ребята подскажите в чем проблема ???
В каком-то из модов игра не видит или нерпавельно прописаны текстура или тобж на левое зеркало,за частую касается салонов авто.
Отредактировано Алекс 01 (2010-09-02 23:52:42)
PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator |
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ребята подскажите в чем проблема ???
В каком-то из модов игра не видит или нерпавельно прописаны текстура или тобж на левое зеркало,за частую касается салонов авто.
Отредактировано Алекс 01 (2010-09-02 23:52:42)
Да, у меня такое тоже было при использовании Volvo F12 от Ventures. Посмотри в модах по указанному пути искомый файл (/material/environment/left_mirror_reflection.tobj). Если его нет то возьми от дефолтной папки base подобный файл и отредактируй в Hex Editor. Но учти, что при редактировании число символов не должно измениться - только содержание.
получается у меня выбора нету чтоль? Придется играть зимке с "дефолтным" vechicle?
Я делал так архив с зимним модом переименовывал например на 01 а архив с прицепами на 05 или на оборот точно не помню но у меня все работало.
Скачал трафик (5 пост), но как только закинул в папку mod, то игра начала тормозить, ну сама игра. Как-то всё медленней всё стало происходить... В замедленном виде. Не всегда конечно, но за час игры такое наблюдал раз 6-7 это точно. В чём проблема? Железо вроде бы хорошее.
привет всем!ребят подскажите пжалста!игра uk truck,дошол до момента покупки своего грузовика но при попытке на него пересесть,на любой вариант,из игры выкидывает!!! в чём может быть проблема?!
Artemon0071994 если хочешь чтобы игра не тормозила, то не ставь ничего дополнительного в трафик. Моды трафика убивают производительность почти полностью.
Mr_Zer
Ну так а у меня в папке mod только Reno Premium, ускорение трафика, мод на больше трафика, дорожные знаки (ремонт дорог) и русификатор. Что именно мне из этого нужно удалить, дабы не лагал мод?
Ребят, доброго времени суток. У меня немого идиотский вопрос: возможно ли как нибудь перенести физику машины из GTS в ETS, ну или как либо настроить. Спасибо
Daniel,вот хэлп по редактированию физики,ЕТС или ГТС разницы нет Это интересно
Отредактировано Detroid Diesel (2010-09-07 08:13:24)
парни нужна помощь спецов!!! Вот кидаю в игру мапу 5.0 от Марио, так игра с одной картой запускается, а если вкидаешь любой другой мод к карте выбивает ошибку Что может быть причиной? Как это исправить?
Vovka смотри лог, моды могут конфликтовать и т.д.
Fint
да блин в том то и прикол, вкидаю к карте например любой один грузовик и вылетает, другой тож вылетает!!
Почему в "игре" German Truck Simulator когда поворачиваешь и показываешь поворотник, то машины, которые едут по встречке на зелёный свет, то они тормозят? С какого они тормозят, когда я показываю поворотник ещё даже не поворачивая? А главное когда выключаю поворотник, то они тоже стоят!
Ребята помогите игра вылетает что не правильно в этой прописке?
driveable_vehicle_data: vehicle.renault.magnum.b
{
name: "Renault Magnum B Class"
brand: "@@trk_renault_brand@@"price: 117900
tank_size:800
avg_consumption:39#--------
# models
#--------
model: "/vehicle/truck/reno/magnum.pmd"
lod: "/vehicle/truck/reno/lod.pmd"
collision: "/vehicle/truck/reno/magnum.pmc"
variant: b#fwheel_model: "/vehicle/wheel/steel/front.pmd"
#rwheel_model: "/vehicle/wheel/steel/rear.pmd"fwheel_model: "/vehicle/wheel/renaultven/front1.pmd"
rwheel_model: "/vehicle/wheel/renaultven/rear.pmd"#----------------
# physics params
#----------------
wheel_mass: 50.0#-------------
# Child units
#-------------
chasis_data: chasis.0sdata_ext: sound.renault.ext
sdata_int: sound.renault.int#exterior_wiper_anim: "/vehicle/truck/fcl/wips.pma"
preview: "renault"
behind_camera: camera.behind.basic
interior_camera: camera.interior.renault.magnum
bumper_camera: camera.bumper.basiccabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.5, -0.2)wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basicinterior_data: interior.renault.magnum.standard
sleeper: true
# Red Green Blue Alpha
default_colors[] 12, 12, 12, 255)
# used for UI truck rendering
reflection_offset: (0.0, 5.05, 0.0)
# upgrade prices
upgrade_power1:6000
upgrade_power2:8000
upgrade_handling1:8000
upgrade_handling2:10000
upgrade_consumption1:1500
upgrade_consumption2:1900
upgrade_consumption3:3500facts[]: "339 kW (460 @@ui_hp@@) 2300 Nm, V6 12.8l"
facts[]: "12-@@ui_speeds@@"
facts[]: "800 l"}
Fanis
Лучшеб лог показал
#fwheel_model: "/vehicle/wheel/steel/front.pmd"
#rwheel_model: "/vehicle/wheel/steel/rear.pmd"
fwheel_model: "/vehicle/wheel/renaultven/front1.pmd"
rwheel_model: "/vehicle/wheel/renaultven/rear.pmd"
Зачем дублировать? достаточно 2 строк
#fwheel_model: "/vehicle/wheel/steel/front.pmd"
#rwheel_model: "/vehicle/wheel/steel/rear.pmd"
fwheel_model: "/vehicle/wheel/renaultven/front1.pmd"
rwheel_model: "/vehicle/wheel/renaultven/rear.pmd"
Верхние две строчки убери
Отредактировано Sergey86RuS (2010-09-10 17:02:29)
у меня проблемы скачал трак наступила ночь включаю фары свет есть а сами фары не горят. подскажите как прописать фары)
крымский дальнобой надо скачать фларэпак! в файловой зоне должен быть!
Такая проблема:ставлю карту https://playtruck.2bb.ru/viewtopic.php?id=1511 (пост 24),игра секунд через 30 вылетает.С другими картами тоже вылетает.Пробовал и на голую игру и с модами-всеравно вылетает.В чем проблема?
******** : log created on : Sunday September 12 2010 @ 23:10:39
23:10:39 : [sys] running on x86 / Windows 7 (version 6.1) /
23:10:39 : [sys] DirectX version : 4.09.00.0904
23:10:39 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz] at ~2674MHz.
23:10:39 : [cpu] Features utilized: fpu cmov mmx sse sse2.
23:10:39 : [sys] using QPC / unknown timer (thread affinity: 2), frequency 2612304Hz
23:10:39 : [mem] physical memory detected (4185144K/2547348K)
23:10:39 : [mem] virtual memory detected (2097024K/2020584K)
23:10:39 : [mem] Trying to allocate memory pool (409600K)
23:10:39 : [zipfs] base.scs: mounted ok, 12772 entries [0x887cd860]
23:10:39 : [ufs] registered symlink from /custom_build/ru_ru to /
23:10:39 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0xfa119daa]
23:10:39 : [ufs] Home directory: 'C:/Users/user/Documents/German Truck Simulator'.
23:10:39 : Mounting extra package: C:/Users/user/Documents/German Truck Simulator/mod/def.scs
23:10:39 : [zipfs] def.scs: mounted ok, 2 entries [0x359740eb]
23:10:39 : Mounting extra package: C:/Users/user/Documents/German Truck Simulator/mod/GTS_small_mirrors_(view_only_right)_by_Digger.scs
23:10:39 : [zipfs] GTS_small_mirrors_(view_only_right)_by_Digger.scs: mounted ok, 10 entries [0x469e9cd9]
23:10:39 : Mounting extra package: C:/Users/user/Documents/German Truck Simulator/mod/map.scs
23:10:39 : [zipfs] map.scs: mounted ok, 3992 entries [0x77ba9cfd]
23:10:39 : Mounting extra package: C:/Users/user/Documents/German Truck Simulator/mod/weather_gts.scs
23:10:39 : [zipfs] weather_gts.scs: mounted ok, 22 entries [0x18ecf008]
23:10:39 : exec /home/config.cfg
23:10:39 : [sys] Executing /home/config.cfg ...
23:10:39 : uset g_minicon "0"
23:10:39 : uset g_console "0"
23:10:39 : uset g_trackir "1"
23:10:39 : uset g_developer "0"
23:10:39 : uset g_cargo_sort "0"
23:10:39 : uset g_save_idx "1"
23:10:39 : uset g_mouse_control "0"
23:10:39 : uset g_steering_func_param "0.0"
23:10:39 : uset g_joy_axis_brake_dz "0.0"
23:10:39 : uset g_joy_axis_brake "7"
23:10:39 : uset g_joy_ff_gain "1.0"
23:10:39 : uset g_joy_axis_throttle_dz "0.0"
23:10:39 : uset g_joy_axis_throttle "7"
23:10:39 : uset g_joy_axis_ff "0"
23:10:39 : uset g_joy_axis_combine "0"
23:10:39 : uset g_joy_axis_steer_sens "0.6"
23:10:39 : uset g_joy_axis_steer_dz "0.0"
23:10:39 : uset g_joy_axis_steer "7"
23:10:39 : uset g_tutorial "1"
23:10:39 : uset g_mirrors "1"
23:10:39 : uset g_fatigue "1"
23:10:39 : uset g_police "1"
23:10:39 : uset g_subtitles "0"
23:10:39 : uset g_clock_24 "1"
23:10:39 : uset g_quality "2"
23:10:39 : uset g_reflection "1"
23:10:39 : uset g_mph "0"
23:10:39 : uset g_atrans "1"
23:10:39 : uset g_flyspeed "100.0"
23:10:39 : uset g_lang "ru_ru"
23:10:39 : uset g_colbox "0"
23:10:39 : uset r_gamma "1.0"
23:10:39 : uset r_path "22"
23:10:39 : uset r_msaa "8"
23:10:39 : uset r_fullscreen "1"
23:10:39 : uset r_mode "1600x900x32x60"
23:10:39 : uset r_device "dx9"
23:10:39 : uset r_driver "dx9"
23:10:39 : uset g_detail_veg "2"
23:10:39 : uset g_texture_usage_stats "0"
23:10:39 : uset g_fps "0"
23:10:39 : uset ds8_mix_channels "2"
23:10:39 : uset ds8_mix_depth "16"
23:10:39 : uset ds8_mix_rate "44100"
23:10:39 : uset ds8_reverse_stereo "0"
23:10:39 : uset s_acceleration "0"
23:10:39 : uset s_mix_channels "2"
23:10:39 : uset s_mix_depth "16"
23:10:39 : uset s_mix_rate "44100"
23:10:39 : uset s_sfx_enabled "1"
23:10:39 : uset s_music_enabled "1"
23:10:39 : uset s_sfx_volume "1.0"
23:10:39 : uset s_music_volume "0.8"
23:10:39 : uset s_reverse_stereo "0"
23:10:39 : uset s_device "ds8"
23:10:39 : uset r_vsync "1"
23:10:39 : uset r_quirks "0"
23:10:39 : uset r_anisotropy_factor "0.5"
23:10:39 : uset r_texture_detail "0"
23:10:39 : uset i_force_gain "1.0"
23:10:39 : uset i_feedback "1"
23:10:39 : uset i_joystick2 "-1"
23:10:39 : uset i_joystick1 "-1"
23:10:39 : uset i_deadzone "0.0"
23:10:39 : uset i_device "di8"
23:10:39 : uset m_invert "0"
23:10:39 : uset m_sensitivity "0.33"
23:10:39 : uset m_filter "0"
23:10:39 : German Truck Simulator init ver.1.03 (rev. 26197)
23:10:39 : [gl] ICD OpenGL driver detected.
23:10:39 : [gl] driver: GeForce GTX 275/PCI/SSE2
23:10:39 : [gl] vendor: NVIDIA Corporation
23:10:39 : [gl] version: 3.3.0
23:10:39 : [gl] GL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:10:39 : [gl] GL_max_texture_size: 8192
23:10:39 : [gl] taking advantage of 'GL_multitexture'
23:10:39 : [gl] Sampler count: 4
23:10:39 : [gl] taking advantage of 'GL_ARB_fragment_program'
23:10:39 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
23:10:39 : [gl] taking advantage of 'GL_texture_border_clamp'
23:10:39 : [gl] taking advantage of 'GL_texture_compression'
23:10:39 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
23:10:39 : [gl] taking advantage of 'GL_texture_cube_map'
23:10:39 : [gl] taking advantage of 'GL_texture_env_crossbar'
23:10:39 : [gl] taking advantage of 'GL_texture_env_combine'
23:10:39 : [gl] taking advantage of 'GL_texture_rectangle'
23:10:39 : [gl] taking advantage of 'GL_transpose_matrix'
23:10:39 : [gl] taking advantage of 'GL_vertex_buffer_object'
23:10:39 : [gl] taking advantage of 'GL_ARB_vertex_program'
23:10:39 : [gl] Vertex attribute count: 16
23:10:39 : [gl] taking advantage of 'GL_shader_objects'
23:10:39 : [gl] taking advantage of 'GL_vertex_shader'
23:10:39 : [gl] taking advantage of 'GL_fragment_shader'
23:10:39 : [gl] taking advantage of 'GL_draw_buffers'
23:10:39 : [gl] taking advantage of 'GL_blend_color'
23:10:39 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
23:10:39 : [gl] taking advantage of 'GL_draw_range_elements'
23:10:39 : [gl] taking advantage of 'GL_rescale_normal'
23:10:39 : [gl] taking advantage of 'GL_secondary_color'
23:10:39 : [gl] taking advantage of 'GL_separate_spcular_color'
23:10:39 : [gl] taking advantage of 'GL_texture3D'
23:10:39 : [gl] taking advantage of 'GL_texture_edge_clamp'
23:10:39 : [gl] taking advantage of 'GL_texture_env_add'
23:10:39 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
23:10:39 : [gl] Max anisotropy factor: 16
23:10:39 : [gl] taking advantage of 'GL_NV_register_combiners'
23:10:39 : [gl] taking advantage of 'GL_NV_register_combiners2'
23:10:39 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
23:10:39 : [gl] taking advantage of 'GL_NV_texture_shader'
23:10:39 : [gl] taking advantage of 'GL_NV_texture_shader2'
23:10:39 : [gl] taking advantage of 'GL_NV_texture_shader3'
23:10:39 : [gl] taking advantage of 'GL_NV_fragment_program'
23:10:39 : [gl] taking advantage of 'GL_NV_fragment_program_option'
23:10:39 : [gl] taking advantage of 'GL_NV_fragment_program2'
23:10:39 : [gl] taking advantage of 'GL_NV_vertex_program2'
23:10:39 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
23:10:39 : [gl] taking advantage of 'GL_NV_vertex_program3'
23:10:39 : [gl] taking advantage of 'GL_generate_mipmap'
23:10:39 : [gl] taking advantage of 'GL_framebuffer_object'
23:10:39 : [gl] taking advantage of 'WGL_ARB_extensions_string'
23:10:39 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:10:39 : [gl] taking advantage of 'WGL_EXT_swap_control'
23:10:39 : [gl] taking advantage of 'WGL_ARB_pixel_format'
23:10:39 : [gl] taking advantage of 'GL_ARB_multisample'
23:10:39 : [gl] Detected support for 16x anti-aliasing.
23:10:39 : [gl] Detected support for 8x anti-aliasing.
23:10:39 : [gl] Detected support for 4x anti-aliasing.
23:10:39 : [gl] Detected support for 2x anti-aliasing.
23:10:39 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
23:10:39 : Rendering path available: GL1X
23:10:39 : Rendering path available: ARB1
23:10:39 : Rendering path available: NV1X
23:10:39 : Rendering path available: NV2X
23:10:39 : Rendering path available: NV3X
23:10:39 : Rendering path available: NV4X
23:10:39 : Rendering path available: ARB2
23:10:39 : Rendering path available: GL2X
23:10:39 : [dx9] Direct3D9Ex detected.
23:10:39 : [dx9] Number of adapters found: 1
23:10:39 : [dx9] Adapter #0: NVIDIA GeForce GTX 275 (nvd3dum.dll) [driver version: 8.17.12.5721]
23:10:39 : Rendering path available: SM2X
23:10:39 : Rendering path available: SM3X
23:10:40 : [dx9] D3D9 device sucessfully created [HWVP]
23:10:40 : [gfx] Created drawable (/procedural/truck0.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck1.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck2.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck3.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck4.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck5.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck6.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck7.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck8.tobj)
23:10:40 : [gfx] Created drawable (/procedural/truck9.tobj)
23:10:40 : [gfx] Created drawable (/procedural/dashboard.tobj)
23:10:40 : [gfx] Created drawable (/procedural/close_mirror.tobj)
23:10:40 : [gfx] Created drawable (/procedural/far_mirror.tobj)
23:10:40 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
23:10:40 : [gfx] Created drawable (/procedural/generic_env.tobj)
23:10:40 : [gfx] Created drawable (/procedural/water_env.tobj)
23:10:40 : [gfx] Created drawable (/procedural/ocean_env.tobj)
23:10:40 : Setting UI reference mode to: 1152x864...
23:10:40 : [snd] select device (ds8)
23:10:40 : [ds8] Available device : Первичный звуковой драйвер ().
23:10:40 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{91baa77c-128b-4eb3-93b2-3ad931953ba5}).
23:10:40 : [ds8] Available device : Digital Output Device (HDMI TX0) (VIA High Definition Audio) ({0.0.0.00000000}.{1b17c132-7e85-4a48-aa6f-107896b11ab6}).
23:10:40 : [ds8] Available device : SPDIF Interface (TX1) (VIA High Definition Audio) ({0.0.0.00000000}.{c908bd43-6b9b-49d4-a174-f4e9667c2085}).
23:10:40 : [ds8] Initialization OK.
23:10:40 : g_ui_recache
23:10:40 : exit
23:10:41 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:10:41 : Loading city data ....
23:10:41 : Loading cargo descriptions ....
23:10:44 : game
23:10:45 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:10:46 : Loading resource server data ....
23:10:46 : Loading road data ....
23:10:46 : Loading terrain data ....
23:10:46 : Loading railing data ....
23:10:46 : Loading building data ....
23:10:46 : Loading model data ....
23:10:46 : Loading prefab data ....
23:10:46 : Loading sign data ....
23:10:46 : Loading traffic lights data ....
23:10:46 : Loading vegetation data ....
23:10:46 : Loading hinges data ....
23:10:46 : Loading stamp data ....
23:10:46 : Loading movers data ....
23:10:46 : Loading animated models ....
23:10:46 : Loading sound item data ....
23:10:47 : Loading cargo data ....
23:10:47 : Loading company data ....
23:10:47 : Loading city data ....
23:10:47 : Loading cargo descriptions ....
23:10:47 : Map '/map/germany.mbd' loading started ....
23:10:47 : Map successfully loaded ....
23:10:47 : Starting the saved game (/home/save/34) ...
23:10:52 : [r_effect_man] Failed to create effect 'wos.dif_spec.add.env.fx'
23:10:52 : [material] Can not create effect 'wos.dif_spec.add.env.fx' - requested in material '/model/spiegel/texture.mat'.
23:10:52 : [fs] Unable to open file for reading. (/model/spiegel/spiegel/texture.dds)
23:10:52 : [dds] Can not load '/model/spiegel/spiegel/texture.dds'
23:10:52 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
23:10:52 : Cannot find shadow_map.13x5 hookup template!
23:10:52 : Cannot find no_weather.13x5 hookup template!
23:10:52 : Cannot find flare.warn hookup template!
23:10:52 : Cannot find flare.warn hookup template!
23:10:52 : Cannot find flare.warn hookup template!
23:10:52 : Cannot find flare.warn hookup template!
23:10:52 : Cannot find flare.warn hookup template!
23:10:52 : Cannot find flare.warn hookup template!
23:10:52 : Cannot find particle.engine hookup template!
23:10:52 : Cannot find shadow_map.13x5 hookup template!
23:10:52 : Cannot find no_weather.13x5 hookup template!
23:10:52 : Cannot find shadow_map.13x5 hookup template!
23:10:52 : Cannot find no_weather.13x5 hookup template!23:11:11 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
23:11:11 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
23:11:13 : Cannot find flare.vehicle.roofflash hookup template!
23:11:13 : Cannot find flare.vehicle.roofflash hookup template!
23:11:13 : Cannot find flare.vehicle.roofflashr hookup template!
23:11:13 : Cannot find flare.vehicle.roofflashr hookup template!
23:11:13 : Cannot find flare.vehicle.roofflash hookup template!
23:11:13 : Cannot find flare.vehicle.roofflash hookup template!
23:11:13 : Cannot find flare.vehicle.roofflash hookup template!
23:11:13 : Cannot find flare.vehicle.roofflashr hookup template!
23:11:13 : Cannot find flare.vehicle.roofflashr hookup template!
23:11:13 : Cannot find flare.vehicle.roofflash hookup template!
23:11:27 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
.....................
23:11:33 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
23:11:33 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
23:11:33 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
23:11:33 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
23:11:33 : [fs] Unable to open file for reading. (/material/prefab/concrete03.tobj)
23:11:33 : [tobj] Can not open '/material/prefab/concrete03.tobj'
23:11:33 : [fs] Unable to open file for reading. (/material/prefab/concrete03.tobj)
23:11:33 : [tobj] Can not open '/material/prefab/concrete03.tobj'
23:11:33 : [mem] Caching of the resource '/material/prefab/concrete03.tobj' failed.
23:11:33 : [fs] Unable to open file for reading. (/model/building/terrace2.tobj)
23:11:33 : [tobj] Can not open '/model/building/terrace2.tobj'
23:11:33 : [fs] Unable to open file for reading. (/model/building/terrace2.tobj)
23:11:33 : [tobj] Can not open '/model/building/terrace2.tobj'
23:11:33 : [mem] Caching of the resource '/model/building/terrace2.tobj' failed.
23:11:33 : [fs] Unable to open file for reading. (/material/prefab/metal01.tobj)
23:11:33 : [tobj] Can not open '/material/prefab/metal01.tobj'
23:11:33 : [fs] Unable to open file for reading. (/material/prefab/metal01.tobj)
23:11:33 : [tobj] Can not open '/material/prefab/metal01.tobj'
23:11:33 : [mem] Caching of the resource '/material/prefab/metal01.tobj' failed.
23:11:33 : Part 'vis' not found in model /model/spiegel/spiegel.pmd
23:11:33 : [fs] Unable to open file for reading. (/material/prefab/metal01.tobj)
23:11:33 : [tobj] Can not open '/material/prefab/metal01.tobj'
23:11:33 : [fs] Unable to open file for reading. (/material/prefab/metal01.tobj)
23:11:33 : [tobj] Can not open '/material/prefab/metal01.tobj'
http://forum.allnokia.ru/viewtopic.php?t=66599
Судя по логу у тебя половина папки base рухнула.... Признавайся ты в ней ковырялся? Попробуй переставить игру.
though i try this mod in game, didnt see it
anyone try it?
23:10:52 : [r_effect_man] Failed to create effect 'wos.dif_spec.add.env.fx'
Эффект из 18 колес.
Part 'vis' not found in model /model/spiegel/spiegel.pmd
То же самое. PMD от другой версии
Что за моды стоят?
Судя по логу у тебя половина папки base рухнула.... Признавайся ты в ней ковырялся? Попробуй переставить игру.
Когда поставил,извлек файл police_data и увеличил лимит привышения скорости.Потом поставил карту,помоему от фила(GTS map v2.5).При подьезде к городу игра вылетила, в других городах тоже выкидывало.После переустановки игры,все равно карты нормально так и незаработали-ставил и акеловскую и буржуйскую,ситуация не изменилась.
То же самое. PMD от другой версии
Что за моды стоят?
Мод на звездное небо и на зеркала(одно зекало убираеться) ну и мой на снятие ограничения скорости.
Сейчас стоит версия о акеллы.
Отредактировано Funt21 (2010-09-13 19:34:23)
Рубята а как прицепы из ETS в GTS прописать?
При подьезде к городу игра вылетила, в других городах тоже выкидывало.
Такое часто возникает при неверной прописке груза-прицепа.
Далее:
Unable to open file for reading. (/material/prefab/metal01.tobj)
Can not open '/material/prefab/concrete03.tobj'
Этих материалов в стандартной игре нет.
Так что скорее всего, лажает карта. Утром скачаю и посмотрю.
Скачал, посмотрел. Она, родимая.
Грузы не при чем, а вот глюков внутри навалом. Много моделей из Хаулиня с неверной пропиской.
Отредактировано avmark (2010-09-14 11:42:18)
Просьба профессионалам, отдать секрет создания pmd файла для трейлеров с 3 и более текстурами Может хелп какой есть или просто алгоритм кто скинет как сделать трейлер с паком текстур, а то заноза не позволяет экспортировать такой пмд - точнее игра его не понимает. что то надо редактить, а что я не знаю... До этого корректировал модели не трогая pmd, но хочется большего
Просьба профессионалам, отдать секрет создания pmd файла для трейлеров с 3 и более текстурами
Да возьми занозу 2.2.3 или 2.2.4 она тебе сама его создаст, варианты указывай только.
Эмммм, заноза такая есть - только как их указывать? У меня есть версия 2.2.3 так там при попытке зайти в свойства файла чтобы указать путь ошибка вываливается и заноза сворачивается. А при экспорте пишет что missing variant A - как у трака. Непонятки какие то.
Добрый вечер. Ребята подскажите в чем проблема.
21:23:29 : Loading cargo descriptions ....
21:23:29 : Map '/map/germany.mbd' loading started ....
21:23:30 : Map successfully loaded ....
21:23:30 : Starting the saved game (/home/save/2) ...
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:39:07 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:41:17 : [projected_decal_builder_t::operator()] Decal index overflow!
21:45:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
Стоит версия 1.31 GTS Austrian Edition - поставил последний русcификатор ( в игре отображается версия 1.04)
По германии ехал нормально, въехал в австрию игра вылетела.
и еще, если не сложно дайте оригиналный game.exe ( по адресу Austrian Truck Simulator\bin\win_x86 ) а то поставил случайно отключение усталости и не сохранил оригинал.
Отредактировано Carlos3000 (2010-09-15 19:44:45)
Ребят, выручайте, ток не кричите что этот вопрос задавали много раз, но вопрос таков, подскажите люди добрые, как прописать салон для рено премиум? Пак из трёх грузовиков рено а,b и с классов от SheryO, колупался полтора часа, не могу понять что да как. И будут ли работать боковые зеркала? За ранее благодарю
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