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Отредактировано azara (2010-06-20 17:13:03)

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azara написал(а):

что не так ?

А как можно понять,что не так. Покажи дефинишин,да и подробней расскажи-какая машина,какой салон,что делал.

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{вроде так я древолаз ещё тот
name: "R620"

price: 130000
tank_size:900
avg_consumption:40

#--------
# models
#--------
model: "/vehicle/truck/R620/truck.pmd"
lod: "/vehicle/truck/scania_rcab/lod.pmd"
collision: "/vehicle/truck/R620/truck.pmc"
variant: a

fwheel_model: "/vehicle/wheel/conti/front.pmd"
rwheel_model: "/vehicle/wheel/conti/rear.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0

#-------------
# Child units
#-------------
chasis_data: chasis.1

sdata_ext: sound.0.ext
sdata_int: sound.0.int


preview: "scania"

game_points: 4

vehicle_class: 1

behind_camera: camera.behind.basic
interior_camera: camera.interior.scania.rcab
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.5, 0.3)

wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.scania.rcab.exclusive
{

sleeper: true

#      Red Green Blue Alpha
default_colors[]:(233, 110,  15, 255)
default_colors[]:(  1,   4,   0, 255)
default_colors[]:( 10,  54, 131, 255)
default_colors[]:(236, 236, 241, 255)
default_colors[]:(252, 186,   8, 255)
default_colors[]:(  0,  60,  34, 255)
default_colors[]:(112,   4,   4, 255)

# used for UI truck rendering
reflection_offset: (0.0, 2.6, 0.0)

upgrade_power1:8000
upgrade_power2:10000
upgrade_handling1:9000
upgrade_handling2:11000
upgrade_consumption1:2000
upgrade_consumption2:2500
upgrade_consumption3:5100

facts[]: "@@ui_engine@@: 456 kW (620 @@ui_hp@@) 3000 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 14-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 900 l"

}

салон   interior_data: interior.man.tgx.exclusive
{
  model: "/vehicle/truck/man_tgx/interior/model.pmd"
   
animated_model: "/vehicle/truck/man_tgx/interior/anim.pmd"

active_mirrors_part: a_e_mirrors
passive_mirrors_part: p_e_mirrors

look: look2
variant: exclusive

wiper_anim: "/vehicle/truck/man_tgx/interior/wipers.pma"

wheel_anim: "/vehicle/truck/man_tgx/interior/s_wheel.pma"
wheel_anim_max: 1.0

blinker_delay: 0.718
blinker_anim: "/vehicle/truck/man_tgx/interior/turn_st.pma"
lights_anim: "/vehicle/truck/man_tgx/interior/cl_light.pma"
high_beam_anim: "/vehicle/truck/man_tgx/interior/f_light.pma"

wiper_stick_anim: "/vehicle/truck/man_tgx/interior/wiper_st.pma"

tachometer_anim: "/vehicle/truck/man_tgx/interior/rpm.pma"
tachometer_anim_max: 3500

speedometer_anim: "/vehicle/truck/man_tgx/interior/speed.pma"
speedometer_anim_max: 120

air_psi_anim: "/vehicle/truck/man_tgx/interior/psi.pma"
air_psi_anim_max: 100

fuel_anim: "/vehicle/truck/man_tgx/interior/fuel.pma"
fuel_anim_max: 1.0
 
  water_temp_anim: "/vehicle/truck/man_tgx/interior/water.pma"
water_temp_anim_min: 30
water_temp_anim_max: 110

Отредактировано azara (2010-06-20 18:59:18)

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azara написал(а):

azara

Чет я не врублюсь,что ты прописываеш. У тебя же в дефинишине грузовика вписан интерьер Скании.Насколько я понял ты на Скамейку хочеш поставить интерьер от Мана,тогда просто перепиши вот это interior_data: interior.scania.rcab.exclusive .

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я так и делаю  ничего не меняется а машина пропадает

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Подскажите плиз, как включить меню при старте игры, имею ввиду там где выбирать open GL или DirectX кароче меню перед запуском игры, а то я забыл))

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Volodya01UA Пуск/програмы/ Akella Games/Configure Graphics Options

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А другого способа нет?
У меня игра уже после переустановки винды стоит...

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Volodya01UA скачай свежие дрова на видюху с оффициального сайта, если у тебя Nvidia то отсюда http://www.nvidia.ru/page/home.html если ati radeon http://www.amd.com/ru/Pages/AMDHomePage.aspx

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МММ А причем здесь видюха?))

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Volodya01UA потому, что там свежие OpenGL и DirectX, ну и после переустановки винды она тебе тоже не помешает

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Помогите пожалуйста, в чём причина, знаю что-то неправильно с экономикой

Свернутый текст

7:11:51 : Loading stamp data ....
17:11:51 : Loading movers data ....
17:12:12 : Map successfully loaded ....
17:12:13 : [company_u] Unable to find the kdop_link (kdop_link.trameri.rome)
17:12:13 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: kiev)
17:12:13 : Company item with missing counter part in the economy! (company_name: posped) (city_name: kiev)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: moscow)
17:12:13 : Company item with missing counter part in the economy! (company_name: tree_et) (city_name: moscow)
17:12:13 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: kursk)
17:12:13 : Company item with missing counter part in the economy! (company_name: tree_et) (city_name: lvov)
17:12:13 : Company item with missing counter part in the economy! (company_name: transinet) (city_name: doneck)
17:12:13 : Company item with missing counter part in the economy! (company_name: posped) (city_name: doneck)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: kaliningrad)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: riga)
17:12:13 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: kaliningrad)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: vilnius)
17:12:13 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: vilnius)
17:12:13 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: minsk)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: minsk)
17:12:13 : Company item with missing counter part in the economy! (company_name: lkwlog) (city_name: zgitomir)
17:12:13 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: zgitomir)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: zgitomir)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: kiev)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: doneck)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: minsk)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: moscow)
17:12:13 : Company item with missing counter part in the economy! (company_name: lkwlog) (city_name: doneck)
17:12:13 : Company item with missing counter part in the economy! (company_name: lkwlog) (city_name: minsk)
17:12:13 : Company item with missing counter part in the economy! (company_name: kaarfor) (city_name: tallin)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: tallin)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: vinnica)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: vinnica)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: riga)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: piter)
17:12:13 : Company item with missing counter part in the economy! (company_name: lkwlog) (city_name: piter)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: piter)
17:12:13 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: novgorod)
17:12:13 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: novgorod)
17:12:13 : Company item with missing counter part in the economy! (company_name: transinet) (city_name: kiev)
17:12:13 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: lvov)
17:12:13 : Company item with missing counter part in the economy! (company_name: trameri) (city_name: kursk)
17:12:13 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: tomanivka)
17:12:13 : Company item with missing counter part in the economy! (company_name: asv) (city_name: odessa)
17:12:13 : Company item with missing counter part in the economy! (company_name: itcc) (city_name: odessa)
17:12:13 : Company item with missing counter part in the economy! (company_name: trameri) (city_name: odessa)
17:12:13 : Company item with missing counter part in the economy! (company_name: shop) (city_name: odessa)
17:12:13 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: atbasar)
17:12:13 : Company item with missing counter part in the economy! (company_name: posped) (city_name: atbasar)
17:12:13 : Company item with missing counter part in the economy! (company_name: fcp) (city_name: moscow)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: voronezh)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: lipeck)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: petrozavodsk)
17:12:13 : Company item with missing counter part in the economy! (company_name: ) (city_name: helsinki)
17:12:13 : Starting the campaign ...
17:13:03 : ui t console:system_02
17:13:10 : ui t console:system_02

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Все решил переустановкой игры)

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progress inster
, пересохрани карту. А файлик map.mbd кинь в архив карты, будет меньше глюков;-)

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Tee Jay55rus
всмысле пересохрани? может ты имел ввиду файл "bak" ?

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progress inster, в прямом, зайди в редактор, и сохрани заново ;-)

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подскажите, что куда надо переместить, чтобы разгрузка осталась на месте?
http://img.pixs.ru/thumbs/8/7/0/game201006_7102037_766870.jpg
Редактировал карту, терь такая вот фигня...

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Volodya01UA
маркер загрузки неправильно поставил, он должен соответствовать осям прицепам(в хелпэ Маузера этот момент есть)

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Помогите!!!!!!!!
Делал даф! Два дня уже с ним вожусь уже даже не знаю что делать влетает при покупке,как только в магазине подхоиш к нему и сразу вылет! 5 раз уже переконверчивал всё равно так же всё,в логе ничего не написанно вроде!
Вот лог

Свернутый текст

23:02:49 : [gl] taking advantage of 'GL_ARB_fragment_program'
23:02:49 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
23:02:49 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
23:02:49 : [gl] taking advantage of 'GL_ARB_texture_compression'
23:02:49 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
23:02:49 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
23:02:49 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
23:02:49 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
23:02:49 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
23:02:49 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
23:02:49 : [gl] taking advantage of 'GL_ARB_vertex_program'
23:02:49 : [gl] Vertex attribute count: 16
23:02:49 : [gl] taking advantage of 'GL_ARB_shader_objects'
23:02:49 : [gl] taking advantage of 'GL_ARB_vertex_shader'
23:02:49 : [gl] taking advantage of 'GL_ARB_fragment_shader'
23:02:49 : [gl] taking advantage of 'GL_ATI_draw_buffers'
23:02:49 : [gl] taking advantage of 'GL_EXT_blend_color'
23:02:49 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
23:02:49 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
23:02:49 : [gl] taking advantage of 'GL_EXT_rescale_normal'
23:02:49 : [gl] taking advantage of 'GL_EXT_secondary_color'
23:02:49 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
23:02:49 : [gl] taking advantage of 'GL_EXT_texture3D'
23:02:49 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
23:02:49 : [gl] taking advantage of 'GL_EXT_texture_env_add'
23:02:49 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
23:02:49 : [gl] Max anisotropy factor: 16
23:02:49 : [gl] taking advantage of 'GL_NV_register_combiners'
23:02:49 : [gl] taking advantage of 'GL_NV_register_combiners2'
23:02:49 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
23:02:49 : [gl] taking advantage of 'GL_NV_texture_shader'
23:02:49 : [gl] taking advantage of 'GL_NV_texture_shader2'
23:02:49 : [gl] taking advantage of 'GL_NV_texture_shader3'
23:02:49 : [gl] taking advantage of 'GL_NV_fragment_program'
23:02:49 : [gl] taking advantage of 'GL_NV_fragment_program_option'
23:02:49 : [gl] taking advantage of 'GL_NV_fragment_program2'
23:02:49 : [gl] taking advantage of 'GL_NV_vertex_program'
23:02:49 : [gl] taking advantage of 'GL_NV_vertex_program2'
23:02:49 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
23:02:49 : [gl] taking advantage of 'GL_NV_vertex_program3'
23:02:49 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
23:02:49 : [gl] taking advantage of 'WGL_ARB_extensions_string'
23:02:49 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:02:49 : [gl] taking advantage of 'WGL_EXT_swap_control'
23:02:49 : [gl] taking advantage of 'WGL_ARB_pixel_format'
23:02:49 : [gl] taking advantage of 'WGL_ARB_pbuffer'
23:02:49 : [gl] taking advantage of 'WGL_ARB_render_texture'
23:02:49 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
23:02:49 : [gl] taking advantage of 'GL_ARB_multisample'
23:02:50 : [gl] Detected support for 32x anti-aliasing.
23:02:51 : [gl] Detected support for 16x anti-aliasing.
23:02:51 : [gl] Detected support for 8x anti-aliasing.
23:02:51 : [gl] Detected support for 4x anti-aliasing.
23:02:51 : [gl] Detected support for 2x anti-aliasing.
23:02:51 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
23:02:51 : Rendering path available: GL1X
23:02:51 : Rendering path available: ARB1
23:02:51 : Rendering path available: NV1X
23:02:51 : Rendering path available: NV2X
23:02:51 : Rendering path available: NV3X
23:02:51 : Rendering path available: NV4X
23:02:51 : Rendering path available: ARB2
23:02:51 : Rendering path available: GL2X
23:02:51 : [dx9] Direct3D9 detected.
23:02:51 : [dx9] Number of adapters found: 1
23:02:51 : [dx9] Adapter #0: NVIDIA GeForce 8600 GTS (nv4_disp.dll) [driver version: 6.14.11.6218]
23:02:51 : Rendering path available: SM2X
23:02:51 : Rendering path available: SM3X
23:02:52 : [gl] CDS init: OK
23:02:52 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
23:02:52 : [gl] wglCreateContext: OK
23:02:52 : [gl] OpenGL framebuffer context init OK
23:02:52 : [gfx] Created drawable (/procedural/dashboard.tobj)
23:02:52 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
23:02:52 : [gfx] Created drawable (/procedural/generic_env.tobj)
23:02:52 : [gfx] Created drawable (/procedural/water_env.tobj)
23:02:52 : [snd] select device (ds8)
23:02:52 : [ds8] Available device : Первичный звуковой драйвер ().
23:02:52 : [ds8] Available device : C-Media CM6501 Like Sound Device (c6501.sys).
23:02:52 : [ds8] Initialization OK.
23:02:52 : g_ui_recache
23:02:52 : exit
23:02:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:02:52 : Loading city data ....
23:03:05 : game
23:03:05 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:03:05 : Loading resource server data ....
23:03:05 : Loading road data ....
23:03:05 : Loading terrain data ....
23:03:05 : Loading railing data ....
23:03:05 : Loading building data ....
23:03:05 : Loading model data ....
23:03:05 : Loading prefab data ....
23:03:05 : Loading sign data ....
23:03:05 : Loading traffic lights data ....
23:03:05 : Loading city data ....
23:03:05 : Loading vegetation data ....
23:03:05 : Loading hinges data ....
23:03:05 : Loading stamp data ....
23:03:05 : Loading movers data ....
23:03:09 : Map successfully loaded ....
23:03:09 : Starting the campaign ...

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парни в редакторе карт не могу сохранить изменения
создал все папки которые нужны,в чем проблема?

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707
может быть ты файл карты неправильно создаешь? объясни что делаешь.... :writing:

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progress inster написал(а):

не могу сохранить изменения

нажымаеш Save map и вылетает ошибка?

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progress inster вот созаю папку base в корневой папке с игрой,в папке base создаю папку map!
Захожу в игру(в оконном режиме) нажимаю тильду пишу edit europe,захожу в редактор нажимаю сохранить,выдает ошибку-я зажимаю enter.ошибк изчезает и игра немного зависает,все как должно быть!А захожу в папку map там нет этого сохранения?! :dontknow:

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у тебя в папке ещё должен быть файл map.scs, и в папке map 2 файла

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Эммм... Тупой вопрос канеш, но как сделать светофоры на каком-либо перекрестке?

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progress inster можешь пожалуйста про эту папку поподробнее?! :blush:

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Volodya01UA написал(а):

Эммм... Тупой вопрос канеш, но как сделать светофоры на каком-либо перекрестке?

в редакторе ставишь сам перекресток жмешь клавишу "P"  и дальше как на скрине http://s47.radikal.ru/i115/1006/8b/f5867739028et.jpg

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707
если ты делал всё по хелпу Вячеслава(Mauser) то у тебя в папке map 2 файла
Файлы europe.mbd и europe.bak, 1-ый файл и есть измененная карта

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все дело в том что туда и не сохраняется ничего! :dontknow:

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707 А ты создал папку и назвал её на англ языке или на русском? просто я один раз на русском папку map назвал так у меня тоже самое было)

Отредактировано Rishat 1993 (2010-06-23 21:59:20)

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