Cross GT-R
а как их переписать? я не знаю.
PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator |
Привет, Гость! Войдите или зарегистрируйтесь.
Вы здесь » PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator » Euro Truck Simulator » Тех помощь IV / Have a question? Post it here IV
Cross GT-R
а как их переписать? я не знаю.
234 открываешь Дефиншн трака ищешь строчки: fwheel_model, rwheel_model и прописываешь пути к колесам
Помогите разобраться, пытаюсь собрать трафик-пак - вылетает игра:
18:23:46 : [unit] File '/vehicle/ai/definition/golf1.sii', line 2:
18:23:46 : Included at '/vehicle/ai/traffic_storage.sii', line 3:
18:23:46 : [unit] The unit name 'traffic.golf' is already taken by an existing unit (of type 'traffic_vehicle_data').
18:23:46 : load_filtered_unit_array() - Failed to load units from file (/vehicle/ai/traffic_storage.sii)
Не могу понять причину ошибки...
Dirty Nature дубликат прописки "гольфа". Одинаковые строки в traffic_vehicle_data.
Здравствуйте коллеги, помогите пожалсто, нужен руссификатор для ETS 1.0
нужен руссификатор для ETS 1.0
Поищи в файловой зоне - Разное.
Поищи в файловой зоне - Разное.
спасибо
спасибо
Да кушай на здоровье
---------------------------------------------------------
---------------------------------------------------------
Парни, не подскажете, как прописать в траффик прицеп Opentop
А то я что-то совсем затупил...
Отредактировано S@ShooK (2011-02-02 18:46:34)
Господа! Помогите разобратся в чем проблема и как её устранить
Вылет полсле конверта
лог
16:00:39 : Loading vegetation data ....
16:00:39 : Loading hinges data ....
16:00:39 : Loading stamp data ....
16:00:39 : Loading movers data ....
16:00:43 : Map successfully loaded ....
16:00:43 : Starting the saved game (/home/save/1) ...
16:01:27 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/daf/glass.dif_spec.add.env.tintadd.mat'.
16:01:27 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/daf/glass.dif_spec.add.env.tintadd.mat'.
Параметр env_factor отсутствует в мате, либо добавь его, либо измени эффект
Где можно найти такой трак. спасибо
Где можно найти такой трак. спасибо
С такими вопросами в Поиск и обсуждение модификаций
Скажи как поменять кнопки свободной камеры ? чтобы было как в гтс на доп.клавиатуре ?
Возникла пара вопросов. Может кто подскажет...
1 - Можно ли сделать так, чтобы траффик ездил с включенными фарами, как по новым правилам положено?
2 - Собрал пак прицепов, прописал все в траффик, но... вижу только первые 5 из trailer_traffic_storage.sii В чем дело? Или это от версии игры зависит? У меня Акелловская 1.0
Добрый день уважаемые люди!!!
Вопрос таков...
При редактирование префаба(перекрестка) заметил что надо по мимо этого задать направление трафику.....
Тоесть направление трафика меняется файлом xxx.pdd....
Вот вопщем такой и вопрос чем редактируется файл xxx.pdd
Sanek 197 RUS Специальных программ нет. Описание можешь найти в этой теме.
avmark Спасибо...
В чём проблема ? вставил сканию в игру , игра стала вылетать .
******** : log created on : Saturday February 12 2011 @ 20:56:50
20:56:50 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
20:56:50 : [sys] DirectX version : 4.09.00.0904
20:56:50 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU E5200 @ 2.50GHz] at ~2493MHz.
20:56:50 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:56:50 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 2493800000Hz
20:56:50 : physical memory detected (2096300K/1655992K)
20:56:50 : virtual memory detected (2097024K/2055900K)
20:56:50 : Trying to allocate memory pool (409600K)
20:56:50 : [zipfs] base.scs: mounted ok, 9099 entries [crc_0x221d8da2]
20:56:50 : [ufs] registered symlink from /custom_build/de_de to /
20:56:50 : [zipfs] <mem-addr-file>: mounted ok, 10 entries [crc_0xcdc6f65e]
20:56:50 : [ufs] Home directory: 'C:/Documents and Settings/User/Мои документы/Euro Truck Simulator'.
20:56:50 : Mounting extra package: C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/man.scs
20:56:50 : [zipfs] C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/man.scs: mounted ok, 83 entries [crc_0x5e63e6c0]
20:56:50 : Mounting extra package: C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/Scania 144l 530.scs
20:56:50 : [zipfs] C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/Scania 144l 530.scs: mounted ok, 169 entries [crc_0xbaa1f86a]
20:56:50 : exec /home/config.cfg
20:56:50 : [sys] Executing /home/config.cfg ...
20:56:50 : uset g_minicon "0"
20:56:50 : uset g_console "1"
20:56:50 : uset g_trackir "1"
20:56:50 : uset g_developer "1"
20:56:50 : uset g_save_idx "9"
20:56:50 : uset g_mouse_control "0"
20:56:50 : uset g_steering_func_param "0.0"
20:56:50 : uset g_joy_axis_brake_dz "0.0"
20:56:50 : uset g_joy_axis_brake "7"
20:56:50 : uset g_joy_ff_gain "1.0"
20:56:50 : uset g_joy_axis_throttle_dz "0.0"
20:56:50 : uset g_joy_axis_throttle "7"
20:56:50 : uset g_joy_axis_ff "0"
20:56:50 : uset g_joy_axis_combine "0"
20:56:50 : uset g_joy_axis_steer_sens "0.6"
20:56:50 : uset g_joy_axis_steer_dz "0.0"
20:56:50 : uset g_joy_axis_steer "7"
20:56:50 : uset g_tutorial "0"
20:56:50 : uset g_job_sort "1"
20:56:50 : uset g_gauges "1"
20:56:50 : uset g_mirrors "1"
20:56:50 : uset g_fatigue "1"
20:56:50 : uset g_police "1"
20:56:50 : uset g_subtitles "0"
20:56:50 : uset g_quality "-1"
20:56:50 : uset g_reflection "0"
20:56:50 : uset g_atrans "1"
20:56:50 : uset g_flyspeed "100.0"
20:56:50 : uset g_lang "de_de"
20:56:50 : uset g_colbox "0"
20:56:50 : uset r_gamma "0.61"
20:56:50 : uset r_path "5"
20:56:50 : uset r_msaa "4"
20:56:50 : uset r_fullscreen "1"
20:56:50 : uset r_mode "800x600x32x0"
20:56:50 : uset r_device "gl"
20:56:50 : uset r_driver "gl"
20:56:50 : uset g_texture_usage_stats "0"
20:56:50 : uset g_fps "0"
20:56:50 : uset ds8_mix_channels "2"
20:56:50 : uset ds8_mix_depth "16"
20:56:50 : uset ds8_mix_rate "44100"
20:56:50 : uset ds8_reverse_stereo "0"
20:56:50 : uset s_acceleration "0"
20:56:50 : uset s_mix_channels "2"
20:56:50 : uset s_mix_depth "16"
20:56:50 : uset s_mix_rate "44100"
20:56:50 : uset s_sfx_enabled "1"
20:56:50 : uset s_music_enabled "0"
20:56:50 : uset s_sfx_volume "0.12"
20:56:50 : uset s_music_volume "1.0"
20:56:50 : uset s_reverse_stereo "0"
20:56:50 : uset s_device "ds8"
20:56:50 : uset r_vsync "1"
20:56:50 : uset r_quirks "0"
20:56:50 : uset r_anisotropy_factor "0.25"
20:56:50 : uset r_texture_detail "0"
20:56:50 : uset i_force_gain "1.0"
20:56:50 : uset i_feedback "1"
20:56:50 : uset i_joystick2 "-1"
20:56:50 : uset i_joystick1 "-1"
20:56:50 : uset i_deadzone "0.0"
20:56:50 : uset i_device "di8"
20:56:50 : uset m_invert "0"
20:56:50 : uset m_sensitivity "0.33"
20:56:50 : uset m_filter "0"
20:56:50 : Euro Truck Simulator init ver.1.00 (rev. 23414)
20:56:51 : [gl] ICD OpenGL driver detected.
20:56:51 : [gl] driver: GeForce 9500 GT/PCI/SSE2
20:56:51 : [gl] vendor: NVIDIA Corporation
20:56:51 : [gl] version: 2.1.2
20:56:51 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:56:51 : [gl] GL_max_texture_size: 8192
20:56:51 : [gl] taking advantage of 'GL_ARB_multitexture'
20:56:51 : [gl] Sampler count: 4
20:56:51 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:56:51 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:56:51 : [gl] Vertex attribute count: 16
20:56:51 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:56:51 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:56:51 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:56:51 : [gl] taking advantage of 'GL_EXT_blend_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:56:51 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:56:51 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:56:51 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture3D'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:56:51 : [gl] Max anisotropy factor: 16
20:56:51 : [gl] taking advantage of 'GL_NV_register_combiners'
20:56:51 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:56:51 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:56:51 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:56:51 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:56:51 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:56:51 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:56:51 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:56:51 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:56:51 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
20:56:51 : [gl] taking advantage of 'GL_ARB_multisample'
20:56:53 : [gl] Detected support for 32x anti-aliasing.
20:56:54 : [gl] Detected support for 16x anti-aliasing.
20:56:54 : [gl] Detected support for 8x anti-aliasing.
20:56:54 : [gl] Detected support for 4x anti-aliasing.
20:56:54 : [gl] Detected support for 2x anti-aliasing.
20:56:55 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
20:56:55 : Rendering path available: GL1X
20:56:55 : Rendering path available: ARB1
20:56:55 : Rendering path available: NV1X
20:56:55 : Rendering path available: NV2X
20:56:55 : Rendering path available: NV3X
20:56:55 : Rendering path available: NV4X
20:56:55 : Rendering path available: ARB2
20:56:55 : Rendering path available: GL2X
20:56:55 : [dx9] Direct3D9 detected.
20:56:55 : [dx9] Number of adapters found: 1
20:56:55 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nv4_disp.dll) [driver version: 6.14.11.7824]
20:56:55 : Rendering path available: SM2X
20:56:55 : Rendering path available: SM3X
20:56:55 : [gl] CDS init: OK
20:56:55 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
20:56:55 : [gl] wglCreateContext: OK
20:56:55 : [gl] OpenGL framebuffer context init OK
20:56:55 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:56:55 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:56:55 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:56:55 : [gfx] Created drawable (/procedural/water_env.tobj)
20:56:55 : [snd] select device (ds8)
20:56:55 : [ds8] Available device : Первичный звуковой драйвер ().
20:56:55 : [ds8] Available device : VIA HD Audio Output 2 (viahduaa.sys).
20:56:55 : [ds8] Initialization OK.
20:56:55 : g_ui_recache
20:56:55 : exit
20:56:55 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:56:55 : [unit] File '/vehicle/truck/truck_storage.sii':
20:56:55 : [unit] The unit 'vehicle.scania.rcab.b' of type 'driveable_vehicle_data' has dangling pointer (to 'scania.scania444.interior') in the attribute named 'interior_data'.
20:56:55 : [unit] File '/vehicle/truck/truck_storage.sii':
20:56:55 : [unit] The pointer to 'scania.scania444.interior' looks like dangling pointer.
20:56:55 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
20:56:55 : Loading city data ....
20:57:04 : c:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.
АНДРЮХА 22 RUS
Дефинитион покажи=)
OSTeam
Есть предположения что с пропиской чтот-то ,вот дефиниш
driveable_vehicle_data: vehicle.scania.rcab.b
{
name: "Scania 124L 400"price: 12510
tank_size:1300
avg_consumption:32#--------
# models
#--------
model: "/vehicle/truck/124l/truck.pmd"
lod: "/vehicle/truck/scania_rcab/lod.pmd"
collision: "/vehicle/truck/124l/truck.pmc"
variant: bfwheel_model: "/vehicle/wheel/scaniaalc/wheel.pmd"
rwheel_model: "/vehicle/wheel/scaniaalc/wheel1.pmd"#----------------
# physics params
#----------------
wheel_mass: 50.0#-------------
# Child units
#-------------
chasis_data: chasis.0sdata_ext: sound.1.ext
sdata_int: sound.1.int
preview: "scania"
game_points: 4
vehicle_class: 1
behind_camera: camera.behind.basic
interior_camera: camera.interior.scania.rcab
bumper_camera: camera.bumper.basiccabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.4, 0.5)wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basicinterior_data: scania.scania444.interior
sleeper: true
# Red Green Blue Alpha
default_colors[] 10, 54, 131, 255)
default_colors[] 33, 110, 15, 255)
default_colors[] 1, 4, 0, 255)
default_colors[]:(236, 236, 241, 255)
default_colors[]:(252, 186, 8, 255)
default_colors[] 0, 60, 34, 255)
default_colors[]:(112, 4, 4, 255)# used for UI truck rendering
reflection_offset: (0.0, 2.6, 0.0)# upgrade prices
upgrade_power1:6000
upgrade_power2:8000
upgrade_handling1:8000
upgrade_handling2:10000
upgrade_consumption1:1500
upgrade_consumption2:1900
upgrade_consumption3:3500facts[]: "@@ui_engine@@: 412 kW (560 @@ui_hp@@) 2700 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 12-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 700 l"}
А я ступил у тебя похоже салон не прописан! Если Хочешь без салона ездить родного то вот так должно быть
driveable_vehicle_data: vehicle.scania.rcab.b
{
name: "Scania 124L 400"price: 12510
tank_size:1300
avg_consumption:32#--------
# models
#--------
model: "/vehicle/truck/124l/truck.pmd"
lod: "/vehicle/truck/scania_rcab/lod.pmd"
collision: "/vehicle/truck/124l/truck.pmc"
variant: bfwheel_model: "/vehicle/wheel/scaniaalc/wheel.pmd"
rwheel_model: "/vehicle/wheel/scaniaalc/wheel1.pmd"#----------------
# physics params
#----------------
wheel_mass: 50.0#-------------
# Child units
#-------------
chasis_data: chasis.0sdata_ext: sound.1.ext
sdata_int: sound.1.intpreview: "scania"
game_points: 4
vehicle_class: 1
behind_camera: camera.behind.basic
interior_camera: camera.interior.scania.rcab
bumper_camera: camera.bumper.basiccabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.4, 0.5)wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basicinterior_data: interior.scania.rcab.exclusive
sleeper: true
# Red Green Blue Alpha
default_colors[] 10, 54, 131, 255)
default_colors[] 33, 110, 15, 255)
default_colors[] 1, 4, 0, 255)
default_colors[]:(236, 236, 241, 255)
default_colors[]:(252, 186, 8, 255)
default_colors[] 0, 60, 34, 255)
default_colors[]:(112, 4, 4, 255)# used for UI truck rendering
reflection_offset: (0.0, 2.6, 0.0)# upgrade prices
upgrade_power1:6000
upgrade_power2:8000
upgrade_handling1:8000
upgrade_handling2:10000
upgrade_consumption1:1500
upgrade_consumption2:1900
upgrade_consumption3:3500facts[]: "@@ui_engine@@: 412 kW (560 @@ui_hp@@) 2700 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 12-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 700 l"}
Здравствуйте, я из польского, что вам нужно сделать, чтобы этот автомобиль http://picturepush.com/public/5059086 , потому что я работать на мои работы не бросают на рабочем столе в начале игры, пожалуйста, помогите
Отредактировано piciamc (2011-02-16 14:15:26)
Добрый вечер! Вообщем дело такое!
В ГТС хотел заправок поставить на трассах! ну сдела своё дело,еще пару домиков поставил! СОхранил! Ушел дела делать ,прихожу,открываю редактор загружаю сохраненную карту! Опа и ничего нету! Как бы я и не сохранял! Потом еще раз для пробы попробовал, и всё тоже самое! У кого нибудь так было? Как исправить?
Митяй 152RUS Ты свою карту в мод перепаковывал?
avmark всё разобрался) По собственной глупости ошибку сделал
Все доброго времени суток..
Появился вопрос вот что бы сделать mirror.pmg надо текстуру наложить только какую ?
Появился вопрос вот что бы сделать mirror.pmg надо текстуру наложить только какую ?
Зачем? Дефолтный pmd используй и всё, там одна дефолтная текстура
Почему когда я сделал стекла в эксклюзиве игра не пускается а в дефолте их нету ?
как открыть scs файл если кнопка импорта в занозе не отсвечуется, он скорей всего залочен, розришение автора на использувание модели есть, он сам сказал взламать модель но ка не сказал
volk 86 выложил салон вольвы для GTS может кто-то прописывал салоны в етs из gts объясните что там в defeshion'e надо изменить
exl
interior_data: interior.volvo.fh16.exclusive
{
model: "/vehicle/truck/model/model.pmd"
animated_model: "/vehicle/truck/volvo_fh16/interior/anim.pmd"active_mirrors_part: a_mirrors
passive_mirrors_part: p_mirrorslook: look1
variant: defaultwiper_anim: "/vehicle/truck/volvo_fh16/interior/wipers.pma"
wheel_anim: "/vehicle/truck/volvo_fh16/interior/wheel.pma"blinker_delay: 0.333
blinker_anim: "/vehicle/truck/volvo_fh16/interior/turn_stick.pma"
lights_anim: "/vehicle/truck/volvo_fh16/interior/cllight_st.pma"
high_beam_anim: "/vehicle/truck/volvo_fh16/interior/farlight_st.pma"
parking_stick_anim: "/vehicle/truck/volvo_fh16/interior/parking_st.pma"
wiper_stick_anim: "/vehicle/truck/volvo_fh16/interior/wiper_st.pma"generic_anim: "/vehicle/truck/volvo_fh16/interior/generic.pma"
generic_anim_max: 1.0
oil_psi_anim: "/vehicle/truck/volvo_fh16/interior/oil.pma"
oil_psi_anim_max: 140water_temp_anim: "/vehicle/truck/volvo_fh16/interior/water.pma"
water_temp_anim_min: 30
water_temp_anim_max: 110tachometer_anim: "/vehicle/truck/volvo_fh16/interior/rpm.pma"
tachometer_anim_max: 3000speedometer_anim: "/vehicle/truck/volvo_fh16/interior/speed.pma"
speedometer_anim_min: 13
speedometer_anim_max: 124air_psi_anim: "/vehicle/truck/volvo_fh16/interior/brakes.pma"
air_psi_anim_max: 240fuel_anim: "/vehicle/truck/volvo_fh16/interior/fuel.pma"
fuel_anim_max: 1.0button_left_blinker: "/vehicle/truck/volvo_fh16/interior/left_sign.pma"
button_right_blinker: "/vehicle/truck/volvo_fh16/interior/right_sign.pma"
button_lights: "/vehicle/truck/volvo_fh16/interior/cllight.pma"
button_high_beam_lights: "/vehicle/truck/volvo_fh16/interior/farlight.pma"
button_battery_warning: "/vehicle/truck/volvo_fh16/interior/batt_sign.pma"
button_low_fuel: "/vehicle/truck/volvo_fh16/interior/fuel_sign.pma"
button_parking_brake: "/vehicle/truck/volvo_fh16/interior/parking.pma"wiper_bone[]: joint5
wiper_bone[]: joint4
pane_data[]: (0.75, 0.58, 0.3)
pane_data[]: (1.0, 0.58, 0.39)
wiper_length[]: 0.65
wiper_length[]: 0.65
wiper_angle_limits: (18, 105)
glass_angle:10dashboard_path:"/ui/dashboard/volvo_fh16.sii"
}
std
interior_data: interior.volvo.fh16.standard
{
model: "/vehicle/truck/model/model.pmd"
animated_model: "/vehicle/truck/volvo_fh16/interior/anim.pmd"active_mirrors_part: a_mirrors
passive_mirrors_part: p_mirrorslook: look2
variant: defaultwiper_anim: "/vehicle/truck/model/wipers.pma"
wheel_anim: "/vehicle/truck/volvo_fh16/interior/wheel.pma"blinker_delay: 0.333
blinker_anim: "/vehicle/truck/volvo_fh16/interior/turn_stick.pma"
lights_anim: "/vehicle/truck/model/cllight_st.pma"
high_beam_anim: "/vehicle/truck/volvo_fh16/interior/farlight_st.pma"
parking_stick_anim: "/vehicle/truck/model/parking_st.pma"
wiper_stick_anim: "/vehicle/truck/volvo_fh16/interior/wiper_st.pma"generic_anim: "/vehicle/truck/model/generic.pma"
generic_anim_max: 1.0
oil_psi_anim: "/vehicle/truck/model/oil.pma"
oil_psi_anim_max: 140water_temp_anim: "/vehicle/truck/model/water.pma"
water_temp_anim_min: 60
water_temp_anim_max: 120tachometer_anim: "/vehicle/truck/model/rpm.pma"
tachometer_anim_max: 3000speedometer_anim: "/vehicle/truck/model/speed.pma"
speedometer_anim_min: 13
speedometer_anim_max: 124air_psi_anim: "/vehicle/truck/model/brakes.pma"
air_psi_anim_max: 240fuel_anim: "/vehicle/truck/model/fuel.pma"
fuel_anim_max: 1.0button_left_blinker: "/vehicle/truck/model/left_sign.pma"
button_right_blinker: "/vehicle/truck/model/right_sign.pma"
button_lights: "/vehicle/truck/model/cllight.pma"
button_high_beam_lights: "/vehicle/truck/model/farlight.pma"
button_battery_warning: "/vehicle/truck/volvo_fh16/interior/batt_sign.pma"
button_low_fuel: "/vehicle/truck/model/fuel_sign.pma"
button_parking_brake: "/vehicle/truck/model/parking.pma"wiper_bone[]: joint5
wiper_bone[]: joint4
pane_data[]: (0.75, 0.58, 0.3)
pane_data[]: (1.0, 0.58, 0.39)
wiper_length[]: 0.65
wiper_length[]: 0.65
wiper_angle_limits: (18, 105)
glass_angle:10dashboard_path:"/ui/dashboard/volvo_fh16.sii"
}
надеюсь кто нибудь поможет
Отредактировано Кирилл(WETT) (2011-02-23 13:31:18)
Вы здесь » PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator » Euro Truck Simulator » Тех помощь IV / Have a question? Post it here IV