Мужики может сталкивались с таким, что два грузовика которые вкинул в игру не совместимы! Если сталкивались напишите как исправить!! Буду очень благодарен. Вот лог, если нада...
******** : log created on : Thursday March 04 2010 @ 16:38:13
16:38:13 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
16:38:13 : [sys] DirectX version : 4.09.00.0904
16:38:13 : [cpu] AuthenticAMD [AMD Athlon(tm) X2 Dual Core Processor BE-2350] at ~2100MHz.
16:38:13 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
16:38:13 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 2100230000Hz
16:38:13 : [mem] physical memory detected (1030572K/787568K)
16:38:13 : [mem] virtual memory detected (2097024K/2049264K)
16:38:13 : [mem] Trying to allocate memory pool (409600K)
16:38:13 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
16:38:13 : [ufs] registered symlink from /custom_build/de_de to /
16:38:13 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
16:38:13 : [ufs] Home directory: 'E:/Мои документы/German Truck Simulator'.
16:38:13 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/MAN TGA XXL 18.530 BLS 4x2.scs
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/DZS00
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/DZS00/front.pmd
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/DZS00/front.pmg
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/DZS00/rear.pmd
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/DZS00/rear.pmg
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/DZS00/wheel.dds
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/DZS00/wheel.tobj
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/kolar
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/kolar/front.pmd
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/kolar/front.pmg
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/kolar/rear.pmd
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/kolar/rear.pmg
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/kolar/wheel.dds
16:38:13 : [zipfs] Failed to process incompatible zip entry: vehicle/wheel/kolar/wheel.tobj
16:38:13 : [zipfs] MAN TGA XXL 18.530 BLS 4x2.scs: mounted ok, 38 entries [0x7da86b45]
16:38:13 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/Renault.Magnum.500Dxi.Euro5.by.SheryO.ETS.scs
16:38:13 : [zipfs] Renault.Magnum.500Dxi.Euro5.by.SheryO.ETS.scs: mounted ok, 62 entries [0x9dcc59de]
16:38:13 : Mounting extra package: E:/Мои документы/German Truck Simulator/mod/RUSGTS.scs
16:38:13 : [zipfs] RUSGTS.scs: mounted ok, 80 entries [0xa1b47bfb]
16:38:13 : exec /home/config.cfg
16:38:13 : [sys] Executing /home/config.cfg ...
16:38:13 : uset g_minicon "0"
16:38:13 : uset g_console "0"
16:38:13 : uset g_trackir "1"
16:38:13 : uset g_developer "0"
16:38:13 : uset g_cargo_sort "0"
16:38:13 : uset g_save_idx "1"
16:38:13 : uset g_mouse_control "0"
16:38:13 : uset g_steering_func_param "0.0"
16:38:13 : uset g_joy_axis_brake_dz "0.0"
16:38:13 : uset g_joy_axis_brake "7"
16:38:13 : uset g_joy_ff_gain "1.0"
16:38:13 : uset g_joy_axis_throttle_dz "0.0"
16:38:13 : uset g_joy_axis_throttle "7"
16:38:13 : uset g_joy_axis_ff "0"
16:38:13 : uset g_joy_axis_combine "0"
16:38:13 : uset g_joy_axis_steer_sens "0.6"
16:38:13 : uset g_joy_axis_steer_dz "0.0"
16:38:13 : uset g_joy_axis_steer "7"
16:38:13 : uset g_tutorial "0"
16:38:13 : uset g_mirrors "0"
16:38:13 : uset g_fatigue "1"
16:38:13 : uset g_police "1"
16:38:13 : uset g_subtitles "0"
16:38:13 : uset g_clock_24 "1"
16:38:13 : uset g_quality "-1"
16:38:13 : uset g_reflection "0"
16:38:13 : uset g_atrans "1"
16:38:13 : uset g_flyspeed "100.0"
16:38:13 : uset g_lang "ru_ru"
16:38:13 : uset g_colbox "0"
16:38:13 : uset r_gamma "1.0"
16:38:13 : uset r_path "12"
16:38:13 : uset r_msaa "0"
16:38:13 : uset r_fullscreen "1"
16:38:13 : uset r_mode "1280x1024x32x0"
16:38:13 : uset r_device "gl"
16:38:13 : uset r_driver "gl"
16:38:13 : uset g_detail_veg "0"
16:38:13 : uset g_texture_usage_stats "0"
16:38:13 : uset g_fps "0"
16:38:13 : uset ds8_mix_channels "2"
16:38:13 : uset ds8_mix_depth "16"
16:38:13 : uset ds8_mix_rate "44100"
16:38:13 : uset ds8_reverse_stereo "0"
16:38:13 : uset s_acceleration "0"
16:38:13 : uset s_mix_channels "2"
16:38:13 : uset s_mix_depth "16"
16:38:13 : uset s_mix_rate "44100"
16:38:13 : uset s_sfx_enabled "1"
16:38:13 : uset s_music_enabled "0"
16:38:13 : uset s_sfx_volume "1.0"
16:38:13 : uset s_music_volume "0.8"
16:38:13 : uset s_reverse_stereo "0"
16:38:13 : uset s_device "ds8"
16:38:13 : uset r_vsync "1"
16:38:13 : uset r_quirks "0"
16:38:13 : uset r_anisotropy_factor "0.5"
16:38:13 : uset r_texture_detail "0"
16:38:13 : uset i_force_gain "1.0"
16:38:13 : uset i_feedback "1"
16:38:13 : uset i_joystick2 "-1"
16:38:13 : uset i_joystick1 "-1"
16:38:13 : uset i_deadzone "0.0"
16:38:13 : uset i_device "di8"
16:38:13 : uset m_invert "0"
16:38:13 : uset m_sensitivity "0.33"
16:38:13 : uset m_filter "0"
16:38:13 : German Truck Simulator init ver.1.00 (rev. 25903)
16:38:13 : [gl] ICD OpenGL driver detected.
16:38:13 : [gl] driver: GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
16:38:13 : [gl] vendor: NVIDIA Corporation
16:38:13 : [gl] version: 2.1.2
16:38:13 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:38:13 : [gl] GL_max_texture_size: 4096
16:38:13 : [gl] taking advantage of 'GL_multitexture'
16:38:13 : [gl] Sampler count: 4
16:38:13 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:38:13 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
16:38:13 : [gl] taking advantage of 'GL_texture_border_clamp'
16:38:13 : [gl] taking advantage of 'GL_texture_compression'
16:38:13 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:38:13 : [gl] taking advantage of 'GL_texture_cube_map'
16:38:13 : [gl] taking advantage of 'GL_texture_env_crossbar'
16:38:13 : [gl] taking advantage of 'GL_texture_env_combine'
16:38:13 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:38:13 : [gl] taking advantage of 'GL_transpose_matrix'
16:38:13 : [gl] taking advantage of 'GL_vertex_buffer_object'
16:38:13 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:38:13 : [gl] Vertex attribute count: 16
16:38:13 : [gl] taking advantage of 'GL_shader_objects'
16:38:13 : [gl] taking advantage of 'GL_vertex_shader'
16:38:13 : [gl] taking advantage of 'GL_fragment_shader'
16:38:13 : [gl] taking advantage of 'GL_draw_buffers'
16:38:13 : [gl] taking advantage of 'GL_blend_color'
16:38:13 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:38:13 : [gl] taking advantage of 'GL_draw_range_elements'
16:38:13 : [gl] taking advantage of 'GL_rescale_normal'
16:38:13 : [gl] taking advantage of 'GL_secondary_color'
16:38:13 : [gl] taking advantage of 'GL_separate_spcular_color'
16:38:13 : [gl] taking advantage of 'GL_texture3D'
16:38:13 : [gl] taking advantage of 'GL_texture_edge_clamp'
16:38:13 : [gl] taking advantage of 'GL_texture_env_add'
16:38:13 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:38:13 : [gl] Max anisotropy factor: 16
16:38:13 : [gl] taking advantage of 'GL_NV_register_combiners'
16:38:13 : [gl] taking advantage of 'GL_NV_register_combiners2'
16:38:13 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
16:38:13 : [gl] taking advantage of 'GL_NV_texture_shader'
16:38:13 : [gl] taking advantage of 'GL_NV_texture_shader2'
16:38:13 : [gl] taking advantage of 'GL_NV_texture_shader3'
16:38:13 : [gl] taking advantage of 'GL_NV_fragment_program'
16:38:13 : [gl] taking advantage of 'GL_NV_fragment_program_option'
16:38:13 : [gl] taking advantage of 'GL_NV_fragment_program2'
16:38:13 : [gl] taking advantage of 'GL_NV_vertex_program2'
16:38:13 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
16:38:13 : [gl] taking advantage of 'GL_NV_vertex_program3'
16:38:13 : [gl] taking advantage of 'GL_generate_mipmap'
16:38:13 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
16:38:13 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:38:13 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
16:38:13 : [gl] taking advantage of 'WGL_EXT_swap_control'
16:38:13 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:38:13 : [gl] taking advantage of 'GL_ARB_multisample'
16:38:15 : [gl] Detected support for 16x anti-aliasing.
16:38:15 : [gl] Detected support for 8x anti-aliasing.
16:38:15 : [gl] Detected support for 4x anti-aliasing.
16:38:15 : [gl] Detected support for 2x anti-aliasing.
16:38:15 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
16:38:15 : Rendering path available: GL1X
16:38:15 : Rendering path available: ARB1
16:38:15 : Rendering path available: NV1X
16:38:15 : Rendering path available: NV2X
16:38:15 : Rendering path available: NV3X
16:38:15 : Rendering path available: NV4X
16:38:15 : Rendering path available: ARB2
16:38:15 : Rendering path available: GL2X
16:38:15 : [dx9] Direct3D9 detected.
16:38:15 : [dx9] Number of adapters found: 1
16:38:15 : [dx9] Adapter #0: NVIDIA GeForce 7025 / NVIDIA nForce 630a (nv4_disp.dll) [driver version: 6.14.11.8520]
16:38:15 : Rendering path available: SM2X
16:38:15 : Rendering path available: SM3X
16:38:15 : [gl] CDS init: OK
16:38:16 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
16:38:16 : [gl] wglCreateContext: OK
16:38:16 : [gl] OpenGL framebuffer context init OK
16:38:16 : [gfx] Created drawable (/procedural/truck0.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck1.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck2.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck3.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck4.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck5.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck6.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck7.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck8.tobj)
16:38:16 : [gfx] Created drawable (/procedural/truck9.tobj)
16:38:16 : [gfx] Created drawable (/procedural/dashboard.tobj)
16:38:16 : [gfx] Created drawable (/procedural/left_mirror.tobj)
16:38:16 : [gfx] Created drawable (/procedural/right_mirror.tobj)
16:38:16 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
16:38:16 : [gfx] Created drawable (/procedural/generic_env.tobj)
16:38:16 : [gfx] Created drawable (/procedural/water_env.tobj)
16:38:16 : [gfx] Created drawable (/procedural/ocean_env.tobj)
16:38:16 : Setting UI reference mode to: 1152x864...
16:38:16 : [snd] select device (ds8)
16:38:16 : [ds8] Available device : Первичный звуковой драйвер ().
16:38:16 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
16:38:16 : [ds8] Initialization OK.
16:38:16 : g_ui_recache
16:38:16 : exit
16:38:20 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:38:20 : Loading city data ....
16:38:20 : Loading cargo descriptions ....
16:38:40 : game
16:38:40 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:38:42 : Loading resource server data ....
16:38:42 : Loading road data ....
16:38:42 : Loading terrain data ....
16:38:42 : Loading railing data ....
16:38:42 : Loading building data ....
16:38:42 : Loading model data ....
16:38:42 : Loading prefab data ....
16:38:42 : Loading sign data ....
16:38:42 : Loading traffic lights data ....
16:38:42 : Loading vegetation data ....
16:38:42 : Loading hinges data ....
16:38:42 : Loading stamp data ....
16:38:42 : Loading movers data ....
16:38:42 : Loading animated models ....
16:38:42 : Loading sound item data ....
16:38:42 : Loading cargo data ....
16:38:42 : Loading company data ....
16:38:42 : Loading city data ....
16:38:42 : Loading cargo descriptions ....
16:38:42 : Map '/map/germany.mbd' loading started ....
16:38:42 : Map successfully loaded ....
16:38:43 : Starting the campaign ...
Отредактировано Vovka (2010-03-03 17:54:32)