MariO У меня тож такое выбивало пока не скачал самую версию игры 1.2 , не патч а саму игру она занемает около 550 мб не архив!
Тех помощь III / Have a question? Post it here III
Сообщений 151 страница 180 из 1000
Поделиться1522009-11-30 19:13:26
Скажите как мне отредактировать мощность трака?
У него своя мощность, но мне бы хотелось оставить от стандарта!!
Если не возможно то как хотябы ту мощность редактировать?
Поделиться1532009-11-30 20:25:26
Ребята помогите игра не запускается.....
19:23:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:23:39 : [unit] File '/vehicle/truck/truck_storage.sii':
19:23:39 : [unit] The unit 'vehicle.scania.rcab.b' of type 'driveable_vehicle_data' has dangling pointer (to 'sound.3.int') in the attribute named 'sdata_int'.
19:23:39 : [unit] File '/vehicle/truck/truck_storage.sii':
19:23:39 : [unit] The unit 'vehicle.scania.rcab.b' of type 'driveable_vehicle_data' has dangling pointer (to 'sound.3.ext') in the attribute named 'sdata_ext'.
19:23:39 : [unit] File '/vehicle/truck/truck_storage.sii':
19:23:39 : [unit] The pointer to 'sound.3.ext' looks like dangling pointer.
19:23:39 : [unit] File '/vehicle/truck/truck_storage.sii':
19:23:39 : [unit] The pointer to 'sound.3.int' looks like dangling pointer.
19:23:39 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
19:23:39 : Loading city data ....
19:23:48 : c:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.
Отредактировано NESTER (2009-11-30 20:30:19)
Поделиться1542009-11-30 22:34:43
Парни а можно узнать, на автобусах можно хоть что то перевозить или нет
Поделиться1552009-12-01 09:34:15
Artemon
автобусы и перевозки на них есть в ПостСССР 1.3. Само собой, на них перевозится не картошка и не стальные трубы
Поделиться1562009-12-01 11:37:14
NESTER, у тебя для скамейки прописан sound.3 которого нет в природе)))
Поделиться1572009-12-01 11:41:49
Ребята помогите пожалуйсто поставил эту volvo http://s59.radikal.ru/i165/0912/04/d3d7c264f339.jpg и при загрузке выкидывает
13:40:25 : [ds8] Initialization OK. 13:40:25 : [di8] Joystick/GamePad device: \bUSB Game Device 13:40:25 : [di8] Error disabling joystick autocenter (error code: 0x80004001). 13:40:25 : g_ui_recache 13:40:25 : exit 13:40:25 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 13:40:25 : [unit] File '/vehicle/truck/truck_storage.sii': 13:40:25 : [unit] The unit 'vehicle.volvo.fh16.a' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.interior.volvo.vnl') in the attribute named 'interior_camera'. 13:40:25 : [unit] File '/vehicle/truck/truck_storage.sii': 13:40:25 : [unit] The pointer to 'camera.interior.volvo.vnl' looks like dangling pointer. 13:40:25 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
Отредактировано VIT72 (2009-12-01 11:42:30)
Поделиться1582009-12-01 12:29:31
Народ,как прописать камеру???
Я чё-то совсем туплю
Поделиться1592009-12-01 12:36:52
из базового архива игры скопируй куда нибудь файл из пути \def\camera\camera_storage.sii
потом открой его блокнотом и добавь такую строчку @include "units/interior_volvo_vnl.sii"
сохранив файл после добавления строки, открываешь папку архива мода вольво и по такому адресу \def\camera\ добавляешь этот сторадж без сжатия.
Поделиться1602009-12-01 12:39:38
Спасибо)))
Плюс уже киданул
Поделиться1612009-12-01 13:27:37
трындец... вам уже жуешь жуешь, пережевываешь, пишешь мануалы, делаешь видеоуроки и т.д.... и все равно не работает. мозги не работают, или не хотят работать... тут уж форум тебе не поможет поэтому хватит его засирать!
Поделиться1622009-12-01 14:31:46
http://www.filefront.com/15035297/Volvo-VNL670-ETS.rar/ я скачал эту вольву прописал камеру как сказано и при загрузке вылетатет
Поделиться1632009-12-01 14:37:39
VIT72
прочти и задумайся над етими строчками:
13:40:25 : [unit] The pointer to 'camera.interior.volvo.vnl' looks like dangling pointer.
13:40:25 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
Поделиться1642009-12-01 15:06:38
Ребята скачал Colco Big Bob edition почему при загрузки игры вылетает?
версия игры 1.0
Поделиться1652009-12-01 16:27:59
mini fifty
ты то что на полстраницы выше читал??? и то что BigBob написал в том посту где вольву выложил. Где ж вам еще писать что камеру прописать надо. Ладно всю тему прочитать может и сложно но то что на полстраницы выше написано можно увидеть то хотябы
Поделиться1662009-12-01 16:46:35
stalker45
Я вапще то прочитал что салон надо прописать но не помогает!
Поделиться1672009-12-01 16:52:58
прочитал что салон надо прописать
что камеру прописать надо
не то ты читал наверное
Тогда уж лог показывай хоть и непонятно что ты там прописывал, в логе должно бть все написано
Поделиться1682009-12-01 18:51:05
вот что лог пишет
18:47:35 : Rendering path available: SM2X
18:47:35 : Rendering path available: SM3X
18:47:36 : [dx9] D3D9 device sucessfully created [HWVP]
18:47:36 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:47:36 : [snd] select device = NULL
18:47:36 : g_ui_recache
18:47:36 : exit
18:47:36 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:47:36 : [unit] File '/vehicle/truck/truck_storage.sii':
18:47:36 : [unit] The unit 'vehicle.volvo.fh16.a' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.interior.volvo.vnl') in the attribute named 'interior_camera'.
18:47:36 : [unit] File '/vehicle/truck/truck_storage.sii':
18:47:36 : [unit] The pointer to 'camera.interior.volvo.vnl' looks like dangling pointer.
18:47:36 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
18:47:36 : Loading city data ....
18:47:42 : c:\distro\eurotrucks_1.00\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.
Поделиться1692009-12-01 18:58:03
Kinssst@ скажи пожалуйста, а на ПостСССР 1.3 надо скачать какай то патч или там уже все есть
Поделиться1702009-12-01 19:00:12
Volvo333
йомайо ну неужели трудно понять,после того как ты прочитал!!!!!!!!!Или ты глаза не открываешь?Смотри буквально постами выше!
неужели ето так сложно!
Поделиться1712009-12-01 19:24:35
или вот еще
19:21:36 : [unit] File '/vehicle/truck/truck_storage.sii':
19:21:36 : [unit] The unit 'vehicle.renault.magnum.a' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.interior.renault.magnum') in the attribute named 'interior_camera'.
19:21:36 : [unit] File '/vehicle/truck/truck_storage.sii':
19:21:36 : [unit] The unit 'vehicle.renault.magnum.a' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.bumper.basic') in the attribute named 'bumper_camera'.
19:21:36 : [unit] File '/vehicle/truck/truck_storage.sii':
19:21:36 : [unit] The unit 'vehicle.renault.magnum.a' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.cabin.basic') in the attribute named 'cabin_camera'.
19:21:36 : [unit] File '/vehicle/truck/truck_storage.sii':
19:21:36 : [unit] The unit 'vehicle.renault.magnum.a' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.wheel.basic') in the attribute named 'wheel_camera'.
19:21:36 : [unit] File '/vehicle/truck/truck_storage.sii':
19:21:36 : [unit] The unit 'vehicle.renault.magnum.a' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.top.basic') in the attribute named 'top_camera'.
19:21:36 : [unit] File '/vehicle/truck/truck_storage.sii':
19:21:36 : [unit] The unit 'vehicle.renault.magnum.a' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.tv.basic') in the attribute named 'tv_camera'.
19:21:36 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
19:21:36 : Loading city data ....
19:21:42 : c:\distro\eurotrucks_1.00\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.
Поделиться1732009-12-01 22:20:20
А можно ли как нибудь увеличить количество техники в игре?
Отредактировано DIESEL (2009-12-01 22:36:52)
Поделиться1742009-12-02 06:34:28
Ребята помогите пожалуст, скачал новую вольву от Big Bog и она вся черная.
Вот скриншот
Лог
******** : log created on : Wednesday December 02 2009 @ 08:26:51
08:26:51 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
08:26:51 : [sys] DirectX version : 4.09.00.0904
08:26:51 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 5200+] at ~2712MHz.
08:26:51 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
08:26:51 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
08:26:51 : physical memory detected (2095596K/1475604K)
08:26:51 : virtual memory detected (2097024K/2062080K)
08:26:51 : Trying to allocate memory pool (409600K)
08:26:51 : [zipfs] base.scs: mounted ok, 8588 entries [crc_0x165be8b6]
08:26:51 : [ufs] registered symlink from /custom_build/ru_ru to /
08:26:51 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x343c90c9]
08:26:51 : [ufs] Home directory: 'C:/Documents and Settings/Леночка/Мои документы/Euro Truck Simulator'.
08:26:51 : Mounting extra package: C:/Documents and Settings/Леночка/Мои документы/Euro Truck Simulator/mod/Jumbo.scs
08:26:51 : [zipfs] C:/Documents and Settings/Леночка/Мои документы/Euro Truck Simulator/mod/Jumbo.scs: mounted ok, 55 entries [crc_0x26861dff]
08:26:51 : Mounting extra package: C:/Documents and Settings/Леночка/Мои документы/Euro Truck Simulator/mod/Post_USSR_Mod_v1.4_full.scs
08:26:51 : [zipfs] C:/Documents and Settings/Леночка/Мои документы/Euro Truck Simulator/mod/Post_USSR_Mod_v1.4_full.scs: mounted ok, 4125 entries [crc_0x7de359c5]
08:26:51 : Mounting extra package: C:/Documents and Settings/Леночка/Мои документы/Euro Truck Simulator/mod/Volvo vnl670 ETS Big Bob.scs
08:26:51 : [zipfs] C:/Documents and Settings/Леночка/Мои документы/Euro Truck Simulator/mod/Volvo vnl670 ETS Big Bob.scs: mounted ok, 162 entries [crc_0x9cbce1e8]
08:26:51 : exec /home/config.cfg
08:26:51 : [sys] Executing /home/config.cfg ...
08:26:51 : uset g_minicon "0"
08:26:51 : uset g_console "1"
08:26:51 : uset g_trackir "1"
08:26:51 : uset g_developer "1"
08:26:51 : uset g_save_idx "2"
08:26:51 : uset g_mouse_control "0"
08:26:51 : uset g_steering_func_param "0.08"
08:26:51 : uset g_joy_axis_brake_dz "0.94"
08:26:51 : uset g_joy_axis_brake "1"
08:26:51 : uset g_joy_ff_gain "0.94"
08:26:51 : uset g_joy_axis_throttle_dz "0.19"
08:26:51 : uset g_joy_axis_throttle "1"
08:26:51 : uset g_joy_axis_ff "1"
08:26:51 : uset g_joy_axis_combine "1"
08:26:51 : uset g_joy_axis_steer_sens "0.12"
08:26:51 : uset g_joy_axis_steer_dz "0.22"
08:26:51 : uset g_joy_axis_steer "0"
08:26:51 : uset g_tutorial "0"
08:26:51 : uset g_job_sort "0"
08:26:51 : uset g_gauges "1"
08:26:51 : uset g_mirrors "1"
08:26:51 : uset g_fatigue "0"
08:26:51 : uset g_police "0"
08:26:51 : uset g_subtitles "0"
08:26:51 : uset g_quality "-1"
08:26:51 : uset g_reflection "1"
08:26:51 : uset g_atrans "1"
08:26:51 : uset g_flyspeed "10.0"
08:26:51 : uset g_lang "ru_ru"
08:26:51 : uset g_colbox "0"
08:26:51 : uset r_gamma "1.11"
08:26:51 : uset r_path "12"
08:26:51 : uset r_msaa "2"
08:26:51 : uset r_fullscreen "1"
08:26:51 : uset r_mode "1024x768x32x0"
08:26:51 : uset r_device "gl"
08:26:51 : uset r_driver "gl"
08:26:51 : uset g_texture_usage_stats "0"
08:26:51 : uset g_fps "0"
08:26:51 : uset ds8_mix_channels "2"
08:26:51 : uset ds8_mix_depth "16"
08:26:51 : uset ds8_mix_rate "44100"
08:26:51 : uset ds8_reverse_stereo "0"
08:26:51 : uset s_acceleration "0"
08:26:51 : uset s_mix_channels "2"
08:26:51 : uset s_mix_depth "16"
08:26:51 : uset s_mix_rate "44100"
08:26:51 : uset s_sfx_enabled "1"
08:26:51 : uset s_music_enabled "0"
08:26:51 : uset s_sfx_volume "0.25"
08:26:51 : uset s_music_volume "0"
08:26:51 : uset s_reverse_stereo "0"
08:26:51 : uset s_device "ds8"
08:26:51 : uset r_vsync "1"
08:26:51 : uset r_quirks "0"
08:26:51 : uset r_anisotropy_factor "0.5"
08:26:51 : uset r_texture_detail "1"
08:26:51 : uset i_force_gain "1.0"
08:26:51 : uset i_feedback "1"
08:26:51 : uset i_joystick2 "-1"
08:26:51 : uset i_joystick1 "-1"
08:26:51 : uset i_deadzone "0.0"
08:26:51 : uset i_device "di8"
08:26:51 : uset m_invert "0"
08:26:51 : uset m_sensitivity "0.33"
08:26:51 : uset m_filter "0"
08:26:51 : Euro Truck Simulator init ver.1.00 (rev. 23463)
08:26:52 : [gl] ICD OpenGL driver detected.
08:26:52 : [gl] driver: GeForce 6800 GS/PCI/SSE2/3DNOW!
08:26:52 : [gl] vendor: NVIDIA Corporation
08:26:52 : [gl] version: 2.0.1
08:26:52 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
08:26:52 : [gl] GL_max_texture_size: 4096
08:26:52 : [gl] taking advantage of 'GL_ARB_multitexture'
08:26:52 : [gl] Sampler count: 4
08:26:52 : [gl] taking advantage of 'GL_ARB_fragment_program'
08:26:52 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
08:26:52 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
08:26:52 : [gl] taking advantage of 'GL_ARB_texture_compression'
08:26:52 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
08:26:52 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
08:26:52 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
08:26:52 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
08:26:52 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
08:26:52 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
08:26:52 : [gl] taking advantage of 'GL_ARB_vertex_program'
08:26:52 : [gl] Vertex attribute count: 16
08:26:52 : [gl] taking advantage of 'GL_ARB_shader_objects'
08:26:52 : [gl] taking advantage of 'GL_ARB_vertex_shader'
08:26:52 : [gl] taking advantage of 'GL_ARB_fragment_shader'
08:26:52 : [gl] taking advantage of 'GL_ATI_draw_buffers'
08:26:52 : [gl] taking advantage of 'GL_EXT_blend_color'
08:26:52 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
08:26:52 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
08:26:52 : [gl] taking advantage of 'GL_EXT_rescale_normal'
08:26:52 : [gl] taking advantage of 'GL_EXT_secondary_color'
08:26:52 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
08:26:52 : [gl] taking advantage of 'GL_EXT_texture3D'
08:26:52 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
08:26:52 : [gl] taking advantage of 'GL_EXT_texture_env_add'
08:26:52 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
08:26:52 : [gl] Max anisotropy factor: 16
08:26:52 : [gl] taking advantage of 'GL_NV_register_combiners'
08:26:52 : [gl] taking advantage of 'GL_NV_register_combiners2'
08:26:52 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
08:26:52 : [gl] taking advantage of 'GL_NV_texture_shader'
08:26:52 : [gl] taking advantage of 'GL_NV_texture_shader2'
08:26:52 : [gl] taking advantage of 'GL_NV_texture_shader3'
08:26:52 : [gl] taking advantage of 'GL_NV_fragment_program'
08:26:52 : [gl] taking advantage of 'GL_NV_fragment_program_option'
08:26:52 : [gl] taking advantage of 'GL_NV_fragment_program2'
08:26:52 : [gl] taking advantage of 'GL_NV_vertex_program'
08:26:52 : [gl] taking advantage of 'GL_NV_vertex_program2'
08:26:52 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
08:26:52 : [gl] taking advantage of 'GL_NV_vertex_program3'
08:26:52 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
08:26:52 : [gl] taking advantage of 'WGL_ARB_extensions_string'
08:26:52 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
08:26:52 : [gl] taking advantage of 'WGL_EXT_swap_control'
08:26:52 : [gl] taking advantage of 'WGL_ARB_pixel_format'
08:26:52 : [gl] taking advantage of 'WGL_ARB_pbuffer'
08:26:52 : [gl] taking advantage of 'WGL_ARB_render_texture'
08:26:52 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
08:26:52 : [gl] taking advantage of 'GL_ARB_multisample'
08:26:54 : [gl] Detected support for 16x anti-aliasing.
08:26:55 : [gl] Detected support for 8x anti-aliasing.
08:26:55 : [gl] Detected support for 4x anti-aliasing.
08:26:55 : [gl] Detected support for 2x anti-aliasing.
08:26:55 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
08:26:55 : Rendering path available: GL1X
08:26:55 : Rendering path available: ARB1
08:26:55 : Rendering path available: NV1X
08:26:55 : Rendering path available: NV2X
08:26:55 : Rendering path available: NV3X
08:26:55 : Rendering path available: NV4X
08:26:55 : Rendering path available: ARB2
08:26:55 : Rendering path available: GL2X
08:26:55 : [dx9] Direct3D9 detected.
08:26:55 : [dx9] Number of adapters found: 2
08:26:55 : [dx9] Adapter #0: MSI NX6800GS (NVIDIA GeForce 6800 GS) (nv4_disp.dll) [driver version: 6.14.10.8185]
08:26:55 : Rendering path available: SM2X
08:26:55 : Rendering path available: SM3X
08:26:55 : [gl] CDS init: OK
08:26:56 : [gl] SetPixelFormat: OK (19, color 32 bits, depth 24 bits).
08:26:56 : [gl] wglCreateContext: OK
08:26:56 : [gl] OpenGL framebuffer context init OK
08:26:56 : [gfx] Created drawable (/procedural/dashboard.tobj)
08:26:56 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
08:26:56 : [gfx] Created drawable (/procedural/generic_env.tobj)
08:26:56 : [gfx] Created drawable (/procedural/water_env.tobj)
08:26:56 : [snd] select device (ds8)
08:26:56 : [ds8] Available device : Первичный звуковой драйвер ().
08:26:56 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
08:26:56 : [ds8] Initialization OK.
08:26:57 : [di8] Failed to acquire mouse (error code: 0x80070005).
08:26:57 : [di8] Failed to acquire mouse (error code: 0x8008:26:57 : [fs] Unable to open file for reading. (/vehicle/trailer_eu/jumbotand/trailer.pmd)
08:26:57 : [ld] failed to open /vehicle/trailer_eu/jumbotand/trailer.pmd
08:26:57 : [fs] Unable to open file 08:26:57 : [fs] Unable to open file for reading. (/vehicle/trailer_eu/jumbotand/trailer.pmd)
08:26:57 : [ld] failed to open /vehicle/trailer_eu/jumbotand/trailer.pmd
08:26:57 : [fs] Unable to open file for reading. (/vehicle/trailer_eu/jumbotand/trailer.pmc)
08:26:57 : [ld] 08:26:57 : No base model found:
08:26:58 : Loading city data ....
08:26:58 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
08:26:58 : [gfx] Destroying drawable (/procedural/water_env.tobj)
08:26:58 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
08:26:58 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
08:26:58 : [gl] Context shutdown
08:26:58 : [gl] CDS shutdown: OK
08:27:16 : [gl] CDS init: OK
08:27:16 : [gl] SetPixelFormat: OK (19, color 32 bits, depth 24 bits).
08:27:16 : [gl] wglCreateContext: OK
08:27:16 : [gl] OpenGL framebuffer context init OK
08:27:16 : [gfx] Created drawable (/procedural/dashboard.tobj)
08:27:16 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
08:27:16 : [gfx] Created drawable (/procedural/generic_env.tobj)
08:27:16 : [gfx] Created drawable (/procedural/water_env.tobj)
08:27:16 : quit
08:27:16 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
08:27:16 : [gfx] Destroying drawable (/procedural/water_env.tobj)
08:27:16 : [gfx] Destroying drawable (/procedural/generic_env08:27:20 : [gl] CDS init: OK
08:27:20 : [gl] SetPixelFormat: OK (19, color 32 bits, depth 24 bits).
08:27:20 : [gl] wglCreateContext: OK
08:27:20 : [gl] OpenGL framebuffer context init OK
08:27:20 : [gfx] Created drawable (/procedural/dashboard.tobj)
08:27:20 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
08:27:20 : [gfx] Created drawable (/procedural/generic_env.tobj)
08:27:20 : [gfx] Created drawable (/procedural/water_env.tobj)
08:27:25 : game
08:27:25 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
08:27:25 : [fs] Unable to open file for reading. (/vehicle/trailer_eu/jumbotand/trailer.pmd)
08:27:25 : [ld] failed to open /vehicle/trailer_eu/jumbotand/trailer.pmd
08:27:25 : [fs] Unable to open file for reading. (/vehicle/trailer_eu/jumbotand/trailer.pmc)
08:27:25 : [ld] failed to open /vehicle/trailer_eu/jumbotand/trailer.pmc
08:27:25 : [fs] Unable to open file for reading. (/vehicle/wheel/jumbo/jumbo.pmd)
08:27:25 : [ld] failed to open /vehicle/wheel/jumbo/jumbo.pmd
08:27:25 : No base model found:
08:27:26 : Loading resource server data ....
08:27:26 : Loading road data ....
08:27:26 : Loading terrain data ....
08:27:26 : Loading railing data ....
08:27:26 : Loading building data ....
08:27:26 : Loading model data ....
08:27:27 : Loading prefab data ....
08:27:27 : Loading sign data ....
08:27:27 : Loading traffic lights data ....
08:27:27 : Loading city data ....
08:27:27 : Loading vegetation data ....
08:27:27 : Loading hinges data ....
08:27:27 : Loading stamp data ....
08:27:27 : Loading movers data ....
08:27:35 : Map successfully loaded ....
08:27:35 : Starting the campaign ...
08:27:38 : [gl] ./gl_context.cpp:2523 pre-TextureBind - error 0x502 (invalid_operation)
08:27:38 : [gl] ./gl_context.cpp:2523 pre-TextureBind - error 0x502 (invalid_operation)
08:27:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
08:27:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
08:27:39 : [gl] ./gl_context.cpp:2523 pre-TextureBind - error 0x502 (invalid_operation)
08:27:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
08:27:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
08:27:54 : [gl] ./gl_context.cpp:2523 pre-TextureBind - error 0x502 (invalid_operation)
08:28:51 : exit
08:28:51 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
08:28:51 : [fs] Unable to open file for reading. (/vehicle/trailer_eu/jumbotand/trailer.pmd)
08:28:51 : [ld] failed to open /vehicle/trailer_eu/jumbotand/trailer.pmd
08:28:51 : [fs] Unable to open file for reading. (/vehicle/trailer_eu/jumbotand/trailer.pmc)
08:28:51 : [ld] failed to open /vehicle/trailer_eu/jumbotand/trailer.pmc
08:28:51 : [fs] Unable to open file for reading. (/vehicle/wheel/jumbo/jumbo.pmd)
08:28:51 : [ld] failed to open /vehicle/wheel/jumbo/jumbo.pmd
08:28:51 : No base model found:
08:28:51 : Loading city data ....
08:28:54 : quit
08:28:54 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
08:28:54 : [gfx] Destroying drawable (/procedural/water_env.tobj)
08:28:54 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
08:28:54 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
08:28:54 : [gl] Context shutdown
08:28:55 : [gl] CDS shutdown: OK
08:28:55 : [sys] process shutdown
Отредактировано Skania_777 (2009-12-02 09:02:34)
Поделиться1752009-12-02 12:08:55
http://i068.radikal.ru/0912/88/5e0b66a089bf.jpg как сделать чтоб зеркала на копоте видно было
Поделиться1762009-12-02 12:44:10
Поставил VOLVO VNL670 BIG BOB EDITION камеру прописал,работает только невключаються фары на крыше как быть?Спасибо.
Поделиться1772009-12-02 15:08:23
Помогите плз с маном =(
Поделиться1782009-12-02 20:32:11
Привет всем! Парни подскажите я решил карту подредактировать для себя и столкнулся с такой проблемой немогу добавить знак название города в редактор подскажите как это правильно сделать?
И ещё парни подскажите как мост поставить?
Отредактировано AFONYA (2009-12-02 22:47:43)
Поделиться1792009-12-02 21:50:16
Мужики а можно ли так зделать что бы когда свет включаешь вместе с экраном подсвечеваплись и приборы... (экран который как в мерсе синий в центре ) =)))) Надеюсь ясно выразился ... спасибо
Поделиться1802009-12-03 02:16:16
Столкнулся вот с какой проблемой,вылетает игра.Да все бы ничего...Но лог ничего такого не пишет,перепробовал разные карты,настройки игры...Бесполезно.Сначала игра жаловалась на звуковую карту,драйвер таковой переустановил,жалоба пропала но вылеты остались.Вот даже не знаю что делать.Играть невозможно вообще.Если кто сталкивался с подобной ситуацией и знает выход,буду рад услышать любые советы.