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Тех помощь III / Have a question? Post it here III

Сообщений 451 страница 480 из 1000

451

можно только последние 15 строчке

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452

Вот:

Свернутый текст

16:48:41 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:48:41 : Loading city data ....
16:48:49 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia.mat)
16:48:49 : [material] Can not open '/material/ui/logo/rondomedia.mat'
16:48:49 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia_focus.mat)
16:48:49 : [material] Can not open '/material/ui/logo/rondomedia_focus.mat'
16:48:52 : game
16:48:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:48:53 : Loading resource server data ....
16:48:53 : Loading road data ....
16:48:53 : Loading terrain data ....
16:48:53 : Loading railing data ....
16:48:53 : Loading building data ....
16:48:53 : Loading model data ....
16:48:53 : Loading prefab data ....
16:48:53 : Loading sign data ....
16:48:53 : Loading traffic lights data ....
16:48:53 : Loading city data ....
16:48:53 : Loading vegetation data ....
16:48:53 : Loading hinges data ....
16:48:53 : Loading stamp data ....
16:48:53 : Loading movers data ....
16:49:02 : Map successfully loaded ....
16:49:02 : Starting the saved game (/home/save/8) ...
16:49:04 : Attempt to create terrain transition between unsupported effects: /effect/eut/dif_spec_weight/eut.dif_spec.weight.tg0.rfx (/material/terrain/grass.mat) and /effect/eut/water/eut.water.rfx (/material/terrain/water/water_river.mat).
16:49:04 : Attempt to create terrain transition between unsupported effects: /effect/eut/water/eut.water.rfx (/material/terrain/water/water_river.mat) and /effect/eut/water/eut.water.rfx (/material/terrain/water/water_river.mat).
16:52:24 : Creating save-game file (/home/save/8/game.sii) ...
16:52:26 : exit
16:52:27 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:52:27 : Loading city data ....
16:52:30 : quit
16:52:30 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
16:52:30 : [gfx] Destroying drawable (/procedural/water_env.tobj)
16:52:30 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
16:52:30 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
16:52:30 : [gl] Context shutdown
16:52:30 : [gl] CDS shutdown: OK
16:52:30 : [sys] process shutdown

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453

Как изменить коробку передач(Количество передач, их передаточное число и т.д.) и как изменить пучок света фар, и где это всё потом прописать

Отредактировано Volker (2009-12-28 22:23:42)

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454

Народ, нужна помощь. Ставлю КамаЗ 5460, игра вылетает, вот лог:

18:16:35 : [ds8] Initialization OK.
18:16:35 : g_ui_recache
18:16:35 : exit
18:16:35 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:16:37 : Loading city data ....
18:16:55 : game
18:16:56 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:16:57 : Loading resource server data ....
18:16:57 : Loading road data ....
18:16:57 : Loading terrain data ....
18:16:57 : Loading railing data ....
18:16:57 : Loading building data ....
18:16:58 : Loading model data ....
18:16:59 : Loading prefab data ....
18:16:59 : Loading sign data ....
18:16:59 : Loading traffic lights data ....
18:16:59 : Loading city data ....
18:16:59 : Loading vegetation data ....
18:17:00 : Loading hinges data ....
18:17:00 : Loading stamp data ....
18:17:00 : Loading movers data ....
18:17:12 : Map successfully loaded ....
18:17:12 : Starting the campaign ...
18:18:08 : exit
18:18:09 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:18:09 : Loading city data ....
18:18:12 : quit
18:18:12 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
18:18:14 : [sys] process shutdown

Отредактировано progress inster (2009-12-28 19:42:39)

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455

Gonzzo
Согласно логу небольшие проблемы при запуске с материалами ландшафта, нормальное сохранение и выход. Ошибки вылета не вижу. :dontknow:

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всех наступающим парни :).....скажите возможно такое. я у грузовика 12 передач, а можно ее как ни будь сделать коробку на 14? если да, то можете показать как, если не трудно. за ранее оч сильно благодарен

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http://filesurf.ru/53580   МОД на число передач.

dark monk написал(а):

можно ее как ни будь сделать коробку на 14?

+1

458

magaris написал(а):

МОД на число передач.

спасибо большое лови +

+1

459

http://i023.radikal.ru/0912/f0/b3d48b0346fat.jpg

как исправить ети ящики ??  (пробовал нормализировать не помого )

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460

Подскажите пожалуйста, уже всю голову сломал. Добавлял новые прицепы и грузы, на 4 прицепе столкнулся с такой проблемой: при выборе в игре этого нового груза игра вылетает. В итоге понял что проблема связана с пропиской груза в компаниях, т.к. если оставляю одну компанию с этим прицепом, то не вылетает, если добавляю еще хоть одну, тут же вылет. НО самое непонятное, что все прописано правильно, также как предыдущие 3 прицепа, которые работают
Лог:
13:46:46 : Map successfully loaded ....
13:46:46 : Starting the saved game (/home/save/6) ...
13:46:46 : [fs] Unable to open file for reading. (/vehicle/truck/prostar/bodypaint01.dds)
13:46:46 : [dds] Can not load '/vehicle/truck/prostar/bodypaint01.dds'
13:47:01 : c:\distro\eurotrucks_1.1\prism\src\p3core\collections/arrays/arrays_base_impl.h(432): ??A?$array_t@M@prism@@QBEABMI@Z: Index outside array boundaries.

Отредактировано Abysimo (2009-12-29 13:50:38)

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461

vasyabond, режим вертексов>Surface>Normals>Calculate, попробуй попробовать ^^

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462

Люди, подскажите плз, можно ли включить сглаживание? а то уже достали квадратики) И можно ли улучшить кач-во текстур?

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463

Brian_OConner333 сглаживание в настройках игры находится! ( :crazyfun: если я об этом сглаживание имею ввиду)
Подскажите пожалуйста как установить этот интерьер?
http://s57.radikal.ru/i156/0912/ba/e83c91326fcat.jpg
Я его скачал он уже вро де бы как прописанный,поставил его он у меня не появился в игре! в чем проблема?
Может быть у кого есть не прописанный интерьер такой,выложите пжл,чтобы именно к желаемому грузовику его присвоить,может так заработает

Отредактировано Андреич (2009-12-29 20:54:47)

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Да, но у меня во всплывающем меню только один вариант сглаживания - НЕТ. Других нету. На всякий конфа компа: Nvidia geforce 9800GT, intel core 2 duo e8400, win vista 32). причем та же проблема в других играх SCS (ALH, ET).

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465

Вот скрины по траблу:
http://s52.radikal.ru/i136/0912/5b/62b8a0420697t.jpg

Отредактировано Brian_OConner333 (2009-12-29 21:18:22)

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466

а та не чёрт
ты зачем выкинул свой лог на пол страницы?

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467

Вот лог спятал по спойлером:

ETS:

Свернутый текст

******** : log created on : Tuesday December 29 2009 @ 21:01:00
21:01:00 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 2
21:01:00 : [sys] DirectX version : 4.10.0.18000
21:01:00 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz] at ~3000MHz.
21:01:00 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:01:00 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 25000000Hz
21:01:00 : physical memory detected (2097151K/1938832K)
21:01:00 : virtual memory detected (2097024K/2026388K)
21:01:00 : Trying to allocate memory pool (409600K)
21:01:00 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0xa03727d4]
21:01:00 : [ufs] registered symlink from /custom_build/en_gb to /
21:01:00 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x32159817]
21:01:00 : [ufs] Home directory: 'C:/Users/Brian O'Conner/Documents/Euro Truck Simulator'.
21:01:00 : Mounting extra package: C:/Users/Brian O'Conner/Documents/Euro Truck Simulator/mod/Rusifikator.scs
21:01:00 : [zipfs] C:/Users/Brian O'Conner/Documents/Euro Truck Simulator/mod/Rusifikator.scs: mounted ok, 23 entries [crc_0xf380cabe]
21:01:00 : exec /home/config.cfg
21:01:00 : [sys] Executing /home/config.cfg ...
21:01:00 : uset g_minicon "0"
21:01:00 : uset g_console "1"
21:01:00 : uset g_trackir "1"
21:01:00 : uset g_developer "1"
21:01:00 : uset g_save_idx "1"
21:01:00 : uset g_mouse_control "0"
21:01:00 : uset g_steering_func_param "0.14"
21:01:00 : uset g_joy_axis_brake_dz "0.0"
21:01:00 : uset g_joy_axis_brake "7"
21:01:00 : uset g_joy_ff_gain "1.0"
21:01:00 : uset g_joy_axis_throttle_dz "0.0"
21:01:00 : uset g_joy_axis_throttle "7"
21:01:00 : uset g_joy_axis_ff "0"
21:01:00 : uset g_joy_axis_combine "0"
21:01:00 : uset g_joy_axis_steer_sens "0.05"
21:01:00 : uset g_joy_axis_steer_dz "0.0"
21:01:00 : uset g_joy_axis_steer "7"
21:01:00 : uset g_tutorial "1"
21:01:00 : uset g_job_sort "2"
21:01:00 : uset g_gauges "1"
21:01:00 : uset g_mirrors "1"
21:01:00 : uset g_fatigue "1"
21:01:00 : uset g_police "1"
21:01:00 : uset g_subtitles "1"
21:01:00 : uset g_quality "2"
21:01:00 : uset g_reflection "1"
21:01:00 : uset g_atrans "1"
21:01:00 : uset g_flyspeed "100.0"
21:01:00 : uset g_lang "en_gb"
21:01:00 : uset g_colbox "0"
21:01:00 : uset r_gamma "1.05"
21:01:00 : uset r_path "22"
21:01:00 : uset r_msaa "0"
21:01:00 : uset r_fullscreen "1"
21:01:00 : uset r_mode "1680x1050x32x60"
21:01:00 : uset r_device "dx9"
21:01:00 : uset r_driver "dx9"
21:01:00 : uset g_texture_usage_stats "0"
21:01:00 : uset g_fps "0"
21:01:00 : uset ds8_mix_channels "2"
21:01:00 : uset ds8_mix_depth "16"
21:01:00 : uset ds8_mix_rate "44100"
21:01:00 : uset ds8_reverse_stereo "0"
21:01:00 : uset s_acceleration "1"
21:01:00 : uset s_mix_channels "2"
21:01:00 : uset s_mix_depth "16"
21:01:00 : uset s_mix_rate "44100"
21:01:00 : uset s_sfx_enabled "1"
21:01:00 : uset s_music_enabled "1"
21:01:00 : uset s_sfx_volume "1.0"
21:01:00 : uset s_music_volume "1.0"
21:01:00 : uset s_reverse_stereo "0"
21:01:00 : uset s_device "ds8"
21:01:00 : uset r_vsync "1"
21:01:00 : uset r_quirks "0"
21:01:00 : uset r_anisotropy_factor "1.0"
21:01:00 : uset r_texture_detail "0"
21:01:00 : uset i_force_gain "1.0"
21:01:00 : uset i_feedback "1"
21:01:00 : uset i_joystick2 "-1"
21:01:00 : uset i_joystick1 "-1"
21:01:00 : uset i_deadzone "0.0"
21:01:00 : uset i_device "di8"
21:01:00 : uset m_invert "0"
21:01:00 : uset m_sensitivity "0.33"
21:01:00 : uset m_filter "0"
21:01:00 : uset g_view_dist "5.0"
21:01:00 : Euro Truck Simulator init ver.1.2 (rev. 24099)
21:01:00 : [gl] ICD OpenGL driver detected.
21:01:00 : [gl] driver: GeForce 9800 GT/PCI/SSE2
21:01:00 : [gl] vendor: NVIDIA Corporation
21:01:00 : [gl] version: 3.2.0
21:01:00 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:01:00 : [gl] GL_max_texture_size: 8192
21:01:00 : [gl] taking advantage of 'GL_ARB_multitexture'
21:01:00 : [gl] Sampler count: 4
21:01:00 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:01:00 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
21:01:00 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
21:01:00 : [gl] taking advantage of 'GL_ARB_texture_compression'
21:01:00 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:01:00 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
21:01:00 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
21:01:00 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
21:01:00 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
21:01:00 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
21:01:00 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
21:01:00 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:01:00 : [gl] Vertex attribute count: 16
21:01:00 : [gl] taking advantage of 'GL_ARB_shader_objects'
21:01:00 : [gl] taking advantage of 'GL_ARB_vertex_shader'
21:01:00 : [gl] taking advantage of 'GL_ARB_fragment_shader'
21:01:00 : [gl] taking advantage of 'GL_ATI_draw_buffers'
21:01:00 : [gl] taking advantage of 'GL_EXT_blend_color'
21:01:00 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:01:00 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
21:01:00 : [gl] taking advantage of 'GL_EXT_rescale_normal'
21:01:00 : [gl] taking advantage of 'GL_EXT_secondary_color'
21:01:00 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
21:01:00 : [gl] taking advantage of 'GL_EXT_texture3D'
21:01:00 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
21:01:00 : [gl] taking advantage of 'GL_EXT_texture_env_add'
21:01:00 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:01:00 : [gl] Max anisotropy factor: 16
21:01:00 : [gl] taking advantage of 'GL_NV_register_combiners'
21:01:00 : [gl] taking advantage of 'GL_NV_register_combiners2'
21:01:00 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
21:01:00 : [gl] taking advantage of 'GL_NV_texture_shader'
21:01:00 : [gl] taking advantage of 'GL_NV_texture_shader2'
21:01:00 : [gl] taking advantage of 'GL_NV_texture_shader3'
21:01:00 : [gl] taking advantage of 'GL_NV_fragment_program'
21:01:00 : [gl] taking advantage of 'GL_NV_fragment_program_option'
21:01:00 : [gl] taking advantage of 'GL_NV_fragment_program2'
21:01:00 : [gl] taking advantage of 'GL_NV_vertex_program'
21:01:00 : [gl] taking advantage of 'GL_NV_vertex_program2'
21:01:00 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
21:01:00 : [gl] taking advantage of 'GL_NV_vertex_program3'
21:01:00 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
21:01:00 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:01:00 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
21:01:00 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:01:00 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:01:00 : [gl] taking advantage of 'WGL_ARB_pbuffer'
21:01:00 : [gl] taking advantage of 'WGL_ARB_render_texture'
21:01:00 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
21:01:00 : [gl] taking advantage of 'GL_ARB_multisample'
21:01:01 : [gl] Detected support for 16x anti-aliasing.
21:01:01 : [gl] Detected support for 8x anti-aliasing.
21:01:01 : [gl] Detected support for 4x anti-aliasing.
21:01:01 : [gl] Detected support for 2x anti-aliasing.
21:01:01 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
21:01:01 : Rendering path available: GL1X
21:01:01 : Rendering path available: ARB1
21:01:01 : Rendering path available: NV1X
21:01:01 : Rendering path available: NV2X
21:01:01 : Rendering path available: NV3X
21:01:01 : Rendering path available: NV4X
21:01:01 : Rendering path available: ARB2
21:01:01 : Rendering path available: GL2X
21:01:01 : [dx9] Direct3D9Ex detected.
21:01:01 : [dx9] Number of adapters found: 1
21:01:01 : [dx9] Adapter #0: NVIDIA GeForce 9800 GT  (nvd3dum.dll) [driver version: 8.16.11.9107]
21:01:01 : Rendering path available: SM2X
21:01:01 : Rendering path available: SM3X
21:01:02 : [dx9] D3D9 device sucessfully created [HWVP]
21:01:02 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:01:02 : [snd] select device (ds8)
21:01:02 : [ds8] Available device : Первичный звуковой драйвер ().
21:01:02 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{767982da-ce1a-43fa-b9b0-0c60be93aa3c}).
21:01:02 : [ds8] Available device : Интерфейс SPDIF (VIA High Definition Audio) ({0.0.0.00000000}.{2f492d89-0bdf-4056-8728-c01d42676412}).
21:01:02 : [ds8] Initialization OK.
21:01:02 : g_ui_recache
21:01:02 : exit
21:01:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:01:03 : Loading city data ....
21:01:03 : Loading country data ....
21:01:03 : Loading cargo data ....
21:01:11 : screenshot
21:01:11 : Screenshot written: '/screenshot/ets_00000.png'.
21:01:16 : quit
21:01:16 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:01:17 : [sys] process shutdown

ET:

Свернутый текст

******** : log created on : Tuesday December 29 2009 @ 20:59:39
20:59:39 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 2
20:59:39 : [sys] DirectX version : 4.10.0.18000
20:59:39 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz] at ~3000MHz.
20:59:39 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:59:39 : [sys] using QPC / HPET timer (thread affinity: 0), frequency 25000000Hz
20:59:39 : [mem] physical memory detected (2097151K/1940064K)
20:59:39 : [mem] virtual memory detected (2097024K/2028336K)
20:59:39 : [mem] Trying to allocate memory pool (409600K)
20:59:39 : [zipfs] ../../base.scs: mounted ok, 9602 entries [crc_0x265e1a79]
20:59:39 : [zipfs] <mem-addr-file>: 
20:59:39 : [zipfs] <mem-addr-file>: mounted ok, 3 entries [crc_0xe9dc8f36]
20:59:39 : [ufs] Home directory: 'C:/Users/Brian O'Conner/Documents/18 WoS Extreme Trucker'.
20:59:39 : Profiles loaded (1).
20:59:39 : exec /home/config.cfg
20:59:39 : [sys] Executing /home/config.cfg ...
20:59:39 : uset g_minicon "0"
20:59:39 : uset g_console "1"
20:59:39 : uset g_profile "1"
20:59:39 : uset g_trackir "1"
20:59:39 : uset g_developer "1"
20:59:39 : uset g_mouse_control "0"
20:59:39 : uset g_steering_func_param "0.0"
20:59:39 : uset g_joy_axis_brake_dz "0.0"
20:59:39 : uset g_joy_axis_brake "7"
20:59:39 : uset g_joy_ff_gain "1.0"
20:59:39 : uset g_joy_axis_throttle_dz "0.0"
20:59:39 : uset g_joy_axis_throttle "7"
20:59:39 : uset g_joy_axis_ff "0"
20:59:39 : uset g_joy_axis_combine "0"
20:59:39 : uset g_joy_axis_steer_sens "0.6"
20:59:39 : uset g_joy_axis_steer_dz "0.0"
20:59:39 : uset g_joy_axis_steer "7"
20:59:39 : uset g_hud_visible "0"
20:59:39 : uset g_ui_mirrors "0"
20:59:39 : uset g_actor_cam "2"
20:59:39 : uset g_mirrors "1"
20:59:39 : uset g_quality "-1"
20:59:39 : uset g_reflection "1"
20:59:39 : uset g_rev_beep "1"
20:59:39 : uset g_atrans "1"
20:59:39 : uset g_flyspeed "100.0"
20:59:39 : uset g_lang "en_us"
20:59:39 : uset g_colbox "0"
20:59:39 : uset r_gamma "1.1"
20:59:39 : uset r_path "22"
20:59:39 : uset r_msaa "1"
20:59:39 : uset r_fullscreen "1"
20:59:39 : uset r_mode "1680x1050x32x60"
20:59:39 : uset r_device "dx9"
20:59:39 : uset r_driver "dx9"
20:59:39 : uset g_detail_veg "2"
20:59:39 : uset g_texture_usage_stats "0"
20:59:39 : uset g_fps "0"
20:59:39 : uset ds8_mix_channels "2"
20:59:39 : uset ds8_mix_depth "16"
20:59:39 : uset ds8_mix_rate "44100"
20:59:39 : uset ds8_reverse_stereo "1"
20:59:39 : uset s_acceleration "1"
20:59:39 : uset s_mix_channels "2"
20:59:39 : uset s_mix_depth "16"
20:59:39 : uset s_mix_rate "44100"
20:59:39 : uset s_sfx_enabled "1"
20:59:39 : uset s_music_enabled "1"
20:59:39 : uset s_sfx_volume "1.0"
20:59:39 : uset s_music_volume "1.0"
20:59:39 : uset s_reverse_stereo "1"
20:59:39 : uset s_device "ds8"
20:59:39 : uset r_vsync "1"
20:59:39 : uset r_quirks "0"
20:59:39 : uset r_anisotropy_factor "1.0"
20:59:39 : uset r_texture_detail "0"
20:59:39 : uset i_force_gain "1.0"
20:59:39 : uset i_feedback "1"
20:59:39 : uset i_joystick2 "-1"
20:59:39 : uset i_joystick1 "-1"
20:59:39 : uset i_deadzone "0.0"
20:59:39 : uset i_device "di8"
20:59:39 : uset m_invert "0"
20:59:39 : uset m_sensitivity "0.33"
20:59:39 : uset m_filter "0"
20:59:39 : 18 WoS Extreme Trucker init ver.1.00 (rev. 24893)
20:59:39 : [gl] ICD OpenGL driver detected.
20:59:39 : [gl] driver: GeForce 9800 GT/PCI/SSE2
20:59:39 : [gl] vendor: NVIDIA Corporation
20:59:39 : [gl] version: 3.2.0
20:59:39 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:59:39 : [gl] GL_max_texture_size: 8192
20:59:39 : [gl] taking advantage of 'GL_ARB_multitexture'
20:59:39 : [gl] Sampler count: 4
20:59:39 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:59:39 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:59:39 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:59:39 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:59:39 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:59:39 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:59:39 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
20:59:39 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:59:39 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:59:39 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:59:39 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:59:39 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:59:39 : [gl] Vertex attribute count: 16
20:59:39 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:59:39 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:59:39 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:59:39 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:59:39 : [gl] taking advantage of 'GL_EXT_blend_color'
20:59:39 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:59:39 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:59:39 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:59:39 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:59:39 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:59:39 : [gl] taking advantage of 'GL_EXT_texture3D'
20:59:39 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:59:39 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:59:39 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:59:39 : [gl] Max anisotropy factor: 16
20:59:39 : [gl] taking advantage of 'GL_NV_register_combiners'
20:59:39 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:59:39 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:59:39 : [gl] taking advantage of 'GL_NV_texture_shader'
20:59:39 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:59:39 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:59:39 : [gl] taking advantage of 'GL_NV_fragment_program'
20:59:39 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:59:39 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:59:39 : [gl] taking advantage of 'GL_NV_vertex_program'
20:59:39 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:59:39 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:59:39 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:59:39 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:59:39 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:59:39 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:59:39 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:59:39 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:59:39 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:59:39 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:59:39 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
20:59:39 : [gl] taking advantage of 'GL_ARB_multisample'
20:59:40 : [gl] Detected support for 16x anti-aliasing.
20:59:40 : [gl] Detected support for 8x anti-aliasing.
20:59:40 : [gl] Detected support for 4x anti-aliasing.
20:59:40 : [gl] Detected support for 2x anti-aliasing.
20:59:40 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
20:59:40 : Rendering path available: GL1X
20:59:40 : Rendering path available: ARB1
20:59:40 : Rendering path available: NV1X
20:59:40 : Rendering path available: NV2X
20:59:40 : Rendering path available: NV3X
20:59:40 : Rendering path available: NV4X
20:59:40 : Rendering path available: ARB2
20:59:40 : Rendering path available: GL2X
20:59:41 : [dx9] Direct3D9Ex detected.
20:59:41 : [dx9] Number of adapters found: 1
20:59:41 : [dx9] Adapter #0: NVIDIA GeForce 9800 GT  (nvd3dum.dll) [driver version: 8.16.11.9107]
20:59:41 : Rendering path available: SM2X
20:59:41 : Rendering path available: SM3X
20:59:41 : [weather] Weather subsystem inited (defs loaded).
20:59:41 : Setting UI reference mode to: 1680x1050...
20:59:41 : [dx9] D3D9 device sucessfully created [HWVP]
20:59:41 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:59:41 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:59:41 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:59:41 : [gfx] Created drawable (/procedural/water_env.tobj)
20:59:41 : Game viewport set to: aspect ratio=1.60 (window aspect ratio=1.60); viewport bounds=[left=0.00 right=1680.00 bottom=0.00 top=1050.00]
20:59:41 : [snd] select device (ds8)
20:59:41 : [ds8] Available device : Первичный звуковой драйвер ().
20:59:41 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{767982da-ce1a-43fa-b9b0-0c60be93aa3c}).
20:59:41 : [ds8] Available device : Интерфейс SPDIF (VIA High Definition Audio) ({0.0.0.00000000}.{2f492d89-0bdf-4056-8728-c01d42676412}).
20:59:41 : [ds8] Initialization OK.
20:59:42 : g_ui_recache
20:59:42 : exit
20:59:43 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:59:43 : Loading resource server data ....
20:59:43 : Loading road data ....
20:59:43 : Loading terrain data ....
20:59:43 : Loading railing data ....
20:59:43 : Loading building data ....
20:59:43 : Loading model data ....
20:59:45 : Loading prefab data ....
20:59:45 : Loading sign data ....
20:59:45 : Loading traffic lights data ....
20:59:45 : Loading vegetation data ....
20:59:45 : Loading hinges data ....
20:59:45 : Loading stamp data ....
20:59:45 : Loading movers data ....
20:59:45 : Loading animated models ....
20:59:45 : Loading sound item data ....
20:59:46 : Loading locations ....
20:59:46 : Loading mission data ....
20:59:48 : Map successfully loaded ....
20:59:48 : [weather] New location set (flow='wflow.ice_road'; daylight: from 10:00 to 18:20; sun/moon inclination=-73.00 degrees). Waiting for time init...
20:59:48 : [weather] Time set to 11:00. Initialization completed - ready to run.
20:59:50 : Active profile switched to [ID=01, index=00, name="Brian O'Conner"].
20:59:50 : g_ui_recache
21:00:19 : screenshot
21:00:20 : Screenshot written: '/screenshot/18wos_et_00000.png'.
21:00:24 : quit
21:00:25 : [weather] Shutting down weather subsystem...
21:00:25 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:00:25 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:00:25 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:00:25 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:00:25 : [sys] process shutdown

Сорри, сначала тупанул че-то.
В принципе если надо, могу еще конфиг выложить, но тут вроде и так вся инфа оттуда написана.

0

468

Парни привет! У меня такой вопрос: можно ли из СССР мода1.3 перенести автобусную станцию т.е. чтоб пассажиров можно было возить, в СССР 1.4? Если кто знает подскажите пожалуйста. Ещё хотел узнать что это за файл level5?

Отредактировано AFONYA (2009-12-30 21:36:32)

0

469

level5 - какой формат файла? если .sii, то это файл локализации, т.е. текстов.

+1

470

Андреич написал(а):

Я его скачал он уже вро де бы как прописанный,поставил его он у меня не появился в игре! в чем проблема?

Его нужно прописывать к нужному траку такой строкой:interior_data: interior.renault.premko.exclusive

0

471

Brian_OConner333 спасибо я уже разобрался.

0

472

Всем привет. Ребята а грузовику можно поменять класс

0

473

Artemon канешно можна ,береш и меняеш букву в названию дефишинского файла и все готово

P.S надо менять в названию файла и внутри файла в самой верхней строчке

Отредактировано vasyabond (2009-12-31 16:29:28)

+2

474

только букву и все, больше ничего менять не надо

0

475

Artemon

Добавлю к тому что сказал vasyabond вот имеется мануал

Отредактировано Naik 94 (2009-12-31 16:26:24)

+1

476

Спасибо большое, с наступающим!!!!!!!!!!!!!!

+1

477

Всем привет !!! и С наступающим!!! народ у меня такая проблема не могу  пропатчить свою версию ets 1.0 до версии gold edition 1.2  версия лицензия  от акеллы (крякнутая) :dontknow:  пишет что игра не найдена  устанавливал ее несколько раз и прописал прямой путь установки патча с игрой все равно ошибка.

0

478

sam67rus
Ну начнём с того ,что игру крякать не надо,патч ищет оригинальный ехе.Патч должен быть того же языкового пакета,что и игра.Т.е. если игра Акелская,то и патч ищи на Акеловском оффсайте.Если немецкая,то на оффсайте SCS.Путь прописывать ни какой не надо,патч сам установится в папку с игрой.И ставь сразу патч 1.3
Удачи и с новым годом.

Отредактировано Al (2009-12-31 21:41:17)

0

479

С новым годом всех!!!
Мужики,подскажите в каких строчках в грузовике нужно покопаться чтоб ограничить скорость например до 90 км\ч?

0

480

Пожалуйста дайте лекарство на 1.3 или способ продления демо версии и самый лучший русификатор на данный момент. И ещё вопрос, мелкие моды идут с 1.0 на 1.3?

0