Ребят, спасиб за помощь, но можно поподробней, а то за салоны впервые взялся, что да как ещё не знаю, помогите пожалуйста?
Заранее очень признателен
Тех помощь IV / Have a question? Post it here IV
Сообщений 631 страница 660 из 1000
Поделиться6312010-11-17 22:45:29
Поделиться6322010-11-18 01:34:53
Tee Jay55rus, юзай занозу (2.2.3 например) в которой можно варианты прописывать... старые занозы создают пмд, которые подходят для грузовиков и объектов, в которых варианты раскраски называются default, paint0, paint1, paint2 и т.д... в прицепах же и салонах эти варианты называются уникально (plain, eurogoodies, trameri и т.д. для прицепов ЕТС, например), а у салонов - look1, look2 (может и по другому). нужно смотреть в дефинишне салона от которого ты берешь анимацию и обозвать варианты так же...
Поделиться6332010-11-19 01:24:25
01:21:30 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
01:21:30 : [gl] taking advantage of 'WGL_EXT_swap_control'
01:21:30 : [gl] taking advantage of 'WGL_ARB_pixel_format'
01:21:30 : [gl] taking advantage of 'WGL_ARB_pbuffer'
01:21:30 : [gl] taking advantage of 'WGL_ARB_render_texture'
01:21:30 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
01:21:30 : [gl] taking advantage of 'GL_ARB_multisample'
01:21:30 : [gl] Detected support for 32x anti-aliasing.
01:21:30 : [gl] Detected support for 16x anti-aliasing.
01:21:30 : [gl] Detected support for 8x anti-aliasing.
01:21:30 : [gl] Detected support for 4x anti-aliasing.
01:21:30 : [gl] Detected support for 2x anti-aliasing.
01:21:30 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
01:21:30 : Rendering path available: GL1X
01:21:30 : Rendering path available: ARB1
01:21:30 : Rendering path available: NV1X
01:21:30 : Rendering path available: NV2X
01:21:30 : Rendering path available: NV3X
01:21:30 : Rendering path available: NV4X
01:21:30 : Rendering path available: ARB2
01:21:30 : Rendering path available: GL2X
01:21:30 : [dx9] Direct3D9 detected.
01:21:30 : [dx9] Number of adapters found: 1
01:21:30 : [dx9] Adapter #0: NVIDIA GeForce 8600 GTS (nvd3dum.dll) [driver version: 7.15.11.6222]
01:21:30 : Rendering path available: SM2X
01:21:30 : Rendering path available: SM3X
01:21:30 : [gl] CDS init: OK
01:21:31 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
01:21:31 : [gl] wglCreateContext: OK
01:21:31 : [gl] OpenGL framebuffer context init OK
01:21:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
01:21:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
01:21:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
01:21:31 : [gfx] Created drawable (/procedural/water_env.tobj)
01:21:31 : [snd] select device (ds8)
01:21:31 : [ds8] Available device : Первичный звуковой драйвер ().
01:21:31 : [ds8] Available device : Динамики (PnP Audio Device ) ({0.0.0.00000000}.{0f7efe43-789d-46a9-a6f6-00e7bc1b203e}).
01:21:31 : [ds8] Initialization OK.
01:21:31 : g_ui_recache
01:21:31 : exit
01:21:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
01:21:32 : Loading city data ....
01:21:47 : game
01:21:48 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
01:21:48 : Loading resource server data ....
01:21:48 : Loading road data ....
01:21:48 : Loading terrain data ....
01:21:52 : Loading railing data ....
ЕТС вылетает,даже на полностью чистую игру!!!
Отредактировано Митяй 152RUS (2010-11-19 11:10:23)
Поделиться6342010-11-19 01:45:23
даже не полностью чистую игру
Если я правильно понял, то читать следует как: даже на полностью чистую игру.
Странно, что у тебя лог неожиданно прерывается, без описания ошибок. А винда что либо говорит, например, прекращена работа программы и т.д.?
Если вылетает на чистой версии, то это явно аппаратные проблемы, попробуй перенастроить различные графические опции.
Поделиться6352010-11-19 11:32:40
konCERN я перешел с OpenGL на директХ,работает!! Но теперь другая проблема,скрины серые! А если обратно ставлю опенджл,то вылет!
Поделиться6362010-11-19 12:12:37
Митяй 152RUS, лог что пишет? (я имею ввиду при втором вылете)
Отредактировано badka (2010-11-19 12:13:53)
Поделиться6372010-11-19 12:57:34
badka а второго вылета нету,просто скрины серые делаются и все когда я перешел на директХ
кст винда 7 стоит...
Поделиться6382010-11-19 14:53:25
Митяй 152RUS, я про...
А если обратно ставлю опенджл,то вылет
кст винда 7 стоит...
Может быть из-за винды....
Поделиться6392010-11-19 18:09:44
badka Вот .это лог с опен.джл
18:01:49 : [gl] Max anisotropy factor: 16
18:01:49 : [gl] taking advantage of 'GL_NV_register_combiners'
18:01:49 : [gl] taking advantage of 'GL_NV_register_combiners2'
18:01:49 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
18:01:49 : [gl] taking advantage of 'GL_NV_texture_shader'
18:01:49 : [gl] taking advantage of 'GL_NV_texture_shader2'
18:01:49 : [gl] taking advantage of 'GL_NV_texture_shader3'
18:01:49 : [gl] taking advantage of 'GL_NV_fragment_program'
18:01:49 : [gl] taking advantage of 'GL_NV_fragment_program_option'
18:01:49 : [gl] taking advantage of 'GL_NV_fragment_program2'
18:01:49 : [gl] taking advantage of 'GL_NV_vertex_program'
18:01:49 : [gl] taking advantage of 'GL_NV_vertex_program2'
18:01:49 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
18:01:49 : [gl] taking advantage of 'GL_NV_vertex_program3'
18:01:49 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
18:01:49 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:01:49 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:01:49 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:01:49 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:01:49 : [gl] taking advantage of 'WGL_ARB_pbuffer'
18:01:49 : [gl] taking advantage of 'WGL_ARB_render_texture'
18:01:49 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
18:01:49 : [gl] taking advantage of 'GL_ARB_multisample'
18:01:49 : [gl] Detected support for 32x anti-aliasing.
18:01:49 : [gl] Detected support for 16x anti-aliasing.
18:01:49 : [gl] Detected support for 8x anti-aliasing.
18:01:49 : [gl] Detected support for 4x anti-aliasing.
18:01:49 : [gl] Detected support for 2x anti-aliasing.
18:01:49 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
18:01:49 : Rendering path available: GL1X
18:01:49 : Rendering path available: ARB1
18:01:49 : Rendering path available: NV1X
18:01:49 : Rendering path available: NV2X
18:01:49 : Rendering path available: NV3X
18:01:49 : Rendering path available: NV4X
18:01:49 : Rendering path available: ARB2
18:01:49 : Rendering path available: GL2X
18:01:49 : [dx9] Direct3D9 detected.
18:01:49 : [dx9] Number of adapters found: 1
18:01:49 : [dx9] Adapter #0: NVIDIA GeForce 8600 GTS (nvd3dum.dll) [driver version: 7.15.11.6222]
18:01:49 : Rendering path available: SM2X
18:01:49 : Rendering path available: SM3X
18:01:49 : [gl] CDS init: OK
18:01:50 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
18:01:50 : [gl] wglCreateContext: OK
18:01:50 : [gl] OpenGL framebuffer context init OK
18:01:50 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:01:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:01:50 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:01:50 : [gfx] Created drawable (/procedural/water_env.tobj)
18:01:50 : [snd] select device (ds8)
18:01:50 : [ds8] Available device : Первичный звуковой драйвер ().
18:01:50 : [ds8] Available device : Динамики (PnP Audio Device ) ({0.0.0.00000000}.{0f7efe43-789d-46a9-a6f6-00e7bc1b203e}).
18:01:50 : [ds8] Initialization OK.
18:01:51 : g_ui_recache
18:01:51 : exit
18:01:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:01:54 : Loading city data ....
18:02:03 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia.mat)
18:02:03 : [material] Can not open '/material/ui/logo/rondomedia.mat'
18:02:03 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia_focus.mat)
18:02:03 : [material] Can not open '/material/ui/logo/rondomedia_focus.mat'
18:02:08 : game
18:02:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
А это от директХ
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
18:07:29 : Fixme: Texture hw handle invalid.
18:07:29 : [dx9] Failed to create 2D texture. [0x8876086c]
18:07:29 : [dx9] Failed to create texture in hw_load().
****** The log file exceeded its limit size, truncated.
Поделиться6402010-11-19 18:23:21
Митяй 152RUS, да уж... ничего не понятно... подожди может кто-нибудь сталкивался с таким...
Поделиться6412010-11-19 18:29:27
Лишь бы скрины работали,ну всмысле не серые были! а так и на директХ пускай работает,разницы не замечаю..
Поделиться6422010-11-19 18:44:31
Митяй 152RUS, а ты скринишь Frapsом? или стандартным?
Поделиться6432010-11-19 19:26:34
badka фрапсом! но хотелось что-бы стандарт тоже работал
Поделиться6442010-11-21 08:04:57
Объясните что нужно зделать чтобы конвертнуть грузовик из гтс в етс ?
Поделиться6452010-11-21 08:31:55
АНДРЮХА 22 RUS,переписать Definition и все
В разделе разное дофига хэлпов по этому,посмотреть надо и все
Отредактировано Detroid Diesel (2010-11-21 08:38:24)
Поделиться6462010-11-24 11:20:55
че за проблема парни?
Выбираю OpenGL в оконном режиме,все нормально работает! выберу в полный размер,вылетает игра!
ВОт лог
11:15:53 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1, v.721
11:15:53 : [sys] DirectX version : 4.09.00.0904
11:15:53 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 5600+] at ~2814MHz.
11:15:53 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
11:15:53 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 25000000Hz
11:15:53 : physical memory detected (2095608K/1141648K)
11:15:53 : virtual memory detected (2097024K/2042108K)
11:15:53 : Trying to allocate memory pool (409600K)
11:15:53 : [zipfs] base.scs: mounted ok, 8588 entries [crc_0x165be8b6]
11:15:53 : [ufs] registered symlink from /custom_build/ru_ru to /
11:15:53 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x343c90c9]
11:15:53 : [ufs] Home directory: 'C:/Users/Андрей/Documents/Euro Truck Simulator'.
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/____________________________Escape.scs.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/____________________________Escape.scs.scs: mounted ok, 46 entries [crc_0xb12b555b]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/ets.winter.mod.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/ets.winter.mod.scs: mounted ok, 641 entries [crc_0x4e26d00d]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/Flarepack by Samson.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/Flarepack by Samson.scs: mounted ok, 70 entries [crc_0xdd74cdeb]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/FlarePack by Sanek.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/FlarePack by Sanek.scs: mounted ok, 8 entries [crc_0x5875104c]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/Map 1.6 beta -.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/Map 1.6 beta -.scs: mounted ok, 3978 entries [crc_0x651509f8]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/Scania.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/Scania.scs: mounted ok, 125 entries [crc_0xe31e7e49]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/Черный дым.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/Черный дым.scs: mounted ok, 10 entries [crc_0x15ccc87d]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/подсветка.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/подсветка.scs: mounted ok, 78 entries [crc_0x8ed5fdfb]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/пприцеп Тонар.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/пприцеп Тонар.scs: mounted ok, 81 entries [crc_0x79cfc0dd]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/русский трафик.zip
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/русский трафик.zip: mounted ok, 1545 entries [crc_0x6c038fe7]
11:15:53 : Mounting extra package: C:/Users/Андрей/Documents/Euro Truck Simulator/mod/салон.scs
11:15:53 : [zipfs] C:/Users/Андрей/Documents/Euro Truck Simulator/mod/салон.scs: mounted ok, 49 entries [crc_0xe8970e48]
11:15:53 : exec /home/config.cfg
11:15:53 : [sys] Executing /home/config.cfg ...
11:15:53 : uset g_minicon "0"
11:15:53 : uset g_console "1"
11:15:53 : uset g_trackir "1"
11:15:53 : uset g_developer "1"
11:15:53 : uset g_save_idx "1"
11:15:53 : uset g_mouse_control "0"
11:15:53 : uset g_steering_func_param "0.0"
11:15:53 : uset g_joy_axis_brake_dz "0.0"
11:15:53 : uset g_joy_axis_brake "7"
11:15:53 : uset g_joy_ff_gain "1.0"
11:15:53 : uset g_joy_axis_throttle_dz "0.0"
11:15:53 : uset g_joy_axis_throttle "7"
11:15:53 : uset g_joy_axis_ff "0"
11:15:53 : uset g_joy_axis_combine "0"
11:15:53 : uset g_joy_axis_steer_sens "0.6"
11:15:53 : uset g_joy_axis_steer_dz "0.0"
11:15:53 : uset g_joy_axis_steer "7"
11:15:53 : uset g_tutorial "1"
11:15:53 : uset g_job_sort "0"
11:15:53 : uset g_gauges "1"
11:15:53 : uset g_mirrors "1"
11:15:53 : uset g_fatigue "0"
11:15:53 : uset g_police "0"
11:15:53 : uset g_subtitles "0"
11:15:53 : uset g_quality "2"
11:15:53 : uset g_reflection "1"
11:15:53 : uset g_atrans "1"
11:15:53 : uset g_flyspeed "10"
11:15:53 : uset g_lang "ru_ru"
11:15:53 : uset g_colbox "0"
11:15:53 : uset r_gamma "1.0"
11:15:53 : uset r_path "12"
11:15:53 : uset r_msaa "4"
11:15:53 : uset r_fullscreen "1"
11:15:53 : uset r_mode "960x600x32x0"
11:15:53 : uset r_device "gl"
11:15:53 : uset r_driver "gl"
11:15:53 : uset g_texture_usage_stats "0"
11:15:53 : uset g_fps "0"
11:15:53 : uset ds8_mix_channels "2"
11:15:53 : uset ds8_mix_depth "16"
11:15:53 : uset ds8_mix_rate "44100"
11:15:53 : uset ds8_reverse_stereo "0"
11:15:53 : uset s_acceleration "0"
11:15:53 : uset s_mix_channels "2"
11:15:53 : uset s_mix_depth "16"
11:15:53 : uset s_mix_rate "44100"
11:15:53 : uset s_sfx_enabled "1"
11:15:53 : uset s_music_enabled "1"
11:15:53 : uset s_sfx_volume "1.0"
11:15:53 : uset s_music_volume "1.0"
11:15:53 : uset s_reverse_stereo "0"
11:15:53 : uset s_device "ds8"
11:15:53 : uset r_vsync "1"
11:15:53 : uset r_quirks "0"
11:15:53 : uset r_anisotropy_factor "0.5"
11:15:53 : uset r_texture_detail "0"
11:15:53 : uset i_force_gain "1.0"
11:15:53 : uset i_feedback "1"
11:15:53 : uset i_joystick2 "-1"
11:15:53 : uset i_joystick1 "-1"
11:15:53 : uset i_deadzone "0.0"
11:15:53 : uset i_device "di8"
11:15:53 : uset m_invert "0"
11:15:53 : uset m_sensitivity "0.33"
11:15:53 : uset m_filter "0"
11:15:53 : uset g_view_dist "1.0"
11:15:53 : Euro Truck Simulator init ver.1.00 (rev. 23463)
11:15:53 : [gl] ICD OpenGL driver detected.
11:15:53 : [gl] driver: GeForce 8600 GTS/PCI/SSE2/3DNOW!
11:15:53 : [gl] vendor: NVIDIA Corporation
11:15:53 : [gl] version: 2.1.1
11:15:53 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
11:15:53 : [gl] GL_max_texture_size: 8192
11:15:53 : [gl] taking advantage of 'GL_ARB_multitexture'
11:15:53 : [gl] Sampler count: 4
11:15:53 : [gl] taking advantage of 'GL_ARB_fragment_program'
11:15:53 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
11:15:53 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
11:15:53 : [gl] taking advantage of 'GL_ARB_texture_compression'
11:15:53 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
11:15:53 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
11:15:53 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
11:15:53 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
11:15:53 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
11:15:53 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
11:15:53 : [gl] taking advantage of 'GL_ARB_vertex_program'
11:15:53 : [gl] Vertex attribute count: 16
11:15:53 : [gl] taking advantage of 'GL_ARB_shader_objects'
11:15:53 : [gl] taking advantage of 'GL_ARB_vertex_shader'
11:15:53 : [gl] taking advantage of 'GL_ARB_fragment_shader'
11:15:53 : [gl] taking advantage of 'GL_ATI_draw_buffers'
11:15:53 : [gl] taking advantage of 'GL_EXT_blend_color'
11:15:53 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
11:15:53 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
11:15:53 : [gl] taking advantage of 'GL_EXT_rescale_normal'
11:15:53 : [gl] taking advantage of 'GL_EXT_secondary_color'
11:15:53 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
11:15:53 : [gl] taking advantage of 'GL_EXT_texture3D'
11:15:53 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
11:15:53 : [gl] taking advantage of 'GL_EXT_texture_env_add'
11:15:53 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
11:15:53 : [gl] Max anisotropy factor: 16
11:15:53 : [gl] taking advantage of 'GL_NV_register_combiners'
11:15:53 : [gl] taking advantage of 'GL_NV_register_combiners2'
11:15:53 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
11:15:53 : [gl] taking advantage of 'GL_NV_texture_shader'
11:15:53 : [gl] taking advantage of 'GL_NV_texture_shader2'
11:15:53 : [gl] taking advantage of 'GL_NV_texture_shader3'
11:15:53 : [gl] taking advantage of 'GL_NV_fragment_program'
11:15:54 : [gl] taking advantage of 'GL_NV_fragment_program_option'
11:15:54 : [gl] taking advantage of 'GL_NV_fragment_program2'
11:15:54 : [gl] taking advantage of 'GL_NV_vertex_program'
11:15:54 : [gl] taking advantage of 'GL_NV_vertex_program2'
11:15:54 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
11:15:54 : [gl] taking advantage of 'GL_NV_vertex_program3'
11:15:54 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
11:15:54 : [gl] taking advantage of 'WGL_ARB_extensions_string'
11:15:54 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
11:15:54 : [gl] taking advantage of 'WGL_EXT_swap_control'
11:15:54 : [gl] taking advantage of 'WGL_ARB_pixel_format'
11:15:54 : [gl] taking advantage of 'WGL_ARB_pbuffer'
11:15:54 : [gl] taking advantage of 'WGL_ARB_render_texture'
11:15:54 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
11:15:54 : [gl] taking advantage of 'GL_ARB_multisample'
11:15:54 : [gl] Detected support for 32x anti-aliasing.
11:15:54 : [gl] Detected support for 16x anti-aliasing.
11:15:54 : [gl] Detected support for 8x anti-aliasing.
11:15:54 : [gl] Detected support for 4x anti-aliasing.
11:15:54 : [gl] Detected support for 2x anti-aliasing.
11:15:54 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
11:15:54 : Rendering path available: GL1X
11:15:54 : Rendering path available: ARB1
11:15:54 : Rendering path available: NV1X
11:15:54 : Rendering path available: NV2X
11:15:54 : Rendering path available: NV3X
11:15:54 : Rendering path available: NV4X
11:15:54 : Rendering path available: ARB2
11:15:54 : Rendering path available: GL2X
11:15:54 : [dx9] Direct3D9 detected.
11:15:54 : [dx9] Number of adapters found: 1
11:15:54 : [dx9] Adapter #0: NVIDIA GeForce 8600 GTS (nvd3dum.dll) [driver version: 7.15.11.6222]
11:15:54 : Rendering path available: SM2X
11:15:54 : Rendering path available: SM3X
11:15:54 : [gl] CDS init: OK
11:15:55 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
11:15:55 : [gl] wglCreateContext: OK
11:15:55 : [gl] OpenGL framebuffer context init OK
11:15:55 : [gfx] Created drawable (/procedural/dashboard.tobj)
11:15:55 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
11:15:55 : [gfx] Created drawable (/procedural/generic_env.tobj)
11:15:55 : [gfx] Created drawable (/procedural/water_env.tobj)
11:15:55 : [snd] select device (ds8)
11:15:55 : [ds8] Available device : Первичный звуковой драйвер ().
11:15:55 : [ds8] Available device : Динамики (PnP Audio Device ) ({0.0.0.00000000}.{0f7efe43-789d-46a9-a6f6-00e7bc1b203e}).
11:15:55 : [ds8] Initialization OK.
11:15:55 : g_ui_recache
11:15:55 : exit
11:15:56 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:15:56 : Loading city data ....
11:16:05 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia.mat)
11:16:05 : [material] Can not open '/material/ui/logo/rondomedia.mat'
11:16:05 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia_focus.mat)
11:16:05 : [material] Can not open '/material/ui/logo/rondomedia_focus.mat'
11:16:05 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/topline/glass.dif_spec.add.env.tintadd.mat'.
11:16:29 : g_mode gl gl 1280x768x32x0 1 4
11:16:29 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
11:16:29 : [gfx] Destroying drawable (/procedural/water_env.tobj)
11:16:29 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
11:16:29 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
11:16:29 : [gl] Context shutdown
11:16:29 : [gl] CDS shutdown: OK
11:16:30 : [gl] CDS init: OK
11:16:30 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
11:16:30 : [gl] wglCreateContext: OK
11:16:31 : [gl] OpenGL framebuffer context init OK
11:16:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
11:16:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
11:16:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
11:16:31 : [gfx] Created drawable (/procedural/water_env.tobj)
11:16:43 : g_mode gl gl 1280x1024x32x0 1 4
11:16:43 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
11:16:43 : [gfx] Destroying drawable (/procedural/water_env.tobj)
11:16:43 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
11:16:43 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
11:16:43 : [gl] Context shutdown
11:16:43 : [gl] CDS shutdown: OK
11:16:44 : [gl] CDS init: OK
11:16:44 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
11:16:44 : [gl] wglCreateContext: OK
11:16:44 : [gl] OpenGL framebuffer context init OK
11:16:44 : [gfx] Created drawable (/procedural/dashboard.tobj)
11:16:44 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
11:16:44 : [gfx] Created drawable (/procedural/generic_env.tobj)
11:16:44 : [gfx] Created drawable (/procedural/water_env.tobj)
11:16:59 : game
11:16:59 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
Поделиться6472010-11-24 13:20:52
ВОт лог
Ошибки в MAT-ах. Двух не находит, в одном нет обязательного параметра env_factor. Но будет ли из-за этого игра вылетать - не уверен.
Поделиться6482010-11-24 20:00:50
avmark да не,походу дело не в матах
Поделиться6492010-11-25 14:24:31
кто нибудь если не трудно дайте плиз ссыль на хелп по редактору карт
Поделиться6502010-11-25 20:19:47
да не,походу дело не в матах
В любом случае, если игра пишет такую строчку "Reflectivity / env_factor ought be non-zero - fix the source of material....", то игра вылетает, т.к. ей неоткуда взять значения степени отражения для материала.
vasya96, пишешь в поиске, по форуму "хелп" и из показанных вариантов выбираешь наиболее тебе близкий, т.е. ищешь хелп для карт.
Поделиться6522010-11-27 15:31:27
У меня 2 вопроса
1) Почему у меня вода черного цвета? (Есть мысль что нужно поменять местами OpenGL и DirectX)
2) Как в редакторе карт поставить работающий светофор ?
Отредактировано keeper35 (2010-11-27 15:32:04)
Поделиться6532010-11-27 21:54:36
Такая проблема.
Решил немного под себя переделать 608 КАЗ, подвинул кое-какие думмисы, убрал крепление запаски и т.д.
Дошёл до спойлера и вот! Не знаю что делать... Просмотрел ВСЕ видео-уроки, все хелпы и всё равно.
Редактирование МАТов и ПМД непомогло.
Может кто знает, где моя ошибка но я не знаю что делать.После моих редактирований или вылет, или такой боян как снизу, в логе ни одной строки с казом не было, да и консоль чиста, так что смотрите сами.
Поделиться6542010-11-27 21:57:51
Сашко
Даже если ты чтото убрал из модели, pmd нужно использовать тот который дала тебе заноза, а не тот который был изначально.
Скрины в png нежелательны
Поделиться6552010-11-27 22:01:53
В ПМД прописаны МАТы занозы. После редактирования матов - вылет подчистую...
А с ПМД я даже не знаю что с ним делать...
Попытки его редактировать были без полезными...
Поделиться6562010-11-27 22:04:40
Сашко
Естественно, потому что блок материалов сползает. Заноза 2.2.3 и выше делает нормальный pmd, который править ненужно
Поделиться6572010-11-27 22:07:57
Я то думал заноза только МАТы кривые лепит а она значит ещё...
Спасибо,щас скачаю и буду дерзать...
Поделиться6582010-11-27 22:36:35
Извиняюсь за два поста подряд.
Лог, грузовик прозрачный. Как говорится - "Чем дальше в лес тем больше дров..." Удивил МАТ с названием:Default Material.dif_spec.add.env
21:28:35 : [r_effect_man] Failed to create effect 'wos.dif_spec.add.env.fx'
21:28:35 : [material] Can not create effect 'wos.dif_spec.add.env.fx' - requested in material '/vehicle/truck/kaz/Default Material.dif_spec.add.env.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.paint.dif_spec.add.env.fx'
21:28:35 : [material] Can not create effect 'wos.paint.dif_spec.add.env.fx' - requested in material '/vehicle/truck/kaz/generi.paint.dif_spec.add.env.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.dif_spec.fx'
21:28:35 : [material] Can not create effect 'wos.dif_spec.fx' - requested in material '/vehicle/truck/kaz/kovrik.dif_spec.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.dif_spec.fx'
21:28:35 : [material] Can not create effect 'wos.dif_spec.fx' - requested in material '/vehicle/truck/kaz/potolo.dif_spec.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.dif_spec.fx'
21:28:35 : [material] Can not create effect 'wos.dif_spec.fx' - requested in material '/vehicle/truck/kaz/lights.dif_spec.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.dif_spec.fx'
21:28:35 : [material] Can not create effect 'wos.dif_spec.fx' - requested in material '/vehicle/truck/kaz/generi.dif_spec.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.none_spec.add.env.tintadd.fx'
21:28:35 : [material] Can not create effect 'wos.none_spec.add.env.tintadd.fx' - requested in material '/vehicle/truck/kaz/glass_ex.none_spec.add.env.tintadd.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.dif_spec.fx'
21:28:35 : [material] Can not create effect 'wos.dif_spec.fx' - requested in material '/vehicle/truck/kaz/lighon.dif_spec.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.dif.decal.over.fx'
21:28:35 : [material] Can not create effect 'wos.dif.decal.over.fx' - requested in material '/vehicle/truck/kaz/shadow.dif.decal.over.mat'.
21:28:35 : [r_effect_man] Failed to create effect 'wos.dif_spec.fx'
21:28:35 : [material] Can not create effect 'wos.dif_spec.fx' - requested in material '/vehicle/truck/kaz/driver.dif_spec.mat'.
Отредактировано Сашко (2010-11-27 22:49:00)
Поделиться6602010-11-28 09:38:34
После кое-какой настройки занозы и замены матов всё получилось.
Текстуры временные.
Отредактировано Сашко (2010-11-28 09:39:58)