : Loading stamp data ....
21:49:16 : Loading movers data ....
21:49:16 : Loading animated models ....
21:49:16 : Loading sound item data ....
21:49:16 : Loading cargo data ....
21:49:16 : Loading company data ....
21:49:16 : Loading city data ....
21:49:17 : Loading cargo descriptions ....
21:49:17 : Map '/map/germany.mbd' loading started ....
21:49:17 : Map successfully loaded ....
21:49:18 : Starting the saved game (/home/save/5) ...
21:49:18 : [fs] Unable to open file for reading. (/automat/ac/aa3678.mat)
21:49:18 : [material] Can not open '/automat/ac/aa3678.mat'
21:49:18 : [fs] Unable to open file for reading. (/automat/68/0e33aa.mat)
21:49:18 : [material] Can not open '/automat/68/0e33aa.mat'
21:49:36 : Special cargo generated! (Beton)
21:50:01 : g_lang ru_ru
21:50:01 : Loading cargo descriptions ....
21:50:01 : g_ui_recache
21:50:32 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:50:32 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:50:32 : [gl] Context shutdown
21:50:33 : [gl] CDS shutdown: OK
21:51:20 : [gl] CDS init: OK
21:51:20 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
21:51:20 : [gl] wglCreateContext: OK
21:51:20 : [gl] OpenGL framebuffer context init OK
21:51:20 : [gfx] Created drawable (/procedural/truck0.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck1.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck2.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck3.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck4.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck5.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck6.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck7.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck8.tobj)
21:51:20 : [gfx] Created drawable (/procedural/truck9.tobj)
21:51:20 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:51:20 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:51:20 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:51:20 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:51:20 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:51:20 : [gfx] Created drawable (/procedural/water_env.tobj)
21:51:20 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:51:24 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:51:24 : [gl] Context shutdown
21:51:24 : [gl] CDS shutdown: OK
21:56:13 : [gl] CDS init: OK
21:56:13 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
21:56:13 : [gl] wglCreateContext: OK
21:56:14 : [gl] OpenGL framebuffer context init OK
21:56:14 : [gfx] Created drawable (/procedural/truck0.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck1.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck2.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck3.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck4.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck5.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck6.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck7.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck8.tobj)
21:56:14 : [gfx] Created drawable (/procedural/truck9.tobj)
21:56:14 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:56:14 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:56:14 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:56:14 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:56:14 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:56:14 : [gfx] Created drawable (/procedural/water_env.tobj)
21:56:14 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:56:18 : exit
21:56:19 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:56:19 : Loading city data ....
21:56:19 : Loading cargo descriptions ....
21:56:21 : quit
21:56:21 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:56:21 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:56:21 : [gl] Context shutdown
21:56:22 : [gl] CDS shutdown: OK
21:56:23 : [sys] process shutdown
Поделиться4602010-10-30 10:35:14
вот лог)))))
Текстру можно найти уразработчика этого мода - DAF_XF_for_GTS_1.02.scs
Или снести его нафиг.
Поделиться4612010-10-30 12:46:43
Текстру можно найти уразработчика этого мода - DAF_XF_for_GTS_1.02.scsИли снести его нафиг.
спасибо))
Поделиться4622010-10-30 18:29:33
Не подскажите как мат настроеть чтобы деталь была прозрачна?
Поделиться4632010-10-30 19:03:52
Fanis,
material : "eut.none_spec.add.env.tintadd.fx" {
texture[0] : "твой tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 1 , 1 , 1 }
diffuse : { 1 , 1 , 1 }
specular : { 0.75148 , 0.984407 , 0.96776 }
shininess : 100
tint : { 0 , 0 , 0 }
env_factor : { 1 , 1 , 1 }
tint_opacity : 0.5
}
Отредактировано Sergey86RuS (2010-10-30 19:04:35)
Поделиться4642010-10-30 19:20:41
Sergey86RuS спасибо
Поделиться4652010-10-30 23:47:39
Подскажите ка, как называется текстура отбойника в base.scs?
Поделиться4662010-10-31 07:19:49
Привет формучани...у меня проблемка...
Я установил эту машинку
И у меня не работают фары!свет есть а сами фары не горят!
И с другими моделями тоже самое!!А вот станадртные...дефолтные модели норм работают....Подскажите,в чем проблема...
П.С.
Я даже патчи устанавливал....
Отредактировано =JoKeR=54=RuS= (2010-10-31 07:22:46)
Поделиться4672010-10-31 07:58:17
=JoKeR=54=RuS=, да блин , флаер пак качать нужно http://rghost.ru/3070479
Поделиться4682010-10-31 08:05:47
=JoKeR=54=RuS=, да блин , флаер пак качать нужно http://rghost.ru/3070479
Ха...думаешь я не качал??я несталько дурной,чтоб не читать...я ж непросто сюда написал....
Поделиться4692010-10-31 08:32:06
=JoKeR=54=RuS=, тогда полный пак http://rghost.ru/3097080
думаешь я не качал
И этот качал? Ссылка выше
Отредактировано Sergey86RuS (2010-10-31 08:32:30)
Поделиться4702010-10-31 12:07:07
Встаю на обочину, включаю аварийку и... всё движение встаёт
Можно ли как-нибудь побороть такой глюк?
+
Подскажите ка, как называется текстура отбойника в base.scs?
Отредактировано AKuzmin (2010-10-31 12:09:54)
Поделиться4712010-10-31 12:35:41
=JoKeR=54=RuS=, значит те огни, что поставил автор модели на грузовик, отсутствуют в скачанном тобой флаер-паке.
включаю аварийку и... всё движение встаёт Можно ли как-нибудь побороть такой глюк?
А кто сказал что это "глюк"? Прежде чем такие вопросы задавать изучи матчасть и побольше пообщайся с дефолтом!
Поделиться4722010-10-31 13:13:41
=JoKeR=54=RuS=, тогда полный пак http://rghost.ru/3097080=JoKeR=54=RuS= написал(а):думаешь я не качалИ этот качал? Ссылка выше
ООоо..Спасибо большое!у меня пошел Flares_by_newS!
Большое Спасибо
______________________
А и правдо...скажи как убрать,чтоб трафик не тупил а?
А ето в ЕТС,или в ГТС?
Отредактировано =JoKeR=54=RuS= (2010-10-31 13:15:27)
Поделиться4732010-10-31 19:37:22
подскажите пожалуйста как устоновить патч версию1.04 на гтс 1.00
Поделиться4742010-10-31 23:31:09
подскажите пожалуйста как устоновить патч версию1.04 на гтс 1.00
Двукратным нажатием мышкой на файле патча...
Поделиться4752010-11-01 23:17:50
Не подскажите как мат настроеть чтобы на деталях блеск был?
Поделиться4762010-11-01 23:49:08
Пережми текстуру в DX1 без альфы и будет блеск
Поделиться4772010-11-01 23:57:32
selonik спасибо
Поделиться4792010-11-02 11:45:13
И еще вопросик как избавиться от блеска колес?
тебе же ответил ???
В матах колес замени строчку на эту
specular : { 0.000000 , 0.000000 , 0.000000 }
Поделиться4802010-11-02 11:54:17
эт да я пробовал но все тоже самое,
пожалуйста посмотрите на пост 479
Отредактировано Daniel (2010-11-02 11:55:27)