PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator

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Тех помощь IV / Have a question? Post it here IV

Сообщений 751 страница 780 из 1000

751

Cross GT-R

а как их переписать? я не знаю.

0

752

234 открываешь Дефиншн трака ищешь строчки: fwheel_model, rwheel_model и прописываешь пути к колесам

+1

753

Помогите разобраться, пытаюсь собрать трафик-пак - вылетает игра:

Свернутый текст

18:23:46 : [unit] File '/vehicle/ai/definition/golf1.sii', line 2:
18:23:46 : Included at '/vehicle/ai/traffic_storage.sii', line 3:
18:23:46 : [unit] The unit name 'traffic.golf' is already taken by an existing unit (of type 'traffic_vehicle_data').
18:23:46 : load_filtered_unit_array() - Failed to load units from file (/vehicle/ai/traffic_storage.sii)

Не могу понять причину ошибки...

0

754

Dirty Nature дубликат прописки "гольфа". Одинаковые строки в traffic_vehicle_data.

+1

755

Здравствуйте коллеги, помогите пожалсто, нужен руссификатор для ETS 1.0

0

756

мдс написал(а):

нужен руссификатор для ETS 1.0

Поищи в файловой зоне - Разное.

0

757

S@ShooK написал(а):

Поищи в файловой зоне - Разное.

спасибо

0

758

мдс написал(а):

спасибо

Да кушай на здоровье ;)

---------------------------------------------------------
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Парни, не подскажете, как прописать в траффик прицеп Opentop  :question:
А то я что-то совсем затупил...

Отредактировано S@ShooK (2011-02-02 18:46:34)

0

759

Господа! Помогите разобратся в чем проблема и как её устранить
Вылет полсле конверта
лог

Свернутый текст

16:00:39 : Loading vegetation data ....
16:00:39 : Loading hinges data ....
16:00:39 : Loading stamp data ....
16:00:39 : Loading movers data ....
16:00:43 : Map successfully loaded ....
16:00:43 : Starting the saved game (/home/save/1) ...
16:01:27 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/daf/glass.dif_spec.add.env.tintadd.mat'.

0

760

Tolik_mfk написал(а):

16:01:27 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/daf/glass.dif_spec.add.env.tintadd.mat'.

Параметр env_factor отсутствует в мате, либо добавь его, либо измени эффект

+1

761

Где можно найти такой трак. спасибо

0

762

Moorovin написал(а):

Где можно найти такой трак. спасибо

С такими вопросами в Поиск и обсуждение модификаций  :tired:

0

763

Скажи как поменять кнопки свободной камеры ? чтобы было как в гтс на доп.клавиатуре ?

0

764

Возникла пара вопросов. Может кто подскажет...
1 - Можно ли сделать так, чтобы траффик ездил с включенными фарами, как по новым правилам положено?
2 - Собрал пак прицепов, прописал все в траффик, но... вижу только первые 5 из trailer_traffic_storage.sii В чем дело? Или это от версии игры зависит? У меня Акелловская 1.0

0

765

Добрый день уважаемые люди!!! :)
Вопрос таков...
При редактирование префаба(перекрестка) заметил что надо по мимо этого задать направление трафику.....
Тоесть направление  трафика меняется файлом xxx.pdd....
Вот вопщем такой и вопрос чем редактируется файл xxx.pdd

0

766

Sanek 197 RUS Специальных программ нет. Описание можешь найти в этой теме.

0

767

avmark Спасибо...

0

768

В чём проблема ? вставил сканию в игру , игра стала вылетать .

Свернутый текст

******** : log created on : Saturday February 12 2011 @ 20:56:50
20:56:50 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
20:56:50 : [sys] DirectX version : 4.09.00.0904
20:56:50 : [cpu] GenuineIntel [Pentium(R) Dual-Core  CPU      E5200  @ 2.50GHz] at ~2493MHz.
20:56:50 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:56:50 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 2493800000Hz
20:56:50 : physical memory detected (2096300K/1655992K)
20:56:50 : virtual memory detected (2097024K/2055900K)
20:56:50 : Trying to allocate memory pool (409600K)
20:56:50 : [zipfs] base.scs: mounted ok, 9099 entries [crc_0x221d8da2]
20:56:50 : [ufs] registered symlink from /custom_build/de_de to /
20:56:50 : [zipfs] <mem-addr-file>: mounted ok, 10 entries [crc_0xcdc6f65e]
20:56:50 : [ufs] Home directory: 'C:/Documents and Settings/User/Мои документы/Euro Truck Simulator'.
20:56:50 : Mounting extra package: C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/man.scs
20:56:50 : [zipfs] C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/man.scs: mounted ok, 83 entries [crc_0x5e63e6c0]
20:56:50 : Mounting extra package: C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/Scania 144l 530.scs
20:56:50 : [zipfs] C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/Scania 144l 530.scs: mounted ok, 169 entries [crc_0xbaa1f86a]
20:56:50 : exec /home/config.cfg
20:56:50 : [sys] Executing /home/config.cfg ...
20:56:50 : uset g_minicon "0"
20:56:50 : uset g_console "1"
20:56:50 : uset g_trackir "1"
20:56:50 : uset g_developer "1"
20:56:50 : uset g_save_idx "9"
20:56:50 : uset g_mouse_control "0"
20:56:50 : uset g_steering_func_param "0.0"
20:56:50 : uset g_joy_axis_brake_dz "0.0"
20:56:50 : uset g_joy_axis_brake "7"
20:56:50 : uset g_joy_ff_gain "1.0"
20:56:50 : uset g_joy_axis_throttle_dz "0.0"
20:56:50 : uset g_joy_axis_throttle "7"
20:56:50 : uset g_joy_axis_ff "0"
20:56:50 : uset g_joy_axis_combine "0"
20:56:50 : uset g_joy_axis_steer_sens "0.6"
20:56:50 : uset g_joy_axis_steer_dz "0.0"
20:56:50 : uset g_joy_axis_steer "7"
20:56:50 : uset g_tutorial "0"
20:56:50 : uset g_job_sort "1"
20:56:50 : uset g_gauges "1"
20:56:50 : uset g_mirrors "1"
20:56:50 : uset g_fatigue "1"
20:56:50 : uset g_police "1"
20:56:50 : uset g_subtitles "0"
20:56:50 : uset g_quality "-1"
20:56:50 : uset g_reflection "0"
20:56:50 : uset g_atrans "1"
20:56:50 : uset g_flyspeed "100.0"
20:56:50 : uset g_lang "de_de"
20:56:50 : uset g_colbox "0"
20:56:50 : uset r_gamma "0.61"
20:56:50 : uset r_path "5"
20:56:50 : uset r_msaa "4"
20:56:50 : uset r_fullscreen "1"
20:56:50 : uset r_mode "800x600x32x0"
20:56:50 : uset r_device "gl"
20:56:50 : uset r_driver "gl"
20:56:50 : uset g_texture_usage_stats "0"
20:56:50 : uset g_fps "0"
20:56:50 : uset ds8_mix_channels "2"
20:56:50 : uset ds8_mix_depth "16"
20:56:50 : uset ds8_mix_rate "44100"
20:56:50 : uset ds8_reverse_stereo "0"
20:56:50 : uset s_acceleration "0"
20:56:50 : uset s_mix_channels "2"
20:56:50 : uset s_mix_depth "16"
20:56:50 : uset s_mix_rate "44100"
20:56:50 : uset s_sfx_enabled "1"
20:56:50 : uset s_music_enabled "0"
20:56:50 : uset s_sfx_volume "0.12"
20:56:50 : uset s_music_volume "1.0"
20:56:50 : uset s_reverse_stereo "0"
20:56:50 : uset s_device "ds8"
20:56:50 : uset r_vsync "1"
20:56:50 : uset r_quirks "0"
20:56:50 : uset r_anisotropy_factor "0.25"
20:56:50 : uset r_texture_detail "0"
20:56:50 : uset i_force_gain "1.0"
20:56:50 : uset i_feedback "1"
20:56:50 : uset i_joystick2 "-1"
20:56:50 : uset i_joystick1 "-1"
20:56:50 : uset i_deadzone "0.0"
20:56:50 : uset i_device "di8"
20:56:50 : uset m_invert "0"
20:56:50 : uset m_sensitivity "0.33"
20:56:50 : uset m_filter "0"
20:56:50 : Euro Truck Simulator init ver.1.00 (rev. 23414)
20:56:51 : [gl] ICD OpenGL driver detected.
20:56:51 : [gl] driver: GeForce 9500 GT/PCI/SSE2
20:56:51 : [gl] vendor: NVIDIA Corporation
20:56:51 : [gl] version: 2.1.2
20:56:51 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:56:51 : [gl] GL_max_texture_size: 8192
20:56:51 : [gl] taking advantage of 'GL_ARB_multitexture'
20:56:51 : [gl] Sampler count: 4
20:56:51 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:56:51 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:56:51 : [gl] Vertex attribute count: 16
20:56:51 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:56:51 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:56:51 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:56:51 : [gl] taking advantage of 'GL_EXT_blend_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:56:51 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:56:51 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:56:51 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture3D'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:56:51 : [gl] Max anisotropy factor: 16
20:56:51 : [gl] taking advantage of 'GL_NV_register_combiners'
20:56:51 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:56:51 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:56:51 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:56:51 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:56:51 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:56:51 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:56:51 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:56:51 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:56:51 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
20:56:51 : [gl] taking advantage of 'GL_ARB_multisample'
20:56:53 : [gl] Detected support for 32x anti-aliasing.
20:56:54 : [gl] Detected support for 16x anti-aliasing.
20:56:54 : [gl] Detected support for 8x anti-aliasing.
20:56:54 : [gl] Detected support for 4x anti-aliasing.
20:56:54 : [gl] Detected support for 2x anti-aliasing.
20:56:55 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
20:56:55 : Rendering path available: GL1X
20:56:55 : Rendering path available: ARB1
20:56:55 : Rendering path available: NV1X
20:56:55 : Rendering path available: NV2X
20:56:55 : Rendering path available: NV3X
20:56:55 : Rendering path available: NV4X
20:56:55 : Rendering path available: ARB2
20:56:55 : Rendering path available: GL2X
20:56:55 : [dx9] Direct3D9 detected.
20:56:55 : [dx9] Number of adapters found: 1
20:56:55 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nv4_disp.dll) [driver version: 6.14.11.7824]
20:56:55 : Rendering path available: SM2X
20:56:55 : Rendering path available: SM3X
20:56:55 : [gl] CDS init: OK
20:56:55 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
20:56:55 : [gl] wglCreateContext: OK
20:56:55 : [gl] OpenGL framebuffer context init OK
20:56:55 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:56:55 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:56:55 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:56:55 : [gfx] Created drawable (/procedural/water_env.tobj)
20:56:55 : [snd] select device (ds8)
20:56:55 : [ds8] Available device : Первичный звуковой драйвер ().
20:56:55 : [ds8] Available device : VIA HD Audio Output 2 (viahduaa.sys).
20:56:55 : [ds8] Initialization OK.
20:56:55 : g_ui_recache
20:56:55 : exit
20:56:55 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:56:55 : [unit] File '/vehicle/truck/truck_storage.sii':
20:56:55 : [unit] The unit 'vehicle.scania.rcab.b' of type 'driveable_vehicle_data' has dangling pointer (to 'scania.scania444.interior') in the attribute named 'interior_data'.
20:56:55 : [unit] File '/vehicle/truck/truck_storage.sii':
20:56:55 : [unit] The pointer to 'scania.scania444.interior' looks like dangling pointer.
20:56:55 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
20:56:55 : Loading city data ....
20:57:04 : c:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.

0

769

АНДРЮХА 22 RUS
Дефинитион покажи=)

0

770

OSTeam
Есть предположения что с пропиской чтот-то ,вот дефиниш

Свернутый текст

driveable_vehicle_data: vehicle.scania.rcab.b
{
name: "Scania 124L 400"

price: 12510
tank_size:1300
avg_consumption:32

#--------
# models
#--------
model: "/vehicle/truck/124l/truck.pmd"
lod: "/vehicle/truck/scania_rcab/lod.pmd"
collision: "/vehicle/truck/124l/truck.pmc"
variant: b

fwheel_model: "/vehicle/wheel/scaniaalc/wheel.pmd"
rwheel_model: "/vehicle/wheel/scaniaalc/wheel1.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0

#-------------
# Child units
#-------------
chasis_data: chasis.0

sdata_ext: sound.1.ext
sdata_int: sound.1.int

preview: "scania"

game_points: 4

vehicle_class: 1

behind_camera: camera.behind.basic
interior_camera: camera.interior.scania.rcab
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.4, 0.5)

wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: scania.scania444.interior

sleeper: true

#      Red Green Blue Alpha
default_colors[]:( 10,  54, 131, 255)
default_colors[]:( 33, 110,  15, 255)
default_colors[]:(  1,   4,   0, 255)
default_colors[]:(236, 236, 241, 255)
default_colors[]:(252, 186,   8, 255)
default_colors[]:(  0,  60,  34, 255)
default_colors[]:(112,   4,   4, 255)

# used for UI truck rendering
reflection_offset: (0.0, 2.6, 0.0)

# upgrade prices
upgrade_power1:6000
upgrade_power2:8000
upgrade_handling1:8000
upgrade_handling2:10000
upgrade_consumption1:1500
upgrade_consumption2:1900
upgrade_consumption3:3500

facts[]: "@@ui_engine@@: 412 kW (560 @@ui_hp@@) 2700 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 12-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 700 l"

}

0

771

А я ступил у тебя похоже салон не прописан! Если Хочешь без салона ездить родного то вот так должно быть

Свернутый текст

driveable_vehicle_data: vehicle.scania.rcab.b
{
name: "Scania 124L 400"

price: 12510
tank_size:1300
avg_consumption:32

#--------
# models
#--------
model: "/vehicle/truck/124l/truck.pmd"
lod: "/vehicle/truck/scania_rcab/lod.pmd"
collision: "/vehicle/truck/124l/truck.pmc"
variant: b

fwheel_model: "/vehicle/wheel/scaniaalc/wheel.pmd"
rwheel_model: "/vehicle/wheel/scaniaalc/wheel1.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0

#-------------
# Child units
#-------------
chasis_data: chasis.0

sdata_ext: sound.1.ext
sdata_int: sound.1.int

preview: "scania"

game_points: 4

vehicle_class: 1

behind_camera: camera.behind.basic
interior_camera: camera.interior.scania.rcab
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.4, 0.5)

wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.scania.rcab.exclusive

sleeper: true

#      Red Green Blue Alpha
default_colors[] 10,  54, 131, 255)
default_colors[] 33, 110,  15, 255)
default_colors[]  1,   4,   0, 255)
default_colors[]:(236, 236, 241, 255)
default_colors[]:(252, 186,   8, 255)
default_colors[]  0,  60,  34, 255)
default_colors[]:(112,   4,   4, 255)

# used for UI truck rendering
reflection_offset: (0.0, 2.6, 0.0)

# upgrade prices
upgrade_power1:6000
upgrade_power2:8000
upgrade_handling1:8000
upgrade_handling2:10000
upgrade_consumption1:1500
upgrade_consumption2:1900
upgrade_consumption3:3500

facts[]: "@@ui_engine@@: 412 kW (560 @@ui_hp@@) 2700 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 12-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 700 l"

}

0

772

Здравствуйте, я из польского, что вам нужно сделать, чтобы этот автомобиль http://picturepush.com/public/5059086 , потому что я работать на мои работы не бросают на рабочем столе в начале игры, пожалуйста, помогите

Отредактировано piciamc (2011-02-16 14:15:26)

0

773

Добрый вечер! Вообщем дело такое!
В ГТС хотел заправок поставить на трассах! ну сдела своё дело,еще пару домиков поставил! СОхранил! Ушел дела делать :crazyfun: ,прихожу,открываю редактор загружаю сохраненную карту! Опа и ничего нету! Как бы я и не сохранял! Потом еще раз для пробы попробовал, и всё тоже самое! У кого нибудь так было? Как исправить?

0

774

Митяй 152RUS Ты свою карту в мод перепаковывал?

0

775

avmark всё разобрался) По собственной глупости ошибку сделал  :crazy:

0

776

Все доброго времени суток..
Появился вопрос вот что бы сделать mirror.pmg надо текстуру наложить только какую ?

0

777

OSTeam написал(а):

Появился вопрос вот что бы сделать mirror.pmg надо текстуру наложить только какую ?

Зачем? Дефолтный pmd используй и всё, там одна дефолтная текстура

0

778

Почему когда я сделал стекла в эксклюзиве игра не пускается а в дефолте их нету ?

0

779

как открыть scs файл если кнопка импорта в занозе не отсвечуется, он скорей всего залочен, розришение автора на использувание модели есть, он сам сказал взламать модель но ка не сказал

0

780

volk 86 выложил салон вольвы для GTS может кто-то прописывал салоны в етs из gts объясните что там в defeshion'e надо изменить
exl

Свернутый текст

interior_data: interior.volvo.fh16.exclusive
{
model: "/vehicle/truck/model/model.pmd"
animated_model: "/vehicle/truck/volvo_fh16/interior/anim.pmd"

active_mirrors_part: a_mirrors
passive_mirrors_part: p_mirrors

look: look1
variant: default

wiper_anim: "/vehicle/truck/volvo_fh16/interior/wipers.pma"
wheel_anim: "/vehicle/truck/volvo_fh16/interior/wheel.pma"

blinker_delay: 0.333
blinker_anim: "/vehicle/truck/volvo_fh16/interior/turn_stick.pma"
lights_anim: "/vehicle/truck/volvo_fh16/interior/cllight_st.pma"
high_beam_anim: "/vehicle/truck/volvo_fh16/interior/farlight_st.pma"
parking_stick_anim: "/vehicle/truck/volvo_fh16/interior/parking_st.pma"
wiper_stick_anim: "/vehicle/truck/volvo_fh16/interior/wiper_st.pma"

generic_anim: "/vehicle/truck/volvo_fh16/interior/generic.pma"
generic_anim_max: 1.0

oil_psi_anim: "/vehicle/truck/volvo_fh16/interior/oil.pma"
oil_psi_anim_max: 140

water_temp_anim: "/vehicle/truck/volvo_fh16/interior/water.pma"
water_temp_anim_min: 30
water_temp_anim_max: 110

tachometer_anim: "/vehicle/truck/volvo_fh16/interior/rpm.pma"
tachometer_anim_max: 3000

speedometer_anim: "/vehicle/truck/volvo_fh16/interior/speed.pma"
speedometer_anim_min: 13
speedometer_anim_max: 124

air_psi_anim: "/vehicle/truck/volvo_fh16/interior/brakes.pma"
air_psi_anim_max: 240

fuel_anim: "/vehicle/truck/volvo_fh16/interior/fuel.pma"
        fuel_anim_max: 1.0

button_left_blinker: "/vehicle/truck/volvo_fh16/interior/left_sign.pma"
button_right_blinker: "/vehicle/truck/volvo_fh16/interior/right_sign.pma"
button_lights: "/vehicle/truck/volvo_fh16/interior/cllight.pma"
button_high_beam_lights: "/vehicle/truck/volvo_fh16/interior/farlight.pma"
button_battery_warning: "/vehicle/truck/volvo_fh16/interior/batt_sign.pma"
button_low_fuel: "/vehicle/truck/volvo_fh16/interior/fuel_sign.pma"
button_parking_brake: "/vehicle/truck/volvo_fh16/interior/parking.pma"

wiper_bone[]: joint5
wiper_bone[]: joint4
pane_data[]: (0.75, 0.58, 0.3)
pane_data[]: (1.0, 0.58, 0.39)
wiper_length[]: 0.65
wiper_length[]: 0.65
wiper_angle_limits: (18, 105)
glass_angle:10

dashboard_path:"/ui/dashboard/volvo_fh16.sii"

}

std

Свернутый текст

interior_data: interior.volvo.fh16.standard
{
model: "/vehicle/truck/model/model.pmd"
animated_model: "/vehicle/truck/volvo_fh16/interior/anim.pmd"

active_mirrors_part: a_mirrors
passive_mirrors_part: p_mirrors

look: look2
variant: default

wiper_anim: "/vehicle/truck/model/wipers.pma"
wheel_anim: "/vehicle/truck/volvo_fh16/interior/wheel.pma"

blinker_delay: 0.333
blinker_anim: "/vehicle/truck/volvo_fh16/interior/turn_stick.pma"
lights_anim: "/vehicle/truck/model/cllight_st.pma"
high_beam_anim: "/vehicle/truck/volvo_fh16/interior/farlight_st.pma"
parking_stick_anim: "/vehicle/truck/model/parking_st.pma"
wiper_stick_anim: "/vehicle/truck/volvo_fh16/interior/wiper_st.pma"

generic_anim: "/vehicle/truck/model/generic.pma"
generic_anim_max: 1.0

oil_psi_anim: "/vehicle/truck/model/oil.pma"
oil_psi_anim_max: 140

water_temp_anim: "/vehicle/truck/model/water.pma"
water_temp_anim_min: 60
water_temp_anim_max: 120

tachometer_anim: "/vehicle/truck/model/rpm.pma"
tachometer_anim_max: 3000

speedometer_anim: "/vehicle/truck/model/speed.pma"
speedometer_anim_min: 13
speedometer_anim_max: 124

air_psi_anim: "/vehicle/truck/model/brakes.pma"
air_psi_anim_max: 240

fuel_anim: "/vehicle/truck/model/fuel.pma"
        fuel_anim_max: 1.0

button_left_blinker: "/vehicle/truck/model/left_sign.pma"
button_right_blinker: "/vehicle/truck/model/right_sign.pma"
button_lights: "/vehicle/truck/model/cllight.pma"
button_high_beam_lights: "/vehicle/truck/model/farlight.pma"
button_battery_warning: "/vehicle/truck/volvo_fh16/interior/batt_sign.pma"
button_low_fuel: "/vehicle/truck/model/fuel_sign.pma"
button_parking_brake: "/vehicle/truck/model/parking.pma"

wiper_bone[]: joint5
wiper_bone[]: joint4
pane_data[]: (0.75, 0.58, 0.3)
pane_data[]: (1.0, 0.58, 0.39)
wiper_length[]: 0.65
wiper_length[]: 0.65
wiper_angle_limits: (18, 105)
glass_angle:10

dashboard_path:"/ui/dashboard/volvo_fh16.sii"
}

надеюсь кто нибудь поможет

Отредактировано Кирилл(WETT) (2011-02-23 13:31:18)

+1